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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
12/22/2011, 11:39
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#1801
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elite*gold: 1
Join Date: Nov 2011
Posts: 437
Received Thanks: 421
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Code:
#define FarFogDistance 0x831AA4
#define NearFogDistance 0x831A90
Credits to me !
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12/22/2011, 16:11
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#1802
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
//=========================================\
//=========== UnknownData Logger ===========\
//=========== Just for The Lulz ===========\
//=========== v1.0.0 ===========\
//============= Start logging =============\
//=========================================\
//==========Pointers===========//
#define ADR_Playerpointer 0x009F1BAC
#define ADR_Serverpointer 0x009F1B48
#define ADR_SlotBase 0x00101018
#define ADR_HealthPointer 0x0031FB8
// ==========Offset=========== //
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_EXP 0x0011A298
#define OFS_DINAR 0x0011A2A8
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//==========Memory=========== //
#define ADR_ImDrunk 0x9F1AB4
//=========================================\
//============== successful ==============\
//=========== Logged 12 Addys ===========\
//=========================================\
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Have Fun
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12/22/2011, 19:00
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#1803
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elite*gold: 1
Join Date: Nov 2011
Posts: 437
Received Thanks: 421
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Edit :
Anfängerfehler (bin ja ein Anfänger ^^ )
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12/22/2011, 19:10
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#1804
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Venom wie benutz ich es? einfach auf 1 setzen?
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12/22/2011, 19:42
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#1805
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elite*gold: 0
Join Date: Apr 2011
Posts: 146
Received Thanks: 171
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Quote:
Originally Posted by Venom'
Code:
#define ADR_PX_EXP5UP 0x829C68
#define ADR_PX_EXP10UP 0x829C70 [ADR_PX_EXP5UP +2]
//Credits to me
//Not tested
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das zeigt OllyDgb an:+
CPU Disasm
Address Hex dump Command Comments
004107B7 |. BE 689C8200 MOV ESI,00829C68 ; ASCII "Exp5Up"
also ist das was du da hast falsch.
und da es ein PX Item ist wäre es denklich das es mit BYTE gebildet wird.
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12/22/2011, 19:48
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#1806
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Ihr wisst das das nur der Text String ist ?
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12/22/2011, 20:15
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#1807
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Quote:
//=========================================\
//=========== UnknownData Logger ===========\
//=========== Just for The Lulz ===========\
//=========== v1.0.4 ===========\
//============= Start logging =============\
//=========================================\
//==========Pointers===========//
#define ADR_Playerpointer 0x09F1BAC
#define ADR_Serverpointer 0x09F1B48
#define ADR_SlotBase 0x0101018
#define ADR_HealthPointer 0x031FB8
// ==========Offset=========== //
#define OFS_PREMIUM1 0x057C
#define OFS_PREMIUM2 0x0580
#define OFS_EXP 0x011A298
#define OFS_DINAR 0x011A2A8
#define OFS_NoRecoil1 0x0C438
#define OFS_NoRecoil2 0x0C43C
#define OFS_NoRecoil3 0x0C440
#define OFS_NFD 0x0102C8
#define OFS_SPEED 0x0858238
#define OFS_AXIS_X 0x0102E883
//==========Address=========== //
#define ADR_ImDrunk 0x09F1AB4
#define ADR_QuickSpawn 0x0B1F0E4
#define ADR_FastAmmo 0x09F8EA4
#define ADR_FASTHEALTH 0x09F8EA8
#define ADR_FASTFLAG 0x09F8EB0
#define ADR_FASTREPAIR 0x09F8EAC
#define ADR_NOSPREAD 0x09F8F00
#define ADR_SCOPE 0x09F8E98
#define ADR_CROSSHAIR 0x09F8EC8
//=========================================\
//============== successful ==============\
//=========== Logged 23 Addys ===========\
//=========================================\
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Kann mir einer sagen ob die funktionieren
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12/22/2011, 20:42
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#1808
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by UnknownData
Kann mir einer sagen ob die funktionieren
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Also ich denke mal das es dein eigener Logger ist müsstest du das auch wissen.
Anti
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
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12/22/2011, 20:47
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#1809
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elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
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Ja suche in ida nach der adresse makier sie gehe auf hex hol mir die bytes kann aber nicht alles testen
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12/22/2011, 20:59
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#1810
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elite*gold: 219
Join Date: Jan 2011
Posts: 1,444
Received Thanks: 1,369
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Code:
------------------------------------------------
-------------[ *Pumio* ] Address Logger--------------
----------------------------------------------------------
'----- [ Pointers ] -----'
------------------------------
#define ADR_PlayerPointer 0x009F1BAC
#define ADR_ServerPointer 0x009F1B48
#define ADR_WeaponPointer 0x008B7758
#define ADR_DevicePointer 0x00854F04
#define ADR_BasePointer 0x00A47E60
#define ADR_Viewangels 0x009F16F8
#define ADR_RoomClass 0x009F2598
#define ADR_SlotBase 0x00101018
#define ADR_Matrix 0x00981B98 // oder 981B95
'----- [ Memory ] -----'
------------------------------
#define ADR_Stamina1 0x0082903C
#define ADR_Stamina2 0x00829040
#define ADR_Stamina3 0x00829044
#define ADR_Stamina4 0x00829048
#define ADR_Stamina5 0x0082904C
#define ADR_Speed 0x00858238
#define ADR_SprintSpeed 0x00828F14
#define ADR_RollSpeed 0x00858060
#define ADR_HeadShot 0x00858E90
#define ADR_BreakLimit 0x00857E40
#define ADR_NoDealy 0x00103E0
#define ADR_NoReload 0x00103DD
#define ADR_Invesible 0x0011A2BC
#define ADR_CQCProne 0x008B7818
#define ADR_QuickPlant 0x009F171C
#define ADR_QuickDefuse 0x009F171C
#define ADR_PlantAnyWhere 0x009F187E
#define ADR_DefuseAnyWhere 0x009F187E
#define ADR_WalkThroughWalls 0x00828C88
#define ADR_ShootThroughWalls 0x00825EE4
----------------------------------------------------
---------[ *Pumio* ] Address Logger -------------
--------------------------------------------
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12/22/2011, 21:20
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#1811
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elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
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Code:
//::========RunDLL & CyBerTürk™ Logger=======:://
//::==========================================:://
//::==========================================:://
//::=================Pointers=================:://
#define ADR_Playerpointer 0x9F1BAC
#define ADR_Serverpointer 0x9F1B48
#define ADR_BasePointer 0x10BD4C
#define ADR_DevicePointer 0x854F04
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponPointer 0x8B7758
#define ADR_UserPointer 0x9F1B48
#define ADR_ViewAngels 0x9F16F8
#define ADR_SlotBase 0x101018
#define ADR_Matrix 0x8D008762
//::===============Offset=====================:://
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Level 0x11A298
#define OFS_Dinar 0x11A2A8
#define OFS_NFD 0x102C8
#define OFS_NoRecoil1 0x00C438
#define OFS_NoRecoil2 0x00C43C
#define OFS_NoRecoil3 0x00C440
//::===============Memory=====================:://
#define ADR_RoomMaster 0x11B800
#define ADR_Stamina5 0x5196A1
#define ADR_WTW 0x828C88
#define ADR_CrazyCar 0x857D70
#define ADR_NODELAY 0x103E0
#define ADR_RELAOD 0x103DD
#define ADR_Cameraview 0x857ED4
#define ADR_PlantAnywhere 0xB2686A
#define ADR_DefuseAnywhere 0xB2686A
#define ADR_NEARFOG 0x9F8DCC
#define ADR_FARFOG 0x9F8DD0
#define ADR_GLASSWALLS 0x9F8CCC
#define ADR_Speed 0x858238
#define ADR_RunSpeed 0x858238
#define ADR_Walkspeed 0x858238
#define ADR_SpeedRoll 0x858060
#define ADR_QuickSpawn 0xB1F0E4
#define ADR_ImDrunk 0x9F1AB4
#define ADR_CQCProne 0x8B7818
#define ADR_FastAmmo 0x9F65A4
#define ADR_FastRepair 0x9F65B0
#define ADR_FastHealth 0x9F65AC
#define ADR_FastMedic 0x9F65AC
#define ADR_Weapon_Ofset 0x101DA
#define ADR_BONESHOT 0x858E90
#define ADR_UNLAMMO 0x9F1B24
#define ADR_QuickSpawn1 0xB1F0E4
#define ADR_QuickSpawn2 0xB1F0EC
#define ADR_QuickSpawn3 0xB1F0E8
#define MEM_QUICKPLANT 0x9F171C
#define MEM_QUICKDEFUSE 0x9F171C
#define MEM_AUTO_REPAIR 0x9EA048
#define ADR_D3DName 0x9F9AA8
#define ADR_D3DIp 0x9F97BC
#define ADR_D3DHP 0x9FAC78
#define ADR_FullBright1 0x9F2824
#define ADR_FullBright2 0x9F2828
#define ADR_FullBright3 0x9F2828
| //#############################################\|
| //########RunDLL & CyBerTürk™ Logger #########\ |
| //###########Sucesfully Saved ################\ |
| //############Credits:xDuff™ ############\ |
| //###################################\ |
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12/23/2011, 14:19
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#1812
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elite*gold: 0
Join Date: Dec 2011
Posts: 218
Received Thanks: 271
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PHP Code:
DWORD ADR_POINTER_PLAYER 0x9F1BAC
DWORD ADR_POINTER_SERVER 0x9F1B48
DWORD ADR_MEMORY_SUPERNOSPREAD 0x857F20
DWORD ADR_MEMORY_ANTIAFKKICK 0xB1EA80
DWORD ADR_MEMORY_NOSPAWNWAIT 0xB2D0E4
DWORD ADR_MEMORY_FASTLOCKON 0x988BB0
DWORD ADR_MEMORY_FASTREPAIR 0x9F29FC
DWORD ADR_MEMORY_FASTHEALTH 0x9F65AC
DWORD ADR_MEMORY_FASTAMMO 0x9F65A4
DWORD ADR_MEMORY_FASTFLAG 0x9F65B4
DWORD ADR_MEMORY_NOBOUNDS 0xB2E8E8
DWORD ADR_MEMORY_UNLAMMO 0x9F1B24
DWORD ADR_MEMORY_SCOPE 0x8B7824
DWORD ADR_OFFSET_NOFALLDAMAGE 0x102C8
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
DWORD ADR_OFFSET_INVISIBLE 0x11A2BC
DWORD ADR_OFFSET_PREMIUM 0x58C
DWORD ADR_OFFSET_SLOT_5 0x1021BC
DWORD ADR_OFFSET_SLOT_6 0x1021BD
DWORD ADR_OFFSET_SLOT_7 0x1021BE
DWORD ADR_OFFSET_SLOT_8 0x1021BF
DWORD ADR_OFFSET_MASTER 0xFD160
DWORD ADR_OFFSET_LEVEL 0x11A298
DWORD ADR_OFFSET_DINAR 0x11A2A8
DWORD ADR_OFFSET_NORECOIL_1 0xC43C
DWORD ADR_OFFSET_NORECOIL_2 0xC440
DWORD ADR_OFFSET_NORECOIL_3 0xC444
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
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12/23/2011, 15:32
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#1813
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elite*gold: 10
Join Date: Mar 2010
Posts: 703
Received Thanks: 938
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Quote:
Originally Posted by SiroSkill
PHP Code:
DWORD ADR_POINTER_PLAYER 0x9F1BAC
DWORD ADR_POINTER_SERVER 0x9F1B48
DWORD ADR_MEMORY_SUPERNOSPREAD 0x857F20
DWORD ADR_MEMORY_ANTIAFKKICK 0xB1EA80
DWORD ADR_MEMORY_NOSPAWNWAIT 0xB2D0E4
DWORD ADR_MEMORY_FASTLOCKON 0x988BB0
DWORD ADR_MEMORY_FASTREPAIR 0x9F29FC
DWORD ADR_MEMORY_FASTHEALTH 0x9F65AC
DWORD ADR_MEMORY_FASTAMMO 0x9F65A4
DWORD ADR_MEMORY_FASTFLAG 0x9F65B4
DWORD ADR_MEMORY_NOBOUNDS 0xB2E8E8
DWORD ADR_MEMORY_UNLAMMO 0x9F1B24
DWORD ADR_MEMORY_SCOPE 0x8B7824
DWORD ADR_OFFSET_NOFALLDAMAGE 0x102C8
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
DWORD ADR_OFFSET_INVISIBLE 0x11A2BC
DWORD ADR_OFFSET_PREMIUM 0x58C
DWORD ADR_OFFSET_SLOT_5 0x1021BC
DWORD ADR_OFFSET_SLOT_6 0x1021BD
DWORD ADR_OFFSET_SLOT_7 0x1021BE
DWORD ADR_OFFSET_SLOT_8 0x1021BF
DWORD ADR_OFFSET_MASTER 0xFD160
DWORD ADR_OFFSET_LEVEL 0x11A298
DWORD ADR_OFFSET_DINAR 0x11A2A8
DWORD ADR_OFFSET_NORECOIL_1 0xC43C
DWORD ADR_OFFSET_NORECOIL_2 0xC440
DWORD ADR_OFFSET_NORECOIL_3 0xC444
DWORD ADR_OFFSET_POSITION_X 0x102E0
DWORD ADR_OFFSET_POSITION_Y 0x102F0
DWORD ADR_OFFSET_POSITION_Z 0x102E8
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hörste jetzt mal auf ?
die hast du jetzt schon 2 mal gepostet.
und credits 100% zu Leon!
Ou man.
Anti:
Code:
#define ADR_NoWater1 0x009F8DB8
#define ADR_NoWater2 0x009F8DB4
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12/23/2011, 17:57
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#1814
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
//**********************************************//
//*********** CyberRazzer AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x9F1BAC;
DWORD ADR_POINTER_SERVER = 0x9F1B48;
DWORD ADR_POINTER_WEAPON = 0x000000;//Removed
DWORD ADR_POINTER_DEVICE = 0x000000;//Removed
DWORD ADR_POINTER_MATRIX = 0x000000;//Removed
DWORD ADR_POINTER_ANGELS = 0x000000;//Removed
DWORD ADR_POINTER_STATE = 0x000000;//Removed
DWORD ADR_POINTER_BASE = 0xA47E60;
DWORD ADR_POINTER_ROOM = 0x000000;//Removed
//================ [ Memorys ] =================//
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x000000;//Removed
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x000000;//Removed
DWORD ADR_MEMORY_PLANTANYWHERE = 0x000000;//Removed
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x857F20;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB1EA80;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB2D0E4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0x000000;//Removed
DWORD ADR_MEMORY_QUICKPLANT = 0x000000;//Removed
DWORD ADR_MEMORY_FASTLOCKON = 0x988BB0;
DWORD ADR_MEMORY_AUTOREPAIR = 0x000000;//Removed
DWORD ADR_MEMORY_FASTREPAIR = 0x9F29FC;
DWORD ADR_MEMORY_FASTHEALTH = 0x9F65AC;
DWORD ADR_MEMORY_NOWATER_1 = 0x9F8DB4;
DWORD ADR_MEMORY_NOWATER_2 = 0x9F8DB8;
DWORD ADR_MEMORY_AUTOMEDIC = 0x000000;//Removed
DWORD ADR_MEMORY_AUTOAMMO = 0x000000;//Removed
DWORD ADR_MEMORY_FASTAMMO = 0x9F65A4;
DWORD ADR_MEMORY_FASTFLAG = 0x9F65B4;
DWORD ADR_MEMORY_NOBOUNDS = 0xB2E8E8;
DWORD ADR_MEMORY_NODELAY = 0x000000;//Removed
DWORD ADR_MEMORY_UNLAMMO = 0x000000;//Removed
DWORD ADR_MEMORY_SCOPE = 0x8B7824;
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0x16104;
DWORD ADR_OFFSET_READYROOMSIZE = 0x000000;//Removed
DWORD ADR_OFFSET_STARTROOMSIZE = 0x000000;//Removed
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10100;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102C8;
DWORD ADR_OFFSET_3DPLAYERVIEW = 0x000000;//Removed
DWORD ADR_OFFSET_NOSERVERKICK = 0x000000;//Removed
DWORD ADR_OFFSET_PLAYERSPEED = 0x000000;//Removed
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4B8;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4BC;
DWORD ADR_OFFSET_POSITION_X = 0x102E0;
DWORD ADR_OFFSET_POSITION_Y = 0x102F0;
DWORD ADR_OFFSET_POSITION_Z = 0x102E8;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC43C;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC440;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC444;
DWORD ADR_OFFSET_AUTODEFUSE = 0x000000;//Removed
DWORD ADR_OFFSET_AUTOPLANT = 0x000000;//Removed
DWORD ADR_OFFSET_INVISIBLE = 0x11A2BC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4A8;
DWORD ADR_OFFSET_AUTOSHOT = 0x000000;//Removed
DWORD ADR_OFFSET_WEAPON_1 = 0x101D8;
DWORD ADR_OFFSET_WEAPON_2 = 0x101DA;
DWORD ADR_OFFSET_WEAPON_3 = 0x101DC;
DWORD ADR_OFFSET_SLOTBASE = 0x101018;
DWORD ADR_OFFSET_NOSWITCH = 0x000000;//Removed
DWORD ADR_OFFSET_NORELOAD = 0x000000;//Removed
DWORD ADR_OFFSET_NOSPREAD = 0x000000;//Removed
DWORD ADR_OFFSET_USERNAME = 0x11A4EC;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NODELAY = 0x000000;//Removed
DWORD ADR_OFFSET_VIEW_X = 0x101C0;
DWORD ADR_OFFSET_VIEW_Y = 0x101C8;
DWORD ADR_OFFSET_VIEW_Z = 0x101C4;
DWORD ADR_OFFSET_SLOT_1 = 0x1021B8;
DWORD ADR_OFFSET_SLOT_2 = 0x1021B9;
DWORD ADR_OFFSET_SLOT_3 = 0x1021BA;
DWORD ADR_OFFSET_SLOT_4 = 0x1021BB;
DWORD ADR_OFFSET_SLOT_5 = 0x1021BC;
DWORD ADR_OFFSET_SLOT_6 = 0x1021BD;
DWORD ADR_OFFSET_SLOT_7 = 0x1021BE;
DWORD ADR_OFFSET_SLOT_8 = 0x1021BF;
DWORD ADR_OFFSET_MASTER = 0xFD160;
DWORD ADR_OFFSET_LEVEL = 0x11A298;
DWORD ADR_OFFSET_DINAR = 0x11A2A8;
DWORD ADR_OFFSET_PITCH = 0x000000;//Removed
DWORD ADR_OFFSET_YAW = 0x000000;//Removed
DWORD ADR_OFFSET_MAP = 0xFCD14;
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_RELOAD = 0x000000;//Removed
DWORD ADR_STATE_WEAPON_SHOT = 0x000000;//Removed
DWORD ADR_STATE_PLAYER_VEHICLE = 0x000000;//Removed
DWORD ADR_STATE_PLAYER_PRONE = 0x000000;//Removed
//=============== [ User Infos ] ===============//
DWORD ADR_USER_HEALTH = 0xA499F4;
DWORD ADR_USER_POINTS = 0xA499CC;
DWORD ADR_USER_READY = 0xA49A90;
DWORD ADR_USER_PING = 0xA4851C;
DWORD ADR_USER_NAME = 0xA48824;
DWORD ADR_USER_TEAM = 0xA49B3C;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_MESSAGEBOX = 0x419137;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50C3F8;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50C3F8;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x4D78A6;
//**********************************************//
//***************** Logged: 79 *****************//
//***************** End Logging ****************//
//**********************************************//
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12/23/2011, 19:26
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#1815
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elite*gold: 0
Join Date: Oct 2011
Posts: 150
Received Thanks: 167
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kann mir wer die addys für no bounds 1&2 sagen?
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[Sammelthread] Addys
11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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[Sammelthread]PSN addys
09/16/2010 - Consoles - 2 Replies
so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
So hier kann jeder seine PSN
addy hinschreiben:
ich fange mal an:err0rC0de123
so jetzt seit ihr dran^^
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