|
You last visited: Today at 10:22
Advertisement
War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
08/18/2013, 23:16
|
#61
|
elite*gold: 144
Join Date: Jul 2013
Posts: 21
Received Thanks: 6
|
__FairyTail UD Bypass 
Code:
==========ADDYS==========
unsigned long asmCallback2 = 0x0A000;
unsigned long asmNanoScan1 = 0x3E54E;
unsigned long asmNanoScan2 = 0x3B8FF;
unsigned long asmDetection1 = 0x0A098;
unsigned long asmDetection2 = 0x2D97D;
Code:
==========SOURCE==========
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmCallback2 ), (BYTE *)"\x74\x15",2);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmNanoScan1 ), (BYTE *)"\x03\xD2",2);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmNanoScan2 ), (BYTE *)"\xB8\x00\x00\x00\x00",5);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmDetection1 ), (BYTE *)"\xC2\x04\x00",3);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmDetection2 ), (BYTE *)"\x90\x90",2);
# Credits: __FairyTail
|
|
|
08/19/2013, 01:51
|
#62
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by _FαiryTαil :)
__FairyTail UD Bypass 
Code:
==========ADDYS==========
unsigned long asmCallback2 = 0x0A000;
unsigned long asmNanoScan1 = 0x3E54E;
unsigned long asmNanoScan2 = 0x3B8FF;
unsigned long asmDetection1 = 0x0A098;
unsigned long asmDetection2 = 0x2D97D;
Code:
==========SOURCE==========
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmCallback2 ), (BYTE *)"\x74\x15",2);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmNanoScan1 ), (BYTE *)"\x03\xD2",2);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmNanoScan2 ), (BYTE *)"\xB8\x00\x00\x00\x00",5);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmDetection1 ), (BYTE *)"\xC2\x04\x00",3);
pCheatTools->WriteMeMoRy((void *)( dwEhSvc + asmDetection2 ), (BYTE *)"\x90\x90",2);
# Credits: __FairyTail 
|
Lolz they're all wrong.
#define ADR_HSCallBack2 0x000AC28
#define ADR_HSNanoScan1 0x00AD6F5
#define ADR_HSNanoScan2 0x00AABBE
#define Asm Detection 0x00331FD
#define Detection 0x000AB90
Credits : BlackLegend.
|
|
|
08/19/2013, 08:27
|
#63
|
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
|
CRC Check bypass? anyone :/
|
|
|
08/19/2013, 18:42
|
#64
|
elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
|
Hat jemand eben die aktuellen Structs?
|
|
|
08/19/2013, 18:44
|
#65
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Quote:
|
Kazbah bist du dir 100% Sicher das du nur 1 Account hast?
|
yop bin ich
Quote:
|
Hat jemand eben die aktuellen Structs?
|
welche brauchste?
|
|
|
08/19/2013, 19:37
|
#66
|
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
|
Quote:
Originally Posted by Shindy__
yop bin ich
welche brauchste?
|
afaik wollte er player, server und playerinfo haben.
|
|
|
08/19/2013, 19:57
|
#67
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
removed
|
|
|
08/20/2013, 01:26
|
#68
|
elite*gold: 0
Join Date: Apr 2009
Posts: 190
Received Thanks: 22
|
is possible to obtain a base d3d?
Thanks.
|
|
|
08/20/2013, 01:39
|
#69
|
elite*gold: 0
Join Date: Dec 2012
Posts: 375
Received Thanks: 221
|
Pretty bad coded LTFX Base. (2010/2011)
Credits to NeoIII, Yazzn and some other people where i leeched 90% from.
|
|
|
08/20/2013, 16:19
|
#70
|
elite*gold: 0
Join Date: Apr 2009
Posts: 190
Received Thanks: 22
|
Quote:
Originally Posted by ProZeroX
Pretty bad coded LTFX Base.
Credits to NeoIII, Yazzn and some other people where i leeched 90% from.
|
Is possible have a base more recent?
|
|
|
08/22/2013, 01:08
|
#71
|
elite*gold: 0
Join Date: Dec 2012
Posts: 375
Received Thanks: 221
|
MOV ECX,DWORD PTR DS:[AED41C] //Playerpointer
MOV ECX,DWORD PTR DS:[AE7BE4] //Serverpointer
MOV EAX,DWORD PTR DS:[AE6C94] //Devicepointer
FMUL QWORD PTR DS:[8CD580] //Speed
FLD DWORD PTR DS:[8CD3A8] //Speedrolling
ASM_NoRecoil @ 0x50091E
ASM_NoSpread @ 0x42B2F8
ASM_NoReload @ 0x51BB59
ASM_UnlimitedAmo @ 0x513550
ASM_Fastplant @ 0x51296F
ASM_FastDefuse @ 0x50EA42
ASM_MineGPS1 @ 0x447C20
ASM_MineGPS2 @ 0x447C9E
ASM_NoM14 @ 0x726125
ASM_NoFlash @ 0x5AABCB
ASM_RadarGPS @ 0x59DB1D
not sure if they are correct, updated them manually.
|
|
|
08/22/2013, 01:19
|
#72
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by ProZeroX
MOV ECX,DWORD PTR DS:[AED41C] //Playerpointer
MOV ECX,DWORD PTR DS:[AE7BE4] //Serverpointer
MOV EAX,DWORD PTR DS:[AE6C94] //Devicepointer
FMUL QWORD PTR DS:[8CD580] //Speed
FLD DWORD PTR DS:[8CD3A8] //Speedrolling
ASM_NoRecoil @ 0x50091E
ASM_NoSpread @ 0x42B2F8
ASM_NoReload @ 0x51BB59
ASM_UnlimitedAmo @ 0x513550
ASM_Fastplant @ 0x51296F
ASM_FastDefuse @ 0x50EA42
ASM_MineGPS1 @ 0x447C20
ASM_MineGPS2 @ 0x447C9E
ASM_NoM14 @ 0x726125
ASM_NoFlash @ 0x5AABCB
ASM_RadarGPS @ 0x59DB1D
not sure if they are correct, updated them manually.
|
#define ADR_NOSPREAD 0x50E7D9
#define ADR_ANTIFLASH 0x5AABD7
#define ADR_ANTIM14 0x5AAB03
others are good
|
|
|
08/22/2013, 01:28
|
#73
|
elite*gold: 0
Join Date: Jul 2012
Posts: 45
Received Thanks: 15
|
All credit's go to disaw0v for this BYPASS .
NICE ONE THE BASTARD WHO POSTING WITH THIS ACCOUNT
current bypass method ( Redirecting hackshield thread to my own thread with infinite loop =
Code:
DWORD dwCreateRemoteThread = (DWORD)GetProcAddress( (HMODULE)GetModuleHandleA(KERNEL32),"CreateRemoteThread");
DWORD dwCreateRemoteThreadEx = (DWORD)GetProcAddress( (HMODULE)GetModuleHandle(KERNEL32), "CreateRemoteThreadEx");
typedef struct _PROC_THREAD_ATTRIBUTE_LIST *PPROC_THREAD_ATTRIBUTE_LIST, *LPPROC_THREAD_ATTRIBUTE_LIST;
typedef HANDLE(WINAPI* tCreateRemoteThreadEx)(HANDLE hProcess, LPSECURITY_ATTRIBUTES lpThreadAttributes, SIZE_T dwStackSize, DWORD lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPPROC_THREAD_ATTRIBUTE_LIST lpAttributeList, LPDWORD lpThreadId);
tCreateRemoteThreadEx oCreateRemoteThreadEx;
typedef HANDLE(WINAPI* tCreateRemoteThread)(HANDLE hProcess, LPSECURITY_ATTRIBUTES lpThreadAttributes, SIZE_T dwStackSize, DWORD lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPDWORD lpThreadId);
tCreateRemoteThread oCreateRemoteThread;
typedef int( __cdecl* tSecureFunctionCall)(int a1, int a2, int a3);
tSecureFunctionCall oSecureFunctionCall;
bool bThreadTerminate = false;
DWORD dwEhSvc,realThreadAddress,cMainStarting,cAsmThread,cThread_1,cThread_2,cThread_3,cThread_4;
BYTE ORIGINALBYTES[5];
DWORD dwAhnHS_Uninitialize_Back = NULL;
__declspec(naked) void hkAhnHS_Uninitialize()
{
VMProtectBeginUltra("hkAhnHS_Uninitialize");
if ( dwAhnHS_Uninitialize_Back !=0 )
{
__asm
{
push ebp
mov ebp,esp
push ecx
mov dword ptr ss:[ebp-0x4],0x0
pushad
}
bThreadTerminate = true;
__asm
{
popad
jmp dwAhnHS_Uninitialize_Back;
}
}
VMProtectEnd();
}
void FakeASMThread ( void )
{
VMProtectBeginUltra("FakeASMThread");
DWORD dwEvent = *(DWORD *)(dwEhSvc+0x12D680);
SetEvent((HANDLE)dwEvent);
VMProtectEnd();
while( bThreadTerminate == false )
{
Sleep(1000);
}
}
void FakeHeuristicScanThread ( void )
{
VMProtectBeginUltra("FakeHeuristicScanThread");
DWORD dwEvent_ = (dwEhSvc+0x12BD50);
DWORD dwEvent__ = *(DWORD *)(dwEvent_+0xBCC);
SetEvent((HANDLE)dwEvent__);
VMProtectEnd();
while ( bThreadTerminate == false )
{
Sleep(1000);
}
}
void FakeHeuristicModulesScanThread ( void )
{
VMProtectBeginUltra("FakeHeuristicModulesScanThread");
DWORD dwEvent_ = *(DWORD*)(dwEhSvc+0x12E0C8);
DWORD dwEvent__ = *(DWORD*)(dwEvent_+0xB98);
SetEvent( (HANDLE)dwEvent__ );
VMProtectEnd();
while ( bThreadTerminate == false )
{
Sleep(1000);
}
}
void FakeStrangeCheckScanThread ( void )
{
VMProtectBeginUltra("FakeStrangeCheckScanThread");
DWORD dwEvent = *(DWORD*)(dwEhSvc+0x12CE08);
SetEvent((HANDLE)dwEvent);
VMProtectEnd();
while ( bThreadTerminate == false )
{
Sleep(1000);
}
}
void FakeKernelTraceThread ( void )
{
}
HANDLE WINAPI hkCreateRemoteThreadEx ( HANDLE hProcess, LPSECURITY_ATTRIBUTES lpThreadAttributes, SIZE_T dwStackSize, DWORD lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPPROC_THREAD_ATTRIBUTE_LIST lpAttributeList, LPDWORD lpThreadId)
{
VMProtectBeginUltra("hkCreateRemoteThreadEx");
if ( lpStartAddress == cMainStarting )
{
__asm pushad
__asm mov esi,dword ptr ss:[esi+0x48];
__asm mov realThreadAddress,esi;
__asm popad
if ( realThreadAddress == cAsmThread )
{
__asm pushad
__asm mov edi, FakeASMThread;
__asm mov dword ptr ss:[esi+0x48], edi;
__asm mov dword ptr ss:[esi+0x4C], edi;
__asm popad
}
if ( realThreadAddress == cThread_1 )
{
__asm pushad
__asm mov edi, FakeHeuristicScanThread;
__asm mov dword ptr ss:[esi+0x48], edi;
__asm mov dword ptr ss:[esi+0x4C], edi;
__asm popad
}
if ( realThreadAddress == cThread_2 )
{
__asm pushad
__asm mov edi, FakeStrangeCheckScanThread;
__asm mov dword ptr ss:[esi+0x48], edi;
__asm mov dword ptr ss:[esi+0x4C], edi;
__asm popad
}
if ( realThreadAddress == cThread_3 )
{
__asm pushad
__asm mov edi, FakeHeuristicModulesScanThread;
__asm mov dword ptr ss:[esi+0x48], edi;
__asm mov dword ptr ss:[esi+0x4C], edi;
__asm popad
}
if ( realThreadAddress == cThread_4 )
{
__asm pushad
__asm mov edi,FakeKernelTraceThread;
__asm mov dword ptr ss:[esi+0x48],edi;
__asm mov dword ptr ss:[esi+0x4C], edi;
__asm popad
__asm pushad
DWORD old;
tools->VProtect((void*)(dwCreateRemoteThreadEx-0x7585),0x7590,PAGE_EXECUTE_READWRITE,&old);
for(int i = 0; i < sizeof(ORIGINALBYTES); i++)
{
*(BYTE*)(dwCreateRemoteThreadEx+i) = ORIGINALBYTES[i];
}
tools->VProtect((void*)(dwCreateRemoteThreadEx-0x7585),0x7590,old,&old);
__asm popad
}
}
VMProtectEnd();
return oCreateRemoteThreadEx ( hProcess, lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpAttributeList, lpThreadId);
}
HANDLE WINAPI hkCreateRemoteThread ( HANDLE hProcess, LPSECURITY_ATTRIBUTES lpThreadAttributes, SIZE_T dwStackSize, DWORD lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPDWORD lpThreadId)
{
VMProtectBeginUltra("hkCreateRemoteThread");
if ( lpStartAddress == cMainStarting )
{
__asm pushad
__asm mov esi, dword ptr ss:[esi+0x48];
__asm mov realThreadAddress,esi;
__asm popad
if ( realThreadAddress == cAsmThread )
{
__asm pushad
__asm mov edi, FakeASMThread;
__asm mov dword ptr ss:[esi+0x48],edi;
__asm mov dword ptr ss:[esi+0x4C],edi;
__asm popad
}
if ( realThreadAddress == cThread_1 )
{
__asm pushad
__asm mov edi, FakeHeuristicScanThread;
__asm mov dword ptr ss:[esi+0x48],edi;
__asm mov dword ptr ss:[esi+0x4C],edi;
__asm popad
}
if ( realThreadAddress == cThread_2 )
{
__asm pushad
__asm mov edi, FakeStrangeCheckScanThread;
__asm mov dword ptr ss:[esi+0x48],edi;
__asm mov dword ptr ss:[esi+0x4C],edi;
__asm popad
}
if ( realThreadAddress == cThread_3 )
{
__asm pushad
__asm mov edi, FakeHeuristicModulesScanThread;
__asm mov dword ptr ss:[esi+0x48],edi;
__asm mov dword ptr ss:[esi+0x4C],edi;
__asm popad
}
if ( realThreadAddress == cThread_4 )
{
__asm pushad
__asm mov edi,FakeKernelTraceThread;
__asm mov dword ptr ss:[esi+0x48],edi;
__asm mov dword ptr ss:[esi+0x4C],edi;
__asm popad
__asm pushad
DWORD old;
tools->VProtect((void*)(dwCreateRemoteThread-0x7585),0x7590,PAGE_EXECUTE_READWRITE,&old);
for(int i = 0; i < sizeof(ORIGINALBYTES); i++)
{
*(BYTE*)(dwCreateRemoteThread+i) = ORIGINALBYTES[i];
}
tools->VProtect((void*)(dwCreateRemoteThread-0x7585),0x7590,old,&old);
__asm popad
}
}
VMProtectEnd();
return oCreateRemoteThread(hProcess, lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpThreadId);
}
bool InitializeHSBypass (void)
{
VMProtectBeginUltra("InitializeHSBypass");
do{
dwEhSvc = (DWORD)GetModuleHandle(EHSVC);
Sleep(100);
}while(!dwEhSvc);
cMainStarting = ((DWORD)(dwEhSvc+0xB7072));
cAsmThread = ((DWORD)(dwEhSvc+0x2E9C0));
cThread_1 = ((DWORD)(dwEhSvc+0x43390));
cThread_2 = ((DWORD)(dwEhSvc+0x1A500));
cThread_3 = ((DWORD)(dwEhSvc+0x37850));
cThread_4 = ((DWORD)(dwEhSvc+0x19DA0));
dwAhnHS_Uninitialize_Back = (0x7F12DA);
tools->DetourCreate((BYTE*)0x7F12CF,(BYTE*)hkAhnHS_Uninitialize,11);
if ( dwCreateRemoteThreadEx !=0 )
{
patch->memcpy_s((void*)ORIGINALBYTES,(BYTE*)dwCreateRemoteThreadEx,5);
oCreateRemoteThreadEx = (tCreateRemoteThreadEx) tools->DetourCreate((BYTE*)dwCreateRemoteThreadEx,(BYTE*)hkCreateRemoteThreadEx,5);
return true;
}else{
patch->memcpy_s((void*)ORIGINALBYTES,(BYTE*)dwCreateRemoteThread,5);
oCreateRemoteThread = (tCreateRemoteThread) tools->DetourCreate((BYTE*)dwCreateRemoteThread,(BYTE*)hkCreateRemoteThread,5);
return true;
}
}
|
|
|
08/22/2013, 01:31
|
#74
|
elite*gold: 0
Join Date: Dec 2012
Posts: 375
Received Thanks: 221
|
Quote:
Originally Posted by n4n033
#define ADR_NOSPREAD 0x50E7D9
#define ADR_ANTIFLASH 0x5AABD7
#define ADR_ANTIM14 0x5AAB03
others are good 
|
Actually the NO_SPREAD is working for me, have not tested the antiflash/m14 yet. ^^
|
|
|
08/22/2013, 01:34
|
#75
|
elite*gold: 0
Join Date: Jul 2012
Posts: 45
Received Thanks: 15
|
My old hacks function.h
Code:
#ifndef ADDRESS
#define ADDRESS
#pragma once
#define ADR_GAMENOTICE 0x0040EECD//***
#define ADR_GAMETEXT 0x00522CC0//***
#define ADR_DEVICEPOINTER 0xAE2B74//***
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAE92FC//***
#define ADR_SERVERPTR 0xAE3AC4//***
#define ADR_BASEPTR 0xB1BCF0//***
#define ADR_VIEWANGELS 0xAE2B70//***
#define ADR_GMALERTIP 0xB16928 + 0x10//***
#define ADR_GMALERTNAMEBASE (ADR_GMALERTIP - 0x400)
#define ADR_GMALERTNAME (ADR_GMALERTNAMEBASE + 0x10)
#define ADR_BACKINLOBBY 0x004E11EF
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_PREMIUM 0x3CC
#define OFS_PLAYERSTARE 0xC4CC
#define OFS_SLOTS 0x9F1E4
#define OFS_SUPERJUMP 0x10308
#define OFS_ROOMMASTER 0x9C7E8
#define OFS_SUPERMASTER 0x9C750
#define OFS_PLAYERSLOT 0xB8368//*****
#define ADR_SPEED 0x8C9E10//*****
#define ADR_SPEEDROLLING 0x8C9C38//*****
#define ADR_SCOPE 0x934460//*****
#define ADR_GETBASE ( 0xB6AC98 - ADR_PLAYERPTR ) //******
#define ADR_NEWCBASE ( ADR_GETBASE - 0x4 )
#define ADR_UNLOCKSWIM 0x00509C10//*****
#define ADR_SWIM1 0xADA95C //*****
#define ADR_SWIM2 0xAE933C //*****
#define ADR_INVEHICLE 0xAE9340 //*****
#define ADR_NOWATER_1 0xAF011C //*****
#define ADR_NOWATER_2 0xAF0120 //*****
#define ADR_WEAPONBASE 0xB07CE8 //******
#define ADR_SLOTBASE 0x9E040
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x005105B0
#define ADR_UNLOXYGEN 0x00509CD2
#define ADR_PRONE 0x004F7D44
#define ADR_NOSPREAD 0x0051042C
#define ADR_NORECOIL 0x00500B8E
#define ADR_NORELOAD 0x0051C02A
#define ADR_BULLETS 0x00510696
#define ADR_BULLETSJMP 0x005106A2
#define ADR_STAMINA1 0x004575F8
#define ADR_STAMINA2 0x004F800B
#define ADR_STAMINA3 0x0050819A
#define ADR_VEHNODAMAGE 0x0042A91F
#define ADR_VEHINVISIBLE 0x0042AC8E
#define ADR_VEHSUPERFIRE1 0x004273C0
#define ADR_VEHSUPERFIRE2 0x004273EB
#define ADR_VEHSUPERFIRE3 0x0042742B
#define ADR_UNLAMMO 0x00513A0A
#define ADR_WALKTHRU 0x0076FB70
#define ADR_ANTIAFK 0x00592D17
#define ADR_QUICKSPAWN1 0x005E3249
#define ADR_QUICKSPAWN2 0x005E3263
#define ADR_FASTRELOAD1 0x0051C216
#define ADR_FASTRELOAD2 0x0059882E
#define ADR_STAMINAUP1 0x0040938E
#define ADR_STAMINAUP2 0x004093D5
#define ADR_CLIPA 0x00456646
#define ADR_CLIPS 0x0045665F
#define ADR_SNIPERPX 0x0045666D
#define ADR_COMPBANDAGE 0x004566C8
#define ADR_DEATHCAM 0x004566FA
#define ADR_ANTIFLASH 0x005A9818
#define ADR_ANTIM14 0x005A9744
#define ADR_MINEINFO1 0x00448404
#define ADR_MINEINFO2 0x00448482
#define ADR_MINEINFOFFA1 0x004483EB
#define ADR_MINEINFOFFA2 0x00448469
#define ADR_INVISIBLE 0x0050CFBC
#define ADR_RADARGPS 0x0059C874
#define ADR_RADARFFA1 0x0059C892
#define ADR_RADARFFA2 0x0059EAE6
#define ADR_NORESTRICTION 0x004F6C4F
#define ADR_AUTOSHOT 0x004F6C44
#define ADR_QUICKPLANT 0x00512E29
#define ADR_QUICKDEFUSE 0x0050EF26
#define ADR_PLANTANYWHERE 0x0057F8F8
#define ADR_BONESHOT 0x0044A575
#define ADR_AUTOHEAL1 0x00507D93
#define ADR_AUTOHEAL2 0x00508000
#define ADR_AUTOAMMO1 0x00507C8A
#define ADR_AUTOAMMO2 0x00507CCA
#define ADR_AUTOREPAIR1 0x00427446
#define ADR_AUTOREPAIR2 0x00427475
#define ADR_AUTOREPAIR3 0x004274F2
#define ADR_ANTIOVERHEART 0x00724B46
#define ADR_SHOTTHRU1 0x006041D0
#define ADR_SHOTTHRU2 0x006041D6
#define ADR_PREMCROSSCALL1 0x0057702A
#define ADR_PREMCROSSCALL2 0x00407F34
#define ADR_PREMCROSSCHANGE 0x00577050
#define ADR_PREMIUMCROSS1 0x00577172
#define ADR_PREMIUMCROSS2 0x0057717A
#define ADR_UNLOCKCROSS 0x00577385
#define ADR_OPK1 0x00408103
#define ADR_OPK2 0x0040810C
#define ADR_OPK3 0x00408118
#define ADR_ZERODELAY 0x0051BD25
#define ADR_SPAMBOT 0x0051F1F1
#define ADR_FAKEKICK 0x0058EB9B
#define ADR_USERKILL 0x00416CFC
#define ADR_ARTILLERY0 0x004F82E0
#define ADR_ARTILLERY1 0x004F8555
#define ADR_ARTILLERY2 0x00594F1E
#define ADR_ARTILLERY3 0x00594FB1
#define ADR_ARTILLERY4 0x00594CF9
#define ADR_ARTILLERY5 0x00577A01
#define ADR_ARTILLERY6 0x00594E98
#define ADR_ARTILLERY7 0x0059502E
#define ADR_VEHJUMP1 0x0045E153
#define ADR_VEHJUMP2 0x0045E15C
#define ADR_VEHJUMP3 0x8C9AA4
#define ADR_AUTOREADYSTART 0x005469B8
#define ADR_WEAPONGRAVITY 0x8C9A38
#define ADR_PLAYERSIZE 0x0B18
#define ADR_USERNAME 0xB1C334
#define ADR_USERIP (0xB1C1E8+0x10)
#define ADR_CHECKREADYSTART 0xB1C738
#define ADR_CLASSROOMPOINTER 0xAE9554
#define ADR_WEAPONGLOBAL1 0xB07CA8
#define ADR_WEAPONGLOBAL2 0xB5C5E8
#define ADR_FASTAMMO 0xAED90C
#define ADR_FASTMEDIC 0xAED914
#define ADR_FASTFLAG 0xAED924
#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB36
#define IsReady ((ADR_CHECKREADYSTART)+(ADR_PLAYERSIZE*(*(int*)(*(DWORD*)(ADR_SERVERPTR)+OFS_PLAYERSLOT)) ))
class CVehicle;
struct vectorB
{
float x,a,z,b,y,d,m,g,s;
};
struct vectorA
{
float x,z,y;
};
struct CPlayer
{
char unknown0[50328]; //0x0000
BYTE index; //0xC498
char unknown50329[43]; //0xC499
CVehicle* wVehicle; //0xC4C4
char unknown50376[15588]; //0xC4C8
float pitch; //0x101AC
char unknown65968[24]; //0x101B0
float yaw; //0x101C8
char unknown65996[8]; //0x101CC
vectorA pos; //0x101D4
char unknown66008[14]; //0x101D8
WORD weapon; //0x101EE
char unknown66032[92]; //0x101F0
__int32 status; //0x1024C
char unknown66128[164]; //0x10250
vectorB pos1; //0x102F4
char unknown66296[172]; //0x102F8
BYTE shotting; //0x103A4
};
struct CLocal
{
char unknown51[32]; //0x0000
vectorA pos; //0x0020
char unknown52[36]; //0x002C
float pitch; //0x0050
float yaw; //0x0054
char unknown53[16]; //0x0058
float view_down; //0x0068
float view_up; //0x006C
float fovx; //0x0070
float fovy; //0x0074
};
struct CPlayerInfo
{
char unknown0[1288]; //0x0000
char ip[16]; //0x0508
char unknown1304[300]; //0x0518
char name[20]; //0x0644
char unknown1624[836]; //0x0658
__int32 health; //0x099C
char unknown2464[340]; //0x09A0
BYTE team; //0x0AF4
char unknown2805[13671]; //0x0AF5
};
struct CBase
{
CPlayer* local;
char unknown0[ADR_NEWCBASE];
CPlayer** player;
};
struct CWeaponInformations
{
char _0x0000[20];
char Name[25]; //0x0014
char _0x002D[39];
char ShortName[4]; //0x0054
char _0x0058[1];
char Animation[4]; //0x0059
char _0x005D[5219];
DWORD dwDamage; //0x14C0
DWORD dwDefence; //0x14C4
DWORD dwRange; //0x14C8
DWORD dwAmmoNum; //0x14CC
DWORD dwMagazineNum; //0x14D0
DWORD dwEffectRange; //0x14D4
DWORD dwParabola; //0x14D8 ?
float ReactAmount; //0x14DC
float ReactRecovery; //0x14E0
float Accurate; //0x14E4
DWORD dwShotSpeed; //0x14E8
DWORD dwWeight; //0x14EC
};
struct CWeaponGlobalPtr
{
CWeaponInformations* WeaponInformations[340]; //0x0000
};
struct CWeaponGlobal
{
char _0x0000[64];
CWeaponGlobalPtr* WeaponPtr;
};
#endif
Code:
#include "cFunction.h"
#include "cAimbot.h"
cHackvar hacks;
mYcAimbot * cAimBot;
CPlayerInfo* GetPlayerInfo(int index)
{
if ( index > 32 ) return 0;
DWORD dwBasePointer = ADR_BASEPTR;
DWORD dwSize = ADR_PLAYERSIZE;
return (CPlayerInfo*) (dwBasePointer + (index*dwSize));
};
CBase *g_pBase = (CBase*)ADR_PLAYERPTR;
bool bValueStored = false;
bool oncea = false;
// ==
D3DCOLOR UrbaESP;
D3DCOLOR UrbaDistance;
char szhealth[100];
char szDistance[100];
// ===
DWORD OldProtection;
// ===
bool cSwim = true;
// ===
BYTE Slot5,Slot6,Slot7,Slot8;
bool cSlot = true;
// ===
bool cPlayerKill = true;
// ===
int cWater1,cWater2;
bool cWaterB = true;
// ===
bool cWepGrav = true;
// ===
bool cVehJump = true;
// ===
bool cSpeedRoll = true;
bool cSpeed = true;
// ===
bool cSuperMaster = true;
long SuperMaster;
// ====
bool cCrossHairs1 = true;
bool cCrossHairs2 = true;
bool cCrossHairs3 = true;
bool cCrossHairs4 = true;
bool cCrossHairs5 = true;
bool cCrossHairs9 = true;
// ==
DWORD dwGame = 0;
DWORD dwServer = 0;
// ==
DWORD *serverptr = (DWORD*)ADR_SERVERPTR;
#define MAX_WEAPONS 350
struct sWeaponsOriginalValues
{
DWORD dwWeight;
DWORD dwShotSpeed;
};
sWeaponsOriginalValues weaponsOriginalValues[MAX_WEAPONS];
struct t_weap
{
char unknown[12];
int id;
char lname[32];
char sname1[32];
char sname2[32];
char sname3[32];
char data[5336];
};
struct t_slot
{
BYTE enab;
BYTE type;
BYTE id;
BYTE novaule;
char dum1[33];
char sname[16];
char dum2[19];
DWORD adr_weap;
DWORD adr_inv;
};
struct t_invslot
{
BYTE enab;
BYTE type;
BYTE id;
BYTE novaule;
char dum1[33];
char sname[16];
char dum2[19];
DWORD adr_weap;
DWORD adr_inv;
};
DWORD dwADR_WEAPONBASE = ADR_WEAPONBASE;
DWORD dwOFS_SLOTBASE = ADR_SLOTBASE;
DWORD dwOFS_PLAYERID = ADR_PLAYERID;
t_weap *pweap[342];
t_slot *pslot[8];
t_invslot *pinvoslot[8];
t_invslot *WPNinvslotadr(int pclass, int slot)
{
return (t_invslot *)(*serverptr+dwOFS_SLOTBASE+(pclass*0x50)+(slot*0x50));
}
t_slot *WPNslotadr(int pclass, int slot)
{
return (t_slot *)(*serverptr+dwOFS_SLOTBASE+(pclass*0x280)+(slot*0x50));
}
void WPNput(int pclass, int slot, int weappon)
{
t_slot *pslot;
if (weappon<0 || pweap[weappon] == 0) return;
pslot=WPNslotadr(pclass,slot);
pslot->adr_weap=(DWORD)pweap[weappon];
strcpy(pslot->sname, pweap[weappon]->lname);
pslot->id = weappon;
pslot->type = 0x44;
pslot->enab = 1;
}
void find_weapons(void)
{
DWORD *p_weapbase, *baseadr;
t_weap *weap;
for (int i=0; i<342; i++)pweap[i]=0;
p_weapbase=(DWORD *)dwADR_WEAPONBASE;
baseadr=(DWORD*)(*p_weapbase);
for (int b=0;b<342;b++)
{
weap=(t_weap *)(*baseadr);
if (weap)pweap[b]=weap;
baseadr++;
}
}
int WPNget(int pclass, int slot)
{
t_slot *pslot;
pslot=WPNslotadr(pclass,slot);
return pslot->id;
}
BYTE NOP [8] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90};
BYTE JMP [1] = {0xEB};
BYTE RETN [1] = {0xC3};
BYTE RETNC [3] = {0xC2,0x0C,0x00};
BYTE ANTIM14ON [6] = {0xE9,0xAA,0x00,0x00,0x00,0x90};
BYTE INVISIBLEON [3] = {0x8D,0x47,0x0C};
BYTE QPLANTON [2] = {0xEB,0x3F};
BYTE QDEFUSEON [2] = {0xEB,0x42};
BYTE VEHFIREON [2] = {0xEB,0x0A};
BYTE REPAIRJMP [2] = {0xEB,0x24};
BYTE HEADON [5] = {0xB9,0x64,0xC1,0x54,0xA5};
BYTE NEKCON [5] = {0xB9,0x1D,0xFD,0x87,0x9F};
BYTE EXTRACLIPON [3] = {0xB0,0x01,0x90};
BYTE STWON [2] = {0xD9,0x40};
BYTE AUTOHEALON [6] = {0xE9,0x3F,0x02,0x00,0x00,0x90};
BYTE CROSSSELECT1 [5] = {0xB8,0x01,0x00,0x00,0x00};
BYTE CROSSSELECT2 [5] = {0xB8,0x02,0x00,0x00,0x00};
BYTE CROSSSELECT3 [5] = {0xB8,0x03,0x00,0x00,0x00};
BYTE CROSSSELECT4 [5] = {0xB8,0x04,0x00,0x00,0x00};
BYTE CROSSSELECT5 [5] = {0xB8,0x05,0x00,0x00,0x00};
BYTE CROSSSELECT9 [5] = {0xB8,0x09,0x00,0x00,0x00};
BYTE STAMINAUPON [3] = {0xB1,0x01,0x90};
BYTE SNIPERXON [2] = {0xB3,0x01};
BYTE PLANTDEFON [3] = {0xB3,0x01,0x88};
BYTE DAMAGEASPUNCH [7] = {0xB8,0x01,0x00,0x00,0x00,0x90,0x90};
BYTE DAMAGEASCOLT [7] = {0xB8,0x07,0x00,0x00,0x00,0x90,0x90};
BYTE BULLETOFF [6] = {0xFF,0x85,0x14,0xFF,0xFF,0xFF};
BYTE KICKASOFF [6] = {0x8D,0x8F,0xB0,0x96,0x09,0x00};
BYTE USERKILLOFF [6] = {0xD9,0x58,0x50,0xDB,0x45,0x28};
CPatch cProne (ADR_PRONE,NOP,2);
CPatch cNoRecoil (ADR_NORECOIL,RETNC,3);
CPatch cNoReload (ADR_NORELOAD,NOP,6);
CPatch cNoSpread (ADR_NOSPREAD,NOP,6);
CPatch cStamina1 (ADR_STAMINA1,JMP,1);
CPatch cStamina2 (ADR_STAMINA2,JMP,1);
CPatch cStamina3 (ADR_STAMINA3,JMP,1);
CPatch cVehNoDamage (ADR_VEHNODAMAGE,RETN,1);
CPatch cVehInvisible (ADR_VEHINVISIBLE,NOP,3);
CPatch cVehSuperFire1 (ADR_VEHSUPERFIRE1,NOP,2);
CPatch cVehSuperFire2 (ADR_VEHSUPERFIRE2,NOP,2);
CPatch cVehSuperFire3 (ADR_VEHSUPERFIRE3,VEHFIREON,2);
CPatch cVehOverHeart (ADR_ANTIOVERHEART,NOP,4);
CPatch cUnlAmmo (ADR_UNLAMMO,RETN,1);
CPatch cWalkThru (ADR_WALKTHRU,NOP,3);
CPatch cAntiAfk (ADR_ANTIAFK,JMP,1);
CPatch cQuickSpawn1 (ADR_QUICKSPAWN1,JMP,1);
CPatch cQuickSpawn2 (ADR_QUICKSPAWN2,NOP,6);
CPatch cFastReload1 (ADR_FASTRELOAD1,NOP,2);
CPatch cFastReload2 (ADR_FASTRELOAD2,NOP,2);
CPatch cMineInfo1 (ADR_MINEINFO1,NOP,6);
CPatch cMineInfo2 (ADR_MINEINFO2,NOP,6);
CPatch cMineInfoFFA1 (ADR_MINEINFOFFA1,NOP,2);
CPatch cMineInfoFFA2 (ADR_MINEINFOFFA2,NOP,2);
CPatch cAntiFlash (ADR_ANTIFLASH,JMP,1);
CPatch cAntiM14 (ADR_ANTIM14,ANTIM14ON,6);
CPatch cInvisible (ADR_INVISIBLE,INVISIBLEON,3);
CPatch cRadarGPS (ADR_RADARGPS,JMP,1);
CPatch cRadarFFA1 (ADR_RADARFFA1,JMP,1);
CPatch cRadarFFA2 (ADR_RADARFFA2,JMP,1);
CPatch cNoRestriction (ADR_NORESTRICTION,NOP,6);
CPatch cQuickPlant (ADR_QUICKPLANT,QPLANTON,2);
CPatch cQuickDefuse (ADR_QUICKDEFUSE,QDEFUSEON,2);
CPatch cHeadShot (ADR_BONESHOT,HEADON,5);
CPatch cNeckShot (ADR_BONESHOT,NEKCON,5);
CPatch cAutoHeal1 (ADR_AUTOHEAL1,AUTOHEALON,6);
CPatch cAutoHeal2 (ADR_AUTOHEAL2,NOP,6);
CPatch cAutoAmmo1 (ADR_AUTOAMMO1,JMP,1);
CPatch cAutoAmmo2 (ADR_AUTOAMMO2,NOP,6);
CPatch cAutoRepair1 (ADR_AUTOREPAIR1,NOP,6);
CPatch cAutoRepair2 (ADR_AUTOREPAIR2,NOP,6);
CPatch cAutoRepair3 (ADR_AUTOREPAIR3,REPAIRJMP,2);
CPatch cExtraClipA (ADR_CLIPA,EXTRACLIPON,3);
CPatch cExtraClipS (ADR_CLIPS,EXTRACLIPON,3);
CPatch cPXStamina1 (ADR_STAMINAUP1,STAMINAUPON,3);
CPatch cPXStamina2 (ADR_STAMINAUP2,STAMINAUPON,3);
CPatch cDeathCam (ADR_DEATHCAM,NOP,2);
CPatch cSnierPX (ADR_SNIPERPX,SNIPERXON,2);
CPatch cCompBandage (ADR_COMPBANDAGE,EXTRACLIPON,3);
CPatch cShotThru1 (ADR_SHOTTHRU1,STWON,2);
CPatch cShotThru2 (ADR_SHOTTHRU2,STWON,2);
CPatch cOPK1 (ADR_OPK1,NOP,3);
CPatch cOPK2 (ADR_OPK2,NOP,3);
CPatch cOPK3 (ADR_OPK3,NOP,2);
CPatch cZeroDelay (ADR_ZERODELAY,NOP,2);
CPatch UnLockSwim (ADR_UNLOCKSWIM,NOP,2);
CPatch cCrossChange (ADR_PREMCROSSCHANGE,NOP,2);
CPatch cPremCross1 (ADR_PREMIUMCROSS1,NOP,6);
CPatch cPremCrossSel1 (ADR_PREMIUMCROSS2,CROSSSELECT1,5);
CPatch cPremCrossSel2 (ADR_PREMIUMCROSS2,CROSSSELECT2,5);
CPatch cPremCrossSel3 (ADR_PREMIUMCROSS2,CROSSSELECT3,5);
CPatch cPremCrossSel4 (ADR_PREMIUMCROSS2,CROSSSELECT4,5);
CPatch cPremCrossSel5 (ADR_PREMIUMCROSS2,CROSSSELECT5,5);
CPatch cPremCrossSel9 (ADR_PREMIUMCROSS2,CROSSSELECT9,5);
CPatch cUnLockCross (ADR_UNLOCKCROSS,NOP,2);
CPatch cAutoShot (ADR_AUTOSHOT,NOP,6);
CPatch cUnlOxygen (ADR_UNLOXYGEN,NOP,2);
CPatch cPlantDef (ADR_PLANTANYWHERE,PLANTDEFON,3);
CPatch cPunchDamage (ADR_DAMAGEAS,DAMAGEASPUNCH,7);
CPatch cColtDamage (ADR_DAMAGEAS,DAMAGEASCOLT,7);
CPatch cArtillery0 (ADR_ARTILLERY0,NOP,2);
CPatch cArtillery1 (ADR_ARTILLERY1,NOP,2);
CPatch cArtillery2 (ADR_ARTILLERY2,JMP,1);
CPatch cArtillery3 (ADR_ARTILLERY3,JMP,1);
CPatch cArtillery4 (ADR_ARTILLERY4,JMP,1);
CPatch cArtillery5 (ADR_ARTILLERY5,NOP,5);
CPatch cArtillery6 (ADR_ARTILLERY6,JMP,1);
CPatch cArtillery7 (ADR_ARTILLERY7,NOP,6);
CPatch cVehJump1 (ADR_VEHJUMP1,NOP,2);
CPatch cVehJump2 (ADR_VEHJUMP2,NOP,2);
void GETBACKLOBBY (void)
{
dwServer = *(DWORD*)ADR_SERVERPTR;
if (dwServer !=0 )
{
DWORD dwKickMeNow = *(DWORD*)(dwServer+0x996B0);
DWORD GetMeInLobby = ADR_BACKINLOBBY;
__asm
{
mov eax,dwKickMeNow
call [GetMeInLobby]
}
}
}
void cHackvar :: SpamBot ( char *SpamTexting )
{
DWORD dwWriteChat = ADR_SPAMBOT;
Sleep(2500);
__asm
{
mov ecx,SpamTexting
call dwWriteChat
}
}
void CallCrosshair (void)
{
// VMProtectBeginMutation("CallCrosshair");
dwGame = *(DWORD*)ADR_PLAYERPTR;
if ( dwGame !=0 )
{
DWORD CrosshairsCall1 = ADR_PREMCROSSCALL1;
DWORD CrosshairsCall2 = ADR_PREMCROSSCALL2;
cCrossChange.Patch();
__asm
{
call [CrosshairsCall2]
mov eax,dword ptr ds:[eax+0x30]
call [CrosshairsCall1]
}
cCrossChange.Restore();
}
// VMProtectEnd();
}
DWORD dwBulletsJMP = NULL;
__declspec (naked) void new_bullets (void)
{
// VMProtectBeginMutation("new_bullets");
if ( hacks.BULLETS !=0 )
{
__asm
{
mov ecx,hacks.BULLETS
mov dword ptr ss :[ebp-0x124],ecx
jmp dword ptr [dwBulletsJMP]
}
}
//VMProtectEnd();
}
DWORD IDKick = NULL;
DWORD fakeKickJmp = NULL;
__declspec (naked) void new_fakekick()
{
//VMProtectBeginMutation("new_fakekick");
if ( hacks.KICKAS !=0 )
{
__asm
{
lea ecx, dword ptr [edi+0x996B0]
mov eax,IDKick
jmp dword ptr [fakeKickJmp]
}
}
//VMProtectEnd();
}
DWORD UserKillKJmp = NULL;
DWORD UserID = NULL;
__declspec (naked) void new_userkill(void)
{
//VMProtectBeginMutation("new_userkill");
if ( hacks.USERKILL !=0 && hacks.PLAYERFIND !=0 )
{
__asm
{
mov ecx,UserID
mov dword ptr [eax+0x1C],ecx
jmp dword ptr [UserKillKJmp]
}
}
//VMProtectEnd();
}
void __cdecl GetGameNotice ( char* Text )
{
DWORD dwGameNotice = ADR_GAMENOTICE;
__asm
{
push Text
call [dwGameNotice]
pop ecx
}
}
void __cdecl PrintText ( int * UpGames , int * InChat, char *szName, BYTE *Red, BYTE *Green, BYTE *Blue )
{
__asm
{
push UpGames
push InChat
push Red
pop edi
push Green
push Blue
push szName
mov esi,ADR_GAMETEXT
call esi
}
}
void cHackvar :: cAsmFunction (void)
{
//VMProtectBeginMutation("cAsmFunction");
// == USER KILL
if ( hacks.USERKILL !=0 && hacks.PLAYERFIND !=0 )
{
cPlayerKill = false;
dwGame = *(DWORD*)ADR_PLAYERPTR;
if ( dwGame !=0 )
{
UserID = ( hacks.PLAYERFIND-1);
CPlayerInfo *pInfo = GetPlayerInfo (UserID);
CPlayerInfo *pLocalInfo = GetPlayerInfo( g_pBase->local->index );
if ( (pLocalInfo->health > 0) && ( pInfo->team != pLocalInfo->team ) && (pInfo->health > 0) && strcmp(hacks.SNAME,"Empty Slot")!=0 )
{
UserKillKJmp = (ADR_USERKILL+0x6);
tools->DetourCreate((BYTE*)ADR_USERKILL,(BYTE*)new_userkill,6);
}else{
patch->memcpy_s((void*)ADR_USERKILL,(BYTE*)USERKILLOFF,6);
}
}else{
patch->memcpy_s((void*)ADR_USERKILL,(BYTE*)USERKILLOFF,6);
}
}else{
if ( cPlayerKill == false )
{
patch->memcpy_s((void*)ADR_USERKILL,(BYTE*)USERKILLOFF,6);
cPlayerKill = true;
}
}
// == KICK AS
if ( hacks.KICKAS !=0 )
{
switch ( hacks.KICKAS )
{
case 1 : ( IDKick = 0x25 ); break;
case 2 : ( IDKick = (hacks.PLAYERFIND-1) ); break;
}
if (hacks.BGHOSTKICKER)
{
fakeKickJmp = (ADR_FAKEKICK+0x6);
tools->DetourCreate((BYTE*)ADR_FAKEKICK,(BYTE*)new_fakekick,6);
hacks.BGHOSTKICKER=false;
}
}else{
if (!hacks.BGHOSTKICKER)
{
patch->memcpy_s((void*)ADR_FAKEKICK,(BYTE*)KICKASOFF,6);
hacks.BGHOSTKICKER=true;
}
}
// == Artillery
if ( hacks.ARTILLERY == 1 )
{
cArtillery0.Patch();
cArtillery1.Patch();
cArtillery2.Patch();
cArtillery3.Patch();
cArtillery4.Patch();
cArtillery5.Patch();
cArtillery6.Patch();
cArtillery7.Patch();
}else{
cArtillery0.Restore();
cArtillery1.Restore();
cArtillery2.Restore();
cArtillery3.Restore();
cArtillery4.Restore();
cArtillery5.Restore();
cArtillery6.Restore();
cArtillery7.Restore();
}
// == WEAPON DAMAGE
if ( hacks.WEAPONDAMAGE == 1 )
{
cPunchDamage.Patch();
}
if ( hacks.WEAPONDAMAGE == 2 )
{
cPunchDamage.Restore();
cColtDamage.Patch();
}
if ( hacks.WEAPONDAMAGE == 0 )
{
cPunchDamage.Restore();
cColtDamage.Restore();
}
// == CROSSHAIR
if ( hacks.CROSSHAIR !=0 )
{
cPremCross1.Patch();
cUnLockCross.Patch();
if ( hacks.CROSSHAIR == 1 )
{
if ( cCrossHairs1 == true )
{
cPremCrossSel1.Patch();
CallCrosshair();
cCrossHairs1 = false;
cCrossHairs2 = true;
cCrossHairs3 = true;
cCrossHairs4 = true;
cCrossHairs5 = true;
}
}
if ( hacks.CROSSHAIR == 2 )
{
if ( cCrossHairs2 == true )
{
cPremCrossSel1.Restore();
cPremCrossSel2.Patch();
CallCrosshair();
cCrossHairs2 = false;
cCrossHairs5 = true;
cCrossHairs4 = true;
cCrossHairs3 = true;
cCrossHairs1 = true;
}
}
if ( hacks.CROSSHAIR == 3 )
{
if ( cCrossHairs3 == true )
{
cPremCrossSel2.Restore();
cPremCrossSel3.Patch();
CallCrosshair();
cCrossHairs3 = false;
cCrossHairs5 = true;
cCrossHairs4 = true;
cCrossHairs2 = true;
cCrossHairs1 = true;
}
}
if ( hacks.CROSSHAIR == 4 )
{
if ( cCrossHairs4 == true )
{
cPremCrossSel3.Restore();
cPremCrossSel4.Patch();
CallCrosshair();
cCrossHairs4 = false;
cCrossHairs5 = true;
cCrossHairs3 = true;
cCrossHairs2 = true;
cCrossHairs1 = true;
}
}
if ( hacks.CROSSHAIR == 5 )
{
if ( cCrossHairs5 == true )
{
cPremCrossSel4.Restore();
cPremCrossSel5.Patch();
CallCrosshair();
cCrossHairs5 = false;
cCrossHairs4 = true;
cCrossHairs3 = true;
cCrossHairs2 = true;
cCrossHairs1 = true;
}
}
if ( hacks.CROSSHAIR == 6 )
{
if ( cCrossHairs9 == true )
{
cPremCrossSel5.Restore();
cPremCrossSel9.Patch();
CallCrosshair();
cCrossHairs9 = false;
cCrossHairs5 = true;
cCrossHairs4 = true;
cCrossHairs3 = true;
cCrossHairs2 = true;
cCrossHairs1 = true;
}
}
}else{
if ( cCrossHairs1 == false || cCrossHairs2 == false || cCrossHairs3 == false || cCrossHairs4 == false || cCrossHairs5 == false || cCrossHairs9 == false )
{
cPremCross1.Restore();
cPremCrossSel1.Restore();
cPremCrossSel2.Restore();
cPremCrossSel3.Restore();
cPremCrossSel4.Restore();
cPremCrossSel5.Restore();
cPremCrossSel9.Restore();
cUnLockCross.Restore();
CallCrosshair();
cCrossHairs1 = true;
cCrossHairs2 = true;
cCrossHairs3 = true;
cCrossHairs4 = true;
cCrossHairs5 = true;
cCrossHairs9 = true;
}
}
if(!bValueStored)
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
for(int i = 0; i < MAX_WEAPONS; i++)
{
weaponsOriginalValues[i].dwWeight = weaponPtr_1->WeaponPtr->WeaponInformations[i]->dwWeight;
weaponsOriginalValues[i].dwWeight = weaponPtr_2->WeaponPtr->WeaponInformations[i]->dwWeight;
weaponsOriginalValues[i].dwShotSpeed = weaponPtr_1->WeaponPtr->WeaponInformations[i]->dwShotSpeed;
weaponsOriginalValues[i].dwShotSpeed = weaponPtr_2->WeaponPtr->WeaponInformations[i]->dwShotSpeed;
bValueStored = true;
}
}
}
// NO WEAPON RANGE
if ( hacks.WEAPONRANGE == 1 )
{
if ( g_pBase->local )
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwRange = 1000000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwRange = 1000000;
}
}
}
// EXTRA RANGE
if ( hacks.EXTRARANGE !=0 )
{
if ( g_pBase->local )
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
switch ( hacks.EXTRARANGE )
{
case 1 :
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 10000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 10000;
break;
case 2 :
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 20000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 20000;
break;
case 3 :
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 30000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 30000;
break;
case 4 :
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 40000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 40000;
break;
case 5 :
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 1000000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwEffectRange = 1000000;
break;
}
}
}
}
// == Super Weapons
if ( hacks.WEAPONPLUS == 1 )
{
if ( g_pBase->local )
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwShotSpeed = 50000;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwShotSpeed = 50000;
}
}
}else{
if ( bValueStored )
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
for(int i = 0; i < MAX_WEAPONS; i++)
{
weaponPtr_1->WeaponPtr->WeaponInformations[i]->dwShotSpeed = weaponsOriginalValues[i].dwShotSpeed;
weaponPtr_2->WeaponPtr->WeaponInformations[i]->dwShotSpeed = weaponsOriginalValues[i].dwShotSpeed;
}
}
}
}
// == No Weapon weight
if ( hacks.NOWEAPONWEIGHT == 1 )
{
if ( g_pBase->local )
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
weaponPtr_1->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwWeight = 0;
weaponPtr_2->WeaponPtr->WeaponInformations[g_pBase->local->weapon]->dwWeight = 0;
}
}
}else{
if ( bValueStored )
{
CWeaponGlobal* weaponPtr_1 = (CWeaponGlobal*)ADR_WEAPONGLOBAL1;
CWeaponGlobal* weaponPtr_2 = (CWeaponGlobal*)ADR_WEAPONGLOBAL2;
if ( weaponPtr_1 !=0 && weaponPtr_2 !=0 )
{
for(int i = 0; i < MAX_WEAPONS; i++)
{
weaponPtr_1->WeaponPtr->WeaponInformations[i]->dwWeight = weaponsOriginalValues[i].dwWeight;
weaponPtr_2->WeaponPtr->WeaponInformations[i]->dwWeight = weaponsOriginalValues[i].dwWeight;
}
}
}
}
// == UNLIMITED OXYGEN
if ( hacks.UNLOXYGEN == 1 )
{
cUnlOxygen.Patch();
}else{
cUnlOxygen.Restore();
}
// == COMP BANDAGE
if ( hacks.COMPBANDAGE == 1 )
{
cCompBandage.Patch();
}else{
cCompBandage.Restore();
}
// == SNIPER ZOOM x2
if ( hacks.SZOOM == 1 )
{
cSnierPX.Patch();
}else{
cSnierPX.Restore();
}
// == DEATH CAM
if ( hacks.DTCAM == 1 )
{
cDeathCam.Patch();
}else{
cDeathCam.Restore();
}
// == SP UP
if ( hacks.SPUP == 1 )
{
cPXStamina1.Patch();
cPXStamina2.Patch();
}else{
cPXStamina1.Restore();
cPXStamina2.Restore();
}
/*
// == CLAN WAR
if ( hacks.CLANTAG == 1 )
{
*(int*)(ADR_CLANTAG_1) = 1;
*(int*)(ADR_CLANTAG_2) = 1;
*(int*)(ADR_CLANTAG_3) = 1;
*(int*)(ADR_CLANTAG_4) = 1;
*(int*)(ADR_ENBLCLANCHAT) = 1;
*/
// memcpy((void*)ADR_CLANNAME,/*NexonArmy*/XorStr<0x3B,10,0xBF748C35>("\x75\x59\x45\x51\x51\x01\x33\x2F\x3A"+0xBF748C35).s,9);
//}
// == BULLETS
if ( hacks.BULLETS !=0 )
{
if ( hacks.BBULLET )
{
dwBulletsJMP = ADR_BULLETSJMP;
tools->DetourCreate((BYTE*)ADR_BULLETS,(BYTE*)new_bullets,6);
hacks.BBULLET = false;
}
}else{
if (!hacks.BBULLET)
{
patch->memcpy_s((void*)ADR_BULLETS,BULLETOFF,6);
hacks.BBULLET = true;
}
}
// == ZERO DELAY
if ( hacks.ZERODELAY == 1 )
{
cZeroDelay.Patch();
}else{
cZeroDelay.Restore();
}
// == OPK
if ( hacks.OPK == 1 )
{
cOPK1.Patch();
cOPK2.Patch();
cOPK3.Patch();
}else{
cOPK1.Restore();
cOPK2.Restore();
cOPK3.Restore();
}
// == PRONE
if ( hacks.PRONE == 1 )
{
cProne.Patch();
}else{
cProne.Restore();
}
// == SHOTTHRU
if ( hacks.SHOTTHRU == 1 )
{
dwGame = *(DWORD*)ADR_PLAYERPTR;
if ( dwGame !=0 )
{
cShotThru1.Patch();
cShotThru2.Patch();
}else{
cShotThru1.Restore();
cShotThru2.Restore();
}
}else{
cShotThru1.Restore();
cShotThru2.Restore();
}
// == EXTRA CLIP S
if ( hacks.EXTRACLIPS == 1 )
{
cExtraClipS.Patch();
}else{
cExtraClipS.Restore();
}
// == EXTRA CLIP A
if ( hacks.EXTRACLIPA == 1 )
{
cExtraClipA.Patch();
}else{
cExtraClipA.Restore();
}
// == VEH NO OVER HEART
if ( hacks.VEHOVERHEART == 1 )
{
cVehOverHeart.Patch();
}else{
cVehOverHeart.Restore();
}
// == AUTO REPAIR
if ( hacks.AUTOREPAIR == 1 )
{
cAutoRepair1.Patch();
cAutoRepair2.Patch();
cAutoRepair3.Patch();
}else{
cAutoRepair1.Restore();
cAutoRepair2.Restore();
cAutoRepair3.Restore();
}
// == AUTO AMMO
if ( hacks.AUTOAMMO == 1 )
{
cAutoAmmo1.Patch();
cAutoAmmo2.Patch();
}else{
cAutoAmmo1.Restore();
cAutoAmmo2.Restore();
}
// == AUTO HEAL
if ( hacks.AUTOHEAL == 1 )
{
cAutoHeal1.Patch();
cAutoHeal2.Patch();
}else{
cAutoHeal1.Restore();
cAutoHeal2.Restore();
}
// == BONE SHOT
if ( hacks.BONESHOT == 1 )
{
cHeadShot.Patch();
}
if ( hacks.BONESHOT == 2 )
{
cHeadShot.Restore();
cNeckShot.Patch();
}
if ( hacks.BONESHOT == 0 )
{
cHeadShot.Restore();
cNeckShot.Restore();
}
// == QUICK PLANT/DEFUSE
if ( hacks.QUICKPLANTDEFUSE == 1 )
{
cQuickDefuse.Patch();
cQuickPlant.Patch();
}else{
cQuickDefuse.Restore();
cQuickPlant.Restore();
}
// == Plant Def Anywhere
if ( hacks.QUICKPLANTDEFUSE == 1 && hacks.PLANTDEFUSEANYWHERE == 1 )
{
cPlantDef.Patch();
}else{
cPlantDef.Restore();
}
// == AUTO SHOT
if ( hacks.AUTOSHOT == 1 )
{
cAutoShot.Patch();
}else{
cAutoShot.Restore();
}
// == NO RESTRICTION
if ( hacks.NORESTRICTION == 1 )
{
cNoRestriction.Patch();
}else{
cNoRestriction.Restore();
}
// == RADARGPS
if ( hacks.RADAR == 1 )
{
dwServer = *(DWORD*)ADR_SERVERPTR;
if ( dwServer !=0 )
{
DWORD dwFFA = *(DWORD*)(dwServer+0x9C5C0);
if ( dwFFA == 1 )
{
cRadarFFA1.Patch();
cRadarFFA2.Patch();
}else{
cRadarFFA1.Restore();
cRadarFFA2.Restore();
}
}
cRadarGPS.Patch();
}else{
cRadarGPS.Restore();
cRadarFFA1.Restore();
cRadarFFA2.Restore();
}
// == INVISIBLE
if ( hacks.INVISIBLE == 1 )
{
cInvisible.Patch();
}else{
cInvisible.Restore();
}
// == ANTI M14
if ( hacks.ANTIM14 == 1 )
{
cAntiM14.Patch();
}else{
cAntiM14.Restore();
}
// == ANTI FLASH
if ( hacks.ANTIFLASH == 1 )
{
cAntiFlash.Patch();
}else{
cAntiFlash.Restore();
}
// == MINEINFO
if ( hacks.MINEINFO == 1 )
{
cMineInfo1.Patch();
cMineInfo2.Patch();
cMineInfoFFA1.Patch();
cMineInfoFFA2.Patch();
}else{
cMineInfo1.Restore();
cMineInfo2.Restore();
cMineInfoFFA1.Restore();
cMineInfoFFA2.Restore();
}
// == Fast Reload
if ( hacks.FASTRELOAD == 1 )
{
cFastReload1.Patch();
cFastReload2.Patch();
}else{
cFastReload1.Restore();
cFastReload2.Restore();
}
// == Quick Spawn
if ( hacks.QUICKSPAWN == 1 )
{
cQuickSpawn1.Patch();
cQuickSpawn2.Patch();
}else{
cQuickSpawn1.Restore();
cQuickSpawn2.Restore();
}
// == Walk Thru
if ( hacks.WALKTHRU == 1 )
{
cWalkThru.Patch();
}else{
cWalkThru.Restore();
}
// == ANTIAFK
if ( hacks.ANTIAFK == 1 )
{
cAntiAfk.Patch();
}else{
cAntiAfk.Restore();
}
// == UNL AMMO
if ( hacks.UNLAMMO == 1 )
{
cUnlAmmo.Patch();
}else{
cUnlAmmo.Restore();
}
// == VEH SUPERJUMP
if ( hacks.VEHJUMP == 1 )
{
cVehJump1.Patch();
cVehJump2.Patch();
if ( cVehJump == true )
{
tools->VProtect((void*)(ADR_VEHJUMP3),0x4,PAGE_EXECUTE_READWRITE,&OldProtection);
cVehJump = false;
}
if ( *(DWORD*)(dwGame+OFS_PLAYERSTARE) == *(DWORD*)ADR_INVEHICLE )
{
*(float*) (ADR_VEHJUMP3) = 0;
}else{
*(float*) (ADR_VEHJUMP3) = 40;
}
}else{
cVehJump1.Restore();
cVehJump2.Restore();
if ( cVehJump == false )
{
*(float*) (ADR_VEHJUMP3) = 40;
tools->VProtect((void*)(ADR_VEHJUMP3),0x4,OldProtection,0);
cVehJump = true;
}
}
// == VEH NO DAMAGE
if ( hacks.VEHNODAMAGE == 1 )
{
cVehNoDamage.Patch();
}else{
cVehNoDamage.Restore();
}
// == VEH INVISIBLE
if ( hacks.VEHINVISIBLE == 1 )
{
cVehInvisible.Patch();
}else{
cVehInvisible.Restore();
}
// == VEH SUPER FIRE
if ( hacks.VEHSUPERFIRE == 1 )
{
cVehSuperFire1.Patch();
cVehSuperFire2.Patch();
cVehSuperFire3.Patch();
}else{
cVehSuperFire1.Restore();
cVehSuperFire2.Restore();
cVehSuperFire3.Restore();
}
// == STAMINA
if ( hacks.FULLSTAMINA == 1 )
{
cStamina1.Patch();
cStamina2.Patch();
cStamina3.Patch();
}else{
cStamina1.Restore();
cStamina2.Restore();
cStamina3.Restore();
}
// == NO RECOIL
if ( hacks.NORECOIL == 1 )
{
cNoRecoil.Patch();
}else{
cNoRecoil.Restore();
}
// == NO SPREAD
if ( hacks.NOSPREAD == 1 )
{
cNoSpread.Patch();
}else{
cNoSpread.Restore();
}
// == NO RELOAD
if ( hacks.NORELOAD == 1 )
{
cNoReload.Patch();
}else{
cNoReload.Restore();
}
// VMProtectEnd();
}
void cHackvar :: cInGameFunction (void)
{
dwGame = *(DWORD*)ADR_PLAYERPTR;
if ( dwGame !=0 )
{
// == FOLLOW PLAYER
if ( hacks.USERTELEPORT == 1 && hacks.PLAYERFIND !=0 )
{
CPlayerInfo * spInfo = GetPlayerInfo(hacks.PLAYERFIND-1);
CPlayer * spPlayer = g_pBase->player[hacks.PLAYERFIND-1];
if ( spInfo && spPlayer)
{
if ( tools->IsValidPlayer(spPlayer,spInfo) )
{
if ( spInfo->health > 0 )
{
g_pBase->local->pos1 = spPlayer->pos1;
}
}
}
}
// == User Invisible
if ( hacks.USERINVISIBLE == 1 && hacks.PLAYERFIND !=0 )
{
CPlayerInfo * spInfo = GetPlayerInfo(hacks.PLAYERFIND-1);
CPlayer * spPlayer = g_pBase->player[hacks.PLAYERFIND-1];
if ( spInfo && spPlayer )
{
if ( tools->IsValidPlayer(spPlayer,spInfo) )
{
if ( spInfo->health > 0 )
{
spPlayer->pos1.b = 0;
spPlayer->pos1.y = 0;
spPlayer->pos1.d = 0;
spPlayer->pos1.m = 0;
spPlayer->pos1.g = 0;
spPlayer->pos1.s = 0;
}
}
}
}
// == TELEKILL
if ( hacks.TELEKILL == 1 )
{
if (GetAsyncKeyState(VK_RBUTTON)&0x8000)
{
for ( int i = 0; i < 32; i++ )
{
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer *spPlayer = g_pBase->player[i];
if ( pInfo && spPlayer )
{
if ( tools->IsValidPlayer(spPlayer,pInfo) )
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
if( pInfo->health !=0 )
{
g_pBase->local->pos1 = spPlayer->pos1;
break;
}
}
}
}
}
}
}
// == Zombie OPK
if ( hacks.ZOMBIEOPK == 1 )
{
dwServer = *(DWORD*)ADR_SERVERPTR;
if ( dwServer !=0 )
{
DWORD dwZombie = *(DWORD*)(dwServer+0x9C5C0);
if ( dwZombie == 9 )
{
for(int i = 0; i < 32; i++)
{
CPlayer * pPlayer = g_pBase->player[i];
if ( pPlayer )
{
g_pBase->local->pos1.b =0.0f; //ME
g_pBase->local->pos1.d =0.0f; //ME
g_pBase->local->pos1.g =0.0f; //ME
/*<--------------->*/
pPlayer->pos1.b = 80.0f; //Zombie
pPlayer->pos1.d = 80.0f; //Zombie
pPlayer->pos1.g = 80.0f; //Zombie
}
}
}
}
}
// == SPEED HACK
if ( hacks.SPEED != 0 )
{
if ( cSpeed == true )
{
tools->VProtect((void*)(ADR_SPEED),0x8,PAGE_EXECUTE_READWRITE,&OldProtection);
cSpeed = false;
}
switch ( hacks.SPEED )
{
case 1 :*(double*)(ADR_SPEED) = 96+10; break;
case 2 :*(double*)(ADR_SPEED) = 96+20; break;
case 3 :*(double*)(ADR_SPEED) = 96+200; break;
case 4 :*(double*)(ADR_SPEED) = 96+500; break;
case 5 :*(double*)(ADR_SPEED) = 96+1000; break;
}
}else{
if ( cSpeed == false )
{
*(double*)(ADR_SPEED) = 96;
tools->VProtect((void*)(ADR_SPEED),0x8,OldProtection,0);
cSpeed = true;
}
}
// == SPEED ROLLING
if ( hacks.SPEEDROLL != 0 )
{
if ( cSpeedRoll == true )
{
tools->VProtect((void*)(ADR_SPEEDROLLING),0x4,PAGE_EXECUTE_READWRITE,&OldProtection);
cSpeedRoll = false;
}
switch ( hacks.SPEEDROLL )
{
case 1 :*(float*)(ADR_SPEEDROLLING) = 2.75; break;
case 2 :*(float*)(ADR_SPEEDROLLING) = 3.75; break;
case 3 :*(float*)(ADR_SPEEDROLLING) = 4.75; break;
case 4 :*(float*)(ADR_SPEEDROLLING) = 5.75; break;
case 5 :*(float*)(ADR_SPEEDROLLING) = 6.75; break;
}
}else{
if ( cSpeedRoll == false )
{
*(float*)(ADR_SPEEDROLLING) = 1.75f;
tools->VProtect((void*)ADR_SPEEDROLLING,0x4,OldProtection,0);
cSpeedRoll = true;
}
}
// == QUICK ALL
if ( hacks.FASTALL == 1 )
{
*(float*)(ADR_FASTFLAG) = 20.0f;
*(float*)(ADR_FASTMEDIC) = 15.0f;
*(float*)(ADR_FASTAMMO) = 15.0f;
}
// == Weapon Gravity
if ( hacks.WEAPNOGRAVITY == 1 )
{
if ( cWepGrav == true )
{
tools->VProtect((void*)(ADR_WEAPONGRAVITY),0x8,PAGE_EXECUTE_READWRITE,&OldProtection);
*(double*)(ADR_WEAPONGRAVITY) = 9999;
cWepGrav = false;
}
}else{
if ( cWepGrav == false )
{
*(double*)(ADR_WEAPONGRAVITY) = 1000;
tools->VProtect((void*)ADR_WEAPONGRAVITY,0x8,OldProtection,0);
cWepGrav = true;
}
}
// == SWIM
if ( hacks.SWIM == 1 )
{
if ( *(DWORD*)(dwGame+OFS_PLAYERSTARE) != *(DWORD*)ADR_INVEHICLE )
{
*(DWORD*)(dwGame+OFS_PLAYERSTARE) = *(DWORD*)ADR_SWIM1;
UnLockSwim.Patch();
cSwim = false;
}else{
cSwim = false;
}
}else{
if ( cSwim == false )
{
*(DWORD*)(dwGame+OFS_PLAYERSTARE) = *(DWORD*)ADR_SWIM2;
*(DWORD*)(dwGame+OFS_PLAYERSTARE) = *(DWORD*)(dwGame+OFS_PLAYERSTARE);
UnLockSwim.Restore();
cSwim = true;
}
}
// == SUPER JUMP
if ( hacks.SUPERJUMP == 1 )
{
if (GetAsyncKeyState(0x20))
{
*(float*)(dwGame+OFS_SUPERJUMP) = *(float*)(dwGame+OFS_SUPERJUMP) + 35;
}
}
// == NO FALL DAMAGE
if ( hacks.NOFALL == 1 )
{
*(float*)(dwGame+OFS_NOFALLDAMAGE) = -9999999;
}
// == SCOPE
if ( hacks.NOSCOPE == 1 )
{
if (GetAsyncKeyState(0x02))
{
*(DWORD*)(ADR_SCOPE) = 8;
}else{
*(DWORD*)(ADR_SCOPE) = 5;
}
}
// == NO BOUNDS
if ( hacks.NOBOUNDS == 1 )
{
*(DWORD*)(ADR_NOBOUNDS1) = 0;
*(DWORD*)(ADR_NOBOUNDS2) = 0;
*(DWORD*)(ADR_NOBOUNDS3) = 0;
}
// == NO WATER
if ( hacks.NOWATER == 1 )
{
if ( cWaterB == true )
{
cWater1 = *(int*)(ADR_NOWATER_1);
cWater2 = *(int*)(ADR_NOWATER_2);
*(int*)(ADR_NOWATER_1) = 0;
*(int*)(ADR_NOWATER_2) = 0;
cWaterB = false;
}
}else{
if ( cWaterB == false )
{
*(int*)(ADR_NOWATER_1) = cWater1;
*(int*)(ADR_NOWATER_2) = cWater2;
cWaterB = true;
}
}
}
}
void cHackvar :: cInServerFunction (void)
{
dwServer = *(DWORD*)ADR_SERVERPTR;
if ( dwServer !=0 )
{
// == PREMIUM
switch ( hacks.PREMIUM )
{
case 1:
*(long*)( dwServer+OFS_PREMIUM) = 1;
*(long*)( dwServer+OFS_PREMIUM + 0x4 ) = 2592000;
break;
case 2:
*(long*)( dwServer+OFS_PREMIUM ) = 2;
*(long*)( dwServer+OFS_PREMIUM + 0x4 ) = 2592000;
break;
case 3:
*(long*)( dwServer+OFS_PREMIUM ) = 3;
*(long*)( dwServer+OFS_PREMIUM + 0x4 ) = 2592000;
break;
case 4:
*(long*)( dwServer+OFS_PREMIUM ) = 4;
*(long*)( dwServer+OFS_PREMIUM + 0x4 ) = 2592000;
break;
}
// == GM ALERT MESSAGE
if ( hacks.GMALERT == 1 )
{
char *GMName = (char*)(ADR_GMALERTNAME);
char *GMIP = (char*)(ADR_GMALERTIP);
if ( strlen(GMName) > 2 || strlen(GMIP) > 2 )
{
char GMWarnMex[333];
sprintf(GMWarnMex,/*ATTENTION >> %s is spectating room!*/XorStr<0x2C,36,0x4B99FFE8>("\x6D\x79\x7A\x6A\x7E\x65\x7B\x7C\x7A\x15\x08\x09\x18\x1C\x49\x1B\x55\x4E\x1E\x4C\x30\x24\x21\x37\x25\x31\x2F\x29\x2F\x69\x38\x24\x23\x20\x6F"+0x4B99FFE8).s,ADR_GMALERTNAME,ADR_GMALERTIP);
PrintText((int*)0x0,(int*)0x1,GMWarnMex,(BYTE*)0xFF,(BYTE*)0x00,(BYTE*)0x00);//Red
}
}
// == GM ALERT LOBBY
if ( hacks.GMALERT == 2 )
{
char *GMName = (char*)(ADR_GMALERTNAME);
if ( strlen(GMName) > 2 )
{
GETBACKLOBBY();
}
}
// == GM ALERT CRASH
if ( hacks.GMALERT == 3 )
{
char *GMName = (char*)(ADR_GMALERTNAME);
if ( strlen(GMName) > 2 )
{
ExitProcess(TRUE);
}
}
// == Room Master
if ( hacks.ROOMMASTER == 1 )
{
DWORD *PLSLOT;
DWORD *RMSLOT;
PLSLOT =(DWORD *)((dwServer)+ OFS_PLAYERSLOT);
RMSLOT =(DWORD *)((dwServer)+ OFS_ROOMMASTER);
*RMSLOT = *PLSLOT;
}
// == SUPER MASTER
if ( hacks.SUPERMASTER == 1 )
{
if ( cSuperMaster == true )
{
SuperMaster = *(long*)(dwServer+OFS_SUPERMASTER);
*(long*)(dwServer+OFS_SUPERMASTER) = 1;
cSuperMaster = false;
}
}else{
if ( cSuperMaster == false )
{
*(long*)(dwServer+OFS_SUPERMASTER) = SuperMaster;
cSuperMaster = true;
}
}
// == ALL SLOT
if ( hacks.SLOTS == 1 )
{
if ( cSlot == true )
{
Slot5 = *(BYTE*)(dwServer+OFS_SLOTS);
Slot6 = *(BYTE*)(dwServer+OFS_SLOTS+0x1);
Slot7 = *(BYTE*)(dwServer+OFS_SLOTS+0x2);
Slot8 = *(BYTE*)(dwServer+OFS_SLOTS+0x3);
// ==========================================
*(BYTE*)(dwServer+OFS_SLOTS) = 1;
*(BYTE*)(dwServer+OFS_SLOTS+0x1) = 1;
*(BYTE*)(dwServer+OFS_SLOTS+0x2) = 1;
*(BYTE*)(dwServer+OFS_SLOTS+0x3) = 1;
cSlot = false;
}
}else{
if ( cSlot == false )
{
*(BYTE*)(dwServer+OFS_SLOTS) = Slot5;
*(BYTE*)(dwServer+OFS_SLOTS+0x1) = Slot6;
*(BYTE*)(dwServer+OFS_SLOTS+0x2) = Slot7;
*(BYTE*)(dwServer+OFS_SLOTS+0x3) = Slot8;
cSlot = true;
}
}
// == WEAPON BINDER
if ( hacks.CLASS > 0 )
{
find_weapons();
if (hacks.WEAPONSLOT1 >0)
WPNput(hacks.CLASS - 1, 0, hacks.WEAPONSLOT1-1);
if (hacks.WEAPONSLOT2 > 0)
WPNput(hacks.CLASS - 1, 1, hacks.WEAPONSLOT2-1);
if ( hacks.WEAPONSLOT3 > 0)
WPNput(hacks.CLASS- 1, 2, hacks.WEAPONSLOT3-1);
if ( hacks.WEAPONSLOT4 > 0)
WPNput(hacks.CLASS - 1, 3, hacks.WEAPONSLOT4-1);
if ( hacks.WEAPONSLOT5 > 0)
WPNput(hacks.CLASS - 1, 4 , hacks.WEAPONSLOT5-1);
if ( hacks.WEAPONSLOT6 > 0)
WPNput(hacks.CLASS - 1, 5, hacks.WEAPONSLOT6-1);
if ( hacks.WEAPONSLOT7 > 0)
WPNput(hacks.CLASS- 1, 6, hacks.WEAPONSLOT7-1);
if ( hacks.WEAPONSLOT8 > 0)
WPNput(hacks.CLASS - 1, 7, hacks.WEAPONSLOT8-1);
}
}
// == PLAYER FINDER
if ( hacks.PLAYERFIND )
{
DWORD Name = NULL;
DWORD Ip = NULL;
int i = (hacks.PLAYERFIND-1);
Name = (ADR_USERNAME + (ADR_PLAYERSIZE * i));
Ip = (ADR_USERIP + (ADR_PLAYERSIZE * i));
if ( strlen((char*)Name) >0 )
{
sprintf(SNAME,/*%s*/XorStr<0xDE,3,0x8CBF9E26>("\xFB\xAC"+0x8CBF9E26).s,(void*)Name);
sprintf(SIP,/*%s*/XorStr<0xDE,3,0x8CBF9E26>("\xFB\xAC"+0x8CBF9E26).s,(void*)Ip);
}else{
sprintf(SNAME,/*Empty Slot*/XorStr<0x07,11,0x75D18515>("\x42\x65\x79\x7E\x72\x2C\x5E\x62\x60\x64"+0x75D18515).s);
sprintf(SIP,/*Empty Slot*/XorStr<0x07,11,0x75D18515>("\x42\x65\x79\x7E\x72\x2C\x5E\x62\x60\x64"+0x75D18515).s);
}
}
}
void cHackvar :: StartAimbot ( void )
{
DWORD dwPlayerPointer = *(DWORD*)ADR_PLAYERPTR;
if ( hacks.AIMBOT !=0 && dwPlayerPointer!=0 && IsValid==479 )
{
hacks.NORECOIL=1;
D3DXVECTOR3 wLocal,wPlayer,wTarget,WarAngle;
float SetDist,PlrDist;
float SetAngle=9999999;
int botkey;
int PLRID = -1;
CPlayer* MyInfo = g_pBase->local;
switch(hacks.AIMRANGE)
{
case 0:SetDist=999999; break;
case 1:SetDist=10; break;
case 2:SetDist=20; break;
case 3:SetDist=30; break;
case 4:SetDist=40; break;
case 5:SetDist=60; break;
case 6:SetDist=80; break;
case 7:SetDist=100; break;
case 8:SetDist=200; break;
case 9:SetDist=300; break;
case 10:SetDist=400; break;
case 11:SetDist=600; break;
case 12:SetDist=1000; break;
}
switch(hacks.AIMKEY)
{
case 0:botkey=02; break;
case 1:botkey=02; break;
case 2:botkey=01; break;
case 3:botkey=04; break;
case 4:botkey=160; break;
case 5:botkey=162; break;
}
for ( int slot=0 ; slot<32 ; slot++ )
{
CPlayer *pPlayer = g_pBase->player[slot];
CPlayerInfo *pInfo = GetPlayerInfo(slot);
CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
if ( MyInfo && pInfo && pPlayer )
{
if ( tools->IsValidPlayer(pPlayer,pInfo) )
{
wLocal.x = MyInfo->pos.x;
wLocal.y = MyInfo->pos.y;
wLocal.z = MyInfo->pos.z;
wPlayer.x = pPlayer->pos.x;
wPlayer.y = pPlayer->pos.y;
wPlayer.z = pPlayer->pos.z;
PlrDist = (float)sqrt(pow((wPlayer.x-wLocal.x),2)+pow((wPlayer.y-wLocal.y),2)+pow((wPlayer.z-wLocal.z),2))/10;
if ( PlrDist < SetDist && pInfo->team != pLocalInfo->team && pInfo->health > 0 && pInfo->name > 0 )
{
SetDist = PlrDist;
PLRID = slot;
cAimBot->AimCorrection(hacks.AIMAT,pPlayer,wPlayer,wTarget);
}
}
}
if ( PLRID != -1 )
{
if ( hacks.AIMBOT==2 )
{
cAimBot->TargetAngle(wTarget,wLocal,WarAngle);
cAimBot->AimToPoint(WarAngle[0],WarAngle[2]);
}
if ( hacks.AIMBOT==1 )
{
if(GetAsyncKeyState(botkey))
{
cAimBot->TargetAngle(wTarget,wLocal,WarAngle);
cAimBot->AimToPoint(WarAngle[0],WarAngle[2]);
}
}
}
}
}
}
void cHackvar :: D3DESP ( LPDIRECT3DDEVICE9 pDevice )
{
for ( int i = 0; i < 32; i++ )
{
if ( !g_pBase->player || !g_pBase->local)break;
CPlayer *spPlayer;
CPlayerInfo *spInfo;
spPlayer = g_pBase->player[i];
spInfo = GetPlayerInfo(i);
if ( spInfo && spPlayer )
{
CPlayerInfo *spLocalInfo = GetPlayerInfo(g_pBase->local->index);
if (hacks.NAMEESP || hacks.HEALTESP || hacks.IPESP || hacks.TEAMESP || hacks.DISTANCEESP )
{
D3DXVECTOR3 g_pPlayer(spPlayer->pos.x, spPlayer->pos.z, spPlayer->pos.y), g_vView;
if ( tools->IsValidPlayer(spPlayer, spInfo) && d3d->GetScreenCoordFromWorld ( pDevice, g_vView, g_pPlayer) )
{
float foffset = g_vView.y-30;
// == Enemy Only
if (hacks.ENEMYONLY == 1 && spInfo->team != spLocalInfo->team && spInfo->health > 0 && spInfo->name > 0 )
{
if (hacks.NAMEESP == 1 )
{
font->DrawText( g_vView.x, foffset,TextRed, spInfo->name,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
if( hacks.HEALTESP == 1 )
{
d3d->ShowHealt(pDevice, g_vView.x+18,foffset+10,spInfo->health);
foffset += 10;
}
if( hacks.HEALTESP == 2 )
{
int Red1,Green1;
Red1 = 255-((spInfo->health/10)*2.55);
Green1 = (spInfo->health/10)*2.55;
sprintf(szhealth,/*%d %*/XorStr<0x63,5,0x678090F9>("\x46\x00\x45\x43"+0x678090F9).s,(int)spInfo->health/10);
font->DrawText( g_vView.x,foffset,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
/*
if ( hacks.WEAPONESP == 1 )
{
font->DrawText( g_vView.x,foffset,UrbaESP,EspWeapons[(int)spPlayer->weapon], D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
*/
if ( hacks.IPESP == 1 )
{
font->DrawText( g_vView.x,foffset,TextRed, spInfo->ip,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
if(hacks.TEAMESP )
{
if ( GetPlayerInfo(i)->team == 1 )
{
font->DrawText(g_vView.x,foffset,D3DCOLOR_ARGB(255,0,255,0),/*N.I.U*/XorStr<0x20,6,0x4A8A24B3>("\x6E\x0F\x6B\x0D\x71"+0x4A8A24B3).s,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}else{
font->DrawText( g_vView.x,foffset,D3DCOLOR_ARGB(255,255,255,0),/*Derberan*/XorStr<0x5D,9,0x5AE559A3>("\x19\x3B\x2D\x02\x04\x10\x02\x0A"+0x5AE559A3).s,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
}
if( hacks.DISTANCEESP == 1 )
{
sprintf(szDistance,/*%.2f m*/XorStr<0x27,7,0xC1C454F0>("\x02\x06\x1B\x4C\x0B\x41"+0xC1C454F0).s,tools->GetDistance(g_pBase->local, spPlayer)/60);
font->DrawText( g_vView.x,foffset, TextOrange, szDistance,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
}
if ( hacks.ENEMYONLY == 2 && spInfo->health > 0 )
{
if ( spLocalInfo->team == spInfo->team )
{
UrbaESP = D3DCOLOR_ARGB(255,235,235,235);
}else{
UrbaESP = D3DCOLOR_ARGB(255,255,000,000);
}
if ( hacks.NAMEESP == 1 )
{
font->DrawText( g_vView.x,foffset,UrbaESP, spInfo->name,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
if( hacks.HEALTESP == 1 )
{
d3d->ShowHealt (pDevice, g_vView.x+18,foffset+10, spInfo->health);
foffset += 10;
}
if ( hacks.HEALTESP == 2 )
{
int Red1,Green1;
Red1 = 255-((spInfo->health/10)*2.55);
Green1 = (spInfo->health/10)*2.55;
sprintf(szhealth,/*%d %*/XorStr<0x63,5,0x678090F9>("\x46\x00\x45\x43"+0x678090F9).s,(int)spInfo->health/10);
font->DrawText( g_vView.x,foffset,D3DCOLOR_ARGB( 255, Red1, Green1, 0), szhealth, D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
/*
if ( hacks.WEAPONESP == 1 )
{
font->DrawText( g_vView.x,foffset,UrbaESP,EspWeapons[(int)spPlayer->weapon], D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
*/
if (hacks.IPESP == 1 )
{
font->DrawText( g_vView.x,foffset,UrbaESP, spInfo->ip,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
if (hacks.TEAMESP )
{
if ( GetPlayerInfo(i)->team == 1 )
{
font->DrawText(g_vView.x,foffset,D3DCOLOR_ARGB(255,0,255,0),/*N.I.U*/XorStr<0x20,6,0x4A8A24B3>("\x6E\x0F\x6B\x0D\x71"+0x4A8A24B3).s,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}else{
font->DrawText( g_vView.x,foffset,D3DCOLOR_ARGB(255,255,255,0),/*Derberan*/XorStr<0xD5,9,0x20273C3C>("\x91\xB3\xA5\xBA\xBC\xA8\xBA\xB2"+0x20273C3C).s,D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
}
if(hacks.DISTANCEESP == 1 )
{
sprintf(szDistance,/*%.2f m*/XorStr<0x27,7,0xC1C454F0>("\x02\x06\x1B\x4C\x0B\x41"+0xC1C454F0).s,tools->GetDistance(g_pBase->local, spPlayer)/60);
font->DrawText( g_vView.x,foffset,TextOrange, szDistance, D3DFONT_CENTERED || D3DFONT_ZENABLE || D3DFONT_ITALIC);
foffset += 10;
}
}
}
}
}
}
}
|
|
|
Similar Threads
|
[Farmville2]Rock&Wood Cheat.
10/28/2012 - Facebook - 0 Replies
Credits:
http://www.pwnthis.net/2012/10/farmville-2-cheats -vanishing-rocks.html
1. Gehe auf deine Farm.
2. Öffne Cheat Engine.
3. Öffne den flash plugin bei Firefox.
4. Ändere den Value type auf Text.
5. Scanne: obstruction_rock.
6. Wähle alle Ergebnisse aus und nutzen dann den roten Pfeil.
|
Can you help me in Cheat Engine for the rock paper scissor please ?
08/04/2011 - 4Story - 4 Replies
With Cheat Engine 6 I tried to modifie the number of victories:
I win one time, I put 1 and do first scan
I win twice, I put 2 and I do next scen
I win three times and I put 3 and next scan and I found the adress number:
07482200
I modifie for put 15 and I try to leave and he didn't work I repaet operations and I try to continue but didn't work either =(
Do you know how make that ?
|
help war rock cheat
04/14/2008 - Say Hello - 3 Replies
can some 1 give me some cheat for war rock thx.
[email protected]:confused:
|
All times are GMT +1. The time now is 10:24.
|
|