|
You last visited: Today at 06:22
Advertisement
WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
06/26/2013, 23:05
|
#796
|
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
|
Quote:
Originally Posted by SilverRazzer <3
Code:
Request: asmArtillery 3/4..
unsigned long ofsNoServerKick = 0x002A1;
unsigned long ofsEnableMouse = 0x00AE2BA0;
[U]Credits[/U]: ~ExoduS~*
|
Code:
#define Assembly_Artillery1 0x4F82E0
#define Assembly_Artillery2 0x4F8555
#define Assembly_Artillery3 0x594F1E
#define Assembly_Artillery4 0x5779B8
//Credits:R3DL!n3,Cyno->Updated By ~ExoduS~*
|
|
|
06/29/2013, 18:32
|
#797
|
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
|
Hab mal wieder paar alte Sachen gesucht:
Escalator 1
CPU Disasm
Address Hex dump Command Comments
007704D5 |. D946 08 FLD DWORD PTR DS:[ESI+8]
Escalator2
CPU Disasm
Address Hex dump Command Comments
00770629 |. 8943 08 MOV DWORD PTR DS:[EBX+8],EAX
//Hawkmode
CPU Disasm
Address Hex dump Command Comments
0051B6C8 |. D905 60658C00 FLD DWORD PTR DS:[8C6560] ; FLOAT 0.1000000
Escalator Credits: (IDk)
HawkMode Credits: Yazzn oder so kp
|
|
|
06/29/2013, 21:27
|
#798
|
elite*gold: 0
Join Date: Mar 2013
Posts: 186
Received Thanks: 267
|
Quote:
Originally Posted by BlackLegend™#
Hab mal wieder paar alte Sachen gesucht:
Escalator 1
CPU Disasm
Address Hex dump Command Comments
007704D5 |. D946 08 FLD DWORD PTR DS:[ESI+8]
Escalator2
CPU Disasm
Address Hex dump Command Comments
00770629 |. 8943 08 MOV DWORD PTR DS:[EBX+8],EAX
//Hawkmode
CPU Disasm
Address Hex dump Command Comments
0051B6C8 |. D905 60658C00 FLD DWORD PTR DS:[8C6560] ; FLOAT 0.1000000
Escalator Credits: (IDk)
HawkMode Credits: Büny
|
Escalator Bytes ?
|
|
|
06/29/2013, 21:32
|
#799
|
elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
|
Quote:
Originally Posted by Xave :)
Escalator Bytes ? 
|
Quote:
|
Eculator sowas wie moonjump nur das rolltreppen jump isr xDD
|
Laut Forum sind es einfach NOP Bytes?
|
|
|
06/29/2013, 22:30
|
#800
|
elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
|
Quote:
Originally Posted by .BlackHat
Laut Forum sind es einfach NOP Bytes?
|
Ya. Das letzte mal das ich dies benutzt habe und es ging ist aber schon ewig her.
Hab einfach mal Adressen von vor 2 Jahren wiedergesucht.^^
Hawkmode:
On: 2
Off: 0.1
float.
|
|
|
06/29/2013, 22:56
|
#801
|
elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
|
Quote:
Originally Posted by BlackLegend™#
Ya. Das letzte mal das ich dies benutzt habe und es ging ist aber schon ewig her.
Hab einfach mal Adressen von vor 2 Jahren wiedergesucht.^^
Hawkmode:
On: 2
Off: 0.1
float.
|
Was macht Hawkmode?
|
|
|
06/30/2013, 11:37
|
#802
|
elite*gold: 0
Join Date: Mar 2013
Posts: 186
Received Thanks: 267
|
Quote:
Originally Posted by .BlackHat
Was macht Hawkmode?
|
Soweit ich weiß ist das die Zeit die Schuss-animation bleibt.
|
|
|
06/30/2013, 11:48
|
#803
|
elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
|
Why is my ESP Class showing only "Engineer" class?
|
|
|
06/30/2013, 11:50
|
#804
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by 3dVision
Why is my ESP Class showing only "Engineer" class?
|
I guess that if you don't show the source no one can tell you
|
|
|
06/30/2013, 11:57
|
#805
|
elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
|
Quote:
Originally Posted by n4n033
I guess that if you don't show the source no one can tell you
|
Hehe sorry..
Code:
char *wClassList[] =
{
"Engineer",
"Medic",
"Scout",
"Assault",
"Trooper"
};
Code:
if(CH_ESPpc==1)
{
char class[100];
sprintf(class,"Class: %s",wClassList[info->Class]);
Bl4ck->DrawTextC((int)g_vView.x-5,(int)g_vView.y-15,SKYBLUE,class);
}
|
|
|
06/30/2013, 12:03
|
#806
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by 3dVision
Hehe sorry..
Code:
char *wClassList[] =
{
"Engineer",
"Medic",
"Scout",
"Assault",
"Trooper"
};
Code:
if(CH_ESPpc==1)
{
char class[100];
sprintf(class,"Class: %s",wClassList[info->Class]);
Bl4ck->DrawTextC((int)g_vView.x-5,(int)g_vView.y-15,SKYBLUE,class);
}
|
Give me your define of "info"
|
|
|
06/30/2013, 12:09
|
#807
|
elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
|
Quote:
Originally Posted by n4n033
Give me your define of "info"
|
Here:
Code:
struct pInfo
{
//removed
};
Code:
pInfo *info = GetPlayerInfoByIndex(i);
Code:
pInfo* GetPlayerInfoByIndex(int index)
{
if (index > 32) return NULL;
return (pInfo*)(ADR_BasePointer + (index * OFS_PlayerSize));
}
|
|
|
06/30/2013, 12:20
|
#808
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by 3dVision
Here:
Code:
struct pInfo
{
//removed
};
Code:
pInfo *info = GetPlayerInfoByIndex(i);
Code:
pInfo* GetPlayerInfoByIndex(int index)
{
if (index > 32) return NULL;
return (pInfo*)(ADR_BasePointer + (index * OFS_PlayerSize));
}
|
Check your baseptr & PlayerSize
|
|
|
06/30/2013, 12:30
|
#809
|
elite*gold: 0
Join Date: Oct 2012
Posts: 47
Received Thanks: 5
|
Quote:
Originally Posted by n4n033
Check your baseptr & PlayerSize
|
It's right, my only problem is the player class part..
|
|
|
06/30/2013, 15:21
|
#810
|
elite*gold: 0
Join Date: Mar 2013
Posts: 186
Received Thanks: 267
|
Quote:
Originally Posted by 3dVision
It's right, my only problem is the player class part.. 
|
Class addy is wrong
|
|
|
All times are GMT +1. The time now is 06:22.
|
|