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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
01/08/2016, 12:22
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#1051
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Quote:
Originally Posted by Wanetrain
Yazzn, wieso nutzt du Shared_Ptr für sowas? Nur so aus reiner Neugier, wundert mich eigtl.
Die Klasse ist so sehr gut, du nutzt C++ 14 hierfür, was ich sehr gut finde Persönlich, nur hätte ich nie erwartet das WarRock "Programmierer" mal auf so einem Standard ankommen.
Mfg.
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sehe nur c++11 features, keine c++14 features.
pff, man muss nur bei den richtigen suchen statt bei den 95% tryhard faggots.
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01/31/2016, 03:08
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#1052
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render class with no font = no copypasta proof
y how are we gunna write letters
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02/13/2016, 17:07
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#1053
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hätte da ein paar fragen war ja für ein paar jahre out of topic
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03/25/2016, 02:52
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#1054
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Code:
#define Pointer_Player 0x00B12404//
#define Pointer_Server 0x00B112EC//
#define Pointer_Class 0x00B63564//
#define Pointer_Base 0x00B62BE8//
#define Pointer_Get_Base 0x00C45AAC//
#define Pointer_Weapon 0x00B308F8//
#define Pointer_User_Base 0x00C45AAC//
#define Pointer_HWND 0x00B0F944//
#define Struct_Get_CBase (Pointer_Get_Base - Pointer_Player - 0x4)
#define Memory_Fast_Ammo 0x00B16CA0//
#define Memory_Fast_Medic 0x00B16CA8//
#define Memory_Fast_Flag 0x00B16CB8//
#define Memory_Fast_Lock_On 0x00AE1F54//
#define Memory_Speed 0x0092C328//
#define Memory_Speed_Roll 0x0092B740//
#define Memory_NoWater_1 0x00B194CC//
#define Memory_NoWater_2 0x00B194D0//
#define Memory_No_Spread_1 0x00B16D3C//
#define Memory_No_Spread_2 0x00B16D40//
#define Memory_Scope 0x00B0F988//
#define Memory_Scope_Size 0x00998F60//
#define Memory_No_Bounds_1 0x00C56EDC//
#define Memory_No_Bounds_2 0x00C56EE0//
#define Memory_No_Bounds_3 0x00C56EE4//
#define Memory_Weapon_Gravity 0x0092B520//
#define Memory_Sniper_Px 0x00B0F9C9//
#define Memory_IsReady 0x00B635FC//
#define Memory_No_Spawn_Wait_1 0x00C581F8//
#define Memory_No_Spawn_Wait_2 0x00C581FC//
#define Memory_No_Spawn_Wait_3 0x00C58200//
#define Memory_Super_No_Spread 0x0092B568//
#define Memory_Plant_Any_Where 0x00B0F98E//
#define Memory_Def_Any_Where 0x00998F88//
#define Memory_Auto_Repair 0x00B0F9A7//
#define Memory_Bone_Shot 0x0092C590//
#define Memory_Shoot_True_Walls 0x008E9FE4//
#define Memory_Walk_True_Walls 0x008F0C48//
#define Memory_CQC_Prone 0x00B12B90//
#define Memory_AI_Weapons 0x00998F50//
#define Memory_Instant_Spawn 0x00C616E0//
#define Memory_Unl_Ammo 0x00B107A4//
#define Memory_Quick_Plant 0x0092B600//
#define Memory_Quick_Defuse 0x008F0C48//
#define Memory_Im_Drunk 0x00B10758//
#define Offset_NFD 0x00010330//
#define Offset_X 0x00010348//
#define Offset_Y 0x00010358//
#define Offset_Z 0x00010350//
#define Offset_Level 0x0004072C//
#define Offset_Dinar 0x00040738//
#define Offset_Slots 0x00034140//
#define Offset_Premium 0x000003C4//
#define Offset_Room_Master 0x00031730//
#define Offset_Super_Master 0x00031690//
#define Offset_Player_Stare 0x0000C510//
#define Offset_Player_Size 0x00000AD0//
#define Offset_Player_Slot 0x00040C5C//
#define Offset_No_Recoil_1 0x0000C46C//
#define Offset_No_Recoil_2 0x0000C470//
#define Offset_No_Recoil_3 0x0000C474//
#define Offset_View_X 0x00010218//
#define Offset_View_Y 0x00010220//
#define Offset_View_Z 0x0001021C//
#define Offset_Weapon_1 0x00010230//
#define Offset_Weapon_2 0x00010232//
#define Offset_Weapon_3 0x00010234//
#define Offset_Index 0x0000C4C4//
#define Offset_Force_Kick 0x0002E604//
#define Offset_In_Water 0x0000C510//
#define Offset_In_Vehicle 0x0000041D//
#define Offset_GM 0x000003BC//
#define Offset_Time 0x00000638//
#define Offset_Packet 0x0002E604//
#define Offset_Game_Type 0x00031510//
#define Offset_Map_Num 0x0003165C//
#define Offset_Room_Players 0x0003167C//
#define Offset_Wep_Slot_0 0x00034140//
#define Offset_Total_Kills 0x00040744//
#define Offset_Total_Deaths 0x00040748//
#define Offset_Invisible 0x00040764//
#define Offset_Game_Server 0x00040768//
#define Offset_Login_Name 0x00040794//
#define Offset_Disp_Name 0x000407D4//
#define Offset_Base_Pos 0x00010218//
#define Offset_Write_Pos 0x00010348//
#define Offset_Status 0x00010294//
#define Offset_My_Player_Team 0x00040C60//
#define Offset_No_Delay 0x00010458//
#define Assembly_GameNotice 0x0040F0D5//
#define Assembly_SpamBot 0x0052C1C0//
#define Assembly_GameText 0x005301AA//
#define Assembly_Unl_Ammo 0x0051FE5C//
#define Assembly_Command 0x004E7DBC//
struct CPlayer
{
char _0x0000[50284];
float Recoil_1; //0xC46C
float Recoil_2; //0xC470
float Recoil_3; //0xC474
char _0xC478[67];
BYTE Index; //0xC4C4
char _0xC4C5[75];
CVehicle* wVehicle; //0xC508
char _0xC50C[4];
__int32 InWater; //0xC510
char _0xC514[15576];
float Pitch; //0x101EC
float Leaning; //0x101F0
char _0x101F4[24];
float Yaw; //0x1020C
char _0x10210[8];
vectorA Base_Pos; //0x10218
char _0x10224[12];
WORD Weapon; //0x10230
WORD WeaponModel; //0x10232
WORD PlayerModel; //0x10234
WORD CurrentSlot; //0x10236
char _0x10238[92];
BYTE Status; //0x10294
char _0x10295[155];
float NFD; //0x10330
char _0x10334[20];
vectorB Write_Pos; //0x10348
char _0x10354[1260];
};
class CServer
{
char _0x0000[956];
float GameMaster; //0x03BC
char _0x03C0[4];
int Premium; //0x03C4
long PremDays; //0x03C8
char _0x03CC[81];
bool InVehicle; //0x041D
char _0x041F[537];
float ServerTime; //0x0638
char _0x063C[188360];
DWORD RoomKicked; //0x2E604
char _0x2E608[12040];
int GameType; //0x31510
char _0x31514[328];
int MapNumber; //0x3165C
char _0x31660[28];
int RoomPlayers; //0x3167C
char _0x31680[16];
int SuperMaster; //0x31690
char _0x31694[156];
DWORD RoomMaster; //0x31730
char _0x31734[10760];
BYTE Slot1; //0x3413C
BYTE Slot2; //0x3413D
BYTE Slot3; //0x3413E
BYTE Slot4; //0x3413F
BYTE Slot5; //0x34140
BYTE Slot6; //0x34141
BYTE Slot7; //0x34142
BYTE Slot8; //0x34143
char _0x34144[50660];
int CurrentLevel; //0x40728
long CurrentExp; //0x4072C
char _0x40730[8];
long CurrentDinar; //0x40738
char _0x4073C[8];
int TotalKills; //0x40744
int TotalDeaths; //0x40748
char _0x4074C[24];
int Invisible; //0x40764
char _0x40768[44];
char LoginName[20]; //0x40794
char _0x407A8[44];
char DisplayName[20]; //0x407D4
char _0x407E8[240];
char ClanName[20]; //0x408D8
char _0x408EC[876];
DWORD RoomNumber; //0x40C58
DWORD MyPlayerSlot; //0x40C5C
DWORD MyTeam; //0x40C60
char _0x40C64[6108];
};
struct CBase
{
CPlayer* local;
char _N4n033[Struct_Get_CBase];
CPlayer** plocal;
};
struct CPlayerInfo
{
char _0x0000[1412];
int TotalXP; //0x0584
int XPRemaining; //0x0588
char _0x058C[4];
int LocalTotalDinars; //0x0590
char _0x0594[8];
int TotalKills; //0x059C
int TotalDeaths; //0x05A0
int TotalWin; //0x05A4
int TotalLose; //0x05A8
char _0x05AC[64];
char LoginName[16]; //0x05EC
char _0x05FC[48];
char PlayerName[16]; //0x062C
char _0x063C[56];
char ClanName[16]; //0x0674
char _0x0684[336];
BYTE Nothing; //0x07D4
char _0x07D8[388];
int Points; //0x095C
int Kills; //0x0960
int Deaths; //0x0964
int Assist; //0x0968
int Flags_1; //0x096C
int Flags_2; //0x0970
int Health; //0x0974
int MaxHealth; //0x0978
char _0x097C[316];
DWORD Team; //0x0AB8
};
Credits :
UnknownPK
R3d_L!n3
Roberto
Kazbah
NoName
AeroMan
Didn't tried all the addresses, some might be wrong, working on updating some more atm then gonna test and fix wrong addresses.
Don't forget to give credits
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05/02/2016, 16:17
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#1055
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elite*gold: 50
Join Date: Mar 2012
Posts: 236
Received Thanks: 63
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You now have to take down XIGNCODE to inject?
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05/02/2016, 20:58
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#1056
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elite*gold: 0
Join Date: May 2014
Posts: 58
Received Thanks: 33
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Quote:
Originally Posted by DiiViiSioN
You now have to take down XIGNCODE to inject?
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With a good injector: Nope, xigncode isn't seeing ****.
Without a good injector: Yes, otherwise xigncode closes the game.
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07/09/2016, 15:21
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#1057
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,030
Received Thanks: 981
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07/27/2016, 05:23
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#1058
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Join Date: Feb 2010
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- hat sich erledigt -
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07/27/2016, 20:28
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#1059
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elite*gold: 0
Join Date: Mar 2014
Posts: 420
Received Thanks: 322
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Dump sie dir selber?
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07/30/2016, 00:32
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#1060
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Join Date: Feb 2010
Posts: 769
Received Thanks: 499
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Quote:
Originally Posted by AmazingTurtle
Dump sie dir selber?
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Ich habe WarRock nicht auf meinem Rechner installiert
Wollte nur kurz was überprüfen aber hat sich erledigt
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08/10/2016, 19:15
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#1061
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,274
Received Thanks: 2,029
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Suche aktuellen Remotepointer.
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08/11/2016, 08:16
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#1062
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Join Date: Mar 2014
Posts: 420
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Quote:
Originally Posted by __BuRn3R
Suche aktuellen Remotepointer.
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0xDEADBEEF
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08/11/2016, 15:15
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#1063
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,274
Received Thanks: 2,029
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Quote:
Originally Posted by AmazingTurtle
0xDEADBEEF
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Die ist falsch.
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08/11/2016, 16:50
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#1064
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elite*gold: 8
Join Date: May 2013
Posts: 1,445
Received Thanks: 2,573
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Quote:
Originally Posted by __BuRn3R
Die ist falsch.
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find it by your self!
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08/12/2016, 10:07
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#1065
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
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Quote:
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