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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
08/12/2016, 14:10
#1066
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Quote:
Originally Posted by
Kazbah__
Was ist ?
08/12/2016, 17:29
#1067
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Join Date: Aug 2011
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Quote:
Originally Posted by
Kazbah__
Quote:
Originally Posted by
__BuRn3R
Was ist ?
Quote:
Originally Posted by
AmazingTurtle
0xDEAD BEEF
Ich denke deswegen.
08/29/2016, 20:45
#1068
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Join Date: May 2014
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Nexon updated warrock with a new launcher/login method.
With this function you can get the ticket needed to login to warrock server.
4352 3285198562 2 1 1 1 1 0 0 8dfaf410-8dk2-499e-8fjs-eddadb7b4536
Credits to Alliance for this webrequest method
Code:
public bool CreateNexonTicket()
{
try
{
System.Net.CookieContainer webCookieContainer = new System.Net.CookieContainer();
System.Net.HttpWebRequest webRequest = (System.Net.HttpWebRequest)System.Net.HttpWebRequest.Create(new Uri("https://api.nexon.net/auth/login"));
webRequest.CookieContainer = webCookieContainer;
webRequest.Proxy = null;
webRequest.Method = "POST";
webRequest.UserAgent = "NexonLauncher node-webkit/0.14.6 (Windows NT 6.1; WOW64) WebKit/537.36 nexon_client";
webRequest.Accept = "application/json, text/javascript, */*; q=0.01";
//Sending Request Data
byte[] Request = Encoding.ASCII.GetBytes("{\"allow_unverified\":true,\"user_id\":\"" + User.Username + "\",\"user_pw\":\"" + User.Password + "\"}");
Stream webStreamWriter = webRequest.GetRequestStream();
webStreamWriter.Write(Request, 0, Request.Length);
webStreamWriter.Close();
//Receiving Response from server
HttpWebResponse webResponse = (System.Net.HttpWebResponse)webRequest.GetResponse();
System.IO.StreamReader webStreamReader = new System.IO.StreamReader(webResponse.GetResponseStream());
string responseContent = webStreamReader.ReadToEnd();
string Token = GetStringBetween(responseContent, "{\"token\":\"", "\",\"refresh_token\":");
//New Post
webRequest = (System.Net.HttpWebRequest)System.Net.HttpWebRequest.Create(new Uri("https://api.nexon.net/auth/ticket"));
webRequest.CookieContainer = webCookieContainer;
webRequest.Proxy = null;
webRequest.Method = "POST";
webRequest.UserAgent = "NexonLauncher.nxl";
webRequest.Accept = "application/json";
Request = Encoding.ASCII.GetBytes("{\"access_token\": \"" + Token + "\", \"prod_id\": \"30500\"}");
Stream webStreamWriter1 = webRequest.GetRequestStream();
webStreamWriter1.Write(Request, 0, Request.Length);
webStreamWriter1.Close();
//Receiving Response from server
HttpWebResponse webResponse1 = (System.Net.HttpWebResponse)webRequest.GetResponse();
System.IO.StreamReader webStreamReader1 = new System.IO.StreamReader(webResponse1.GetResponseStream());
responseContent = webStreamReader1.ReadToEnd();
string Ticket = GetStringBetween(responseContent, "{\"ticket\":\"", "\"}");
Form.Log("Nexon Ticket Received [" + Ticket + "]", this);
User.Ticket = Ticket;
return true;
}
catch (Exception exp)
{
Form.Log("Ticket Request Error: " + exp.ToString(), this);
return false;
}
}
public string GetStringBetween(string source, string start, string end)
{
int startIndex = source.IndexOf(start);
if (startIndex != -1)
{
int endIndex = source.IndexOf(end, startIndex + 1);
if (endIndex != -1)
{
return source.Substring(startIndex + start.Length, endIndex - startIndex - start.Length);
}
}
return string.Empty;
}
08/29/2016, 20:47
#1069
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thanks Brother
Great Work
UP~UP
08/29/2016, 23:22
#1070
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Join Date: Nov 2013
Posts: 410
Received Thanks: 249
Or with .NET Json library
Code:
public void GetNexonTicket()
{
string data = "{\"allow_unverified\":true,\"user_id\":\""+this.email+"\",\"user_pw\":\""+this.password+"\"}";
CookieContainer cookie = new CookieContainer();
HttpWebRequest webrequest = (HttpWebRequest)HttpWebRequest.Create(new Uri("https://api.nexon.net/auth/login"));
webrequest.CookieContainer = cookie;
webrequest.Method = "POST";
webrequest.Host = "api.nexon.net";
webrequest.KeepAlive = true;
webrequest.ContentLength = data.Length;
webrequest.Accept = "application/json, text/javascript, */*; q=0.01";
webrequest.Headers["Origin"] = "chrome-extension://dobbaijafcbikgimjpakclacfgeagffm";
webrequest.UserAgent = "NexonLauncher node-webkit/0.14.6 (Windows NT 6.1; WOW64) WebKit/537.36 nexon_client";
webrequest.ContentType = "application/json";
webrequest.Proxy = null;
StreamWriter write = new StreamWriter(webrequest.GetRequestStream());
write.Write(data);
write.Close();
HttpWebResponse webresponse = (HttpWebResponse)webrequest.GetResponse();
StreamReader read = new StreamReader(webresponse.GetResponseStream());
var obj = JsonConvert.DeserializeObject<Dictionary<string, string>>(read.ReadToEnd());
string access_token = obj["token"];
webresponse.Close();
read.Close();
data = "{\"access_token\": \""+access_token+"\", \"prod_id\": \"30500\"}";
HttpWebRequest webrequest2 = (HttpWebRequest)HttpWebRequest.Create(new Uri("https://api.nexon.net/auth/ticket"));
webrequest2.CookieContainer = cookie;
webrequest2.Method = "POST";
webrequest2.Host = "api.nexon.net";
webrequest2.KeepAlive = true;
webrequest2.ContentLength = data.Length;
webrequest2.UserAgent = "NexonLauncher.nxl-16.07.04-59-b2d85a2";
webrequest2.ContentType = "application/json";
webrequest2.Proxy = null;
write = new StreamWriter(webrequest2.GetRequestStream());
write.Write(data);
write.Close();
webresponse = (HttpWebResponse)webrequest2.GetResponse();
read = new StreamReader(webresponse.GetResponseStream());
obj = JsonConvert.DeserializeObject<Dictionary<string, string>>(read.ReadToEnd());
this.ticket = obj["ticket"];
webresponse.Close();
read.Close();
}
08/30/2016, 22:18
#1071
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XingCode Emulator
08/31/2016, 09:47
#1072
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Join Date: Nov 2013
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Quote:
Originally Posted by
.BuBBLe.
XingCode Emulator
First of all this emulator is not writed/coded by you but by
Shadow ,than you must write credits to him.
The source of emulator is public and anyway you dont know how it works.
The server client must stay on virtual machine and not in the same context.
08/31/2016, 15:32
#1073
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Quote:
Originally Posted by
Alliance™
First of all this emulator is not writed/coded by you but by Shadow ,than you must write credits to him.
The source of emulator is public and anyway you dont know how it works.
The server client must stay on virtual machine and not in the same context.
no its not the public one
Believe what you want to believe
I wrote this project for my private server, including the WR Packets.
Btw. it dont has to stay anywhere it works perfectly
€dit:
Server Progress:
09/01/2016, 09:13
#1074
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Join Date: Nov 2013
Posts: 410
Received Thanks: 249
Quote:
Originally Posted by
.BuBBLe.
no its not the public one
Believe what you want to believe
I wrote this project for my private server, including the WR Packets.
Btw. it dont has to stay anywhere it works perfectly
€dit:
Server Progress:
I dont belevie you , because i have alredy this source by March 2016 and in your posted image there is the same console text that Shadow use.
Probable you have look and copy/pasted in your "project".
Anyway the server can't stay to the same location of the client, because server generate a right response to send to nexon server, and for generate this response need to initialize correctly all callback call.
And if the call are initialized and CE is opened ,you dont get crash or other message error, but on the log that is sended to nexon server result CE process opened.
09/01/2016, 16:43
#1075
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Join Date: Jul 2014
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Quote:
Originally Posted by
.BuBBLe.
no its not the public one
Believe what you want to believe
I wrote this project for my private server, including the WR Packets.
Btw. it dont has to stay anywhere it works perfectly
€dit:
Server Progress:
Sadly that ******* coding style still ******..
09/01/2016, 18:26
#1076
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Join Date: Dec 2009
Posts: 937
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Quote:
Originally Posted by
toxiicdev
Sadly that ******* coding style still ******..
more like eye cancer
09/02/2016, 02:31
#1077
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Quote:
Originally Posted by
ToxicData
more like eye cancer
Didn't want to be that bad but that's the truth tho.
09/05/2016, 16:12
#1078
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Join Date: May 2014
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For everybody who was not able to update this. Here is the new remotepointer to access structs of remote players.
Thanks to Armour (@rafik199915) for helping me test ingame!
I know the function is crappy, upload a better one if you think you can do better
Code:
#define ADR_RemotePointer 0xB0A548
CPlayer* GetPlayerByID(int index)
{
if (index > 32) return NULL;
DWORD dwBase = ADR_RemotePointer;
if (*(DWORD*)(dwBase + (0x4 * index)) != 0)
return (CPlayer*)*(DWORD*)(dwBase + (0x4 * index));
else
return NULL;
}
Pattern:
Code:
DWORD REMOTEPOINTER = FindPattern((PBYTE)"\x8B\x04\x8D\x00\x00\x00\x00\xC3", "***????x", 3, true);
09/05/2016, 22:27
#1079
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Pointer arithmetic is hard, isn't it?
Code:
std::array<pod::player *, 32> &players = *reinterpret_cast<std::array<pod::player *, 32> *>(addr_remote_player_ptr);
09/06/2016, 06:38
#1080
elite*gold: 31
Join Date: Jul 2014
Posts: 660
Received Thanks: 299
Quote:
Originally Posted by
Peter File
Pointer arithmetic is hard, isn't it?
Code:
std::array<pod::player *, 32> &players = *reinterpret_cast<std::array<pod::player *, 32> *>(addr_remote_player_ptr);
This guy is a cancer
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