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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 06/26/2013, 23:05   #796
 
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Arrow

Quote:
Originally Posted by SilverRazzer <3 View Post
Code:
Request: asmArtillery 3/4..

unsigned long ofsNoServerKick = 0x002A1;
unsigned long ofsEnableMouse = 0x00AE2BA0;

[U]Credits[/U]: ~ExoduS~*
Code:
#define Assembly_Artillery1             0x4F82E0
#define Assembly_Artillery2             0x4F8555
#define Assembly_Artillery3             0x594F1E
#define Assembly_Artillery4             0x5779B8
//Credits:R3DL!n3,Cyno->Updated By ~ExoduS~*
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Old 06/29/2013, 18:32   #797
 
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Hab mal wieder paar alte Sachen gesucht:

Escalator 1

CPU Disasm
Address Hex dump Command Comments
007704D5 |. D946 08 FLD DWORD PTR DS:[ESI+8]


Escalator2

CPU Disasm
Address Hex dump Command Comments
00770629 |. 8943 08 MOV DWORD PTR DS:[EBX+8],EAX

//Hawkmode

CPU Disasm
Address Hex dump Command Comments
0051B6C8 |. D905 60658C00 FLD DWORD PTR DS:[8C6560] ; FLOAT 0.1000000

Escalator Credits: (IDk)
HawkMode Credits: Yazzn oder so kp
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Old 06/29/2013, 21:27   #798
 
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Quote:
Originally Posted by BlackLegend™# View Post
Hab mal wieder paar alte Sachen gesucht:

Escalator 1

CPU Disasm
Address Hex dump Command Comments
007704D5 |. D946 08 FLD DWORD PTR DS:[ESI+8]


Escalator2

CPU Disasm
Address Hex dump Command Comments
00770629 |. 8943 08 MOV DWORD PTR DS:[EBX+8],EAX

//Hawkmode

CPU Disasm
Address Hex dump Command Comments
0051B6C8 |. D905 60658C00 FLD DWORD PTR DS:[8C6560] ; FLOAT 0.1000000

Escalator Credits: (IDk)
HawkMode Credits: Büny
Escalator Bytes ?
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Old 06/29/2013, 21:32   #799
 
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Quote:
Originally Posted by Xave :) View Post
Escalator Bytes ?
Quote:
Eculator sowas wie moonjump nur das rolltreppen jump isr xDD
Laut Forum sind es einfach NOP Bytes?
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Old 06/29/2013, 22:30   #800
 
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Quote:
Originally Posted by .BlackHat View Post
Laut Forum sind es einfach NOP Bytes?
Ya. Das letzte mal das ich dies benutzt habe und es ging ist aber schon ewig her.
Hab einfach mal Adressen von vor 2 Jahren wiedergesucht.^^

Hawkmode:

On: 2
Off: 0.1

float.
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Old 06/29/2013, 22:56   #801
 
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Quote:
Originally Posted by BlackLegend™# View Post
Ya. Das letzte mal das ich dies benutzt habe und es ging ist aber schon ewig her.
Hab einfach mal Adressen von vor 2 Jahren wiedergesucht.^^

Hawkmode:

On: 2
Off: 0.1

float.
Was macht Hawkmode?
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Old 06/30/2013, 11:37   #802
 
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Quote:
Originally Posted by .BlackHat View Post
Was macht Hawkmode?
Soweit ich weiß ist das die Zeit die Schuss-animation bleibt.
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Old 06/30/2013, 11:48   #803
 
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Why is my ESP Class showing only "Engineer" class?
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Old 06/30/2013, 11:50   #804
 
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Quote:
Originally Posted by 3dVision View Post
Why is my ESP Class showing only "Engineer" class?
I guess that if you don't show the source no one can tell you
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Old 06/30/2013, 11:57   #805
 
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Quote:
Originally Posted by n4n033 View Post
I guess that if you don't show the source no one can tell you
Hehe sorry..

Code:
char *wClassList[] = 
{
	"Engineer",
	"Medic",
	"Scout",
	"Assault",
	"Trooper"
};
Code:
if(CH_ESPpc==1)
{
char class[100];
sprintf(class,"Class: %s",wClassList[info->Class]);
Bl4ck->DrawTextC((int)g_vView.x-5,(int)g_vView.y-15,SKYBLUE,class);
}
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Old 06/30/2013, 12:03   #806
 
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Quote:
Originally Posted by 3dVision View Post
Hehe sorry..

Code:
char *wClassList[] = 
{
	"Engineer",
	"Medic",
	"Scout",
	"Assault",
	"Trooper"
};
Code:
if(CH_ESPpc==1)
{
char class[100];
sprintf(class,"Class: %s",wClassList[info->Class]);
Bl4ck->DrawTextC((int)g_vView.x-5,(int)g_vView.y-15,SKYBLUE,class);
}
Give me your define of "info"
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Old 06/30/2013, 12:09   #807
 
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Quote:
Originally Posted by n4n033 View Post
Give me your define of "info"
Here:
Code:
struct pInfo
{
//removed
};
Code:
pInfo *info = GetPlayerInfoByIndex(i);
Code:
pInfo* GetPlayerInfoByIndex(int index)
{
	if (index > 32) return NULL;
	return (pInfo*)(ADR_BasePointer + (index * OFS_PlayerSize));
}
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Old 06/30/2013, 12:20   #808
 
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Quote:
Originally Posted by 3dVision View Post
Here:
Code:
struct pInfo
{
//removed
};
Code:
pInfo *info = GetPlayerInfoByIndex(i);
Code:
pInfo* GetPlayerInfoByIndex(int index)
{
	if (index > 32) return NULL;
	return (pInfo*)(ADR_BasePointer + (index * OFS_PlayerSize));
}
Check your baseptr & PlayerSize
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Old 06/30/2013, 12:30   #809
 
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Quote:
Originally Posted by n4n033 View Post
Check your baseptr & PlayerSize
It's right, my only problem is the player class part..
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Old 06/30/2013, 15:21   #810
 
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Quote:
Originally Posted by 3dVision View Post
It's right, my only problem is the player class part..
Class addy is wrong
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