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WarRock - Pointer und Offsets
Discussion on WarRock - Pointer und Offsets within the WarRock forum part of the Shooter category.
07/10/2012, 16:33
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#61
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elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
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You guys keep loging 10 Artillry addies while i said it need 8 the time i posted the source lol ;P but w.e it's up to you XD ..
Code:
//-----------------------------------------------------------------------------
// Name: Addie .
//-----------------------------------------------------------------------------
OFS_AutoRun 0x001037E
OFS_AutoSpaceRoll 0x001018C //20-6-2012
OFS_Earthquake 0x001037C //20-6-2012
Credits :
R3d_L!n3
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07/10/2012, 16:33
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#62
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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DWORD ADR_MEMORY_NODINAR = 0x1474;
DWORD ADR_ASSEMBLY_NODINAR = 0x538DCB;
Credits to iKito.
DWORD ADR_OFFSET_UNLOXIGEN = 0xA36298;
Credits to UnknownPK.
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07/12/2012, 02:24
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#63
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.9 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
~ Started...
|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA36398
#define ADR_ServerPointer 0xA36328
#define ADR_RemotePointer 0xB5A778
#define ADR_WeaponPointer 0x8F7780
#define ADR_DevicePointer 0x88DE74
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA8D238
#define ADR_ViewAngels 0xA35ED0
#define ADR_UserBase 0xA37168
#define ADR_PlayerSize 0x1D00
#define ADR_StructSize 0x1D00
#define ADR_RoomClass 0xA3715C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA36294
#define ADR_CqCProne 0xB6290C
#define ADR_NoSpawnWaitCqC 0xA36164
#define ADR_VirtualJump 0x85DB54
#define ADR_NearFog 0xA3D57C
#define ADR_FarFog 0xA3D584
#define ADR_NoWater1 0xA3D568
#define ADR_NoWater2 0xA3D564
#define ADR_AntiAfk 0xB69D28
#define ADR_Scope 0x8F7858
#define ADR_Speed 0x8911C8
#define ADR_SpeedRoll 0x890FF0
#define ADR_GlassWall 0x85E3D4
#define ADR_NoBounds1 0xB69D50
#define ADR_NoBounds2 0xB69D54
#define ADR_NoBounds3 0xB69D58
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB78C68
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA37014
#define ADR_FullBright2 0xA37018
#define ADR_FullBright3 0xA37018
#define ADR_ColorShot1 0xA37014
#define ADR_ColorShot2 0xA37018
#define ADR_ColorShot3 0xA3701C
#define ADR_Crosshair 0xA3AD78
#define ADR_NoSpread 0xA3ADF4
#define ADR_DeathCam 0xB71C68
#define ADR_ImmExplosion 0x890FA0
#define ADR_SuperExplosion 0x891858
#define ADR_HighMode 0x891290
#define ADR_CameraView 0x890E5C
#define ADR_NoWeaponGravity 0x890E08
#define ADR_BreakLimit 0x890DB0
#define ADR_FastLockOn 0xA35F40
#define ADR_LadderQuickly 0x891188
#define ADR_DeadSpinner 0x8F4064
#define ADR_HideWeapon 0x8EF76C
#define ADR_WeaponShot1 0xA363E8
#define ADR_WeaponShot2 0xA36408
#define ADR_ChangeRoll 0x890EA8
#define ADR_SilentWalk 0x8500B69D
#define ADR_PlayerProne 0xA37150
#define ADR_CameraPosition1 0xA2FD9C
#define ADR_CameraPosition2 0xA2FDA0
#define ADR_QuickPlant 0xA35EF4
#define ADR_AntiRadar 0xA3D59C
#define ADR_StaminaRefill 0x9BE4D0
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102E0
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x10258
#define OFS_Dinar 0xC4C4
#define OFS_Level 0xC4B4
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0700
#define OFS_NoM134Idle 0x103F0
#define OFS_NoSpread 0x10114
#define OFS_NoReload 0x10405
#define OFS_NoDelay 0x10408
#define OFS_Weapon1 0x0
#define OFS_Weapon2 0x4
#define OFS_Weapon3 0x8
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x891E08
#define MEM_WTW 0x85DB20
#define MEM_STW 0x8585E4
#define MEM_WUW 0xA3D56C
#define MEM_WTH 0x88D92C
#define MEM_CrazyNade 0x0
#define MEM_FastNadeBlast 0x0
#define MEM_UnlimitedAmmo 0xA36304
#define MEM_Invisible 0xDF1BC
#define MEM_PlantAnyWhere 0xA3605E
#define MEM_Stamina1 0x85E3D4
#define MEM_Stamina2 0x85E3D8
#define MEM_Stamina3 0x85E3DC
#define MEM_Stamina4 0x85E3E0
#define MEM_Stamina5 0x85E3E4
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA35F2E
#define PX_SniperAmmo 0xA35F2C
#define PX_Bandage 0xA35F30
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA3AD5C
#define ADR_FastAmmo 0xA3AD54
#define ADR_FastFlag 0xA3AD64
#define ADR_FastRepair 0xA371EC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x891010
#define ADR_CrazyCar 0x890CE0
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA8DBFC
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA36328
#define ADR_ClassBase 0xA8EDD8
#define ADR_WeaponBase 0xA541BC
#define ADR_SlotBase 0xC5F18
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54F837
#define ASM_NoReload 0x5A9C02
#define ASM_Bullets 0x4F32C3
#define ASM_OPK 0x407CC9
#define ASM_WTW 0x73DB42
#define ASM_STW 0x604F30
#define ASM_QuickPlant 0x4F1FE7
#define ASM_QuickDefuse 0x436478
#define ASM_Artillery1 0x4085AD
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4AFD30
#define ASM_SwitchTime 0x4F9942
#define ASM_CRCPatch 0x417E77
#define ASM_AutoStart 0x52E164
#define ASM_BackToLobby 0x4C8174
#define ASM_BackToLobby 0x4C783D
#define ASM_SuperCarSound 0x42221F
~ Stopped...
|#|******************************************************************************|#|
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07/12/2012, 06:52
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#64
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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No Recoil | Need Bypass
Found By CyberRazzer
Code:
if ( cWeaponHacks.NoRecoil )
{
pTools->WriteMemory((LPVOID)(0x4E49D8),(LPBYTE)("\xC2\x0C\x00"),3);
}
else
{
pTools->WriteMemory((LPVOID)(0x4E49D8),(LPBYTE)("\x56\x8D\x44"),3);
}
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07/12/2012, 17:20
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#65
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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#define ADR_Unl_NexonCash 0x0053889A//Up2Date 12.6.12
#define ADR_Unl_Dinar1 0x538841//Up2Date 12.6.12
#define ADR_Unl_Dinar2 0x534Ae1//Up2Date 12.6.12
#define ADR_Unl_Dinar3 0x534c61//Up2Date 12.6.12
Onbytes are NOPS
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07/13/2012, 17:49
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#66
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elite*gold: 351
Join Date: Jul 2012
Posts: 427
Received Thanks: 430
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Request: Vehicle Jump Addy
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07/13/2012, 21:20
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#67
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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Sorry Nexon but :
Code:
/*============================================*/
/*=========[ BuBBLe Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A36398
#define ADR_SERVERPOINTER 0x00A36328
#define ADR_BASEPOINTER 0x00A8D238
#define ADR_DEVICEPOINTER 0x00A35ED4
#define ADR_MATRIXPOINTER 0x000
#define ADR_VIEWANGLES 0x00A35ED0
#define ADR_ROOMPOINTER 0x00A36D88
#define ADR_STATEPOINTER 0x00A363C0
#define ADR_REMOTEPOINTER 0x00B5A778
#define ADR_VEHICLEPOINTER 0x00C4BC
/*============= [ Ambiente ] ===============*/
#define ADR_GLASSWALLS 0x00A35FC4
#define ADR_WATERCOLOR_1 0x00502464D8
#define ADR_WATERCOLOR_2 0x00502464DC
#define ADR_WATERCOLOR_3 0x00502464E0
//============= [ Address ] ===============*/
#define ADR_STAMINA1 0x008618FC
#define ADR_STAMINA2 0x00861900
#define ADR_STAMINA3 0x00861904
#define ADR_STAMINA4 0x00861908
#define ADR_STAMINA5 0x0086190C
#define ADR_SCOPE 0x00B6740000
#define ADR_SCOPESIZE 0x008F7860
#define ADR_ANTIAFK 0x00B69D50
#define ADR_WTW 0x0085DB20
#define ADR_WTW_PERFECT 0x0085DB21
#define ADR_NOWATER1 0x00A3D564
#define ADR_NOWATER2 0x00A3D568
#define ADR_UNLAMMO_MEM 0x00A36304
#define ADR_PLANTANYWHERE 0x00A35F12
#define ADR_DEFUSEANYWHERE 0x008F786C
#define ADR_COMMAND 0x004C84C8
#define ADR_PACKET 0x00BE8D0
#define ADR_FASTLOCKON 0x009CC9D4
#define ADR_AUTOREPAIR 0x00A35F1B
#define ADR_NOBOUNDS 0x00B7A470
#define ADR_NOSPAWN 0x00B71F78
#define ADR_CQCPRONE 0x008F784C
#define ADR_WEAPON_NORESTRICTIONS 0x008F784C
#define ADR_AMMOTYP 0x00A3ADF4
//============= [ FAST ] ===============*/
#define ADR_FASTAMMO 0x00A3AD54
#define ADR_FASTFLAG 0x00A3AD64
#define ADR_FASTHEALTH 0x00A3AD5C
#define ADR_FASTREPAIR 0x00A371EC
//============= [ OFS ] ===============*/
#define OFS_SLOT1 0x00C70B8
#define OFS_SLOT2 0x00C70B9
#define OFS_SLOT3 0x00C70BA
#define OFS_SLOT4 0x00C70BB
#define OFS_SLOT5 0x00C70BC
#define OFS_SLOT6 0x00C70BD
#define OFS_SLOT7 0x00C70BE
#define OFS_SLOT8 0x00C70BF
#define OFS_NOSERVERKICK 0x00361
#define OFS_USERNAME 0x00DF3EC
#define OFS_YAW 0x00101BC
#define OFS_PITCH 0x00101A0
#define OFS_LEVEL 0x00DF198
#define OFS_DINAR 0x00DF1A8
#define OFS_X 0x00102F8
#define OFS_Y 0x0010308
#define OFS_Z 0x0010300
#define OFS_VIEW_X 0x00101CC
#define OFS_VIEW_Y 0x00101D4
#define OFS_VIEW_Z 0x00101D0
#define OFS_WEAPON1 0x00101E4
#define OFS_WEAPON2 0x00101E6
#define OFS_WEAPON3 0x00101E8
#define OFS_NOSPREAD 0x0010108
#define OFS_NORECOIL_1 0x00C43C
#define OFS_NORECOIL_2 0x00C440
#define OFS_NORECOIL_3 0x00C444
#define OFS_GLOBALSIZE 0x001D00
#define OFS_LOCALSIZE 0x00A404
#define OFS_NODELAY 0x0010408
#define OFS_NORELOAD 0x0010405
#define OFS_NOSWITCH 0x0010405
#define OFS_MASTER 0x00C2060
#define OFS_NADE 0x001010C
#define OFS_MAP 0x00A4
#define OFS_GRAVITY_X 0x00C4A4
#define OFS_GRAVITY_Y 0x00C4A8
#define OFS_GRAVITY_Z 0x00C4AC
#define OFS_NFD 0x00102E0
//============= [ D3D ] ===============*/
#define ADR_D3DNAME 0x00A3E488
#define ADR_D3DHEALTH 0x0031FB8
//============= [ PX ] ===============*/
#define ADR_SNIPERAMMO 0x00A35F2C
#define ADR_ASSAULTAMMO 0x00A35F2E
#define ADR_EXTRAAMMO_1 0x00A35F2A
#define ADR_EXTRAAMMO_2 0x00A35F2B
#define ADR_BANDAGE 0x00A35F30
//============= [ Binder ] ===============*/
#define ADR_CLASSBASE 0x00A8EDD8
#define ADR_SLOTBASE 0x00C5F18
#define ADR_WEAPONBASE 0x00A541BC
#define ADR_SERVERBASE 0x00A36328
#define OFS_PLAYERSLOT 0x000
#define OFS_PLAYERID 0x001CE8
//============= [ ASM ] ===============*/
#define ADR_EHSVCJUMP1 0x000
#define ADR_EHSVCJUMP2 0x005C19B4
#define ADR_EHSVCJUMP3 0x000
#defien ADR_AUTOMEDIC 0x004EB95B
#define ADR_ARTILERY1 0x004DC258
#define ADR_ARTILERY2 0x004DC49E
#define ADR_ARTILERY3 0x0056BA85
#define ADR_ARTILERY4 0x000
#define ADR_ARTILERY5 0x0056B860
#define ADR_ARTILERY6 0x0054FDE6
#define ADR_ARTILERY7 0x0056B9FF
#define ADR_ARTILERY8 0x0056BB95
#define ADR_ARTILERY9 0x0054FDA8
#define ADR_ESPNAMES 0x00551DD6
#define ADR_SERVERPACKET 0x004C84C8
#define ADR_AUTOSTART 0x0052E164
#define ADR_AUTOREADY 0x0052E164
#define ADR_UNLAMMO 0x004F72F2
#define ADR_SERVERCOUNT 0x009DA9A0
#define ADR_ALLSERVERS 0x000
#define ADR_SERVERJUMP 0x007
#define ADR_TRIGGERBOT 0x0054F79B
#define ADR_BULLETS 0x004F32C3
#define ADR_RADARGPS 0x00571EE3
#define ADR_VEHICLE_UNLAMMO *rmv*
#define ADR_VEHICLE_OVERHEAT *rmv*
//============= [ STRUCTS ] ===============*/
struct CPlayer
{
CHAR _00[0xC43C];//0x00
FLOAT Recoil_1;//0xC43C
FLOAT Recoil_2;//0xC440
FLOAT Recoil_3;//0xC444
CHAR _50364[0x74];//0xC448
CVehicle* pVehicle;//0xC4BC
CHAR _50364[0x4];//0xC4C0
BYTE PlayerState;//0xC4C4
CHAR _50372[0x3];//0xC4C9
INT WeaponState://0xC4C8
CHAR _50376[0x3CD4];//0xC4CC
FLOAT Pitch;//0x101A0
CHAR _65952[0x18];//0x101A4
FLOAT Yaw;//0x101BC
CHAR _65980[0xC];//0x101C0
FLOAT ViewX;//0x0101CC
FLOAT ViewY;//0x0101D4
FLOAT ViewZ;//0x0101D0
CHAR _66000[0x124];//0x101D4
FLOAT PosX;//0x102F8
CHAR _66296[0x4];//0x102FC
FLOAT PosY;//0x10300
CHAR _66304[0x4];//0x10304
FLOAT PosZ;//0x10300
};
struct CServer
{
CHAR _00[0xBE8D0];//0x00
DWORD Packet;//0xBE8D0
CHAR _780496[0x378C];//0xBE8D4
INT Master;//0xC2060
CHAR _794720[0x5054];//0xC2064
BYTE Slot1;//0xC70B8
BYTE Slot2;//0xC70B9
BYTE Slot3;//0xC70BA
BYTE Slot4;//0xC70BB
BYTE Slot5;//0xC70BC
BYTE Slot6;//0xC70BD
BYTE Slot7;//0xC70BE
BYTE Slot8;//0xC70BF
CHAR _815295[0x180FC];//0xC70C0
LONG Invisible;//0xDF1BC
CHAR _913852[0x153C];//0xDF1C4
DWORD RoomNumber;//0xE0700
DWORD MyPlayerSlot;//0xE0704
DWORD MyTeam;//0xE0708
};
struct CLocal
{
CHAR _00[32];//0x00
FLOAT PosX;//0x20
FLOAT PosY;//0x24
FLOAT PosZ;//0x28
CHAR _01[36];//0x2C
FLOAT Pitch;//0x50
FLOAT Yaw;//0x54
};
struct CMatrix
{
D3DXMATRIX Project;
D3DXMATRIX View;
};
struct CBase
{
CPlayer* pLocal;
CHAR _00[0x1243DC];
CPlayer** pGlobal;
};
struct CServerBase
{
CServer* MyServer;
};
CLocal *p_Local = NULL;
CServerBase* p_Server = (CServerBase*)0x00A36328;
CBase *pPlayer = (CBase*)0x00A36398;
CMatrix* p_Matrix = (CMatrix*)0x000;
CPlayer** getPlayer(INT index)
{
return pPlayer->pGlobal[index];
}
CServer* getServer()
{
return p_Server->MyServer;
}
//=========================================\
//============= End of logging ============\
//=========== Skype: xandric12 ===========\
//=========================================\
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07/14/2012, 10:46
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#68
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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request CPlayer Info (Health/Team) Strucs
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07/14/2012, 10:54
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#69
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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Quote:
Originally Posted by hero9910
request CPlayer Info (Health/Team) Strucs
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struct CPlayerInfo
{
BYTE _00[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
BYTE _01[0x54];//0x6E8
INT Port;//0x73C
BYTE _02[0x284];//0x740
CHAR Name[16];//0x9C4
BYTE _03[0x11C0];//0x9D4
INT Health;//0x1B94
INT MaxHealth;//0x1B98
BYTE _04[0x94];//0x1B9C
INT Ready;//0x1C30
BYTE _05[0xAC];//0x1C34
BYTE Team;//0x1CE0
};
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07/15/2012, 02:02
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#70
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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#define Asm_50SPUP 0x4F0FB2
Credits: BuRn3R
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07/15/2012, 09:39
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#71
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elite*gold: 0
Join Date: Nov 2007
Posts: 119
Received Thanks: 45
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request new dump wr int.
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07/15/2012, 09:42
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#72
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elite*gold: 6
Join Date: Jun 2008
Posts: 309
Received Thanks: 34
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request antiabnormal
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07/15/2012, 14:20
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#73
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
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Quote:
Originally Posted by boknoy24
request new dump wr int.
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07/16/2012, 15:04
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#74
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elite*gold: 0
Join Date: May 2012
Posts: 48
Received Thanks: 8
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#request Structs 4 OPK
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07/16/2012, 21:03
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#75
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elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
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Neue Addys bitte xD
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All times are GMT +1. The time now is 07:04.
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