#define ADR_PlayerPointer 0x00AEF310
#define ADR_ServerPointer 0x009E9930
#define ADR_ClassPointer 0x00A25BA0
#define ADR_WeaponPointer 0x009EB294
#define ADR_BasePointer 0x00A24000
#define ADR_DevicePointer 0x00836390
#define ADR_HealthPointer 0x00A25B94
#define ADR_UserPointer 0x00AEF35C
#define ADR_ImDrunk 0x0099EBD8
#define ADR_Speed 0x0081F114
#define ADR_QuickSpawn 0x009A2F30
#define ADR_NoBounds1 0x00999E4C
#define ADR_NoBounds2 0x00999E50
#define ADR_NoBounds3 0x00999E54
#define ADR_NoWater 0x00B0C618
#define ADR_NoSpread 0x00B104EC
#define ADR_NoSpawnWait1 0x009A2F30
#define ADR_NoSpawnWait2 0x009A2F34
#define ADR_NoSpawnWait3 0x009A2F38
#define ADR_WaterColor1 0x0088D50C
#define ADR_WaterColor2 0x0088D510
#define ADR_WaterColor3 0x0088D514
#define ADR_CQC_Prone 0x00B0B93C
#define ADR_SuperNoSpread 0x008131F0
#define ADR_Scope 0x0088D468
#define ADR_VirtualJump 0x00810A2C
#define ADR_NoWeaponGravity 0x00813130
#define OFS_1th_Slot 0x001021A0
#define OFS_2th_Slot 0x001021A1
#define OFS_3th_Slot 0x001021A2
#define OFS_4th_Slot 0x001021A3
#define OFS_5th_Slot 0x001021A4
#define OFS_6th_Slot 0x001021A5
#define OFS_7th_Slot 0x001021A6
#define OFS_8th_Slot 0x001021A7
#define OFS_Level 0x0011A280
#define OFS_Dinar 0x0011A290
#define OFS_RoomMaster 0x0011B7E8
#define OFS_PlayerSlot 0x0011B7E8
#define ASM_ForceKick 0x00F99B8
#define ASM_WTW 0x006D00E7
#define ASM_STW 0x005A6B00
#define ASM_Escalator1 0x006D0B17
#define ASM_Sniper 0x0096F530
#define ASM_QuickPlant 0x004F0E72
#define ASM_QuickDefuse 0x004EFE9E
please make this one for wr ph