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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
10/27/2011, 12:29
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#1426
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by G.Moses
Oh
Hat wer Aktuellen Addylogger??
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Ja meinen schau einfach in meinem Profil.
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10/27/2011, 14:24
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#1427
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elite*gold: 198
Join Date: Feb 2011
Posts: 1,702
Received Thanks: 160
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#request
DefuseAnyWhere
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10/27/2011, 15:09
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#1428
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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Quote:
Originally Posted by Mircoyee111
#request
DefuseAnyWhere
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Haste die Addy vor dem Update dann kann ich sie suchen.
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10/27/2011, 15:15
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#1429
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elite*gold: 0
Join Date: Oct 2011
Posts: 89
Received Thanks: 64
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Es ist über 2wege möglich meine kleinen Pro's:
Weg eins einfach mal ASM suchen ,dann Code verstehen Und dort solltet ihr ein Offset finden welches einen wert setzt nach dem ein anderer Code verglichen wurde.
Dazu kommt dann noch eine Addresse welche die standart im defuse bereich position setzt.Das problem bei dem Defuse Anywhere ist einfach das die Bombe gescannt wird und nicht direkt der Platz dadurch das es halt 2Bomb places gibt.Einfach mal IDA Pro anschmeissen und lernen den Code zu verstehen. 
Ich habe 15Min gebraucht für beide wege Defuse Anywhere.
/EDIT: Man kann sie auch noch mit Quick Defuse finden *_* eigentlich logisch xD
Code:
#define ADR_QuickDefuse 0x004CFA3E //ASM!
Findet dann mal die mem für Anywhere wenn ihr Skill habt findet ihr auch QuickDefuse etwa 15Minuten mehr arbeit.
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10/27/2011, 15:29
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#1430
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Code:
PlantAnyWhere 9E536B
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10/27/2011, 15:50
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#1431
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elite*gold: 34
Join Date: Mar 2011
Posts: 1,703
Received Thanks: 785
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Code:
//------------------ Addys ---------------------//
#define ADR_PLAYERPOINTER 0x009E57D4
#define ADR_SERVERPOINTER 0x009E5770
#define ADR_BASEPOINTER 0x00E488
#define ADR_NOSPREAD 0x100FC
#define ADR_SPEED 0x0084AEB8
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_5SLOT 0x001021A4
5th slot and basepointer could be wrong.
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10/27/2011, 18:52
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#1432
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elite*gold: 219
Join Date: Jan 2011
Posts: 1,444
Received Thanks: 1,369
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Quote:
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#define OFS_5SLOT 0x001021A4
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Einfach A zu B machen 
also 0x102B4 = 5 Slot
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10/27/2011, 19:05
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#1433
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elite*gold: 34
Join Date: Mar 2011
Posts: 1,703
Received Thanks: 785
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Quote:
Originally Posted by *Pumio*
Einfach A zu B machen 
also 0x102B4 = 5 Slot
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A* 16^2 = 2304
B* 16^2 = 2560
Das macht schon einen großen Unterschied
Pointer
Code:
#define ADR_PLAYERPOINTER 0x009E57D4
#define ADR_SERVERPOINTER 0x009E5770
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10/27/2011, 20:56
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#1434
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Da ich jetzt nicht so geizig sein will poste ich mal meine Addys
Code:
#define MEM_PLAYERSPEED 0x84CE68
#define PTR_PLAYERPOINTER 0x9E57D4
#define PTR_SERVERPOINTER 0x8B0000
#define ADR_BASEPOINTER 0xA3B2C8
#define ADR_VEHICLEBASE 0x9E5488
#define ADR_DEVICEPOINTER 0x849B3C
#define ADR_ANGELVIEW 0x9E5328
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9EA170
#define ADR_ANTIAFK 0xB11E9C
#define ADR_WEAPONGRAVITY 0x84DA48
#define ADR_HIDEWEAPON 0x81EDB4
#define ADR_FASTLOCKON 0x9E5398
#define ADR_GLASSWALLS 0x9E5414
#define MEM_COLORSHOT1 0x9E6454
#define MEM_COLORSHOT2 0x9E6458
#define MEM_COLORSHOT3 0x9E645C
#define ADR_QUICKSPAWN1 0xB11FA8
#define ADR_QUICKSPAWN2 0xB11FAC
#define ADR_QUICKSPAWN3 0xB11FB0
#define Adr_NoBounds1 0xB11EC4
#define Adr_NoBounds2 0xB11EC8
#define Adr_NoBounds3 0xB11ECC
#define ADR_VIRTUALJUMP 0x84CB04
#define MEM_IMDRUNK 0x9E56E4
#define ADR_NEARFOG 0x9EC974
#define ADR_FARFOG 0x9EC97C
#define ADR_SCOPE 0x8AB834
#define ADR_SCOPESIZE 0x8AB83C
#define ADR_FULLBRIGHT1 0x9E6454
#define ADR_FULLBRIGHT2 0x9E6458
#define ADR_FULLBRIGHT3 0x9E6458
#define MEM_ACCURACYAS 0x9EA1EC
#define MEM_WALKUNDERWATER 0x9EA144
#define MEM_BONESHOT 0x84DAB8
#define MEM_WTW 0x81EA14
#define MEM_STW 0x81BD24
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9E536B
#define MEM_SUPERNOSPREAD 0x84CB50
#define MEM_UNLAMMO 0x9E5754
#define MEM_STAMINA1 0x81EDAC
#define MEM_STAMINA2 0x81EDB0
#define MEM_STAMINA3 0x81EDB4
#define MEM_STAMINA4 0x81EDB8
#define MEM_STAMINA5 0x81EDBC
#define OFS_ASSAULTAMMO 0x9E54AE
#define OFS_SNIPERAMMO 0x9E537F
#define OFS_BANDAGE 0x9E5388
#define PX_EXTRAAMMO1 0x9E54AE
#define PX_EXTRAAMMO2 0x9E537F
#define MEM_FASTAMMO 0x9EA144
#define MEM_FASTHEALTH 0x9EA154
#define MEM_FASTFLAG 0x9EA15C
#define MEM_FASTREPAIR 0x9EA14C
#define ADR_USERNAME3D 0xA3BC8C
#define ADR_USERIP3D 0xA313F0
#define ADR_USERHEALTH3D 0xA3CE5C
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
#define OFS_RECOIL1 0xC34C
#define OFS_RECOIL2 0xC440
#define OFS_RECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define ADR_SERVERBASE 0x8B0000
#define ADR_WEAPONBASE 0xA022B4
#define ADR_CLASSBASE 0xA3CE68
#define ADR_SLOTBASE 0x101010
#define OFS_PLAYERSLOT 0x11B7FC
#define OFS_PLAYERID 0x1CE8
#define MEM_SPRINTSPEED 0x0084CB20
#define MEM_PLANTANYWHERE 0x9E536B
//credits
//TradEmArk, CyberVeezy
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10/27/2011, 21:31
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#1435
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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#request rollspeed
antispamm #define ADR_FASTLOCKON 0x9E5398
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10/27/2011, 21:34
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#1436
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Quote:
Originally Posted by CyberVeezy :)
Da ich jetzt nicht so geizig sein will poste ich mal meine Addys
Code:
#define MEM_PLAYERSPEED 0x84CE68
#define PTR_PLAYERPOINTER 0x9E57D4
#define PTR_SERVERPOINTER 0x8B0000
#define ADR_BASEPOINTER 0xA3B2C8
#define ADR_VEHICLEBASE 0x9E5488
#define ADR_DEVICEPOINTER 0x849B3C
#define ADR_ANGELVIEW 0x9E5328
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9EA170
#define ADR_ANTIAFK 0xB11E9C
#define ADR_WEAPONGRAVITY 0x84DA48
#define ADR_HIDEWEAPON 0x81EDB4
#define ADR_FASTLOCKON 0x9E5398
#define ADR_GLASSWALLS 0x9E5414
#define MEM_COLORSHOT1 0x9E6454
#define MEM_COLORSHOT2 0x9E6458
#define MEM_COLORSHOT3 0x9E645C
#define ADR_QUICKSPAWN1 0xB11FA8
#define ADR_QUICKSPAWN2 0xB11FAC
#define ADR_QUICKSPAWN3 0xB11FB0
#define Adr_NoBounds1 0xB11EC4
#define Adr_NoBounds2 0xB11EC8
#define Adr_NoBounds3 0xB11ECC
#define ADR_VIRTUALJUMP 0x84CB04
#define MEM_IMDRUNK 0x9E56E4
#define ADR_NEARFOG 0x9EC974
#define ADR_FARFOG 0x9EC97C
#define ADR_SCOPE 0x8AB834
#define ADR_SCOPESIZE 0x8AB83C
#define ADR_FULLBRIGHT1 0x9E6454
#define ADR_FULLBRIGHT2 0x9E6458
#define ADR_FULLBRIGHT3 0x9E6458
#define MEM_ACCURACYAS 0x9EA1EC
#define MEM_WALKUNDERWATER 0x9EA144
#define MEM_BONESHOT 0x84DAB8
#define MEM_WTW 0x81EA14
#define MEM_STW 0x81BD24
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9E536B
#define MEM_SUPERNOSPREAD 0x84CB50
#define MEM_UNLAMMO 0x9E5754
#define MEM_STAMINA1 0x81EDAC
#define MEM_STAMINA2 0x81EDB0
#define MEM_STAMINA3 0x81EDB4
#define MEM_STAMINA4 0x81EDB8
#define MEM_STAMINA5 0x81EDBC
#define OFS_ASSAULTAMMO 0x9E54AE
#define OFS_SNIPERAMMO 0x9E537F
#define OFS_BANDAGE 0x9E5388
#define PX_EXTRAAMMO1 0x9E54AE
#define PX_EXTRAAMMO2 0x9E537F
#define MEM_FASTAMMO 0x9EA144
#define MEM_FASTHEALTH 0x9EA154
#define MEM_FASTFLAG 0x9EA15C
#define MEM_FASTREPAIR 0x9EA14C
#define ADR_USERNAME3D 0xA3BC8C
#define ADR_USERIP3D 0xA313F0
#define ADR_USERHEALTH3D 0xA3CE5C
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
#define OFS_RECOIL1 0xC34C
#define OFS_RECOIL2 0xC440
#define OFS_RECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define ADR_SERVERBASE 0x8B0000
#define ADR_WEAPONBASE 0xA022B4
#define ADR_CLASSBASE 0xA3CE68
#define ADR_SLOTBASE 0x101010
#define OFS_PLAYERSLOT 0x11B7FC
#define OFS_PLAYERID 0x1CE8
#define MEM_SPRINTSPEED 0x0084CB20
#define MEM_PLANTANYWHERE 0x9E536B
//credits
//TradEmArk, CyberVeezy
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Warum posten fast alle die falsche Serverpointer Addy <.<
Die richtige Addy: ADR_SERVERPOINTER 0x9E5770
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10/28/2011, 01:52
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#1437
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elite*gold: 0
Join Date: Oct 2011
Posts: 371
Received Thanks: 51
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Weil der Addylogger es irgentwie falsch loggt.
AntiFlamerKiddys: DWORD dwPlantanywhere = 0x9E536B
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10/28/2011, 05:08
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#1438
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elite*gold: 0
Join Date: Oct 2011
Posts: 2
Received Thanks: 0
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Request: NOSPAWN1 and NOSPAWN 2
Also thank you for the other addies
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10/28/2011, 08:53
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#1439
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elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
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Quote:
Originally Posted by CyberVeezy :)
Da ich jetzt nicht so geizig sein will poste ich mal meine Addys
Code:
#define MEM_PLAYERSPEED 0x84CE68
#define PTR_PLAYERPOINTER 0x9E57D4
#define PTR_SERVERPOINTER 0x8B0000
#define ADR_BASEPOINTER 0xA3B2C8
#define ADR_VEHICLEBASE 0x9E5488
#define ADR_DEVICEPOINTER 0x849B3C
#define ADR_ANGELVIEW 0x9E5328
#define ADR_STRUCTSIZE 0x1CF8
#define ADR_CROSSHAIR 0x9EA170
#define ADR_ANTIAFK 0xB11E9C
#define ADR_WEAPONGRAVITY 0x84DA48
#define ADR_HIDEWEAPON 0x81EDB4
#define ADR_FASTLOCKON 0x9E5398
#define ADR_GLASSWALLS 0x9E5414
#define MEM_COLORSHOT1 0x9E6454
#define MEM_COLORSHOT2 0x9E6458
#define MEM_COLORSHOT3 0x9E645C
#define ADR_QUICKSPAWN1 0xB11FA8
#define ADR_QUICKSPAWN2 0xB11FAC
#define ADR_QUICKSPAWN3 0xB11FB0
#define Adr_NoBounds1 0xB11EC4
#define Adr_NoBounds2 0xB11EC8
#define Adr_NoBounds3 0xB11ECC
#define ADR_VIRTUALJUMP 0x84CB04
#define MEM_IMDRUNK 0x9E56E4
#define ADR_NEARFOG 0x9EC974
#define ADR_FARFOG 0x9EC97C
#define ADR_SCOPE 0x8AB834
#define ADR_SCOPESIZE 0x8AB83C
#define ADR_FULLBRIGHT1 0x9E6454
#define ADR_FULLBRIGHT2 0x9E6458
#define ADR_FULLBRIGHT3 0x9E6458
#define MEM_ACCURACYAS 0x9EA1EC
#define MEM_WALKUNDERWATER 0x9EA144
#define MEM_BONESHOT 0x84DAB8
#define MEM_WTW 0x81EA14
#define MEM_STW 0x81BD24
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define MEM_PLANTANYWHERE 0x9E536B
#define MEM_SUPERNOSPREAD 0x84CB50
#define MEM_UNLAMMO 0x9E5754
#define MEM_STAMINA1 0x81EDAC
#define MEM_STAMINA2 0x81EDB0
#define MEM_STAMINA3 0x81EDB4
#define MEM_STAMINA4 0x81EDB8
#define MEM_STAMINA5 0x81EDBC
#define OFS_ASSAULTAMMO 0x9E54AE
#define OFS_SNIPERAMMO 0x9E537F
#define OFS_BANDAGE 0x9E5388
#define PX_EXTRAAMMO1 0x9E54AE
#define PX_EXTRAAMMO2 0x9E537F
#define MEM_FASTAMMO 0x9EA144
#define MEM_FASTHEALTH 0x9EA154
#define MEM_FASTFLAG 0x9EA15C
#define MEM_FASTREPAIR 0x9EA14C
#define ADR_USERNAME3D 0xA3BC8C
#define ADR_USERIP3D 0xA313F0
#define ADR_USERHEALTH3D 0xA3CE5C
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NOM134IDLE 0x103C4
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A0
#define OFS_LEVEL 0x11A290
#define OFS_NFD 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x102B0
#define OFS_2SLOT 0x102B1
#define OFS_3SLOT 0x102B2
#define OFS_4SLOT 0x102B3
#define OFS_SLOT5 0x102B4
#define OFS_SLOT6 0x102B5
#define OFS_SLOT7 0x102B6
#define OFS_SLOT8 0x102B7
#define OFS_RECOIL1 0xC34C
#define OFS_RECOIL2 0xC440
#define OFS_RECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define ADR_SERVERBASE 0x8B0000
#define ADR_WEAPONBASE 0xA022B4
#define ADR_CLASSBASE 0xA3CE68
#define ADR_SLOTBASE 0x101010
#define OFS_PLAYERSLOT 0x11B7FC
#define OFS_PLAYERID 0x1CE8
#define MEM_SPRINTSPEED 0x0084CB20
#define MEM_PLANTANYWHERE 0x9E536B
//credits
//TradEmArk, CyberVeezy
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Seit wann ist Fast Shit Memory?
Fast Jede Addy Falsch.
€: Serverpointer Addy die geilste xD
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10/28/2011, 11:46
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#1440
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by _TradEmArk_ ™
Seit wann ist Fast **** Memory?
Fast Jede Addy Falsch.
€: Serverpointer Addy die geilste xD
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Ich habe die Addys von dir bekommen du Lappen xD
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11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
Hi leute,
ich hab mir einfach mal gedacht das wir auch ein sammelthread für addys machen könnten(falls es so was schon gibt bitte closen).
Ja also wie der Threadname schon sagt sollten hier ausschließlich Addys geposted werden.
Ich hab mich nur noch nicht entschieden ob ich sie imemr hier oben hin schreiben soll(also die aktuellen Addys), oder ob man einfach immer auf die letzte seite gehen soll um die addys dann so zu finden.
Aber ihr könnt mir eine pn schicken damit meine wahl...
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal.
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