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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
03/10/2013, 12:15
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#796
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Join Date: Dec 2010
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Quote:
Originally Posted by babyiloveyou12
Help DIP hook Please...

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Quote:
Originally Posted by babyiloveyou12
@Phantom.
request working DIP Midfunction...
thanks...
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Man it's really not that hard to do...
Just analyse the disassembly of the DrawIndexedPrimitive method, find some code cave (I used to use the "mov edi, edi" 2 byte nop at the beginning, but that's not in the middle of the function), place your jump inside, do your code, then jump back. not that hard to do...
However hooks placed in DrawIndexedPrimitive are most likely going to be detected by Hackshield. Why don't you hook in another function which is either caller or callee of DrawIndexedPrimitive?
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03/10/2013, 20:44
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#797
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Quote:
Meiner geht doch
Nur der den ich Pub gestellt hab crasht nach paar min
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und wo ist der sinn das du ihn dann public machst?
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03/11/2013, 07:04
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#798
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Join Date: Jul 2012
Posts: 1,426
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Ich habe Parr Sachen geaddet Check 2 etc Trz wird nicht gehen lol oO
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03/11/2013, 10:37
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#799
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Join Date: Feb 2012
Posts: 82
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Code:
VOID WINAPI DrawIndexedPrimitive_Main(LPDIRECT3DDEVICE9 pDevice,D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream;
UINT Stride;
UINT Offset;
if ( pDevice->GetStreamSource(0,&Stream,&Offset,&Stride) == D3D_OK )
{
Stream->Release();
}
if ( Stride == 32 || Stride == 36 )
{
pDevice->SetRenderState(D3DRS_ZENABLE,FALSE);
pDevice->SetRenderState(D3DRS_AMBIENT,0xFFFF0000);
pDevice->SetRenderState(D3DRS_ZENABLE,TRUE);
pDevice->SetRenderState(D3DRS_AMBIENT,0xFF00FF00);
}
}
__declspec(naked) void DrawIndexedPrimitive_GallGate() //hook at 7CB648
{
__asm
{
call DrawIndexedPrimitive_Main
call dword ptr ds:[esi+0x148]
pop esi
retn 0x18
}
}
i try this... and my ASM_addies is Correct..
Code:
seg000:00****7 push ecx
seg000:00****8 call dword ptr [esi+148h]
seg000:00****E pop esi
seg000:00****F retn 18h
so i use this 00****8 .
but still detected
hook
Code:
int InstallHooking(void)
{
DetourFeatures((PBYTE)0x00****8, (PBYTE)DrawIndexedPrimitive_GallGate, 5);
return 0;
}
why? explaine please!
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03/11/2013, 11:31
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#800
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by babyiloveyou12
why? explaine please!
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Because every single byte of DrawIndexedPrimitive is double checked by Hackshield every five minutes.
Just don't hook DrawIndexedPrimitive, hook one if its callees and get the parameters DrawIndexedPrimitive was called with from the stack using direct access (esp + offset instead of pop directive).
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03/11/2013, 13:31
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#801
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elite*gold: 0
Join Date: Feb 2012
Posts: 82
Received Thanks: 18
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ahh?
how can dont hook and how can i hook if its call and get parameter...
sorry
im beginner about hooking..
can you explain it to me..in begginer/newbie method..
Sorry @__underScore
realy need!
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03/11/2013, 14:35
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#802
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elite*gold: 24
Join Date: Jan 2013
Posts: 96
Received Thanks: 58
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Just some fresh patterns found with OllyDbg / Sigmaker (took addys from different posts @Pointer & Offsets to find it).
Code:
bool Match(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
if(*szMask=='x' && *pData!=*bMask )
return false;
return (*szMask) == NULL;
}
DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask, bool doExtract, int offset)
{
for(DWORD i=0; i < dwLen; i++)
if( Match( (BYTE*)( dwAddress+i ),bMask,szMask) )
if(doExtract)
return *(DWORD*)(dwAddress+i+offset);
else
return (DWORD)(dwAddress+i+offset);
return 0;
}
void makeAddressLog(char* mName, unsigned char* Pattern, char* Mask, bool doExtract = false, int offset = 0)
{
char iBuf[255];
sprintf(iBuf, "#define %s 0x%08X\n", mName, FindPattern(0x00400000, 0x00986000, Pattern, Mask, doExtract, offset));
add_log(iBuf);
}
// somewhere in your logging thread
makeAddressLog("ptrPlayer", (unsigned char*)"\x8B\x0D\x00\x00\x00\x00\x33\xC0\x66\x89\x81\xA0\x01\x01\x00\x5E", "xx????xxxxxxxxxx", true, 2);
makeAddressLog("ptrServer", (unsigned char*)"\xA1\x00\x00\x00\x00\x3B\xC3\x74\x1A\x38\x98\x38\x09\x0E\x00", "x????xxxxxxxxxx", true, 1);
makeAddressLog("ptrBase", (unsigned char*)"\x81\xC6\x00\x00\x00\x00\x2B\xC2\x66\x89\x8E\xC8\x1B\x00\x00\x33\xC9", "xx????xxxxxxxxxxx", true, 2);
makeAddressLog("adrSpeed", (unsigned char*)"\xDC\x0D\x00\x00\x00\x00\x59\x59\xD9\x5D\x08\x5E", "xx????xxxxxx", true, 2);
makeAddressLog("adrCqcProne", (unsigned char*)"\x83\x3D\x00\x00\x00\x00\x00\x74\x0A\x6A\x03\x8B\x46\x0C\xE8\x00\x00\x00\x00", "xx?????xxxxxxxx????", true, 2);
makeAddressLog("ofsInvisible", (unsigned char*)"\x8B\x87\x00\x00\x00\x00\x89\x06\x8B\x87\x00\x00\x00\x00\x89\x46\x08", "xx????xxxx????xxx", true, 2);
makeAddressLog("szGlobalPlayer", (unsigned char*)"\x69\xDB\x00\x00\x00\x00\x8B\x00\x8B\x40\x58\x3B\x83\x00\x00\x00\x00", "xx????xxxxxxx????", true, 2);
makeAddressLog("adrWeapon1", (unsigned char*)"\x0F\xBF\x86\x00\x00\x00\x00\x83\xC4\x10\xE8\x00\x00\x00\x00\x50\x8B\xCA", "xxx????xxxx????xxx", true, 3);
makeAddressLog("adrWeapon2", (unsigned char*)"\x0F\xB7\x8E\x00\x00\x00\x00\x51\xE8\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00", "xxx????xx????xx????", true, 3);
makeAddressLog("adrWeapon3", (unsigned char*)"\x0F\xBF\x87\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x6B\xC0\x34\x0F\xB7\x84\x08\x80\xFF\x0C\x00", "xxx????xx????xxxxxxxxxxx", true, 3);
makeAddressLog("adrD3DUsername", (unsigned char*)"\x05\x00\x00\x00\x00\x50\x68\x00\x00\x00\x00\xBF\x00\x00\x00\x00\x57\xFF\x15\x00\x00\x00\x00", "x????xx????x????xxx????", true, 1);
makeAddressLog("adrD3DHealth", (unsigned char*)"\xDB\x83\x00\x00\x00\x00\xDA\xB3\x00\x00\x00\x00\xD9\x5D\x08\xD9\x45\x08", "xx????xx????xxxxxx", true, 2);
makeAddressLog("adrSpawnTime", (unsigned char*)"\x8B\x0D\x00\x00\x00\x00\x69\xC9\x00\x00\x00\x00\x85\xC0", "xx????xx????xx", true, 2);
makeAddressLog("adrFallDamage", (unsigned char*)"\x8D\x8F\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x6A\x00\x6A\x09", "xx????x????xxxx", true, 2);
makeAddressLog("adrFireDelay", (unsigned char*)"\x8D\x86\x00\x00\x00\x00\x50\x51\xD9\x1C\x24\xE8\x00\x00\x00\x00", "xx????xxxxxx????", true, 2);
makeAddressLog("adrUnlimitedAmmo", (unsigned char*)"\xA1\x00\x00\x00\x00\xFF\x70\x30\x8B\xC6\xE8\x00\x00\x00\x00", "x????xxxxxx????", true, 1);
makeAddressLog("ofsPremium1", (unsigned char*)"\x8B\x94\x24\x00\x00\x00\x00\x8B\x8C\x24\x00\x00\x00\x00\x03\xD3\x41\x3B\xCD\x0F\x8C\x00\x00\x00\x00", "xxx????xxx????xxxxxxx????", true, 3);
makeAddressLog("ofsPremium2", (unsigned char*)"\x50\x8D\x84\x24\x00\x00\x00\x00\x50\xFF\x15\x00\x00\x00\x00\x8B\xD8\xE9\x00\x00\x00\x00", "xxxx????xxx????xxx????", true, 4);
makeAddressLog("fWRNoDetection", (unsigned char*)"\x55\x81\xEC\x00\x00\x00\x00\x8D\x6C\x24\xFC\xA1\x00\x00\x00\x00\x33\xC5", "xxx????xxxxx????xx");
makeAddressLog("fWRHSCallback", (unsigned char*)"\x57\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF8\x85\xFF\x0F\x84\x00\x00\x00\x00\xB8\x00\x00\x00\x00\x3B\xF8", "xx????x????x????x????x????x????x????x????xxxxxx????x????xx");
makeAddressLog("fWRHSHandler", (unsigned char*)"\x68\x00\x00\x00\x00\xBA\x20\x7A\x00\x00\x8B\xC6\xE8\x00\x00\x00\x00", "x????xxx??xxx????", true, 1);
makeAddressLog("fEngineText", (unsigned char*)"\x6A\x04\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF1\x89\x75\xF0", "xxx????x????xxxxx");
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03/12/2013, 11:09
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#803
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elite*gold: 0
Join Date: Mar 2013
Posts: 8
Received Thanks: 0
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#request ESP Source thank you.
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03/12/2013, 11:47
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#804
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Quote:
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#request ESP Source thank you.
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Code:
if (cEsp.CH_EspName )
{
char chName[100];
sprintf(chName,"%s [%.0fm]",GetGlobalInfo(MaxPlayer)->Name,GetDistance(p_Player2->pLocal, pPlayer)/10);
Kazbah->DrawTextC((float)vHead.x,(float)vHead.y,EspColor,chName,pFont);
}
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03/13/2013, 03:16
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#805
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elite*gold: 0
Join Date: Aug 2012
Posts: 4
Received Thanks: 3
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nevermind, fixed it.
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03/13/2013, 04:52
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#806
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elite*gold: 0
Join Date: Mar 2013
Posts: 8
Received Thanks: 0
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#request aimbot source full ty
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03/13/2013, 11:02
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#807
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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Quote:
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#request ESP Source thank you.
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Quote:
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#request aimbot source full ty
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macht doch mal eine neue regel das man erst ab 100 post oder so requesten darf ist ja voll dreist....
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03/13/2013, 21:17
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#808
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Join Date: Mar 2013
Posts: 186
Received Thanks: 267
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Code:
#define ADR_ARTILLERY1 0x004E8C67
#define ADR_ARTILLERY2 0x004E8EC9
#define ADR_ARTILLERY3 0x005822CC
#define ADR_ARTILLERY4 0x0056616B
WriteMem((void *)ADR_ARTILLERY1, (byte *)"\x90\x90", 2);
WriteMem((void *)ADR_ARTILLERY2, (byte *)"\x90\x90", 2);
if(GetAsyncKeyState(VK_SPACE)&1)
{
WriteMem((void *)ADR_ARTILLERY3, (byte *)"\xEB", 1);
WriteMem((void *)ADR_ARTILLERY4, (byte *)"\x90\x90\x90\x90\x90\x90", 6);
}else{
WriteMem((void *)ADR_ARTILLERY3,(byte *)"\x75",1);
WriteMem((void *)ADR_ARTILLERY4,(byte *)"\x0F\x85\x87\x02\x00\x00",6);
}
Have Fun leeching
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03/14/2013, 02:29
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#809
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elite*gold: 0
Join Date: Mar 2013
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by Zyzz__
macht doch mal eine neue regel das man erst ab 100 post oder so requesten darf ist ja voll dreist....
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what is the use of this section if we don't request? don't be ignorant, you saying because we are noob we can't request here. i know all of people here are all Copy and Paste and i admit it. so please... stop being such an hero.
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03/14/2013, 07:14
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#810
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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Quote:
Originally Posted by .χανє
Code:
#define ADR_ARTILLERY1 0x004E8C67
#define ADR_ARTILLERY2 0x004E8EC9
#define ADR_ARTILLERY3 0x005822CC
#define ADR_ARTILLERY4 0x0056616B
WriteMem((void *)ADR_ARTILLERY1, (byte *)"\x90\x90", 2);
WriteMem((void *)ADR_ARTILLERY2, (byte *)"\x90\x90", 2);
if(GetAsyncKeyState(VK_SPACE)&1)
{
WriteMem((void *)ADR_ARTILLERY3, (byte *)"\xEB", 1);
WriteMem((void *)ADR_ARTILLERY4, (byte *)"\x90\x90\x90\x90\x90\x90", 6);
}else{
WriteMem((void *)ADR_ARTILLERY3,(byte *)"\x75",1);
WriteMem((void *)ADR_ARTILLERY4,(byte *)"\x0F\x85\x87\x02\x00\x00",6);
}
Have Fun leeching 
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Wieso leeched oO ist doch Public von R3dl!n3 und mit dein Bypass wird crashen.Du sagtest Check 2 fehlt aber hab's geaddet und am Ende crashed Oder Partyprogramm detected.
MFG
EXO
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