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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 10/27/2011, 12:29   #1426
 
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Quote:
Originally Posted by G.Moses View Post
Oh
Hat wer Aktuellen Addylogger??
Ja meinen schau einfach in meinem Profil.
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Old 10/27/2011, 14:24   #1427
 
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#request

DefuseAnyWhere
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Old 10/27/2011, 15:09   #1428
 
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Quote:
Originally Posted by Mircoyee111 View Post
#request

DefuseAnyWhere
Haste die Addy vor dem Update dann kann ich sie suchen.
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Old 10/27/2011, 15:15   #1429
 
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Es ist über 2wege möglich meine kleinen Pro's:
Weg eins einfach mal ASM suchen ,dann Code verstehen Und dort solltet ihr ein Offset finden welches einen wert setzt nach dem ein anderer Code verglichen wurde.
Dazu kommt dann noch eine Addresse welche die standart im defuse bereich position setzt.Das problem bei dem Defuse Anywhere ist einfach das die Bombe gescannt wird und nicht direkt der Platz dadurch das es halt 2Bomb places gibt.Einfach mal IDA Pro anschmeissen und lernen den Code zu verstehen.
Ich habe 15Min gebraucht für beide wege Defuse Anywhere.

/EDIT: Man kann sie auch noch mit Quick Defuse finden *_* eigentlich logisch xD
Code:
#define ADR_QuickDefuse			0x004CFA3E //ASM!
Findet dann mal die mem für Anywhere wenn ihr Skill habt findet ihr auch QuickDefuse etwa 15Minuten mehr arbeit.
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Old 10/27/2011, 15:29   #1430
 
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Code:
PlantAnyWhere 9E536B
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Old 10/27/2011, 15:50   #1431
 
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Code:
//------------------ Addys ---------------------//

#define ADR_PLAYERPOINTER 0x009E57D4
#define ADR_SERVERPOINTER  0x009E5770
#define ADR_BASEPOINTER 0x00E488
#define ADR_NOSPREAD 0x100FC
#define ADR_SPEED 0x0084AEB8
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_5SLOT 0x001021A4
5th slot and basepointer could be wrong.
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Old 10/27/2011, 18:52   #1432
 
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Quote:
#define OFS_5SLOT 0x001021A4
Einfach A zu B machen
also 0x102B4 = 5 Slot
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Old 10/27/2011, 19:05   #1433
 
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Quote:
Originally Posted by *Pumio* View Post
Einfach A zu B machen
also 0x102B4 = 5 Slot
A* 16^2 = 2304
B* 16^2 = 2560

Das macht schon einen großen Unterschied


Pointer
Code:
#define ADR_PLAYERPOINTER 0x009E57D4
#define ADR_SERVERPOINTER  0x009E5770
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Old 10/27/2011, 20:56   #1434
 
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Da ich jetzt nicht so geizig sein will poste ich mal meine Addys

Code:
#define MEM_PLAYERSPEED               0x84CE68
#define PTR_PLAYERPOINTER           0x9E57D4
#define PTR_SERVERPOINTER           0x8B0000
#define ADR_BASEPOINTER             0xA3B2C8
#define ADR_VEHICLEBASE             0x9E5488
#define ADR_DEVICEPOINTER           0x849B3C
#define ADR_ANGELVIEW               0x9E5328
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9EA170
#define ADR_ANTIAFK                 0xB11E9C
#define ADR_WEAPONGRAVITY           0x84DA48
#define ADR_HIDEWEAPON              0x81EDB4
#define ADR_FASTLOCKON              0x9E5398
#define ADR_GLASSWALLS              0x9E5414
#define MEM_COLORSHOT1              0x9E6454
#define MEM_COLORSHOT2              0x9E6458
#define MEM_COLORSHOT3              0x9E645C
#define ADR_QUICKSPAWN1             0xB11FA8
#define ADR_QUICKSPAWN2             0xB11FAC
#define ADR_QUICKSPAWN3             0xB11FB0
#define Adr_NoBounds1               0xB11EC4
#define Adr_NoBounds2               0xB11EC8
#define Adr_NoBounds3               0xB11ECC
#define ADR_VIRTUALJUMP             0x84CB04
#define MEM_IMDRUNK                 0x9E56E4
#define ADR_NEARFOG                 0x9EC974
#define ADR_FARFOG                  0x9EC97C
#define ADR_SCOPE                   0x8AB834
#define ADR_SCOPESIZE               0x8AB83C
#define ADR_FULLBRIGHT1             0x9E6454
#define ADR_FULLBRIGHT2             0x9E6458
#define ADR_FULLBRIGHT3             0x9E6458
#define MEM_ACCURACYAS              0x9EA1EC
#define MEM_WALKUNDERWATER          0x9EA144
#define MEM_BONESHOT                0x84DAB8
#define MEM_WTW                     0x81EA14
#define MEM_STW                     0x81BD24
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E536B
#define MEM_SUPERNOSPREAD           0x84CB50
#define MEM_UNLAMMO                 0x9E5754
#define MEM_STAMINA1                0x81EDAC
#define MEM_STAMINA2                0x81EDB0
#define MEM_STAMINA3                0x81EDB4
#define MEM_STAMINA4                0x81EDB8
#define MEM_STAMINA5                0x81EDBC
#define OFS_ASSAULTAMMO              0x9E54AE
#define OFS_SNIPERAMMO               0x9E537F
#define OFS_BANDAGE                  0x9E5388
#define PX_EXTRAAMMO1               0x9E54AE
#define PX_EXTRAAMMO2               0x9E537F
#define MEM_FASTAMMO                0x9EA144
#define MEM_FASTHEALTH              0x9EA154
#define MEM_FASTFLAG                0x9EA15C
#define MEM_FASTREPAIR              0x9EA14C
#define ADR_USERNAME3D              0xA3BC8C
#define ADR_USERIP3D                0xA313F0
#define ADR_USERHEALTH3D            0xA3CE5C
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_SLOT5                   0x102B4
#define OFS_SLOT6                   0x102B5
#define OFS_SLOT7                   0x102B6
#define OFS_SLOT8                   0x102B7
#define OFS_RECOIL1               0xC34C
#define OFS_RECOIL2               0xC440
#define OFS_RECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define ADR_SERVERBASE              0x8B0000
#define ADR_WEAPONBASE              0xA022B4
#define ADR_CLASSBASE               0xA3CE68
#define ADR_SLOTBASE                0x101010
#define OFS_PLAYERSLOT              0x11B7FC
#define OFS_PLAYERID                0x1CE8
#define MEM_SPRINTSPEED 0x0084CB20
#define MEM_PLANTANYWHERE           0x9E536B
//credits
//TradEmArk, CyberVeezy
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Old 10/27/2011, 21:31   #1435
 
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#request rollspeed

antispamm #define ADR_FASTLOCKON 0x9E5398
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Old 10/27/2011, 21:34   #1436
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Da ich jetzt nicht so geizig sein will poste ich mal meine Addys

Code:
#define MEM_PLAYERSPEED               0x84CE68
#define PTR_PLAYERPOINTER           0x9E57D4
#define PTR_SERVERPOINTER           0x8B0000
#define ADR_BASEPOINTER             0xA3B2C8
#define ADR_VEHICLEBASE             0x9E5488
#define ADR_DEVICEPOINTER           0x849B3C
#define ADR_ANGELVIEW               0x9E5328
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9EA170
#define ADR_ANTIAFK                 0xB11E9C
#define ADR_WEAPONGRAVITY           0x84DA48
#define ADR_HIDEWEAPON              0x81EDB4
#define ADR_FASTLOCKON              0x9E5398
#define ADR_GLASSWALLS              0x9E5414
#define MEM_COLORSHOT1              0x9E6454
#define MEM_COLORSHOT2              0x9E6458
#define MEM_COLORSHOT3              0x9E645C
#define ADR_QUICKSPAWN1             0xB11FA8
#define ADR_QUICKSPAWN2             0xB11FAC
#define ADR_QUICKSPAWN3             0xB11FB0
#define Adr_NoBounds1               0xB11EC4
#define Adr_NoBounds2               0xB11EC8
#define Adr_NoBounds3               0xB11ECC
#define ADR_VIRTUALJUMP             0x84CB04
#define MEM_IMDRUNK                 0x9E56E4
#define ADR_NEARFOG                 0x9EC974
#define ADR_FARFOG                  0x9EC97C
#define ADR_SCOPE                   0x8AB834
#define ADR_SCOPESIZE               0x8AB83C
#define ADR_FULLBRIGHT1             0x9E6454
#define ADR_FULLBRIGHT2             0x9E6458
#define ADR_FULLBRIGHT3             0x9E6458
#define MEM_ACCURACYAS              0x9EA1EC
#define MEM_WALKUNDERWATER          0x9EA144
#define MEM_BONESHOT                0x84DAB8
#define MEM_WTW                     0x81EA14
#define MEM_STW                     0x81BD24
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E536B
#define MEM_SUPERNOSPREAD           0x84CB50
#define MEM_UNLAMMO                 0x9E5754
#define MEM_STAMINA1                0x81EDAC
#define MEM_STAMINA2                0x81EDB0
#define MEM_STAMINA3                0x81EDB4
#define MEM_STAMINA4                0x81EDB8
#define MEM_STAMINA5                0x81EDBC
#define OFS_ASSAULTAMMO              0x9E54AE
#define OFS_SNIPERAMMO               0x9E537F
#define OFS_BANDAGE                  0x9E5388
#define PX_EXTRAAMMO1               0x9E54AE
#define PX_EXTRAAMMO2               0x9E537F
#define MEM_FASTAMMO                0x9EA144
#define MEM_FASTHEALTH              0x9EA154
#define MEM_FASTFLAG                0x9EA15C
#define MEM_FASTREPAIR              0x9EA14C
#define ADR_USERNAME3D              0xA3BC8C
#define ADR_USERIP3D                0xA313F0
#define ADR_USERHEALTH3D            0xA3CE5C
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_SLOT5                   0x102B4
#define OFS_SLOT6                   0x102B5
#define OFS_SLOT7                   0x102B6
#define OFS_SLOT8                   0x102B7
#define OFS_RECOIL1               0xC34C
#define OFS_RECOIL2               0xC440
#define OFS_RECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define ADR_SERVERBASE              0x8B0000
#define ADR_WEAPONBASE              0xA022B4
#define ADR_CLASSBASE               0xA3CE68
#define ADR_SLOTBASE                0x101010
#define OFS_PLAYERSLOT              0x11B7FC
#define OFS_PLAYERID                0x1CE8
#define MEM_SPRINTSPEED 0x0084CB20
#define MEM_PLANTANYWHERE           0x9E536B
//credits
//TradEmArk, CyberVeezy
Warum posten fast alle die falsche Serverpointer Addy <.<

Die richtige Addy: ADR_SERVERPOINTER 0x9E5770
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Old 10/28/2011, 01:52   #1437
 
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Weil der Addylogger es irgentwie falsch loggt.

AntiFlamerKiddys: DWORD dwPlantanywhere = 0x9E536B
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Old 10/28/2011, 05:08   #1438
 
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Request: NOSPAWN1 and NOSPAWN 2

Also thank you for the other addies
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Old 10/28/2011, 08:53   #1439
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Da ich jetzt nicht so geizig sein will poste ich mal meine Addys

Code:
#define MEM_PLAYERSPEED               0x84CE68
#define PTR_PLAYERPOINTER           0x9E57D4
#define PTR_SERVERPOINTER           0x8B0000
#define ADR_BASEPOINTER             0xA3B2C8
#define ADR_VEHICLEBASE             0x9E5488
#define ADR_DEVICEPOINTER           0x849B3C
#define ADR_ANGELVIEW               0x9E5328
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9EA170
#define ADR_ANTIAFK                 0xB11E9C
#define ADR_WEAPONGRAVITY           0x84DA48
#define ADR_HIDEWEAPON              0x81EDB4
#define ADR_FASTLOCKON              0x9E5398
#define ADR_GLASSWALLS              0x9E5414
#define MEM_COLORSHOT1              0x9E6454
#define MEM_COLORSHOT2              0x9E6458
#define MEM_COLORSHOT3              0x9E645C
#define ADR_QUICKSPAWN1             0xB11FA8
#define ADR_QUICKSPAWN2             0xB11FAC
#define ADR_QUICKSPAWN3             0xB11FB0
#define Adr_NoBounds1               0xB11EC4
#define Adr_NoBounds2               0xB11EC8
#define Adr_NoBounds3               0xB11ECC
#define ADR_VIRTUALJUMP             0x84CB04
#define MEM_IMDRUNK                 0x9E56E4
#define ADR_NEARFOG                 0x9EC974
#define ADR_FARFOG                  0x9EC97C
#define ADR_SCOPE                   0x8AB834
#define ADR_SCOPESIZE               0x8AB83C
#define ADR_FULLBRIGHT1             0x9E6454
#define ADR_FULLBRIGHT2             0x9E6458
#define ADR_FULLBRIGHT3             0x9E6458
#define MEM_ACCURACYAS              0x9EA1EC
#define MEM_WALKUNDERWATER          0x9EA144
#define MEM_BONESHOT                0x84DAB8
#define MEM_WTW                     0x81EA14
#define MEM_STW                     0x81BD24
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E536B
#define MEM_SUPERNOSPREAD           0x84CB50
#define MEM_UNLAMMO                 0x9E5754
#define MEM_STAMINA1                0x81EDAC
#define MEM_STAMINA2                0x81EDB0
#define MEM_STAMINA3                0x81EDB4
#define MEM_STAMINA4                0x81EDB8
#define MEM_STAMINA5                0x81EDBC
#define OFS_ASSAULTAMMO              0x9E54AE
#define OFS_SNIPERAMMO               0x9E537F
#define OFS_BANDAGE                  0x9E5388
#define PX_EXTRAAMMO1               0x9E54AE
#define PX_EXTRAAMMO2               0x9E537F
#define MEM_FASTAMMO                0x9EA144
#define MEM_FASTHEALTH              0x9EA154
#define MEM_FASTFLAG                0x9EA15C
#define MEM_FASTREPAIR              0x9EA14C
#define ADR_USERNAME3D              0xA3BC8C
#define ADR_USERIP3D                0xA313F0
#define ADR_USERHEALTH3D            0xA3CE5C
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_SLOT5                   0x102B4
#define OFS_SLOT6                   0x102B5
#define OFS_SLOT7                   0x102B6
#define OFS_SLOT8                   0x102B7
#define OFS_RECOIL1               0xC34C
#define OFS_RECOIL2               0xC440
#define OFS_RECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
#define ADR_SERVERBASE              0x8B0000
#define ADR_WEAPONBASE              0xA022B4
#define ADR_CLASSBASE               0xA3CE68
#define ADR_SLOTBASE                0x101010
#define OFS_PLAYERSLOT              0x11B7FC
#define OFS_PLAYERID                0x1CE8
#define MEM_SPRINTSPEED 0x0084CB20
#define MEM_PLANTANYWHERE           0x9E536B
//credits
//TradEmArk, CyberVeezy
Seit wann ist Fast Shit Memory?
Fast Jede Addy Falsch.
€: Serverpointer Addy die geilste xD
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Old 10/28/2011, 11:46   #1440
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
Seit wann ist Fast **** Memory?
Fast Jede Addy Falsch.
€: Serverpointer Addy die geilste xD
Ich habe die Addys von dir bekommen du Lappen xD
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Closed Thread


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11/22/2010 - WarRock Hacks, Bots, Cheats & Exploits - 54 Replies
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so daher das ich noch kein theard gesehen habe erstelle ich so einen theard mal. So hier kann jeder seine PSN addy hinschreiben: ich fange mal an:err0rC0de123 so jetzt seit ihr dran^^



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