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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 06/30/2013, 15:29   #811
 
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Quote:
Originally Posted by Xave :) View Post
Class addy is wrong
This? 0x9A8 is wrong?
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Old 06/30/2013, 16:43   #812
 
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Quote:
Originally Posted by 3dVision View Post
This? 0x9A8 is wrong?
I dont know PH Addys sry
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Old 06/30/2013, 17:05   #813
 
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Quote:
Originally Posted by Xave :) View Post
I dont know PH Addys sry
Offsets are the same sir
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Old 06/30/2013, 17:45   #814
 
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Originally Posted by 3dVision View Post
Offsets are the same sir
class CPlayerInfo
{
public:
CHAR UnknownData1[0x344];//0x00
CHAR IPAddress[16];//0x344
CHAR UnknownData2[0x2F0];//0x354
CHAR Name[16];//0x644
CHAR UnknownData3[0x33C];//0x654
INT Kills;//0x990
INT Deaths;//0x994
INT Flags;//0x998
INT Health;//0x99C
INT MaxHealth;//0x9A0
CHAR UnknownData4[0x94];//0x9A4
BYTE ReadyState;//0xA38
CHAR UnknownData5[0xBF];//0xA39
BYTE Team;//0xAF8
CHAR UnknownData6[0x4];//0x9A4
int Class;//0x9A8
CHAR UnknownData7[0x14F];//0xAF9
};//0xA40
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Old 07/01/2013, 07:58   #815
 
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#request struct CMatrix
#request OFS_PlayerSize

thx.
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Old 07/01/2013, 22:25   #816
 
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Quote:
Originally Posted by boknoy24 View Post
#request struct CMatrix
#request OFS_PlayerSize

thx.
PlayerSize : 0xB18
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Old 07/02/2013, 07:21   #817
 
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#request Struct for aimbot thx.
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Old 07/02/2013, 08:13   #818
 
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#request Weapon Damage for damage as knuckles.
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Old 07/02/2013, 13:27   #819
 
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Arrow

Quote:
Originally Posted by Infern017 View Post
#request Weapon Damage for damage as knuckles.
non asm addy = 0x101EC
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Old 07/02/2013, 13:29   #820
 
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Quote:
#request Weapon Damage for damage as knuckles.
0x0508CEE // 03/4/2013

Credits: disav0w__
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Old 07/02/2013, 14:47   #821
 
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Correct CPlayerInfo class
Code:
class CPlayerInfo
{
public:
char _0x0000[1288];
	char IPAddress[16]; //0x0508 
char _0x0518[136];
	__int32 Exp; //0x05A0 
char _0x05A4[24];
	__int32 TotalKills; //0x05BC 
	__int32 TotalDeaths; //0x05C0 
char _0x05C4[64];
	char Username[16]; //0x0604 only your own(I think)
char _0x0614[48];
	char Name[16]; //0x0644 
char _0x0654[56];
	char Clan[16]; //0x068C 
char _0x069C[728];
	__int32 Points; //0x0974 
char _0x0978[24];
	__int32 Kills; //0x0990 
	__int32 Deaths; //0x0994 
char _0x0998[4];
	__int32 Health; //0x099C 
	__int32 MaxHealth; //0x09A0 
char _0x09A4[4];
	__int32 Class; //0x09A8 
char _0x09AC[140];
	BYTE ReadyState; //0x0A38 
char _0x0A39[187];
	BYTE Team; //0x0AF4 
char _0x0AF5[327];

};//Size=0x0C3C
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Old 07/02/2013, 15:34   #822
 
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Quote:
Originally Posted by ChetUbetcha View Post
Correct CPlayerInfo class
nope

Because the "CPlayerInfo" class is referenced in a static array the size is important to iterate it properly.
In this case the size is 0xB18.
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Old 07/02/2013, 19:42   #823
 
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Quote:
Originally Posted by NikM View Post
nope

Because the "CPlayerInfo" class is referenced in a static array the size is important to iterate it properly.
In this case the size is 0xB18.
Well instead of telling everyone that the CPlayerInfo class is faulty post the correct one urself
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Old 07/02/2013, 20:40   #824
 
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There was just a little mistake.
I think you could simply solve it urself but here it is:

Code:
class cInfoBase
{
	public:
		/* 0x00000000 */ cPlayerInfo m_aInfo [32];
};

class cPlayerInfo
{
	public:
		/* 0x00000000 */ BYTE _00 [0x508];
		/* 0x00000508 */ char m_szIP [0x10]; 
		/* 0x00000518 */ BYTE _518 [0x88];
		/* 0x000005A0 */ __int32 m_iExp; 
		/* 0x000005A4 */ BYTE _5A4 [0x18];
		/* 0x000005BC */ __int32 m_iKills; 
		/* 0x000005C0 */ __int32 m_iDeath; 
		/* 0x000005C4 */ BYTE _5C4 [0x80];
		/* 0x00000644 */ char m_szName [0x10]; 
		/* 0x00000654 */ BYTE _654 [0x348];
		/* 0x0000099C */ __int32 m_iHealth; 
		/* 0x000009A0 */ __int32 m_iMaxHealth; 
		/* 0x000009A4 */ BYTE _9A4 [0x04];
		/* 0x000009A8 */ BYTE m_bBranch; 
		/* 0x000009A9 */ BYTE _9A9 [0x14B];
		/* 0x00000AF4 */ BYTE m_bTeam; 
		/* 0x00000AF5 */ BYTE _AF5 [0x23];
};
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Old 07/03/2013, 04:01   #825
 
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Quote:
Originally Posted by xXrussXx View Post
non asm addy = 0x101EC
What's the pointer for that offset? Just an offset isn't going to help me.

Edit: I used playerpointer. That offset is for your current weapon. Not damage -.-

Quote:
Originally Posted by Zyzz__ View Post
0x0508CEE // 03/4/2013

Credits: disav0w__
That memory space doesn't look like it has anything to do with weapon damage..
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