|
You last visited: Today at 22:17
Advertisement
WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
06/16/2013, 11:51
|
#751
|
elite*gold: 0
Join Date: May 2013
Posts: 109
Received Thanks: 145
|
Quote:
Originally Posted by Zyzz__
Weg mit dem playercheck dann gehts
|
Schau mal mein vorherigen post nochmal an..
|
|
|
06/16/2013, 12:25
|
#752
|
elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
|
#request mem_Artillery & cqcprone.
|
|
|
06/16/2013, 12:30
|
#753
|
elite*gold: 0
Join Date: May 2013
Posts: 109
Received Thanks: 145
|
Quote:
Originally Posted by boknoy24
#request mem_Artillery & cqcprone.
|
Code:
//-------------[ A R T I L L E R Y ]-------------
#define ASM_Artillery1 0x4F7436
#define ASM_Artillery2 0x4F76A2
#define ASM_Artillery3 0x593A2A
#define ASM_Artillery4 0x1337 // Private
//-------------[ C Q C - P R O N E ]------------
#define ASM_CQCProne 0x4E8EDB
#define ADR_CQCProne 0x93343C
// Credits: ~ExoduS~*
|
|
|
06/16/2013, 16:34
|
#754
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Sollte eigentlich so gehn deine source, vllt hast du was anderes vergessen.
|
|
|
06/18/2013, 21:37
|
#755
|
elite*gold: 0
Join Date: Jan 2011
Posts: 89
Received Thanks: 4
|
Einmal bitte die neusten Addys pls  thx
|
|
|
06/19/2013, 12:21
|
#756
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Code:
//################ [ Kazbah's Addylogger ] #################//
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7AB24; // 19/6/2013
DWORD ADR_NOSPAWNWAIT = 0xB850B8; // 19/6/2013
|
|
|
06/19/2013, 13:19
|
#757
|
elite*gold: 0
Join Date: Apr 2013
Posts: 80
Received Thanks: 159
|
Code:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAE92FC
#define ADR_SERVERPOINTER 0xAE3AC4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6AC98
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DEVICEPOINTER 0x8C6AA4
#define ADR_BASEPOINTER 0xB1BCF0
#define ADR_STATEPOINTER 0xAE9324
#define ADR_WEAPONPOINTER 0xB07CE8
#define ADR_VEHICLEPOINTER 0xAE2CDC
#define ADR_VEHICLEPOINTER2 0xAE2C74
#define ADR_GPUPOINTER 0x8C6AA4
#define ADR_ZOMBIEMAPPOINTER 0xAE2F7C
#define ADR_BOMBPOINTER 0xAE991C
#define ADR_WARROCKHWID 0xAE2B6C
#define ADR_GEARBASE 0xB07CE0
#define ADR_MATRIXPOINTER 0xA714F0
#define ADR_REMOTEVEHICLE 0xAE2C74
#define ADR_ROOMCLASS 0xB73668
#define ADR_USERPOINTER 0xAE3AC4
#define ADR_USERBASE 0xAE991C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE2B94
#define ADR_STARTSTAMINA 0x894AD0
#define ADR_STAMINAROLL 0x894AD8
#define ADR_BONESHOT 0x8CAA40
#define ADR_BONESHOT2 0xB85180
#define ADR_SPEED 0x8C9E10
#define ADR_NOSPAWNWAIT1 0xB850B4
#define ADR_NOSPAWNWAIT2 0xB850B8
#define ADR_NOSPAWNWAIT3 0xB850BC
#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB36
#define ADR_SCOPE 0x934458
#define ADR_SCOPESIZE 0x934460
#define ADR_PLANTANYWHERE 0xAE2BAE
#define ADR_DEFUSEANYWHERE 0x934474
#define ADR_STW 0xAE2F94
#define ADR_WUW 0xAF0124
#define ADR_WTH 0x8C6560
#define ADR_GMWARNING 0xB0D7C4
#define ADR_GMWARNINGIP 0xB0D3C4
#define ADR_SUPERNOSPREAD 0x8C9A78
#define ADR_WEAPONGLOBAL1 0xB07CA8
#define ADR_WEAPONGLOBAL2 0xB5C5E8
#define ADR_CLANTAG1 0xB07C88//*(PINT) 1
#define ADR_CLANTAG2 0xB07C44//*(PINT) 1
#define ADR_CLANTAG3 0xB07C90//*(PINT) 1
#define ADR_CLANTAG4 0xB0670C//*(PINT) 1
#define ADR_CLANTAG5 0xA9F564//*(PINT) 1
#define ADR_CLANTAG6 0xB1C37C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAED90C
#define ADR_FASTHEALTH 0xAED914
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8C9AA4
#define OFS_INVISIBLE 0xB7E4C
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_WEAPONDEFENCE 0x14C4
#define OFS_WEAPONRANGE 0x14C8
#define OFS_AMMONUMBER 0x56A003F
#define OFS_MAGAZINENUMBER 0x14D0
#define OFS_EFFECTRANGE 0x14D4
#define OFS_PARABOLA 0x14D8
#define OFS_SHOTSPEED 0x14E8
#define OFS_WEAPONWHEIGHT 0x14EC
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51C859
#define ASM_WARROCKCHECK2 0x5DB96B
#define ASM_SELFCRC 0x51C1D2
#define ASM_WARROCKANTICRASH 0x51C859
#define ASM_QUICKPLANT 0x5127CA
#define ASM_QUICKDEFUSE 0x50E8CA
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x507698
#define ASM_RADARGPS 0x59C88B
#define ASM_MOVETOLOBBY 0x4E0ACB
#define ASM_SNIPERAMMO 0x60A5D8
#define ASM_ASSAULTAMMO 0x42B325
#define ASM_BACKTOLOBBY 0x4E0752
#define ASM_MINEVIEW1 0x448405
#define ASM_MINEVIEW2 0x448483
#define ASM_UNLOXYGEN 0x5097DE
#define ASM_ESPHEALTH 0x45DC8F
#define ASM_OPK1 0x4082A9
#define ASM_OPK2 0x4082B2
#define ASM_OPK3 0x4082AE
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,N4n033,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
|
|
|
06/19/2013, 14:58
|
#758
|
elite*gold: 0
Join Date: Nov 2012
Posts: 62
Received Thanks: 25
|
Code:
//**********************************************//
//*********** Marekiarox™ AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
[COLOR="Red"]//================ [ Pointers ] ================//[/COLOR]
#define ADR_PLAYERPOINTER 0x00AE92FC
#define ADR_SERVERPOINTER 0x00AE3AC4
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_BASEPOINTER 0x00B1BCF0
#define ADR_VIEWANGELS 0x00AE2B70
#define ADR_MATRIXPOINTER 0x00A714F0
[COLOR="Red"]//================ [ ADR ] ================//[/COLOR]
#define ADR_WeaponState 0X00C4D0
#define ADR_AutoPlant 0X0010370
#define ADR_AutoDefuse 0X0010374
#define ADR_AutoShot 0X0010386
#define ADR_Pitch 0X00101A8
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_NoM134Idle 0x00103F4
#define OFS_NoSpread 0X0010110
#define OFS_NoFallDamage 0X00102E8
#define ADR_NoSuperSpread 0X008C9A78
#define ADR_RollSpeed 0X008C9C38
#define ADR_VirtualJump 0x008C9AA4
#define ADR_ImDrunk 0x00AE2F38
#define ADR_AntiAfk 0x00B7AAD8
#define ADR_NoSpawnWait 0x00B850B4
#define ADR_FastAmmo 0x00AED90C
#define ADR_FastMedic 0x00AED914
#define ADR_FastRepair 0x00AE99A0
#define ADR_FastFlag 0x00AF0124
#define ADR_FullBright 0X00AE97C8
#define ADR_FullBright2 0X00AE97CC
#define ADR_FullBright3 0X00AE97D0
#define ADR_ANTIAFKKICK 0x00B7AAD8
#define ADR_SPEED 0x008C9E10
#define MEM_UnlAmmo 0x00AE2C6C
#define ADR_WalkHeight 0x0033008C9A
#define ADR_RadarGps 0x0059C88B
#define ADR_AutoAmmo 0x00507698
#define ADR_AutoHeal1 0x005077A1
#define ADR_AutoHeal2 0x00507A0E
[COLOR="Red"]//================ [ Offsets ] ================//[/COLOR]
#define OFS_LEVEL 0x00B7E18
#define OFS_DINAR 0x00B7E28
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_X 0x00101D4
#define OFS_Y 0x00101D8
#define OFS_Z 0x00101DC
#define OFS_NOSPREAD 0x0010110
[COLOR="Red"]//================ [ Start Structs ] ================//[/COLOR]
int WeaponState;//0xC4D0
char xUnknown5[15420];//0xC4D4
float NoSpread;//0x10110
float Pitch;//0x101A8
char xUnknown7[24];//0x101AC
float Yaw;//0x101C4
char xUnknown8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xUnknown9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char xUnknown12[20];//0x102EC
float PosX;//0x10300
char xUnknown13[-12];//0x10304
float PosY;//0x102F8
char xUnknown14[12];//0x102FC
float PosZ;//0x10308
char xUnknown15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char xUnknown16[14];//0x10378
DWORD AutoShot;//0x10386
char xUnknown17[106];//0x1038A
float NoM134Idle;//0x103F4
[COLOR="Teal"]//================ [Credits to:CyberMask,Aerys2nd]================//[/COLOR]
|
|
|
06/19/2013, 15:24
|
#759
|
elite*gold: 0
Join Date: Apr 2013
Posts: 189
Received Thanks: 1,264
|
Code:
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xAE92FC
#define Adr_ServerPointer 0xAE3AC4
#define Adr_BasePointer 0xB1BCF0
#define Adr_AngelsPointer 0xAE2B70
#define Adr_MatrixPointer 0xA714F0
#define Adr_InfoPointer 0xB1BCF0
#define Adr_WeaponPointer 0xB07CE8
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8C9C38
#define Adr_Speed 0x8C9E10
#define Adr_VirtualJump 0x8C9AA4
#define Adr_ImDrunk 0xAE2F38
#define Adr_NoSpawnWait1 0xB850B4
#define Adr_NoSpawnWait2 0xB850B8
#define Adr_NoSpawnWait3 0xB850BC
#define Adr_Stamina1 0x894AD0
#define Adr_Stamina2 0x894AD4
#define Adr_Stamina3 0x894AD8
#define Adr_Stamina4 0x894ADC
#define Adr_Stamina5 0x894AE0
#define Adr_SuperNoSpread 0x8C9A78
#define Adr_NoSpread 0xAED9AC
#define Adr_BoneShot 0x8CAA40
#define Adr_NoSpread 0xAED9AC
#define Adr_PlantAnyWhere 0xAE2BAE
#define Adr_DefuseAnyWhere 0x934474
#define Adr_NoBounds1 0xB7AB24
#define Adr_NoBounds2 0xB7AB28
#define Adr_NoBounds3 0xB7AB36
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x934458
#define Adr_ShotTroughWalls 0x88E6BC
#define Adr_WalkUnderWater 0xAF0124
#define Adr_WalkTroughWalls 0x8C6560
#define Adr_GMWarning 0xB0D7C4
#define Adr_GMWarningIP 0xB0D3C4
#define Adr_ClanTag1 0xB07C88//*(PINT) 1
#define Adr_ClanTag2 0xB07C44//*(PINT) 1
#define Adr_ClanTag3 0xB07C90//*(PINT) 1
#define Adr_ClanTag4 0xB0670C//*(PINT) 1
#define Adr_ClanTag5 0xA9F564//*(PINT) 1
#define Adr_ClanTag6 0xB1C37C//(PCHAR)Name of Clan
#define Adr_QuickPlantDefuse 0xAE2B94
#define Adr_ScopeSize 0x934460
#define Adr_WeaponGlobal1 0xB07CA8
#define Adr_WeaponGlobal2 0xB5C5E8
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_Invisible 0xB7E4C
#define Ofs_GlobalSize 0xB18
#define Ofs_LocalSize 0xA1DC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_X 0xC4B8
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101DC
#define Ofs_View_Z 0x101D8
#define Ofs_3DPlayerView 0x101A0
#define Ofs_WeaponState 0xC4D0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_AutoPlant 0x10370
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoShot 0x10386
#define Ofs_NoDelay 0x0
#define Ofs_NoReload 0x1040D
#define Ofs_PlayerState 0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xAED904
#define Adr_FastMedic 0xAED914
#define Adr_FastRepair 0xAED90C
#define Adr_FastFlag 0xAED91C
#define Ofs_FastNadeBlast 0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly =|#|************|#|
#define Asm_WarRockCheck1 0x51C859
#define Asm_WarRockCheck2 0x5DB96B
#define Asm_SelftCRC 0x51C1D2
#define Asm_WarrockAntiCrash 0x51C859
#define Asm_QuickPlant 0x5127CA
#define Asm_QuickDefuse 0x50E8CA
#define Asm_NoReload 0x0
#define Asm_AutoAmmo 0x507698
#define Asm_RadarGPS 0x59C88B
#define Asm_MoveToLobby 0x4E0ACB
#define Asm_SniperAmmo 0x60A5D8
#define Asm_AssaultAmmo 0x42B325
#define Asm_BackToLobby 0x4E0752
#define Asm_MineView1 0x448405
#define Asm_MineView2 0x448483
#define Asm_UnlOxygen 0x5097DE
#define Asm_EspHealth 0x45DC8F
#define Asm_OPK1 0x4082A9
#define Asm_OPK2 0x4082B2
#define Asm_OPK3 0x4082AE
#define Asm_EngineText 0x401073
#define Asm_DeathCam 0x4569BF
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11408596];//0xC4D4
FLOAT PlayerSpeed;//0x8C9E10
FLOAT NoSpread;//0xAED9AC
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox,NoName|#|***************|#|
//|#|******************************|#|GigaByte & Cyno|#|***************************|#|
|
|
|
06/19/2013, 15:40
|
#760
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Code:
/*------------------------------*/
/*-----------Pointers-----------*/
/*------------------------------*/
#define Adr_PlayerPTR 0x00AE2C00
#define Adr_ServerPTR 0x00AE3AC4
#define Adr_BasePTR 0x00B1BCF0
#define Adr_RoomPTR 0x00AE9554
#define Adr_HealthPTR 0x0031FB8
#define Adr_StatePTR 0x00AE9324
#define Adr_WeaponPTR 0x0093436C
#define Adr_DevicePTR 0x008C6AA4
#define Adr_MatrixPTR 0x00A714F0
#define Adr_UserPTR 0x00AE3AC4
#define Adr_UserBase 0x00AE991C
#define Adr_ViewAngels 0x00AE2B70
#define Adr_ClassBase 0x00B1C698
#define Adr_WeaponBase 0x00B07CE8
#define Adr_GlobalPTR 0x00B18
#define Ofs_PlayerID 0x00B18
#define Adr_LocalPTR 0x00A1DC
/*------------------------------*/
/*-----------Memories-----------*/
/*------------------------------*/
#define Adr_Scope 0x00934458
#define Adr_ScopeSize (Adr_Scope+0x8)
#define Adr_LevelTable 0x00893D48
#define Adr_ColorShot1 0x00AE97C8
#define Adr_ColorShot2 0x00AE97CC
#define Adr_ColorShot3 0x00AE97D0
#define Adr_QuickSpawn1 0x00B7C4D4
#define Adr_QuickSpawn2 0x00B850B4
#define Adr_QuickSpawn3 0x00B850B8
#define Adr_FfaSpawn1 0x00AED938
#define Adr_FfaSpawn2 0x00AED934
#define Adr_Stamina1 0x00894AD0
#define Adr_Stamina2 0x00894AD4
#define Adr_Stamina3 0x00894AD8
#define Adr_Stamina4 0x00894ADC
#define Adr_Stamina5 0x00894AE0
#define Adr_SNoSpread 0x008C9A78
#define Adr_Wtw 0x0089489C
#define Adr_Stw 0x0088E6BC
#define Adr_Wuw 0x00AF0124
#define Adr_Wth 0x008C6560
#define Adr_BoneShot 0x008CAA40
#define Adr_AntiAFK 0x00B7AAD8
#define Adr_QuickLadder 0x008C9DC8
#define Adr_BreakLimit 0x008C99E0
#define Adr_HideRadar 0x00AF0154
#define Adr_DeathCam 0x00B83D94
#define Adr_ImExplosion 0x008C9BE8
#define Adr_GunDistance 0x008CA940
#define Adr_CqcProne 0x0093444C
#define Adr_QuickPlant 0x00AE2C34
#define Adr_PlantAnyWhr 0x00AE2C52
#define Adr_DefAnyWhr 0x00934474
#define Adr_ImDrunk 0x00AE2F38
#define Adr_InstantLock 0x00AE2BE8
#define Adr_Speed 0x008C9E10
#define Adr_SpeedRoll 0x008C9C38
#define Adr_NoWater1 0x00AF011C
#define Adr_NoWater2 0x00AF0120
#define Adr_NoSpread 0x00B7AAC0
#define Adr_NoReload 0x00AE9358
#define Adr_FastAmmo 0x00AED90C
#define Adr_FastHealth 0x00AED914
#define Adr_FastRepair 0x00AED914
#define Adr_FlagTime 0x00AED91C
#define Adr_FlagCounter 0x00AED924
#define Adr_VehJump 0x0088E6BC
#define Adr_VehPitch 0x00AE2BCD
#define Adr_VehYaw 0x00AE2BD1
#define Adr_BigCarName 0x008C9C58
#define Adr_CrazyCar 0x008C9910
#define Adr_PremCross 0x008B06BC
#define Adr_Bandage 0x00AE2BC9
#define Adr_SniperPX1 0x00AE2BC5
#define Adr_SniperPX2 0x00AE2BC6
#define Adr_AssaultPX1 0x00AE2BC7
#define Adr_AssaultPX2 0x00AE2BC8
#define Adr_ExtraClip1 0x00AE2BBF
#define Adr_ExtraClip2 0x00AE2BC0
#define Adr_NoBounds1 0x00B7AB24
#define Adr_NoBounds2 0x00B7AB28
#define Adr_NoBounds3 0x00B7AB36
/*------------------------------*/
/*------------Offset------------*/
/*------------------------------*/
#define Ofs_Premium 0x0000108
#define Ofs_Premium2 0x000010C
#define Ofs_X 0x0010300
#define Ofs_Y 0x0010310
#define Ofs_Z 0x0010308
#define Ofs_Level 0x00B7E18
#define Ofs_Dinar 0x00B7E28
#define Ofs_Nfd 0x00102E8
#define Ofs_Weapon1 0x00101EC
#define Ofs_Weapon2 0x00101EE
#define Ofs_Weapon3 0x00101F0
#define Ofs_ViewX 0x00101D4
#define Ofs_ViewY 0x00101D8
#define Ofs_ViewZ 0x00101DC
#define Ofs_Yaw 0x00101C4
#define Ofs_Pitch 0x00101A8
#define Ofs_GravityX 0x00C4AC
#define Ofs_GravityY 0x00C4B0
#define Ofs_GravityZ 0x00C4B4
#define Ofs_RoomMaster 0x009C60C
#define Ofs_Invisible 0x00B7E4C
#define Ofs_Slot1 0x009F1E0
#define Ofs_Slot2 0x009F1E1
#define Ofs_Slot3 0x009F1E2
#define Ofs_Slot4 0x009F1E3
#define Ofs_Slot5 0x009F1E4
#define Ofs_Slot6 0x009F1E5
#define Ofs_Slot7 0x009F1E6
#define Ofs_Slot8 0x009F1E7
#define Ofs_NoRecoil1 0x00C444
#define Ofs_NoRecoil2 0x00C448
#define Ofs_NoRecoil3 0x00C44C
/*------------------------------*/
/*----------Assemblies----------*/
/*------------------------------*/
#define Asm_QuickDefuse 0x0043B13F
#define Asm_QuickPlant 0x0051278F
#define Asm_LeaveRoom 0x004E0ACB
#define Asm_Lobby 0x004E09ED
#define Asm_EngineText 0x00401073
#define Asm_MsgBox 0x004BBC29
#define Asm_EventNews 0x0040F1C2
#define Asm_Bullets 0x0050FC52
#define Asm_AutoAmmo 0x00507698
#define Asm_AutoMedic 0x0050779C
#define Asm_Wtw 0x0076FAE0
#define Asm_Stw 0x00636160
#define Asm_OnePosKill1 0x004082A9
#define Asm_OnePosKill2 0x004082B2
#define Asm_OnePosKill3 0x004082BE
/*------------------------------*/
/*----------[Credits:]----------*/
/*-----------[N4n033]-----------*/
/*-----------[NoName]-----------*/
/*----------[GigaByte]----------*/
/*----------[R3d_L!n3]----------*/
/*----------[UnknownPK]---------*/
/*----------[D3m0ni4k]----------*/
/*----------[AeroMan.]----------*/
Enjoy & don't forget credits !
|
|
|
06/19/2013, 15:40
|
#761
|
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
|
Quote:
Originally Posted by Aerys2nd_
Code:
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
|
WTF?
1.) Violating ODR.
2.) If the result is nullptr, return 0 (implicitly casted to nullptr); if it is not nullptr, return the result. Why don't you just return the result or even better, declare to following:
CPlayer &localPlayer = *reinterpret_cast<CPlayer *const>(0xAE92FC)
and then directly access it?
|
|
|
06/19/2013, 15:49
|
#762
|
elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
|
Code:
/* GigaByte's Private Logger
-------------------------
Coder: GigaByte
Credits: N4N033, D3m0ni4k, AeroMan, R3d_L!ne, UnknownPK, Exodus, Cyno_
Game: WarRock
Date: [ 19:Jun:2013 ]*/
//=====================================================================//
#define ADR_DEVICEPOINTER Failed!
#define OFS_DEVICEPOINTER 0x2B930
//=====================================================================//
#define ADR_PlayerPTR 0xAE92FC
#define ADR_ServerPTR 0xAE3AC4
#define ADR_BasePTR 0xB1BCF0
#define ADR_GMSlotPTR Failed!
#define OFS_GlobalSize 0xB18
//=====================================================================//
#define ADR_COMMAND 0x404AC6
#define OFS_KICK 0x996B0
//=====================================================================//
#define ADR_ANTIAFK 0xB7AAD8
#define ADR_WATER1 0xAF0120
#define ADR_WATER2 0xAF0124
#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB2C
#define ADR_LOCKON 0xAE2BE8
#define ADR_SCOPE 0x934458
#define ADR_SUPERNOSPREAD 0x8C9A78
#define ADR_LEVELTABLE Private!
//=====================================================================//
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC44C
#define OFS_NOFALL 0x102E8
#define OFS_SUPERJUMP 0x10308
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_NOSPREAD 0x10110
#define OFS_SLOTS 0x9F1E4
#define OFS_LEVEL 0xB7E18
#define OFS_PREMIUM1 0x108
#define OFS_PREMIUM2 0x10C
#define OFS_SUPERMASTER 0x9C7E8
//=====================================================================//
#define ASM_AUTOAMMO Private!
#define ASM_INVISIBLE Private!
#define ASM_RADARGPS Private!
#define ASM_FFAGPS Private!
//=====================================================================//
#define ADR_CLANTAG1 Failed!
#define ADR_CLANTAG2 Failed!
#define ADR_CLANTAG3 Failed!
#define ADR_CLANTAG4 Failed!
#define ADR_ENABLECLANCHAT Failed!
#define ADR_CLANNAME Failed!
//============================== EXTRAS ===============================//
#define ADR_MatrixPTR 0xA714F0
#define ADR_HealthPTR 0x31FB8
#define ADR_StatePTR 0xAE9324
#define ADR_AnglePTR 0xAE2B70
#define ADR_UserPTR 0xAE3AC4
#define ADR_UserBasePTR 0xAE991C
//=====================================================================//
#define ADR_NoSpawn1 0xB850B4
#define ADR_NoSpawn2 0xB850B8
#define ADR_NoSpawn3 0xB850BC
#define ADR_ScopeSize 0x934460
#define ADR_FastAmmo 0xAED90C
#define ADR_FastHealth 0xAED914
#define ADR_FastFlag 0xAED91C
#define ADR_FastRepair 0xAED914
#define ADR_FlagCounter Private!
#define ADR_ShotState 0xAE9348
#define ADR_ReloadState 0xAE9354
#define ADR_InVehicle 0xAE9340
#define ADR_ProneState 0xAE9334
#define ADR_NearFog 0xAF0134
#define ADR_FarFog 0xAF0138
#define ADR_FullBright1 0xAE97C8
#define ADR_FullBright2 0xAE97CC
#define ADR_FullBright3 0xAE97D0
#define ADR_GlassWalls 0xAE2C68
#define ADR_NoWeaponGravity 0x8C9A38
#define ADR_VehicleBigName 0x8C9C58
#define ADR_VehicleCrazy 0x8C9910
#define ADR_VehicleJump Private!
#define ADR_PremiumCrosshair Private!
#define ADR_WeaponBase 0xB07CE8
#define ADR_ClassBase 0xB1C698
#define ADR_RadarHideMe 0xAF0154
#define ADR_FastLadderUp 0x8C9DC8
#define ADR_AccuracyAs 0xAED9AC
#define ADR_BreakLimit 0x8C99E0
#define ADR_DeadSpinner 0x93127C
#define ADR_GunPlayerDist 0x8CA940
#define ADR_StaminaRefill 0xA6B290
#define ADR_Stamina1 0x894AD0
#define ADR_Stamina2 0x894AD4
#define ADR_Stamina3 0x894AD8
#define ADR_Stamina4 0x894ADC
#define ADR_Stamina5 0x894AE0
#define ADR_DeathCam Private!
#define ADR_VirtualJump 0x8C9AA4
#define ADR_IMExplosion 0x8C9BE8
#define ADR_WorldInWater 0xAE2F38
#define ADR_WalkSpeed 0x8C9E10
#define ADR_RollSpeed 0x8C9C38
#define ADR_BoneShot 0x8CAA40
#define ADR_WalkUnderWater 0xAF0124
#define ADR_ShootThroughWalls 0x88E6BC
#define ADR_WelcomeToHell 0xAF0124
#define ADR_QuickPlantDefuse 0xAE2B94
#define ADR_PlantAnywhere 0xAE2BAE
#define ADR_DefuseAnywhere 0x934474
#define ADR_UnlimitedAmmo 0xAE2F7C
#define ADR_NoDelay Private!
#define ADR_AmmoMedicDistance 0x8CAA38
#define ADR_UnlOxygen Private!
#define ADR_ProneCQC 0x93444C
//=====================================================================//
#define OFS_Dinar 0xB7E28
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_ViewX 0x101D4
#define OFS_ViewY 0x101D8
#define OFS_ViewZ 0x101DC
#define OFS_Yaw 0x101C4
#define OFS_Pitch 0x101A8
#define OFS_PlayerState 0xC4CC
#define OFS_WeaponState 0xC4D0
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_RoomMaster 0x9C60C
#define OFS_NoSpread 0x10110
#define OFS_Speed 0x1010C
#define OFS_View3D 0x101A0
#define OFS_Invisible 0xB7E4C
#define OFS_NoSwitchTime 0x1040D
#define OFS_NoReload 0x1040D
#define OFS_ZeroDelay 0x10410
#define OFS_Nade 0x10114
#define OFS_Map 0x9C71C
#define OFS_SlotBase 0x9E040
#define OFS_PlayerSlot 0xB836C
//=====================================================================//
#define ASM_OPK1 Private!
#define ASM_OPK2 Private!
#define ASM_OPK3 Private!
#define ASM_QuickPlant Private!
#define ASM_QuickDefuse Private!
#define ASM_BoneShot Private!
#define ASM_AutoRepair1 Private!
#define ASM_AutoRepair2 Private!
#define ASM_RoomPassChar Private!
#define ASM_SuperCar1 Private!
#define ASM_SuperCar2 Private!
#define ASM_WTW Private!
#define ASM_VehicleNFD Private!
#define ASM_VehicleJump1 Private!
#define ASM_VehicleJump2 Private!
#define ASM_Artillery1 Private!
#define ASM_Artillery2 Private!
#define ASM_Artillery3 Private!
#define ASM_Artillery4 Private!
#define ASM_Artillery5 Private!
#define ASM_Artillery6 Private!
#define ASM_Artillery7 Private!
#define ASM_Artillery8 Private!
#define ASM_NoRestrictions Private!
#define ASM_MineView1 Private!
#define ASM_MineView2 Private!
#define ASM_NoReload Private!
#define ASM_VehRadarGPS Private!
#define ASM_VehRadarGPSColor Private!
#define ASM_NoOverheat1 Private!
#define ASM_NoOverheat2 Private!
|
|
|
06/19/2013, 18:29
|
#763
|
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
|
Quote:
//================================================== ===================//
#define ASM_OPK1 Private!
#define ASM_OPK2 Private!
#define ASM_OPK3 Private!
#define ASM_QuickPlant Private!
#define ASM_QuickDefuse Private!
#define ASM_BoneShot Private!
#define ASM_AutoRepair1 Private!
#define ASM_AutoRepair2 Private!
#define ASM_RoomPassChar Private!
#define ASM_SuperCar1 Private!
#define ASM_SuperCar2 Private!
#define ASM_WTW Private!
#define ASM_VehicleNFD Private!
#define ASM_VehicleJump1 Private!
#define ASM_VehicleJump2 Private!
#define ASM_Artillery1 Private!
#define ASM_Artillery2 Private!
#define ASM_Artillery3 Private!
#define ASM_Artillery4 Private!
#define ASM_Artillery5 Private!
#define ASM_Artillery6 Private!
#define ASM_Artillery7 Private!
#define ASM_Artillery8 Private!
#define ASM_NoRestrictions Private!
#define ASM_MineView1 Private!
#define ASM_MineView2 Private!
#define ASM_NoReload Private!
#define ASM_VehRadarGPS Private!
#define ASM_VehRadarGPSColor Private!
#define ASM_NoOverheat1 Private!
#define ASM_NoOverheat2 Private!
|
Warum? Wieso Postest du das? Nur um zu zeigen:"Boah ich bin cool und habe asm addys aber mache die nich Pub. Einfach weglassen.
Ps Benutze eh meinen Eigenen logger :P
Quote:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//
//-------------[ Pointers / Bases ]------------//
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DevicePTR 0x8C6AA4
#define ADR_GlobalPTR 0xB18C3
#define ADR_StatePTR 0xAE9324
#define ADR_BasePTR 0xB1BCF0
#define ADR_RoomPTR 0xAE9554
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xAE991C
#define ADR_MatrixPTR 0xA714F0
//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8C9E10
#define ADR_Off_Invisible 0xB7E4C
#define ADR_Off_NoSpawntime 0xB850B8
#define ADR_OFS_LEVEL 0xB7E18
#define ADR_OFS_DINAR 0xB7E28
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB18
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EBC
#define ADR_OFS_Invisible 0xB7E4C
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x15089
#define ADR_OFS_Premium2 0x1508D
//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xB850B8
#define ADR_UnlAmmo 0xAE2F7C
#define ADR_NoSpawn1 0xB7BE68
#define ADR_NoSpawn2 0xB7BE6C
#define ADR_NoSpawn3 0xB7BE70
#define ADR_NoBounds1 0xB7AB24
#define ADR_NoBounds2 0xB7AB28
#define ADR_NoBounds3 0xB7AB2C
#define ADR_NoWater1 0xAF011C
#define ADR_NoWater2 0xAF0120
#define ADR_MEM_WTW 0x894198
#define ADR_MEM_FastLockOn 0xA7AE50
#define ADR_MEM_SuperNoSpread 0x8C9A78
#define ADR_MEM_PlantAnyWhere 0xAE2BAE
#define ADR_MEM_DefuseAnyWhere 0x934474
#define ADR_MEM_AutoRepair 0xAE2BB7
#define ADR_MEM_Scope 0x934458
#define ADR_Artilery 0x8C9B70
#define ADR_MEM_FastHealth 0xAED914
#define ADR_MEM_FastAmmo 0xAED90C
#define ADR_MEM_FastFlag 0xAED91C
#define ADR_MEM_WUW 0xAF0124
#define ADR_MEM_UnlAmmo 0xAE2F7C
#define ADR_Boneshot 0x8CAA40
#define ADR_STW 0x88E6BC
#define ADR_Speed 0x8C9E10
#define ADR_DeathCam 0xB83D94
#define ADR_Explosion 0x8C9BE8
#define ADR_PlayerProne 0xAE9904
#define ADR_StaminaRefill 0xA6B290
#define ADR_AntiRadar 0xAF0154
#define ADR_QuickPlant 0xAE2B94
#define ADR_BigCarName 0x8C9C58
#define ADR_AutoStart 0x546363
#define ADR_WeaponShot1 0xAE934C
#define ADR_WeaponShot2 0xAE936C
#define ADR_Breaklimit 0x8C99E0
#define ADR_FullBright1 0xAE97C8
#define ADR_FullBright2 0xAE97CC
#define ADR_FullBright3 0xAE97D0
#define ADR_GlassWalls 0xAE2C68
#define ADR_WeaponGravity 0x8C9A38
#define ADR_SilentWalk 0xB7AC28
#define ADR_LadderSpeed 0x8C9DC8
#define ADR_CrossHair 0xAED930
#define ADR_ColorShot 0xAE97C8
#define ADR_DeadSpinner 0x93127C
#define ADR_HideWeapon 0x8C9ABC
#define ADR_ChangeRoll 0x8C9AF0
#define ADR_CrazyCar 0x8C9910
#define ADR_WTH 0x8C6560
#define ADR_RollSpeed 0x8C9C38
#define ADR_VirtualJump 0x8C9AA4
#define ADR_Drunk 0xAE2F38
#define ADR_SniperAmmo 0xAE2BD5
#define ADR_ExtraAmmo1 0xAE2BD3
#define ADR_ExtraAmmo2 0xAE2BD4
#define ADR_AssaultAmmo 0xAE2BD7
#define ADR_Bandage 0xAE2BD9
//----------------[ User ]-----------------//
#define ADR_User_Health 0x99CBE
#define ADR_User_Name 0x644C6
#define ADR_User_Points 0x18A4
#define ADR_User_Ping 0x6E883
//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB1C334
//--------------[ WeaponBinder ]-------------//
#define ADR_ClassBase 0xB1C69880
#define ADR_WeaponBase 0xB07CE8
#define ADR_OFS_SlotBase 0x9E040
//-----------------[ ASM ]-----------------//
#define ADR_ASM_QuickDefuse 0x43B13F
#define ADR_ASM_Bullets 0x50FC52
#define ADR_ASM_WTW 0x76FAE2
#define ADR_ASM_STW 0x636160
#define ADR_ASM_BackToLobby 0x4E09ED
#define ADR_ASM_AlwaysCrossHair 0x576C95
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BBC29
#define ADR_ASM_UnlAmmo 0x513370
#define ADR_ASM_SwitchTime 0x515944
#define ADR_ASM_OPK 0x4082A1
#define ADR_ASM_AutoStart 0x546363
#define ADR_ASM_SuperCarSound 0x427487
//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5DB96B
#define ADR_CRCPatch 0x4191AC
//Addresses Logged: 146 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//
Some could be false but IDK..(i dont update my logger anymore.)
|
|
|
|
06/19/2013, 18:31
|
#764
|
elite*gold: 0
Join Date: Apr 2012
Posts: 594
Received Thanks: 810
|
Quote:
Originally Posted by xXrussXx
Warum? Wieso Postest du das? Nur um zu zeigen:"Boah ich bin cool und habe asm addys aber mache die nich Pub. Einfach weglassen.
Ps Benutze eh meinen Eigenen logger :P
|
Yea yea.. you'll get over it
|
|
|
06/19/2013, 22:10
|
#765
|
elite*gold: 0
Join Date: Mar 2013
Posts: 186
Received Thanks: 267
|
Code:
//=========================================\
//=============== Xave Logger =============\
//============= v.1.0 ============\
//============= Start logging =============\
//=========================================\
//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
unsigned long ptrLocalPlayer = 0x00AE92FC;
unsigned long ptrLocalServer = 0x00AE3AC4;
unsigned long ptrRemoteBase = 0x00B1BCF0;
unsigned long ptrViewPort = 0x000;
unsigned long ptrWeapon1 = 0x00B07CA8;
unsigned long ptrWeapon2 = 0x000;
unsigned long ptrMapVehicles = 0x000;
//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
unsigned long memWalkHeigth = 0x008C9AF0;
unsigned long memClanTag1 = 0x00B07C88;
unsigned long memClanTag2 = 0x00B07C44;
unsigned long memClanTag3 = 0x00B07C90;
unsigned long memClanTag4 = 0x00B07C8C;
unsigned long memClanChat = 0x00A9F564;
unsigned long memClanName = 0x00B07C48;
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~~
//~~~~~~~~~~~~Assembler~~~~~~~~~~~~~
unsigned long asmNoHSKick = 0x004****; // Disables NADE/WPNBinder Kick : )
//~~~~~~~~~~~~Structs~~~~~~~~~~~~
//============== Next logging ===========\
|
|
|
All times are GMT +1. The time now is 22:19.
|
|