Code:
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For #removed///////////////////////////
//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer 0xA362B8
#define ADR_ServerPointer 0xA36248
#define ADR_DevicePointer 0x88DE54
#define ADR_VehiclePointer 0x0
#define ADR_WeaponPointer 0x8F77A8
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA36248
#define ADR_AngelsPointer 0xA35DF0
#define ADR_GlobalPointer 0x1D00
#define ADR_LocalPointer 0x0
#define ADR_StatePointer 0xA362E0
#define ADR_RoomPointer 0xA36CA8
#define ADR_CBasePointer 0xB5A698
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk 0x8500B69C
#define ADR_BreakLimit 0x890D90
#define ADR_ColorShot 0xA36F34
#define ADR_Bullets 0x4F2E65
#define ADR_SuperExplosion 0x891838
#define ADR_RollSpeed 0x890FD0
#define ADR_ChangeRoll 0x0
#define ADR_Stamina1 0x85E3D4
#define ADR_StaminaRefill 0x9BE4F8
#define ADR_NoBounds1 0xB69C70
#define ADR_NoBounds2 0xB69C74
#define ADR_NoBounds3 0xB69C78
#define ADR_ImmExplosion 0x890F80
#define ADR_BreakLimit 0x890D90
#define ADR_CrossHair 0xA3AC98
#define OPK_X 0x10258
#define ADR_WeaponShot1 0xA36308
#define ADR_WeaponShot2 0xA36328
#define ADR_HighMode 0x891270
#define ADR_HideWeapon 0x8EF794
#define ADR_AntiRadar 0xA3D4BC
#define ADR_FastLadder 0x891168
#define ADR_CameraView 0x890E3C
#define ADR_CQCProne 0xB6282C
#define ADR_DeadSpinner 0x8F408C
#define ADR_NoReload 0x10405
#define ADR_QuickDefuse 0x0
#define ADR_QuickPlant 0xA35E14
#define ADR_BoneShot 0x891DE8
#define ADR_NoSpawn1 0x0
#define ADR_NoSpawn2 0xB78B88
#define ADR_NoReload 0x10405
#define ADR_NoFallDamage 0x102E0
#define ADR_CrazyNade 0x150
#define ADR_ZeroDelay 0x10408
#define ADR_NoSpawnWait 0x0
#define ADR_FastLockOn 0x9CC8F4
#define ADR_SuperNoSpread 0x890E70
#define ADR_DefuseAnyWhere 0x8F7894
#define ADR_PlantAnyWhere 0xA35E32
#define ADR_WTH 0x8562B4
#define ADR_WUW 0xA3D48C
#define ADR_STW 0x8585E4
#define ADR_WTW 0x85DB20
#define ADR_Scope 0x8F7880
#define ADR_ScopeSize 0x0
#define ADR_Speed 0x8911A8
#define ADR_WeaponGravity 0x890DE8
#define ADR_UnlimitedAmmo 0xA36224
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
//===================================}-{ Memorys Started ]-{==================================//
Code:
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== #removed ===============
=================================================
=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
char BuRn3R1[7424];//0x00
int GlobalIndex;//0x1D00
char BuRn3R2[42808];//0x1D04
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char BuRn3R3[72];//0xC448
BYTE Index;//0xC490
char BuRn3R4[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char BuRn3R5[24];//0xC4B0
int WeaponState;//0xC4C8
char BuRn3R6[15416];//0xC4CC
float PlayerSpeed;//0x10104
float NoSpread;//0x10108
float FastNadeBlast;//0x1010C
char BuRn3R7[136];//0x10110
int PlayerView3D;//0x10198
char BuRn3R8[4];//0x1019C
float Pitch;//0x101A0
char BuRn3R9[24];//0x101A4
float Yaw;//0x101BC
char BuRn3R10[12];//0x101C0
float ViewX;//0x101CC
float ViewY;//0x101D0
float ViewZ;//0x101D4
char BuRn3R11[12];//0x101D8
WORD Weapon1;//0x101E4
WORD Weapon2;//0x101E6
WORD Weapon3;//0x101E8
char BuRn3R12[90];//0x101EA
BYTE PlayerState;//0x10244
char BuRn3R13[155];//0x10245
float NoFallDamage;//0x102E0
char BuRn3R14[20];//0x102E4
float PosX;//0x102F8
char BuRn3R15[4];//0x102FC
float PosY;//0x102F0
char BuRn3R16[4];//0x102F4
float PosZ;//0x10300
char BuRn3R17[100];//0x10304
DWORD AutoPlant;//0x10368
DWORD AutoDefuse;//0x1036C
char BuRn3R18[14];//0x10370
DWORD AutoShot;//0x1037E
char BuRn3R19[106];//0x10382
float NoM134Idle;//0x103EC
char BuRn3R20[23828];//0x103F0
int LocalIndex;//0x16104
};
struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793292];//0x594
int SuperMaster;//0xC2060
char BuRn3R5[20565];//0xC2064
BYTE Slot1;//0xC70B9
BYTE Slot2;//0xC70B5
BYTE Slot3;//0xC70B6
BYTE Slot4;//0xC70B7
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70B9
BYTE Slot7;//0xC70BA
BYTE Slot8;//0xC70BB
char BuRn3R6[98524];//0xC70BC
long Level;//0xDF198
char BuRn3R7[396];//0xDF19C
long Dinar;//0xDF328
char BuRn3R8[16];//0xDF32C
long Invisible;//0xDF33C
char BuRn3R9[5440];//0xDF340
int RoomMaster//0xE0880
};
struct CVehicle
{
char BuRn3R1[10706516];//0x00
float Pitch;//0xA35E54
float Yaw;//0xA35E58
};
struct CBase
{
CPlayer* pLocal;//0xA362B8
char* BuRn3R1[1197020];//0xA362BC
CPlayer** pGlobal;//0xB5A698
};
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== #removed ===============
=================================================
credits müssten klar sein