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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 04/20/2013, 15:04   #616
 
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Would be nice if somebody could post addresses for Ammobase etc.
For faster ammo and flag and everything ^^
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Old 04/20/2013, 17:50   #617
 
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#define ADR_FASTAMMO 0x00A58314
#define ADR_FASTMEDIC 0x00A5831C
#define ADR_FASTREPAIR 0x00B8DC90
#define ADR_FASTFLAG 0x00A5ABB0
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Old 04/20/2013, 22:36   #618
 
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Search addys:
ASM_AutoMedic1
ASM_AutoMedic2
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Old 04/21/2013, 00:44   #619
 
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Quote:
Originally Posted by Spe@ker View Post
Search addys:
ASM_AutoMedic1
ASM_AutoMedic2
4092AF
40929D

Not sure about this, try them ^^

Request Assembly NoDelay Adress ^_^
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Old 04/21/2013, 12:29   #620
 
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Quote:
Request Assembly NoDelay Adress ^_^

DWORD ASM_ZeroDelay = 0x51467F; // 20/4/2013
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Old 04/21/2013, 13:08   #621
 
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Quote:
Originally Posted by Zyzz__ View Post
DWORD ASM_ZeroDelay = 0x51467F; // 20/4/2013
cTools->WriteMemory((PVOID)0x51467F,(LPVOID)"\xC3",1);
This Makes SuperLagg
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Old 04/21/2013, 13:27   #622
 
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Quote:
Originally Posted by Lazl07 View Post
cTools->WriteMemory((PVOID)0x51467F,(LPVOID)"\xC3",1);
This Makes SuperLagg
If I am not wrong, you should use 2 Nops ^^
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Old 04/21/2013, 13:47   #623
 
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Guys I need all the struct!
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Old 04/21/2013, 14:59   #624
 
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request: WarRock Positions Logger
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Old 04/21/2013, 15:43   #625
 
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Quote:
cTools->WriteMemory((PVOID)0x51467F,(LPVOID)"\xC3",1);
This Makes SuperLagg
why ur using C3? lol

Code:
		if(pItems->Player.ZeroDelay && !ZDelay)
		{
			MemEditing((void *)(ASM_ZeroDelay), (PBYTE) "\x90\x90", 2);
			ZDelay = true;
		}
		else if (!pItems->Player.ZeroDelay && ZDelay)
		{
			MemEditing((void *)(ASM_ZeroDelay), (PBYTE) "\x74\x2E", 2);
			ZDelay = false;
		}
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Old 04/21/2013, 20:47   #626
 
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#question
Is this the current Playerpointer: 0x00899E38
??
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Old 04/21/2013, 21:15   #627
 
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Quote:
Originally Posted by hansewurst View Post
#question
Is this the current Playerpointer: 0x00899E38
??
No, #define ADR_PLAYERPOINTER 0x00A5348C
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Old 04/22/2013, 17:19   #628
 
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Quote:
Originally Posted by hansewurst View Post
unlimited muni source

#request
such requests have to be asked here:


btw, you just have to freez the value ^^
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Old 04/23/2013, 12:00   #629
 
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#request up2date dumped warrock.exe

tnx in advance
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Old 04/23/2013, 12:17   #630
 
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Quote:
Originally Posted by Lucky Strike™ View Post
#request up2date dumped warrock.exe

tnx in advance



Video
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