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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 06/19/2013, 22:17   #766
 
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Ihr könnt alle mal Clantag raußnehmen. Geht eh nicht mehr.
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Old 06/19/2013, 22:51   #767
 
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Quote:
Ihr könnt alle mal Clantag raußnehmen. Geht eh nicht mehr.


clanchat ist fixed
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Old 06/20/2013, 09:20   #768
 
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#request

STAMINA FOR ROLL
STAMINA FOR JUMP
STAMINA FOR SPRINT
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Old 06/22/2013, 23:20   #769
 
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Code:
//=========================================\
//=============== Xave Logger =============\
//=============      v.1.2     ============\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
unsigned long ptrLocalPlayer = 0x00AE92FC;
unsigned long ptrRemotePlayer = 0x00B05DE4;
unsigned long ptrLocalServer = 0x00AE3AC4;
unsigned long ptrRemoteBase = 0x00B1BCF0;
unsigned long ptrViewPort = 0x00AE2B70;
unsigned long ptrWeapon = 0x00B07CA8;

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
unsigned long memWalkHeigth = 0x008C9AF0;
unsigned long memClanTag1 = 0x00B07C88;
unsigned long memClanTag2 = 0x00B07C44;
unsigned long memClanTag3 = 0x00B07C90;
unsigned long memClanTag4 = 0x00B07C8C;
unsigned long memClanChat = 0x00A9F564;
unsigned long memClanName = 0x00B07C48;
unsigned long memSpeed = 0x008C9E10;

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~~
unsigned long ofsRecoil = 0x00C448;
unsigned long ofsViewX = 0x00101D4;
unsigned long ofsViewY = 0x00101D8;
unsigned long ofsViewZ = 0x00101DC;
unsigned long ofsPosX = 0x0010300;
unsigned long ofsPosY = 0x0010308;
unsigned long ofsPosZ = 0x0010310;
unsigned long ofsPitch = 0x00101A8;
unsigned long ofsYaw = 0x00101C4;
unsigned long ofsNoFallDamage = 0x00102E8;
unsigned long ofsRemoteName = 0x00B1C334;

//~~~~~~~~~~~~Assembler~~~~~~~~~~~~~
unsigned long asmNoHSKick = 0x*;
unsigned long asmStamina1 = 0x004575F8;
unsigned long asmStamina2 = 0x*;
unsigned long asmStamina3 = 0x0050819A;

//~~~~~~~~~~~~Structs~~~~~~~~~~~~
class CPlayer
{
public:
  CHAR _00[0x101A8];
  FLOAT fPitch;
  CHAR _01[0x18];
  FLOAT fYaw;
  CHAR _02[0xC];
  FLOAT fReadableX;
  FLOAT fReadableY;
  FLOAT fReadableZ;
  CHAR _03[0x120];
  FLOAT fWriteableX;
  CHAR _04[0x4];
  FLOAT fWriteableY;
  CHAR _05[0x4];
  FLOAT fWriteableZ;
}; // => 0x10314

class CBase
{
public:
	CPlayer* _Local;
	CHAR _00[0x1CAE4]
	CPlayer** _Remote;
}; // => 0xB05DE8
CBase* _pBase = (CBase*)0x00AE92FC;
CPlayer* _pPlayer = (CPlayer*)0x00AE92FC;
//==============  Next logging  ===========\
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Old 06/23/2013, 03:47   #770
 
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Eichhörnchen Rettet Nemo :o

[ HackShield - Bypass ]
1337 WarRock Nexon Bypass

Description:
- this bypass makes crash after LogIn
- why? because something is missing.. (;
- fully Updated by me!
Code:
||=====> Addys <=====||

DWORD asmWrGetFucked = 0x51B7A9;
DWORD asmWrGetFucked2 = 0x5DA9BE;
DWORD asmNoRoomRestriction = 0x561BC4;

||=====> Source <=====||

DWORD CALLBACK wrBypass ( LPVOID IpReserved )
{
	DWORD dwEhSvc = 0;
	do
	{
		dwEhSvc = ( DWORD ) ( GetModuleHandle ( "EhSvc.dll" ));
	}
	while ( dwEhSvc == 0 );

           vTools->WriteMemory( Assembly_WarRock_GetFucked2,(LPBYTE)( "\xC3" ) , 1 );
           vTools->WriteMemory( Assembly_WarRock_GetFucked,(LPBYTE)( "\xEB" ) , 1 );
           vTools->WriteMemory( dwEhSvc+0x8513E,(LPBYTE)( "\xC2\x04\x00" ) , 3 );
           vTools->WriteMemory( dwEhSvc+0xA1A0,(LPBYTE)( "\xC2\x04\x00" ) , 3 );

	return ( 0 );
}

Credits: Eichhörnchen lol.
__________________

666
1_<2_T/\L0R G/\NG 0R Di€ (h)
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Old 06/23/2013, 04:13   #771
 
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Quote:
Originally Posted by SilverRazzer <3 View Post
[ HackShield - Bypass ]
1337 Bypass NoName **** 666 <3

Description:
- this bypass makes crash after LogIn
- why? because something is missing.. (;
- fully Updated by me!

Code:
||=====> Addys <=====||

DWORD asmWrGetFucked = 0x51B9A9;
DWORD asmWrGetFucked2 = 0x5DA8BE;
DWORD asmNoRoomRestriction = 0x561BC4;

||=====> Source <=====||

DWORD CALLBACK wrBypass ( LPVOID IpReserved )
{
	DWORD dwEhSvc = 0;
	do
	{
		dwEhSvc = ( DWORD ) ( GetModuleHandle ( "EhSvc.dll" ));
	}
	while ( dwEhSvc == 0 );

           vTools->WriteMemory( Assembly_WarRock_GetFucked2,(LPBYTE)( "\xC3" ) , 1 );
           vTools->WriteMemory( Assembly_WarRock_GetFucked,(LPBYTE)( "\xEB" ) , 1 );
           vTools->WriteMemory( dwEhSvc+0x8518E,(LPBYTE)( "\xC2\x04\x00" ) , 3 );
           vTools->WriteMemory( dwEhSvc+0xA1A0,(LPBYTE)( "\xC2\x04\x00" ) , 3 );

	return ( 0 );
}

Credits: Eichhörnchen lol.
Yep: Missing: WarRock MainPacket Handler: 0x5DB96B (Editing with \xC3 [Return/RET void])

#EDIT:
(Jetz können sich wieder alle was zusammen bauen .. doof gelaufen .. vllt macht ahnlab dafür endlich mal was .. und an den rest: hater's gonna hate ^.^ xD)
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Old 06/23/2013, 10:06   #772
 
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Arrow

Quote:
Originally Posted by xx120xx View Post
Yep: Missing: WarRock MainPacket Handler: 0x5DB96B (Editing with \xC3 [Return/RETN])

#EDIT:
(Jetz können sich wieder alle was zusammen bauen .. doof gelaufen .. vllt macht ahnlab dafür endlich mal was .. und an den rest: hater's gonna hate ^.^ xD)
und das hier ist auch falsch
Code:
vTools->WriteMemory( dwEhSvc+0x8518E,(LPBYTE)( "\xC2\x04\x00" ) , 3 );
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Old 06/23/2013, 18:43   #773
 
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#Request Updated Structs
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Old 06/23/2013, 19:23   #774
 
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Quote:
Originally Posted by Infern017 View Post
#Request Updated Structs
Code:
class CPlayer
{
public:
  CHAR _00[0x101A8];
  FLOAT fPitch;
  CHAR _01[0x18];
  FLOAT fYaw;
  CHAR _02[0xC];
  FLOAT fReadableX;
  FLOAT fReadableY;
  FLOAT fReadableZ;
  CHAR _03[0x120];
  FLOAT fWriteableX;
  CHAR _04[0x4];
  FLOAT fWriteableY;
  CHAR _05[0x4];
  FLOAT fWriteableZ;
}; // => 0x10314

class CBase
{
public:
	CPlayer* _Local;
	CHAR _00[0x81998];
	CPlayer** _Remote;
}; // => 0xB6AC9C

class CPlayerInfo
{
public:
	CHAR UnknownData1[0x344];//0x00
	CHAR IPAddress[16];//0x344
	CHAR UnknownData2[0x2F0];//0x354
	CHAR Name[16];//0x644
	CHAR UnknownData3[0x33C];//0x654
	INT Kills;//0x990
	INT Deaths;//0x994
	INT Flags;//0x998
	INT Health;//0x99C
	INT MaxHealth;//0x9A0
	CHAR UnknownData4[0x94];//0x9A4
	BYTE ReadyState;//0xA38
	CHAR UnknownData5[0xBF];//0xA39
	BYTE Team;//0xAF8
	CHAR UnknownData6[0x4];//0x9A4
	int Class;//0x9A8
};// => 0xA40
Credits to me : )
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Old 06/23/2013, 22:02   #775
 
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Quote:
Originally Posted by .χανє View Post
Code:
class CPlayer
{
public:
  CHAR _00[0x101A8];
  FLOAT fPitch;
  CHAR _01[0x18];
  FLOAT fYaw;
  CHAR _02[0xC];
  FLOAT fReadableX;
  FLOAT fReadableY;
  FLOAT fReadableZ;
  CHAR _03[0x120];
  FLOAT fWriteableX;
  CHAR _04[0x4];
  FLOAT fWriteableY;
  CHAR _05[0x4];
  FLOAT fWriteableZ;
}; // => 0x10314

class CBase
{
public:
	CPlayer* _Local;
	CHAR _00[0x81998];
	CPlayer** _Remote;
}; // => 0xB6AC9C

class CPlayerInfo
{
public:
	CHAR UnknownData1[0x344];//0x00
	CHAR IPAddress[16];//0x344
	CHAR UnknownData2[0x2F0];//0x354
	CHAR Name[16];//0x644
	CHAR UnknownData3[0x33C];//0x654
	INT Kills;//0x990
	INT Deaths;//0x994
	INT Flags;//0x998
	INT Health;//0x99C
	INT MaxHealth;//0x9A0
	CHAR UnknownData4[0x94];//0x9A4
	BYTE ReadyState;//0xA38
	CHAR UnknownData5[0xBF];//0xA39
	BYTE Team;//0xAF8
	CHAR UnknownData6[0x4];//0x9A4
	int Class;//0x9A8
};// => 0xA40
Credits to me : )
meine Credits fehlt für cPlayerinfo! außerdem ist ip addy falsch
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Old 06/24/2013, 01:14   #776
 
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Quote:
Originally Posted by ~ExoduS~* View Post
meine Credits fehlt für cPlayerinfo! außerdem ist ip addy falsch

If IP addy is false, what is the right cplayerinfo ip?
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Old 06/24/2013, 03:21   #777
 
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Code:
[CENTER][FONT="Century Gothic"][B][SIZE="4"] A d d Y - L o G G e R - V1.0.0[/SIZE][/B][/FONT][/CENTER]
[B]
Desc: First Realease of my Private Addylogger
       - Credits: Style => .Xave
       - Pattern: CyberRazzer, RunDLL, ~Exodus~* & more.. .
       - Base: Tutorial from UKC / Credits: IDK
       & little bit me :p

/*==============[ Pointers ]==================*/
unsigned long ptrZombieMapPointer  = 0x00AE2F7C; // 24.06.2013
unsigned long ptrVehiclePointer2   = 0x00AE2C74; // 24.06.2013
unsigned long ptrVehiclePointer    = 0x00AE2CDC; // 24.06.2013
unsigned long ptrPlayerPointer 	   = 0x00AE92FC; // 24.06.2013
unsigned long ptrServerPointer 	   = 0x00AE3AC4; // 24.06.2013
unsigned long ptrDevicePointer     = 0x008C6AA4; // 24.06.2013
unsigned long ptrHealthPointer     = 0x0031FB8;  // 24.06.2013
unsigned long ptrGlobalPointer     = 0x00B18C3;  // 24.06.2013
unsigned long ptrMatrixPointer     = 0x00A714F8; // 24.06.2013
unsigned long ptrRemotePointer     = 0x00B6AC98; // 24.06.2013
unsigned long ptrWeaponPointer     = 0x00B07CE8; // 24.06.2013
unsigned long ptrRemoteVehicle     = 0x00AE2C74; // 24.06.2013
unsigned long ptrStatePointer      = 0x00AE9324; // 24.06.2013
unsigned long ptrBombPointer       = 0x00AE991C; // 24.06.2013
unsigned long ptrWarRockHWID       = 0x00AE2B6C; // 24.06.2013
unsigned long ptrBasePointer       = 0x00B1BCF0; // 24.06.2013
unsigned long ptrUserPointer       = 0x00AE3AC4; // 24.06.2013
unsigned long ptrViewAngels        = 0x00AE2B70; // 24.06.2013
unsigned long ptrGpuPointer        = 0x008C6AA4; // 24.06.2013
unsigned long ptrRoomClass         = 0x00AE9910; // 24.06.2013
unsigned long ptrGearBase	   = 0x00B07CE0; // 24.06.2013
unsigned long ptrUserBase          = 0x00AE991C; // 24.06.2013
/*=============[ Adresses ]==================*/
unsigned long adrQuickPlantDefuse  = 0x00AE2B94; // 24.06.2013
unsigned long adrShotThroughWalls  = 0x00AE2F94; // 24.06.2013
unsigned long adrWalkThroughWalls  = 0x008C6560; // 24.06.2013
unsigned long adrDefuseAnyWhere    = 0x0093447C; // 24.06.2013
unsigned long adrPlantAnyWhere     = 0x00AE2BAE; // 24.06.2013
unsigned long adrSuperNoSpread     = 0x008C9A78; // 24.06.2013
unsigned long adrWeaponGlobal1     = 0x00B07CA8; // 24.06.2013
unsigned long adrWeaponGlobal2     = 0x00B5C5E8; // 24.06.2013
unsigned long adrStartStamina      = 0x00894AD0; // 24.06.2013
unsigned long adrNoSpawnWait1      = 0x00B850B4; // 24.06.2013
unsigned long adrNoSpawnWait2      = 0x00B850B8; // 24.06.2013
unsigned long adrNoSpawnWait3      = 0x00B850BC; // 24.06.2013
unsigned long adrGMWarningIp       = 0x00B0D3C4; // 24.06.2013
unsigned long adrStaminaRoll       = 0x00894AD8; // 24.06.2013
unsigned long adrPlayerSpeed       = 0x008C9E10; // 24.06.2013
unsigned long adrBoneShot2         = 0x00B85180; // 24.06.2013
unsigned long adrNoBounds1         = 0x00B7AB24; // 24.06.2013
unsigned long adrNoBounds2         = 0x00B7AB28; // 24.06.2013
unsigned long adrNoBounds3	   = 0x00B7AB36; // 24.06.2013
unsigned long adrScopeSize         = 0x00934468; // 24.06.2013
unsigned long adrGMWarning         = 0x00B0D7C4; // 24.06.2013
unsigned long adrWalkHeigth	   = 0x008C9AF0; // 24.06.2013
unsigned long adrClanTag1	   = 0x00B07C88; //*(PINT) 1
unsigned long adrClanTag2	   = 0x00B07C44; //*(PINT) 1
unsigned long adrClanTag3	   = 0x00B07C90; //*(PINT) 1
unsigned long adrClanTag4	   = 0x00B07C8C; //*(PINT) 1
unsigned long adrClanChat	   = 0x00A9F564; // 24.06.2013
unsigned long adrClanName	   = Private!;  //(PCHAR)Name of Clan
unsigned long adrBoneShot          = 0x008CAA40; // 24.06.2013
unsigned long adrScope             = 0x00934460; // 24.06.2013
/*=============[ Offsets ]==================*/
unsigned long ofsWeaponDefence     = Private!;  // 24.06.2013
unsigned long ofsFastNadeBlast     = 0x0010114; // 24.06.2013
unsigned long ofsMagazinNumber	   = 0x0014D0;  // 24.06.2013
unsigned long ofs3DPlayerView	   = 0x00101A0; // 24.06.2013
unsigned long ofsWeaponDamage      = 0x0014C0;  // 24.06.2013
unsigned long ofsNoFallDamage      = 0x00102E8; // 24.06.2013
unsigned long ofsWeaponRange       = Private!;  // 24.06.2013
unsigned long ofsEffectRange       = Private!;  // 24.06.2013
unsigned long ofsWeaponState       = 0x00C4D0;  // 24.06.2013
unsigned long ofsPlayerState       = 0x00C4CC;  // 24.06.2013
unsigned long ofsPlayerSpeed       = 0x001010C; // 24.06.2013
unsigned long ofsWeaponHeight      = 0x0014EC;  // 24.06.2013
unsigned long ofsRemoteName        = 0x00B1C334;// 24.06.2013
unsigned long ofsWalkHeight        = 0x008C9AA4;// 24.06.2013
unsigned long ofsAmmoNumber        = 0x0014CC;  // 24.06.2013
unsigned long ofsPositionX	   = 0x0010300; // 24.06.2013
unsigned long ofsPositionY	   = 0x0010308; // 24.06.2013
unsigned long ofsPositionZ	   = 0x0010310; // 24.06.2013
unsigned long ofsInvisible         = 0x00B7E4C; // 24.06.2013
unsigned long ofsNoSpread	   = 0x0010110; // 24.06.2013
unsigned long ofsAutoPlant         = 0x0010370; // 24.06.2013
unsigned long ofsAutoDefuse        = 0x0010374; // 24.06.2013
unsigned long ofsAutoShot          = 0x0010386; // 24.06.2013
unsigned long ofsNoDelay           = 0x00000;   // 24.06.2013
unsigned long ofsNoReload          = 0x001040D; // 24.06.2013
unsigned long ofsParabola          = 0x0014D8;  // 24.06.2013
unsigned long ofsShotSpeed         = 0x0014E8;  // 24.06.2013
unsigned long ofsGlobalSize        = 0x00B18;   // 24.06.2013
unsigned long ofsPlayerID          = 0x00A40;   // 24.06.2013
unsigned long ofsGravityX          = 0x00C4B8;  // 24.06.2013
unsigned long ofsGravityY          = 0x00C4B0;  // 24.06.2013
unsigned long ofsGravityZ          = 0x00C4B4;  // 24.06.2013
unsigned long ofsRecoil1           = 0x00C444;  // 24.06.2013
unsigned long ofsRecoil2           = 0x00C448;  // 24.06.2013
unsigned long ofsRecoil3           = 0x00C44C;  // 24.06.2013
unsigned long ofsWeapon1           = 0x00101EC; // 24.06.2013
unsigned long ofsWeapon2	   = 0x00101EE; // 24.06.2013
unsigned long ofsWeapon3	   = 0x00101F0; // 24.06.2013
unsigned long ofsViewX		   = 0x00101D4; // 24.06.2013
unsigned long ofsViewY		   = 0x00101D8; // 24.06.2013
unsigned long ofsViewZ		   = 0x00101DC; // 24.06.2013
unsigned long ofsSlot1             = 0x009F1E0; // 24.06.2013
unsigned long ofsSlot2		   = 0x009F1E1; // 24.06.2013
unsigned long ofsSlot3		   = 0x009F1E2; // 24.06.2013
unsigned long ofsSlot4		   = 0x009F1E3; // 24.06.2013
unsigned long ofsSlot5		   = 0x009F1E4; // 24.06.2013
unsigned long ofsSlot6		   = 0x009F1E5; // 24.06.2013
unsigned long ofsSlot7		   = 0x009F1E6; // 24.06.2013
unsigned long ofsSlot8	           = 0x009F1E7; // 24.06.2013
unsigned long ofsPitch		   = 0x00101A8; // 24.06.2013
unsigned long ofsYaw               = 0x00101C4; // 24.06.2013
/*============[ Assemblers ]==================*/
unsigned long asmOnePositionKill   = Private!; // 24.06.2013
unsigned long asmOnePositionKill2  = Private!; // 24.06.2013
unsigned long asmOnePositionKill3  = Private!; // 24.06.2013
unsigned long asmWalkThroughWalls  = Priivate!; // 24.06.2013
unsigned long asmShotTroughWalls   = 0x636160; // 24.06.2013
unsigned long asmAlwaysCrossHair   = 0x576C95; // 24.06.2013
unsigned long asmWaRockAntiCrash   = 0x51CF76; // 24.06.2013
unsigned long asmSuperCarSound     = 0x427487; // 24.06.2013
unsigned long asmWarRockCheck1     = 0x51CF76; // 24.06.2013
unsigned long asmWarRockCheck2     = 0x5DB992; // 24.06.2013
unsigned long asmWarRockCheck3     = Private!; // 24.06.2013
unsigned long asmMoveToLobby       = 0x4E11EF; // 24.06.2013
unsigned long asmBackToLobby       = 0x4E0E76; // 24.06.2013
unsigned long asmQuickDefuse       = 0x50EF64; // 24.06.2013
unsigned long asmQuickPlant        = 0x512E64; // 24.06.2013
unsigned long asmNoReload          = Not Logged!; // 24.06.2013
unsigned long asmNBullets          = 0x50FC52; // 24.06.2013
unsigned long asmSelfCRC           = Private!; // 24.06.2013
unsigned long asmAutoAmmo          = 0x507C8A; // 24.06.2013
unsigned long asmAutoStart         = 0x546363; // 24.06.2013
unsigned long asmRadarGPS          = 0x59C874; // 24.06.2013
unsigned long asmAutoHeal          = Private!; // 24.06.2013
unsigned long asmAutoHeal2         = 0x00508000; // 24.06.2013
unsigned long asmSniperAmmo        = 0x60A558; // 24.06.2013
unsigned long asmAssaultAmmo       = 0x42B2C3; // 24.06.2013
unsigned long asmMineView1         = 0x448404; // 24.06.2013
unsigned long asmMineView2         = Private!; // 24.06.2013
unsigned long asmUnlOxygen         = 0x509DD0; // 24.06.2013
unsigned long asmEspHealth         = 0x45DCBE; // 24.06.2013
unsigned long asmSwitchTime        = 0x515944; // 24.06.2013
unsigned long asmMessageBox        = 0x40EF54; // 24.06.2013
unsigned long asmEngineText        = 0x401073; // 24.06.2013

struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT fNoRecoil1;//0xC444
  FLOAT fNoRecoil2;//0xC448
  FLOAT fNoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE fIndex;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT fGravityX;//0xC4B8
  FLOAT fGravityZ;//0xC4B4
  FLOAT fGravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT fWeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT fPlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT fFastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT fPosX;//0x10300
  BYTE _06[4];//0x10304
  float fPosY;//0x10310
  BYTE _07[4];//0x10314
  float fPosZ;//0x10300
};

class CBase
{
	public:
		CPlayer* _pLocal;
		CHAR _00 [0x81998];
		CPlayer** _pGlobal;
}; /* 0x00B05DE8 */

CBase* _pBase = ( CBase* ) 0x00AE92FC;
CPlayer* _pPlyer = ( CPlayer* ) 0x00AE92FC;

Thanks, for using Addys don't forget Credits.. [/B]
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Old 06/24/2013, 09:40   #778
 
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Weaponrange privat ... könnt ihr so wie es fetti gepostet hat nicht nutzen und ASM OPK 2 errechnet man aus der 1 also müsstest du alle 3 removen
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Old 06/24/2013, 10:27   #779
 
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Quote:
Originally Posted by SilverRazzer <3 View Post
....
Funny how yesterday you were asking me for my Addielogger and now you have one with around 60 logged addies, this looks like .Xave's logger to me, not only the style
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Old 06/24/2013, 11:11   #780
 
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Easy game..
Already bypassed:
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