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WarRock - Pointer und Offsets

Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.

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Old 07/20/2012, 23:29   #76
 
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AsmVehicleUnlAmmo
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Old 07/21/2012, 16:15   #77
 
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My new and first struct :
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Old 07/21/2012, 17:07   #78
 
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Code:
struct CPlayerInfo
{
	BYTE _00[0x2D8];//0x00
	CHAR Name[16];//0x2D8
	BYTE _01[0x3F0];//0x2E8
	CHAR IPAddress[16];//0x6D8
	BYTE _02[0x54];//0x6E8
	INT Port;//0x73C
	BYTE _03[0x1454];//0x740
	INT Health;//0x1B94
	INT MaxHealth;//0x1B98
	BYTE _04[0x94];//0x1B9C
	INT Ready;//0x1C30
	BYTE _05[0xAC];//0x1C34
	BYTE Team;//0x1CE0 
};
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Old 07/22/2012, 09:54   #79
 
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request automedic asm addy
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Old 07/22/2012, 19:41   #80
 
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könnte ByPass gebrauchen.
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Old 07/22/2012, 23:25   #81
 
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Quote:
Originally Posted by The-Ultimate-Boom View Post
könnte ByPass gebrauchen.
könnte 1000€ gebrauchen

Wir sind hier nicht bei Wünsch dir was

_______________________

Code:
struct CLocalAim
{	
    BYTE _00[0x20];//0x00
    FLOAT ViewPositionX;//0x20
    FLOAT ViewPositionY;//0x24            
    FLOAT ViewPositionZ;//0x28
    BYTE _01[0x24];//0x2C
    FLOAT Pitch;//0x50
    FLOAT Yaw;//0x54
};
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Old 07/24/2012, 11:58   #82
 
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Könnte mir jemand bei einem Addylogger helfen ?
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Old 07/25/2012, 14:12   #83
 
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Suche neue Addys !
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Old 07/25/2012, 14:18   #84
 
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Code:
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For #removed///////////////////////////


//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer                   0xA362B8
#define ADR_ServerPointer                   0xA36248
#define ADR_DevicePointer                   0x88DE54
#define ADR_VehiclePointer                  0x0
#define ADR_WeaponPointer                   0x8F77A8
#define ADR_HealthPointer                   0x31FB8
#define ADR_UserPointer                     0xA36248
#define ADR_AngelsPointer                   0xA35DF0
#define ADR_GlobalPointer                   0x1D00
#define ADR_LocalPointer                    0x0
#define ADR_StatePointer                    0xA362E0
#define ADR_RoomPointer                     0xA36CA8
#define ADR_CBasePointer                    0xB5A698
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
 
 
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk                      0x8500B69C
#define ADR_BreakLimit                      0x890D90
#define ADR_ColorShot                       0xA36F34
#define ADR_Bullets                         0x4F2E65
#define ADR_SuperExplosion                  0x891838
#define ADR_RollSpeed                       0x890FD0
#define ADR_ChangeRoll                      0x0
#define ADR_Stamina1                        0x85E3D4
#define ADR_StaminaRefill                   0x9BE4F8
#define ADR_NoBounds1                       0xB69C70
#define ADR_NoBounds2                       0xB69C74
#define ADR_NoBounds3                       0xB69C78
#define ADR_ImmExplosion                    0x890F80
#define ADR_BreakLimit                      0x890D90
#define ADR_CrossHair                       0xA3AC98
#define OPK_X                               0x10258
#define ADR_WeaponShot1                     0xA36308
#define ADR_WeaponShot2                     0xA36328
#define ADR_HighMode                        0x891270
#define ADR_HideWeapon                      0x8EF794
#define ADR_AntiRadar                       0xA3D4BC
#define ADR_FastLadder                      0x891168
#define ADR_CameraView                      0x890E3C
#define ADR_CQCProne                        0xB6282C
#define ADR_DeadSpinner                     0x8F408C
#define ADR_NoReload                        0x10405
#define ADR_QuickDefuse                     0x0
#define ADR_QuickPlant                      0xA35E14
#define ADR_BoneShot                        0x891DE8
#define ADR_NoSpawn1                        0x0
#define ADR_NoSpawn2                        0xB78B88
#define ADR_NoReload                        0x10405
#define ADR_NoFallDamage                    0x102E0
#define ADR_CrazyNade                       0x150
#define ADR_ZeroDelay                       0x10408
#define ADR_NoSpawnWait                     0x0
#define ADR_FastLockOn                      0x9CC8F4
#define ADR_SuperNoSpread                   0x890E70
#define ADR_DefuseAnyWhere                  0x8F7894
#define ADR_PlantAnyWhere                   0xA35E32
#define ADR_WTH                             0x8562B4
#define ADR_WUW                             0xA3D48C
#define ADR_STW                             0x8585E4
#define ADR_WTW                             0x85DB20
#define ADR_Scope                           0x8F7880
#define ADR_ScopeSize                       0x0
#define ADR_Speed                           0x8911A8
#define ADR_WeaponGravity                   0x890DE8
#define ADR_UnlimitedAmmo                   0xA36224
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
 
 
//===================================}-{ Memorys Started ]-{==================================//
Code:
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== #removed ===============
=================================================
=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
	char BuRn3R1[7424];//0x00
	int GlobalIndex;//0x1D00
	char BuRn3R2[42808];//0x1D04
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char BuRn3R3[72];//0xC448
	BYTE Index;//0xC490
	char BuRn3R4[19];//0xC491
	float GravityX;//0xC4A4
	float GravityY;//0xC4A8
	float GravityZ;//0xC4AC
	char BuRn3R5[24];//0xC4B0
	int WeaponState;//0xC4C8
	char BuRn3R6[15416];//0xC4CC
	float PlayerSpeed;//0x10104
	float NoSpread;//0x10108
	float FastNadeBlast;//0x1010C
	char BuRn3R7[136];//0x10110
	int PlayerView3D;//0x10198
	char BuRn3R8[4];//0x1019C
	float Pitch;//0x101A0
	char BuRn3R9[24];//0x101A4
	float Yaw;//0x101BC
	char BuRn3R10[12];//0x101C0
	float ViewX;//0x101CC
	float ViewY;//0x101D0
	float ViewZ;//0x101D4
	char BuRn3R11[12];//0x101D8
	WORD Weapon1;//0x101E4
	WORD Weapon2;//0x101E6
	WORD Weapon3;//0x101E8
	char BuRn3R12[90];//0x101EA
	BYTE PlayerState;//0x10244
	char BuRn3R13[155];//0x10245
	float NoFallDamage;//0x102E0
	char BuRn3R14[20];//0x102E4
	float PosX;//0x102F8
	char BuRn3R15[4];//0x102FC
	float PosY;//0x102F0
	char BuRn3R16[4];//0x102F4
	float PosZ;//0x10300
	char BuRn3R17[100];//0x10304
	DWORD AutoPlant;//0x10368
	DWORD AutoDefuse;//0x1036C
	char BuRn3R18[14];//0x10370
	DWORD AutoShot;//0x1037E
	char BuRn3R19[106];//0x10382
	float NoM134Idle;//0x103EC
	char BuRn3R20[23828];//0x103F0
	int LocalIndex;//0x16104
};

struct CServer
{
	char BuRn3R1[292];//0x00
	BYTE AntiAbnormal1;//0x124
	BYTE AntiAbnormal2;//0x125
	char BuRn3R2[570];//0x126
	BYTE AntiAbnormal3;//0x360
	BYTE AntiAbnormal4;//0x361
	char BuRn3R3[554];//0x362
	int Premium;//0x58C
	long PremiumDays;//0x590
	char BuRn3R4[793292];//0x594
	int SuperMaster;//0xC2060
	char BuRn3R5[20565];//0xC2064
	BYTE Slot1;//0xC70B9
	BYTE Slot2;//0xC70B5
	BYTE Slot3;//0xC70B6
	BYTE Slot4;//0xC70B7
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70B9
	BYTE Slot7;//0xC70BA
	BYTE Slot8;//0xC70BB
	char BuRn3R6[98524];//0xC70BC
	long Level;//0xDF198
	char BuRn3R7[396];//0xDF19C
	long Dinar;//0xDF328
	char BuRn3R8[16];//0xDF32C
	long Invisible;//0xDF33C
	char BuRn3R9[5440];//0xDF340
	int RoomMaster//0xE0880
};

struct CVehicle
{
	char BuRn3R1[10706516];//0x00
	float Pitch;//0xA35E54
	float Yaw;//0xA35E58
};

struct CBase
{
	CPlayer* pLocal;//0xA362B8
	char* BuRn3R1[1197020];//0xA362BC
	CPlayer** pGlobal;//0xB5A698
};
=================================================
=============== Credits: BuRn3R =================
============== Succesfully Logged ===============
=============== #removed ===============
=================================================
credits müssten klar sein
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Old 07/25/2012, 14:23   #85
 
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#Removed because I know many won't give credits

but Anti:

Code:
#define ADR_NoBounds			0x00B7A390
#define ADR_NoSpawnWait1        0x00B6A360
#define ADR_NoSpawnWait2	    0x00B78B88
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Old 07/25/2012, 15:38   #86
 
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BYTE PlayerState;//0x0
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Old 07/25/2012, 16:07   #87
 
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@hero das sind aber einige addys falsch....

Quote:
--------- Pointers ---------
unsigned long ADR_Playerpointer = 0x00A362B8
unsigned long ADR_Serverpointer = 0x00A36248
unsigned long ADR_Basepointer = 0x00A8D158
--------- Memory ---------
unsigned long ADR_SuperNoSpread = 0x00890E70
unsigned long ADR_Speed = 0x008911A8
unsigned long ADR_NoSpawnWait = 0x00B78B88
unsigned long ADR_NoBounds1 = 0x00B69C70
unsigned long ADR_NoBounds2 = 0x00B69C74
unsigned long ADR_NoBounds3 = 0x00B69C78
unsigned long ADR_Stamina1 = 0x00**
unsigned long ADR_Stamina2 = 0x00**
unsigned long ADR_Stamina3 = 0x00**
unsigned long ADR_Stamina4 = 0x00**
unsigned long ADR_Stamina5 = 0x00**
unsigned long ADR_FastLockON = 0x00A35E60
unsigned long ADR_Scope = 0x008F7880
unsigned long ADR_MemoryWtW = 0x00**
unsigned long ADR_MemorySTW = 0x00**
unsigned long ADR_MemoryBoneshot = 0x00891DE8
unsigned long ADR_MemoryQuickPlant & Defuse = 0x00A35E14
unsigned long ADR_MemoryUnlAmmo = 0x00A36224
unsigned long ADR_FastAmmo = 0x00A3AC74
unsigned long ADR_FastMedic = 0x00A3AC7C
--------- D3D Stuff ---------
unsigned long ADR_D3DUsername = 0x00A8DB1C
unsigned long ADR_D3DIP = 0x00A8D830
unsigned long ADR_D3DHealth = 0x00A8ECEC
unsigned long ADR_D3DTeam = 0x00A8EE38
--------- Struct Content ---------
unsigned long OFS_D3DName = 0x009C4
unsigned long OFS_D3DIP = 0x006D8
unsigned long OFS_D3DHealth = 0x001B94
unsigned long OFS_Team = 0x001CE0
unsigned long OFS_PlayerIndex = 0x00C490
unsigned long OFS_ViewX = 0x00101CC
unsigned long OFS_ViewZ = 0x00101D0
unsigned long OFS_ViewY = 0x00101D4
--------- Offset's ---------
unsigned long OFS_Y = 0x00102F8
unsigned long OFS_Z = 0x0010300
unsigned long OFS_X = 0x0010308
unsigned long OFS_NoFallDamage = 0x00102E0
unsigned long OFS_NoRecoil1 = 0x00C43C
unsigned long OFS_NoRecoil2 = 0x00C440
unsigned long OFS_NoRecoil3 = 0x00C444
unsigned long OFS_GameMode = 0x00C17D8
unsigned long OFS_ZeroDelay = 0x0010408
unsigned long OFS_5thSlot = 0x00C70BC
unsigned long OFS_Playersize = 0x001D00
--------- End Log ---------
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Old 07/25/2012, 16:22   #88
 
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.0 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started... 

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA362B8
#define ADR_ServerPointer 0xA36248
#define ADR_RemotePointer 0xB5A698
#define ADR_WeaponPointer 0x8F77A8
#define ADR_DevicePointer 0x88DE54
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA8D158
#define ADR_ViewAngels 0xA35DF0
#define ADR_UserBase 0xA37088
#define ADR_PlayerSize 0x1D00
#define ADR_StructSize 0x1D00
#define ADR_RoomClass 0xA3707C

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA361B4
#define ADR_CqCProne 0xB6282C
#define ADR_NoSpawnWaitCqC 0xA36084
#define ADR_VirtualJump 0x890E3C
#define ADR_NearFog 0xA3D49C
#define ADR_FarFog 0xA3D4A4
#define ADR_NoWater1 0xA3D488
#define ADR_NoWater2 0xA3D484
#define ADR_AntiAfk 0xB69C48
#define ADR_Scope 0x8F7880
#define ADR_Speed 0x8911A8
#define ADR_SpeedRoll 0x890FD0
#define ADR_GlassWall 0x85E3D4
#define ADR_NoBounds1 0xB69C70
#define ADR_NoBounds2 0xB69C74
#define ADR_NoBounds3 0xB69C78
#define ADR_FullBright1 0xA36F34
#define ADR_FullBright2 0xA36F38
#define ADR_FullBright3 0xA36F38
#define ADR_ColorShot1 0xA36F34
#define ADR_ColorShot2 0xA36F38
#define ADR_ColorShot3 0xA36F3C
#define ADR_Crosshair 0xA3AC98
#define ADR_NoSpread 0xA3AD14
#define ADR_DeathCam 0xB71B88
#define ADR_ImmExplosion 0x890F80
#define ADR_SuperExplosion 0x891838
#define ADR_HighMode 0x891270
#define ADR_CameraView 0x890E3C
#define ADR_NoWeaponGravity 0x890DE8
#define ADR_BreakLimit 0x890D90
#define ADR_FastLockOn 0xA35E60
#define ADR_LadderQuickly 0x891168
#define ADR_DeadSpinner 0x8F408C
#define ADR_HideWeapon 0x8EF794
#define ADR_WeaponShot1 0xA36308
#define ADR_WeaponShot2 0xA36328
#define ADR_ChangeRoll 0x890E88
#define ADR_SilentWalk 0x8500B69C
#define ADR_PlayerProne 0xA37070
#define ADR_CameraPosition1 0xA2FCBC
#define ADR_CameraPosition2 0xA2FCC0
#define ADR_QuickPlant 0xA35E14
#define ADR_AntiRadar 0xA3D4BC
#define ADR_StaminaRefill 0x9BE4F8

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102E0
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x10258
#define OFS_Dinar 0xC4C4
#define OFS_Level 0xC4B4
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0880
#define OFS_NoM134Idle 0x103F0
#define OFS_NoSpread 0x10114
#define OFS_NoReload 0x10405
#define OFS_NoDelay 0x10408

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x891DE8
#define MEM_WTW 0x85DB20
#define MEM_STW 0x8585E4
#define MEM_WUW 0xA3D48C
#define MEM_WTH 0x8562B4
#define MEM_UnlimitedAmmo 0xA36224
#define MEM_Invisible 0xDF33C
#define MEM_PlantAnyWhere 0xA35F7E
#define MEM_Stamina1 0x85E3D4
#define MEM_Stamina2 0x85E3D8
#define MEM_Stamina3 0x85E3DC
#define MEM_Stamina4 0x85E3E0
#define MEM_Stamina5 0x85E3E4

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA35E4E
#define PX_SniperAmmo 0xA35E4C
#define PX_Bandage 0xA35E50

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA3AC7C
#define ADR_FastAmmo 0xA3AC74
#define ADR_FastFlag 0xA3AC84
#define ADR_FastRepair 0xA3710C

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x890FF0
#define ADR_CrazyCar 0x890CC0

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA8DB1C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA36248
#define ADR_ClassBase 0xA8ECF8
#define ADR_WeaponBase 0xA540DC
#define ADR_SlotBase 0xC5F18

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54F45E
#define ASM_NoReload 0x5A9A3C
#define ASM_Bullets 0x4F2E65
#define ASM_OPK 0x407DFD
#define ASM_WTW 0x73D3D2
#define ASM_STW 0x604910
#define ASM_QuickPlant 0x4F1B89
#define ASM_QuickDefuse 0x4365EA
#define ASM_Artillery1 0x4086B1
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4AF6B4
#define ASM_SwitchTime 0x4F952E
#define ASM_CRCPatch 0x417D27
#define ASM_AutoStart 0x52DBA9
#define ASM_BackToLobby 0x4C7DFB
#define ASM_BackToLobby 0x4C74C4
#define ASM_SuperCarSound 0x42237A

~ Stopped... 

|#|******************************************************************************|#|
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Old 07/25/2012, 18:24   #89
 
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Quote:
//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer 0xA362B8
#define ADR_ServerPointer 0xA36248
#define ADR_DevicePointer 0x88DE54
#define ADR_VehiclePointer 0x0
#define ADR_WeaponPointer 0x8F77A8
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA36248
#define ADR_AngelsPointer 0xA35DF0
#define ADR_GlobalPointer 0x1D00
#define ADR_LocalPointer 0x0
#define ADR_StatePointer 0xA362E0
#define ADR_RoomPointer 0xA36CA8
#define ADR_CBasePointer 0xB5A698
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//


//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk 0x8500B69C
#define ADR_BreakLimit 0x890D90
#define ADR_ColorShot 0xA36F34
#define ADR_Bullets 0x4F2E65
#define ADR_SuperExplosion 0x891838
#define ADR_RollSpeed 0x890FD0
#define ADR_ChangeRoll 0x0
#define ADR_Stamina1 0x85E3D4
#define ADR_StaminaRefill 0x9BE4F8
#define ADR_NoBounds1 0xB69C70
#define ADR_NoBounds2 0xB69C74
#define ADR_NoBounds3 0xB69C78
#define ADR_ImmExplosion 0x890F80
#define ADR_BreakLimit 0x890D90
#define ADR_CrossHair 0xA3AC98
#define OPK_X 0x10258
#define ADR_WeaponShot1 0xA36308
#define ADR_WeaponShot2 0xA36328
#define ADR_HighMode 0x891270
#define ADR_HideWeapon 0x8EF794
#define ADR_AntiRadar 0xA3D4BC
#define ADR_FastLadder 0x891168
#define ADR_CameraView 0x890E3C
#define ADR_CQCProne 0xB6282C
#define ADR_DeadSpinner 0x8F408C
#define ADR_NoReload 0x10405
#define ADR_QuickDefuse 0x0
#define ADR_QuickPlant 0xA35E14
#define ADR_BoneShot 0x891DE8
#define ADR_NoSpawn1 0x0
#define ADR_NoSpawn2 0xB78B88
#define ADR_NoReload 0x10405
#define ADR_NoFallDamage 0x102E0
#define ADR_CrazyNade 0x150
#define ADR_ZeroDelay 0x10408
#define ADR_NoSpawnWait 0x0
#define ADR_FastLockOn 0x9CC8F4
#define ADR_SuperNoSpread 0x890E70
#define ADR_DefuseAnyWhere 0x8F7894
#define ADR_PlantAnyWhere 0xA35E32
#define ADR_WTH 0x8562B4
#define ADR_WUW 0xA3D48C
#define ADR_STW 0x8585E4
#define ADR_WTW 0x85DB20
#define ADR_Scope 0x8F7880
#define ADR_ScopeSize 0x0
#define ADR_Speed 0x8911A8
#define ADR_WeaponGravity 0x890DE8
#define ADR_UnlimitedAmmo 0xA36224
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//


//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina 0x0
#define MEM_Stamina1 0x0
#define MEM_AccuracyAs 0x0
#define MEM_UNL.AMOO 0x0
#define MEM_WTW 0x85DB20
#define MEM_STW 0x8585E4
#define MEM_SuperNoSpread 0x0
#define MEM_BoneShot 0x891DE8
#define MEM_NoDelay 0x10408
#define MEM_NoReload 0x10405
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//


//===================================}-{ OffSets Started!! ]-{========================================//
#define OFS_Yaw 0x101BC
#define OFS_Pitch 0x101A0
#define OFS_PlayerView 0x10198
#define OFS_NoSpread 0x10108
#define OFS_FastNadeBlast 0x1010C
#define OFS_NoServerKick 0x361
#define OFS_OPKX 0x101D0
#define OFS_OPKY 0x101D4
#define OFS_OPKZ 0x101CC
#define OFS_NFD 0x102E0
#define OFS_Weapon1 0x101E4
#define OFS_Weapon2 0x101E6
#define OFS_Weapon3 0x101E8
#define OFS_ReadyRoomSize 0x0
#define OFS_StartRoomSize 0xA8
#define OFS_LocalSize 0xA404
#define OFS_SuperMaster 0x0
#define OFS_Invisible 0xDF33C
#define OFS_Map 0x0
#define OFS_WeaponState 0x0
#define OFS_PlayerState 0xC4C4
#define OFS_Slot1 0xC70B8
#define OFS_Slot2 0xC70B9
#define OFS_Slot3 0xC70BA
#define OFS_Slot4 0xC70BB
#define OFS_Slot5 0xC70BC
#define OFS_Slot6 0xC70BD
#define OFS_Slot7 0xC70BE
#define OFS_Slot8 0xC70BF
#define OFS_Premium 0x58C
#define OFS_NoRecoil3 0xC444
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil1 0xC43C
#define OFS_NoSwitch 0x10405
#define OFS_NoReload 0x10405
#define OFS_ZeroDelay 0x0
#define OFS_Level 0xDF318
#define OFS_Dinar 0xDF328
#define OFS_X 0x0
#define OFS_Y 0x10
#define OFS_Z 0x8
//====================================]-{ OffSets END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 40 ]-{================================//


//===================================]-{ User Infos Started!!}-[============================================//
#define ADR_HealUser 0x1B94
#define ADR_NameUSer 0x9C4
#define ADR_TeamUser 0x1CDC
#define ADR_PointsUser 0x1018
#define ADR_PingUser 0x6BC
//====================================]-{ User Info END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 5 ]-{================================//


//====================================]-{ WeaponBinder Started!! ]-{==============================//
#define ADR_WeaponBase 0xA540DC
#define ADR_ServerBase 0xA36248
#define ADR_ClassBase 0xA8ECF8
#define ADR_SlotBase 0xC5F18
//===================================]-{ WeaponBinder End!! ]-{=================================//
//==========================]-{ Total Weaponbinder Adress Logged = 4 ]-{======================//


=================================]-{ FastStuff Addys Started }-[===========================//
#define ADR_FastMedic 0xA3AC7C
#define ADR_FastAmmo 0XA3AC74
#define ADR_FastRepair 0xA3710C
#define ADR_FastFlag 0xA3D48C
//=================================]-{ FastStuff Addys End!! ]-{============================//
//===========================]-{ Total FastStuff Logged = 4 ]-{==============================//


//=================================]-{ D3D Related Addys Started!! }-[=================================//
#define ADR_NoWater1 0xA3D484
#define ADR_NoWater2 0xA3D488
#define ADR_FullBright1 0xA36F34
#define ADR_FullBright2 0xA36F38
#define ADR_FullBright3 0xA36F38
#define ADR_GlassWalls 0x85E3D4
#define ADR_Crosshair 0xA3AC98
.
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Old 07/25/2012, 20:48   #90
 
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#define ADR_WEAPON_NORESTRICTIONS 0x00
#define ADR_OFFSET_MAP 0x00
#define ADR_GMWARNING 0x00
#define PX_EXTRAAMMO1 0x00
#define PX_EXTRAAMMO2 0x00
#define ADR_OFFSET_WEAPONSTATE 0x00
#define ADR_STATE_WEAPON_SHOT 0x00
#define ADR_OFFSET_AUTOSHOT 0x00
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