Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > WarRock
You last visited: Today at 21:13

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

Closed Thread
 
Old 08/30/2012, 08:34   #226
 
xMicroX's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
#define WeaponBase 0x00A541DC
#define SlotBase 0x00C5F18
xMicroX is offline  
Old 08/30/2012, 08:47   #227
 
CyberVeezy :)'s Avatar
 
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Quote:
Originally Posted by xXrussXx View Post
#Request Silentwalk/SilentReloed
= NoBounds2
CyberVeezy :) is offline  
Thanks
1 User
Old 08/30/2012, 12:28   #228
 
elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
Quote:
Originally Posted by scraprecon View Post
#request
Redline's 8 AutoShoot Artillery Addys. They don't have to be updated ( they can be from last update , but please no older than 8.8 ).

Anti:
// UNLIMITED AMMO
{
if(Player != 0)
{
MemoryEdit((void*)(ASM_UNLAMMO),"\xC3",1);
}
else
{
MemoryEdit((void*)(ASM_UNLAMMO),"\x56",1);
}
}
Find them yourself, its not hard
cheatslaw is offline  
Thanks
1 User
Old 08/30/2012, 13:33   #229
 
elite*gold: 0
Join Date: Jul 2011
Posts: 53
Received Thanks: 11
Quote:
Originally Posted by cheatslaw View Post
Find them yourself, its not hard
Thanks for the help! Anymore questions Ill ask you. <--- SARCASM

This was truly an unhelpful post. Maybe posting more helpful stuff may get more users to that dead site called cheatslaw.

Could've at least told me the strings to find artillery (I've already found it)
scraprecon is offline  
Old 08/30/2012, 15:38   #230
 
Hacker1377's Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 159
Received Thanks: 102
Search for NoReload Addy
Hacker1377 is offline  
Old 08/30/2012, 15:40   #231
 
xMicroX's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 460
Received Thanks: 794
#define NoReload 0x0010405
xMicroX is offline  
Thanks
1 User
Old 08/30/2012, 16:15   #232
 
Phantom.'s Avatar
 
elite*gold: 0
Join Date: Apr 2012
Posts: 1,510
Received Thanks: 3,014
Quote:
Originally Posted by scraprecon View Post
Could've at least told me the strings to find artillery (I've already found it)
Code:
m_Bombadment_1="Loading completed."
m_Bombadment_2="Requesting artillery support."
m_Bombadment_3="Error: Artillery in use."
m_Bombadment_4="Set target."
m_Bombadment_5="Commence firing !"
m_Bombadment_6="Reloading 105MM Cannon."
m_Bombadment_7="Reloading..."
m_Bombadment_8="until loading is complete"
m_Bombadment_9="Error: Artillery not available in this area."
m_Bombadment_10="Error: Target out of range."
m_Bombadment_11="Error: Not use 105MM Cannon."
m_Bombadment_12="Howitzer artillery cannot be used while descending."
Code:
#define ADR_NORELOAD1               0x4FE860
#define ADR_NORELOAD2               0x4FE868
#define ADR_NORELOAD3               0x85D7EC
#define ADR_NODELAY1                0x4F635E
#define ADR_NODELAY2                0x862770
Addys by me & UnknownPk
Phantom. is offline  
Thanks
3 Users
Old 08/30/2012, 18:31   #233



 
+Yazzn's Avatar
 
elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
Quote:
Originally Posted by cheatslaw View Post
(...)
Do me a favour and hang yourself wannabe baus
+Yazzn is offline  
Thanks
1 User
Old 08/30/2012, 20:23   #234
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
Arrow

Quote:
Originally Posted by cheatslaw View Post
I do 99% myself, and i don't use a public base like Yazzn..
And im coding for WarRock and other games since '08..
Cheatslaw coding sinse 08

Bypass well be get patched soon

anti

#define ASM_AutoAmmo 0x4EBA4F

request ehsvc dump after update
~ExoduS~* is offline  
Old 08/30/2012, 20:35   #235
 
Pu3Mi2o's Avatar
 
elite*gold: 0
Join Date: Mar 2012
Posts: 288
Received Thanks: 296
Code:
  
//=============================================================\ 
//================ [ Pu3Mi2o ] Address Logger =================\ 
//=============================================================\


//=====================-]~ [ POINTER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_POINTER_PLAYER                   = 0xA363B8;
DWORD ADR_POINTER_SERVER                   = 0xA36348;
DWORD ADR_POINTER_MATRIX                   = 0x9C4038;
DWORD ADR_POINTER_BASE                     = 0xA8D258;
DWORD ADR_POINTER_ROOM                     = 0xA36DA8;
DWORD ADR_POINTER_WEAPON_BASE              = 0xA541DC;
DWORD ADR_POINTER_CLASS_BASE               = 0xA8EDF8;
DWORD ADR_POINTER_SLOT_BASE                = 0xC5F18;
DWORD ADR_POINTER_ANGLE                    = 0xA35EF0;
DWORD ADR_POINTER_DEVICE                   = 0xA35EF4;
DWORD ADR_POINTER_REMOTE                   = 0xB5A798;
DWORD OFS_GLOBALINDEX                      = 0x1D00;
DWORD OFS_LOCALINDEX                       = 0xA404;


//======================-]~ [ MEMORY ] ~[-=====================\ 
//=============================================================\

DWORD ADR_MEM_WALK_THROUGH_WALLS               = 0x85DB88;
DWORD ADR_MEM_SHOT_THROUGH_WALLS               = 0x858644;
DWORD ADR_MEM_SUPER_NO_SPREAD                  = 0x891030;
DWORD ADR_MEM_QUICKPLANT                       = 0xA35F14;
DWORD ADR_MEM_QUICKDEFUSE                      = 0xA35F14;
DWORD ADR_MEM_BONESHOT                         = 0x891FA8;
DWORD ADR_MEM_STAMINA1                         = 0x85E43C;
DWORD ADR_MEM_STAMINA2                         = 0x85E440;
DWORD ADR_MEM_STAMINA3                         = 0x85E444;
DWORD ADR_MEM_STAMINA4                         = 0xA35F1C;
DWORD ADR_MEM_STAMINA5                         = 0xA35F20;


//===================-]~ [ ADDRESSEN ] ~[-=====================\ 
//=============================================================\

DWORD ADR_QUCIKSPAWN                          = *BLUUB*;
DWORD ADR_AMMO_MEDIC_DISTANCE                 = 0x891FA0;
DWORD ADR_USE_AIWEAPON_IN_CQC                 = 0x8F788C;
DWORD ADR_FAST_HEALTH                         = 0xA3AD7C;
DWORD ADR_FAST_AMMO                           = 0xA3AD74;
DWORD ADR_FAST_FLAG                           = 0xA3AD84;
DWORD ADR_FAST_REPAIR                         = 0xA3720C;
DWORD ADR_DEFUSE_ANY_WHERE                    = 0x8F78AC;
DWORD ADR_PLANT_ANY_WHERE                     = 0xA3607E;
DWORD ADR_MOUSE_ENABLE                        = 0xA35F20;
DWORD ADR_NO_BOUDS1                           = 0xB7A5A0;
DWORD ADR_NO_BOUDS2                           = 0xB7A5A4;
DWORD ADR_NO_BOUDS3                           = 0xB7A5A8;
DWORD ADR_INVISIBLE                           = 0xDF33C;
DWORD ADR_FAST_LOCK_ON                        = 0xA35F60;
DWORD ADR_CHANGE_ROLL                         = 0x891048;
DWORD ADR_DEAD_SPINNER                        = 0x8F40A4;
DWORD ADR_LADDER_QUCKLY                       = 0x891328;
DWORD ADR_SILENT_WALK                         = 0xB69E84;
DWORD ADR_BREAK_LIMIT                         = 0x890F50;
DWORD ADR_AMMOTYP                             = 0xA3AE14;
DWORD ADR_ANTI_AFK                            = 0xB69E80;
DWORD ADR_CRAZY_CAR                           = 0x890E88;


//====================-]~ [ OFFSET ] ~[-=======================\ 
//=============================================================\

DWORD ADR_OFFSET_POSITION_X                = 0x102F8;
DWORD ADR_OFFSET_POSITION_Y                = 0x10308;
DWORD ADR_OFFSET_POSITION_Z                = 0x10300;
DWORD ADR_OFFSET_GRAVITY_Y                 = 0xC4A8;
DWORD ADR_OFFSET_WEAPON_1                  = 0x101E4;
DWORD ADR_OFFSET_WEAPON_2                  = 0x101E6;
DWORD ADR_OFFSET_WEAPON_3                  = 0x101E8;
DWORD ADR_OFFSET_AUTOSHOT                  = 0x1037E;
DWORD ADR_OFFSET_WEAPONSTATE               = 0xC4C8;
DWORD ADR_OFFSET_PLAYERSTATE               = 0xC4C4;
DWORD ADR_OFFSET_ROOMMASTER                = 0xC2060;
DWORD ADR_OFFSET_STARTROOMSIZE             = 0xA8;
DWORD ADR_OFFSET_READYROOMSIZE             = 0x8E0;
DWORD ADR_OFFSET_AUTOPLANT                 = 0x10368;
DWORD ADR_OFFSET_AUTODEFUSE                = 0x1036C;
DWORD ADR_OFFSET_NORECOIL1                 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL2                 = 0xC440;
DWORD ADR_OFFSET_NORECOIL3                 = 0xC444;
DWORD ADR_OFFSET_NOFALLDAMAGE              = 0x102E0;
DWORD ADR_OFFSET_MAP                       = 0xC1C14;
DWORD ADR_OFFSET_UNLOXIGEN                 = 0xA362B8;
DWORD ADR_OFFSET_NO_DEALY                  = 0x10408;
DWORD ADR_OFFSET_NO_RELOAD                 = 0x10405;
DWORD ADR_OFFSET_PLAYER_SPEED              = 0x10104;
DWORD ADR_OFFSET_SLOT_1                    = 0xC70B8;
DWORD ADR_OFFSET_SLOT_2                    = 0xC70B9;
DWORD ADR_OFFSET_SLOT_3                    = 0xC70BA;
DWORD ADR_OFFSET_SLOT_4                    = 0xC70BB;
DWORD ADR_OFFSET_SLOT_5                    = 0xC70BC;
DWORD ADR_OFFSET_SLOT_6                    = 0xC70BD;
DWORD ADR_OFFSET_SLOT_7                    = 0xC70BE;
DWORD ADR_OFFSET_SLOT_8                    = 0xC70BF;


//======================-]~ [ WEAPON ] ~[-=====================\ 
//=============================================================\

DWORD ADR_WEAPON_NORESTRICTIONS               = 0x8F788C;
DWORD ADR_WEAPON_SCOPE                        = 0x8F7898;
DWORD ADR_WEAPON_UNL_AMMO                     = 0xA35FE8;


//=======================-]~ [ STATE ] ~[-=====================\ 
//=============================================================\

DWORD ADR_STATE_PLAYER_VEHICLE             = 0xA363FC;
DWORD ADR_STATE_PLAYER_PRONE               = 0xA363F0;
DWORD ADR_STATE_PLAYER_ROLL                = 0xA36414;
DWORD ADR_STATE_WEAPON_SHOT                = 0xA36404;
DWORD ADR_STATE_WEAPON_RELOADE             = 0xA36410;
DWORD ADR_STATE_WEAPON_CHANGE              = 0xA2B624;


//====================-]~ [ D3D USER ] ~[-=====================\ 
//=============================================================\

DWORD ADR_USER_NAME                        = 0xA8DC1C;
DWORD ADR_USER_IP                          = 0xA8DB3C;
DWORD ADR_USER_READY                       = 0xA8EE88;


//=====================-]~ [ ASSEMBLY ] ~[-====================\ 
//=============================================================\

DWORD ADR_ASSEMBLY_AUTOREADY               = 0x52EBAD;
DWORD ADR_ASSEMBLY_AUTOSTART               = 0x52EBAD;
DWORD ADR_ASSEMBLY_MESSAGE_BOX             = 0x4AFC37;
DWORD ADR_ASSEMBLY_SERVER_PACKET           = *BLUUB*;
DWORD ADR_ASSEMBLY_FORECE_KICK             = 0x4C8847;
DWORD ADR_ASSEMBLY_OPK                     = 0x407E14;
DWORD ADR_ASSEMBLY_TRIGGERBOT              = *BLUUB*;
DWORD ADR_ASSEMBLY_UNL_AMMO                = 0x4F7430;
DWORD ADR_ASSEMBLY_AUTO_MEDIC              = 0x4EBB53;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT     = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR        = 0x54FF0C;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS           = 0x572C7B;
DWORD ADR_ASSEMBLY_ARTILLERY1              = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY2              = 0x4DC53B;
DWORD ADR_ASSEMBLY_ARTILLERY3              = 0x56C140;
DWORD ADR_ASSEMBLY_ARTILLERY4              = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY5              = 0x56BF1B;
DWORD ADR_ASSEMBLY_ARTILLERY6              = 0x5504BB;
DWORD ADR_ASSEMBLY_ARTILLERY7              = *BLUUB*;;
DWORD ADR_ASSEMBLY_ARTILLERY8              = 0x56C250;
DWORD ADR_ASSEMBLY_ARTILLERY9              = *BLUUB*;
DWORD ADR_ASSEMBLY_ARTILLERY10             = 0x579FDA;


//=====================-]~ [ STRUCTUR ] ~[-===================\ 
//=============================================================\

struct CPlayer
{
CHAR UnknownData1[0xC4C4];//0x00
BYTE PlayerState;//0xC4C4
CHAR UnknownData2[0x3CDD];//0xC4C5
FLOAT Pitch;//0x101A0
CHAR UnknownData3[0x20];//0x101A4
FLOAT Yaw;//0x101BC
CHAR UnknownData4[0x14];//0x101C0
FLOAT ViewX;//0x101CC
FLOAT ViewY;//0x101D4
FLOAT ViewZ;//0x101D0
CHAR UnknownData6[0x12C];//0x101D4
FLOAT PosX;//0x102F8
CHAR UnknownData7[0xC];//0x10304
FLOAT PosZ;//0x10300
CHAR UnknownData8[0xC];//0x1030C
FLOAT PosY;//0x10308
};
struct CBase
{
	CPlayer* pLocal; 
	char* unknow[0x1243DC];
	CPlayer** pGlobal;
};
         ---------------------------------------------------- 
           ---------[ Pu3Mi2o ] Address Logger ------------- 
             --------------------------------------------
Pu3Mi2o is offline  
Thanks
2 Users
Old 08/31/2012, 15:42   #236
 
elite*gold: 0
Join Date: Jul 2012
Posts: 7
Received Thanks: 1
Request
#define ADR_NoSpawnWait
rozzis is offline  
Old 08/31/2012, 20:06   #237
 
~ExoduS~*'s Avatar
 
elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
#define ADR_NOSPAWN1 0x00B6A570
#define ADR_NOSPAWN2 0x00B78D98

credits GigaByte and me
~ExoduS~* is offline  
Thanks
1 User
Old 08/31/2012, 23:15   #238
 
xXrussXx's Avatar
 
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
#request ctools
xXrussXx is offline  
Old 09/01/2012, 19:09   #239
 
elite*gold: 351
Join Date: Jul 2012
Posts: 427
Received Thanks: 430
Quote:
Originally Posted by xXrussXx View Post
#request ctools
Was soll bitte cTools sein?
Drück dich mal besser aus.
Nur wenn jemand mal etwas "cTools" nennt, heißt das nicht, dass es der richtige Begriff für die Funktion (o.ä.) ist.
Ich kann 'ne Funktion auch cBlaBla nennen, und wenn du so etwas requestest, weiß keiner was du meinst.
Chowniіqhtz is offline  
Old 09/01/2012, 19:26   #240
 
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
Quote:
Originally Posted by Chowniіqhtz View Post
Was soll bitte cTools sein?
Drück dich mal besser aus.
Nur wenn jemand mal etwas "cTools" nennt, heißt das nicht, dass es der richtige Begriff für die Funktion (o.ä.) ist.
Ich kann 'ne Funktion auch cBlaBla nennen, und wenn du so etwas requestest, weiß keiner was du meinst.
LTFX Menu cTools class NeoIII you know? etwas eigentlich unnötiges das man hier danach fragt, statt das man danach googlet aber naja


Angel-Piece is offline  
Thanks
1 User
Closed Thread




All times are GMT +1. The time now is 21:13.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.