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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 12/28/2014, 11:19   #916
 
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Quote:
Originally Posted by raffagold View Post
....
PHP Code:
24832 90020 
Is a message box which contains the text : "Please login using the normal procedure"

What means either your NPP or some other block is wrong.
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Old 12/28/2014, 13:52   #917
 
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Quote:
Originally Posted by Alliance™ View Post
Code:
[TIMESTAMP] 24832 dla#qud$wlr%aks^tp& 3026 [MAC_ADDRESS]
Try to send this!
Work fine!
Thank you!
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Old 01/01/2015, 21:12   #918
 
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Current WarRock PH Addys:
Code:
/* [ =========================================== \ */
/* | ==========  raz0r Addy Logger v2.0 ======== | */
/* | ==========  Actual Time : 21:07:43 ======== | */
/* \ =========================================== ] */
/* [ ================ Pointers ================ ] */
#define ADR_PLAYERPOINTER 		0x00A964D0
#define ADR_SERVERPOINTER 		0x00A95474
#define ADR_REMOTEPOINTER 		0x00A96ACC
#define ADR_BASEPOINTER 		0x00AC7D90
#define ADR_VIEWANGLES 		0x00A943A8
#define ADR_MATRIXPOINTER	  	0x00A5DCA0
#define ADR_WEAPONPOINTER 	0x00AB3E58
#define ADR_SLOTPOINTER 		0x0032F90
#define ADR_CLASSPOINTER 		0x00AC8728
/* [ ================ Memory ================ ] */
#define ADR_IMDRUNK 		0x00A948DC
#define ADR_ANTIAFK 		0x00B1E28C
#define ADR_SCOPE 			0x0092026C
#define ADR_SPEED 			0x008BDAF8
#define ADR_QUICKPD 		0x00A943CC
#define ADR_DEFUSEANYWHERE 	0x00920288
#define ADR_PLANTANYWHERE 	0x00A9453E
#define ADR_NOWATER1 		0x00A9D39C
#define ADR_NOWATER2 		0x00A9D3A0
#define ADR_CQCPRONE 		0x00920260
#define ADR_FASTAMMO 		0x00A9AB90
#define ADR_FASTMEDIC 		0x00A9AB98
#define ADR_FASTFLAG 		0x00A9AB88
#define ADR_FASTREPAIR 		0x00A96B20
/* [ ================ Offsets ================ ] */
#define OFS_GLOBALSIZE 		0x00B08
#define OFS_LOCALSIZE 		0x00DEE4
#define OFS_VIEWX 			0x00101D8
#define OFS_VIEWY 			0x00101DC
#define OFS_VIEWZ 			0x00101E0
#define OFS_NORECOIL1 		0x00C444
#define OFS_NORECOIL2 		0x00C448
#define OFS_NORECOIL3 		0x00C44C
#define OFS_SLOT1 			0x0034130
#define OFS_SLOT2 			0x0034131
#define OFS_SLOT3 			0x0034132
#define OFS_SLOT4 			0x0034133
#define OFS_SLOT5 			0x0034134
#define OFS_SLOT6 			0x0034135
#define OFS_SLOT7 			0x0034136
#define OFS_SLOT8 			0x0034137
#define OFS_DINAR 			0x002B7B8
#define OFS_EXP 			0x003EA38
#define OFS_MASTER 		0x000
#define OFS_WEAPON1		0x00101F2
#define OFS_WEAPON2 		0x00101F4
#define OFS_WEAPON3 		0x00101F6
#define OFS_NODELAY 		0x0010414
#define OFS_NORELOAD 		0x00102F8
#define OFS_NFD 			0x00102EC
#define OFS_NADE 			0x0010118
#define OFS_PITCH 			0x00101AC
#define OFS_YAW 			0x00101C8
#define OFS_X 			0x0010304
#define OFS_Y 			0x0010314
#define OFS_Z 			0x001030C
/* [ ================ Structs ================ ] */
struct CPlayer
{
	CHAR _01[65964];
	FLOAT Pitch;
	CHAR _02[24];
	FLOAT Yaw;
	CHAR _04[40];
	FLOAT ViewX;
	FLOAT ViewY;
	FLOAT ViewZ;
	CHAR _04[14];
	WORD Weapon1;
	WORD Weapon2;
	WORD Weapon3;
	CHAR _05[268];
	FLOAT PosX;
	CHAR _06[4];
	FLOAT PosZ;
	CHAR _07[4];
	FLOAT PosY;
};

struct CPlayerInfo
{
	CHAR _00[1588];
	CHAR Name[20];
	CHAR _01[1216];
};

struct CBase
{
	CPlayer *pLocal;
	CHAR _00[0x005F8];
	CPlayer **pGlobal;
};
CBase *g_pBase = (CBase*)ADR_PLAYERPOINTER
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Old 01/02/2015, 15:11   #919
 
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How to make powerlevel hack? beginner one ?
Quick plant and Defuse? fast one
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Old 01/02/2015, 16:06   #920
 
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Unl Ammo Memory for PH:
Code:
#define ASM_UNLAMMO 0x004FBA2D
#define ASM_UNLAMMO_JMP 0x004FBA2E
#define ASM_UNLAMMO_END 0x004FBAA6

#define MEM_UNLAMMO1 0x004F80AD
#define MEM_UNLAMMO2 0x004F94E2
#define MEM_UNLAMMO3 0x004F9F9D
#define MEM_UNLAMMO4 0x004FA347
#define MEM_UNLAMMO5 0x004FAA98
#define MEM_UNLAMMO6 0x004FAB74
#define MEM_UNLAMMO7 0x004FABBD
#define MEM_UNLAMMO8 0x004FAD95
#define MEM_UNLAMMO9 0x004FAE6B
#define MEM_UNLAMMO10 0x0059B19C
#define MEM_UNLAMMO11 0x005CD5F5
#define MEM_UNLAMMO12 0x005CDA46
#define MEM_UNLAMMO13 0x005F2250
#define MEM_UNLAMMO14 0x005F2F3C

DWORD UnlAmmoEnd = (DWORD)ASM_UNLAMMO_END;
DWORD UnlAmmoJmp = (DWORD)ASM_UNLAMMO_JMP;
_declspec(naked) void UnlAmmo_Hook() 
{
	_asm 
	{
		CMP CH_UnlAmmo, 1
		JE Activated
		JMP UnlAmmoJmp
		Activated:
			JMP UnlAmmoEnd
	}
}

	if(!CH_UnlAmmo) {
			*(DWORD*)(MEM_UNLAMMO1 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO2 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO3 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO4 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO5 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO6 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO7 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO8 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO9 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO10 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO11 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO12 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO13 + 0x1) = (DWORD)ASM_UNLAMMO;
			*(DWORD*)(MEM_UNLAMMO14 + 0x1) = (DWORD)ASM_UNLAMMO;
		} else {
			*(DWORD*)(MEM_UNLAMMO1 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO2 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO3 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO4 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO5 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO6 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO7 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO8 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO9 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO10 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO11 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO12 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO13 + 0x1) = (DWORD)UnlAmmo_Hook;
			*(DWORD*)(MEM_UNLAMMO14 + 0x1) = (DWORD)UnlAmmo_Hook;
		}
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Old 01/03/2015, 14:09   #921
 
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You guys know pretty much. I've a problem, my ip dont allow me to play War Rock anymore after being catched for powerleveling on huge amount of accounts. Probably an ip-ban but theres no other resolution to change ip or is there a way to solve this?
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Old 01/03/2015, 14:28   #922
 
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Quote:
Originally Posted by pEEEpz View Post
You guys know pretty much. I've a problem, my ip dont allow me to play War Rock anymore after being catched for powerleveling on huge amount of accounts. Probably an ip-ban but theres no other resolution to change ip or is there a way to solve this?
Use a VPN that also hides your MAC
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Old 01/03/2015, 15:36   #923
 
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Quote:
Originally Posted by Zn1337 View Post
Use a VPN that also hides your MAC
True dat, i've played for like a half year with a VPN. But a good working VPN costs money.
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Old 01/04/2015, 01:45   #924
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Quote:
Originally Posted by pEEEpz View Post
True dat, i've played for like a half year with a VPN. But a good working VPN costs money.
let me help you go to warrock folder than system
So WarRock/System

i made a small antiban patch, with this they can't catch you anymore ( FOR NOW ). maybe in future if they change something they will block you again

replace that dll which i've upload with the current one and you are unbanned

virus scan :
Attached Files
File Type: rar nmconew.rar (536.3 KB, 42 views)
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Old 01/04/2015, 02:24   #925
 
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You need to change only the mac address and stop...other tool or dll are unsafe!
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Old 01/04/2015, 12:06   #926
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Quote:
Originally Posted by Alliance™ View Post
You need to change only the mac address and stop...other tool or dll are unsafe!
and if the ban happen by hackshield which is banning some information which u and someone here don't have idea which will ban ?

P.S this dll didn't need to be injected and ofcourse is a safe way this one.
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Old 01/04/2015, 17:39   #927
 
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Quote:
Originally Posted by GHTheBoss View Post
and if the ban happen by hackshield which is banning some information which u and someone here don't have idea which will ban ?

P.S this dll didn't need to be injected and ofcourse is a safe way this one.
i've replaced the files but my warrock isn't loading. Seems it doesnt effect. Still IP-ban

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Old 01/04/2015, 19:31   #928
 
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Hello guys, im searching warrock chapter 3 asm bypass. how many addys are required ?
i just found one ASM_WARROCKANTICRASH

Code:
void hsbypass()
{
	{
DWORD dwEhSvc;
do
{
dwEhSvc = (DWORD)GetModuleHandleA("ehsvc.dll");
}
while(!dwEhSvc);

	WriteASM((VOID*)(dwEhSvc+0x520744),(PBYTE)"\x90\x90",2); // ANTI CRASH

	}}



 BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
// -->
	CreateThread(0, 0, (LPTHREAD_START_ROUTINE)hsbypass , 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
hope u can help me guys , opk still crashing i dont even need a good one
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Old 01/05/2015, 00:55   #929
 
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Quote:
Originally Posted by Waller66 View Post
Hello guys, im searching warrock chapter 3 asm bypass. how many addys are required ?
i just found one ASM_WARROCKANTICRASH

Code:
void hsbypass()
{
	{
DWORD dwEhSvc;
do
{
dwEhSvc = (DWORD)GetModuleHandleA("ehsvc.dll");
}
while(!dwEhSvc);

	WriteASM((VOID*)(dwEhSvc+0x520744),(PBYTE)"\x90\x90",2); // ANTI CRASH

	}}



 BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
// -->
	CreateThread(0, 0, (LPTHREAD_START_ROUTINE)hsbypass , 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
hope u can help me guys , opk still crashing i dont even need a good one
First for opk function you don't need bypass of HackShield.
You can make it with memory pointers like x,y,z.
Second, the code that you write don't have sense because if you change the opcode in ehsvc.dll there is a internal check called CRC that detect changes.
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Old 01/05/2015, 14:57   #930
 
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Code:
void ZombieOpk()
{
	
  DWORD dwPlayerPointer = *(DWORD*)(ADR_POINTER_PLAYER);
  if(dwPlayerPointer != 0) 
  {
   for(int i = 0; i < 32; i++)
{
CPlayer* pPlayerA = g_pBase->player[i];
g_pBase->local->pos.x = 3082.593994;//You
g_pBase->local->pos.y = 619.957275;//You
g_pBase->local->pos.z = 3054.222900;//You
pPlayerA->pos.x=3118.52563;//Zombie
pPlayerA->pos.y=619.921448;//Zombie
pPlayerA->pos.z=2871.032227;//Zombie
}
}
  
	 }

// not working game crash ... ?
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