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Warrock - Code Snippets
Discussion on Warrock - Code Snippets within the WarRock forum part of the Shooter category.
08/06/2012, 00:53
#106
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Hello !
How is it fix this :
@n4n033 Very thanks. ;d
08/06/2012, 02:01
#107
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Quote:
Originally Posted by
D4rkevi1
Hello !
How is it fix this :
you used wrong POS to show ESP
08/06/2012, 02:09
#108
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Hatt jemand vieleicht mal Lust die ganzen Sources jetz hier aus dem Thread in ein Post aufzunehmen? Damit man da durch noch durchblättern muss! Hätt sich ein Thank´s von mir aufjedenfall gesichert!
Greetze
08/06/2012, 16:23
#109
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My Supernospread crashes in my Nomenu hack could somebody help me?
Code:
//addy
#define ADR_SUPERNOSPREAD 0x890E70
//function
*(double*)ADR_SUPERNOSPREAD = 0;
Also my nospawn wait doesnt work(no crash) but does nothing.
Code:
//addy
#define ADR_NoSpawn1 0xA36084
//function
*(INT*)(ADR_NoSpawn1) = 0;
08/06/2012, 17:13
#110
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Quote:
Originally Posted by
jeffrey1994
My Supernospread crashes in my Nomenu hack could somebody help me?
Code:
//addy
#define ADR_SUPERNOSPREAD 0x890E70
//function
*(double*)ADR_SUPERNOSPREAD = 0;
Also my nospawn wait doesnt work(no crash) but does nothing.
Code:
//addy
#define ADR_NoSpawn1 0xA36084
//function
*(INT*)(ADR_NoSpawn1) = 0;
I'm not sure, but i think Super No Spread, is patched.
And your No Spawn-Adress is fail.
Regards, BuRn3R!
08/06/2012, 17:48
#111
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Quote:
Originally Posted by
_BuRn3R_
I'm not sure, but i think Super No Spread, is patched.
And your No Spawn-Adress is fail.
Regards, BuRn3R!
SuperNoSpread is Patched but NoSpawn Source is not fail LOL :P
if (NOxxxx)
{
*(float*) (ADR_NoSpawnWait) = 0;
}
or type int -
08/06/2012, 17:54
#112
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hallo,
habe ne frage und zwar
wen ich eine hack funktion in mein hack schreibe
und dann save und warrock starte, schließt sich WarRock wieder sofort.
könnte ihr mir helfen?
08/06/2012, 18:59
#113
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Quote:
Originally Posted by
Hanfi™
hallo,
habe ne frage und zwar
wen ich eine hack funktion in mein hack schreibe
und dann save und warrock starte, schließt sich WarRock wieder sofort.
könnte ihr mir helfen?
könnte ich vlt wissen welche Funktion du machst ?
und achte drauf das du immer die aktuelle addys benutzt
08/06/2012, 19:06
#114
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Quote:
Originally Posted by
Instiinqzx3™
könnte ich vlt wissen welche Funktion du machst ?
und achte drauf das du immer die aktuelle addys benutzt
Egal was für eine Funktion, es crasht immer, außer bei funktionen ohne addys , wie chams & wallhack usw.
Ich benutze pumios public base.
08/06/2012, 22:48
#115
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kann sein das du stw,stamina,speed,boneshot, upernospread, oder so benutzt wenn ja dann wird crashen da die patched sind
08/06/2012, 23:05
#116
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I'm trying to make Quickplant/defuse + Plant/defuse anywhere with a nomenu hack so im using Hotkey F4 to activate the function
but when im ingame i need to
HOLD F4 + F to plant
Code:
if(GetAsyncKeyState(VK_F4)){
*(BYTE*)ADR_PLANTANYWHERE = 0x1;
*(WORD*)ADR_DEFUSEANYWHERE = 0x1;
*(float*) ADR_QUICKPD = 20;
}
also nospawn wait is still not working
Code:
#define ADR_NoSpawn1 0xB71E98 //wrong addy?
*(float*) (ADR_NoSpawn1) = 0;
08/06/2012, 23:09
#117
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Quote:
Originally Posted by
jeffrey1994
I'm trying to make Quickplant/defuse + Plant/defuse anywhere with a nomenu hack so im using Hotkey F4 to activate the function
but when im ingame i need to
HOLD F4 + F to plant
Code:
if(GetAsyncKeyState(VK_F4)){
*(BYTE*)ADR_PLANTANYWHERE = 0x1;
*(WORD*)ADR_DEFUSEANYWHERE = 0x1;
*(float*) ADR_QUICKPD = 20;
}
also nospawn wait is still not working
Code:
#define ADR_NoSpawn1 0xB71E98 //wrong addy?
*(float*) (ADR_NoSpawn1) = 0;
try this:
Code:
if(GetAsyncKeyState(VK_F4) &1)
{
*(BYTE*)ADR_PLANTANYWHERE = 0x1;
*(WORD*)ADR_DEFUSEANYWHERE = 0x1;
*(float*) ADR_QUICKPD = 20;
}
08/06/2012, 23:47
#118
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Quote:
Originally Posted by
xxfabbelxx
try this:
Code:
if(GetAsyncKeyState(VK_F4) &1)
{
*(BYTE*)ADR_PLANTANYWHERE = 0x1;
*(WORD*)ADR_DEFUSEANYWHERE = 0x1;
*(float*) ADR_QUICKPD = 20;
}
That doesn't work either, now when I hold F and spam F4 it tries to plant but simply does nothing
08/07/2012, 00:23
#119
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Quote:
Originally Posted by
~ExoduS~*
kann sein das du stw,stamina,speed,boneshot, upernospread, oder so benutzt wenn ja dann wird crashen da die patched sind
Stw isn't patched. Only the public Way is patched.
I am not sure, but i think the functions; Boneshot & Stamina aren't patched
Regards, BuRn3R!
08/07/2012, 00:33
#120
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Quote:
Originally Posted by
_BuRn3R_
Stw isn't patched. Only the public Way is patched.
I am not sure, but i think the functions; Boneshot & Stamina aren't patched
Regards, BuRn3R!
who said they are :P
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in diesem Thread könnt ihr:
-> Nach Sourcecodes fragen(Beispiel unten)
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