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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
08/18/2011, 18:27
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#841
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Join Date: Nov 2010
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Quote:
Originally Posted by Algorithmus
So weit ich weiß gibts dafür keinen addy odaa ??
ich dachte das währe d3d ..
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Doch doch das kann man auch in einem NoMenu einbauen dafür gibt es klar eine Addy!
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08/18/2011, 18:33
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#842
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Join Date: Jan 2011
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I dont know why all guys post fake addys :/
True addys:
Code:
#define ADR_PlayerPointer 0x009D8AF0
#define ADR_ServerPointer 0x009D8A8C
#define ADR_AngelView 0x009D8648
#define OFS_X 0x00102DC
#define OFS_Y 0x00102EC
#define OFS_Z 0x00102E4
#define OFS_NFD 0x00102C4
#define ADR_Speed 0x00841370
#define ADR_NoBounds1 0x00B04810
#define ADR_NoBounds2 (ADR_NoBounds1+0x4)
#define ADR_NoBounds3 (ADR_NoBounds1+0x8)
#define ADR_ImDrunk 0x009D8A00
#define ADR_Crossair 0x00533687
#define ADR_FastMedic 0x009DD3EC
#define ADR_FastAmmo 0x009DD3E4
#define ADR_FastRepair 0x009DD3EC
#define ADR_QuickSpawn1 0x00B04E14
#define ADR_QuickSpawn2 0x00B12848
#define ADR_CQCProneMem 0x00ADAD2C
#define ADR_RadarGps 0x53CB22
#define ADR_SuperNoSpread 0x00841050
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define ADR_Scope 0x0089E80C
#define OFS_Invisible 0x0011A2B4
#define OFS_Slot1 0x001021B0
#define OFS_Level 0x0011A290
#define OFS_Dinar 0x0011A2A0
#define OFS_Premium1 0x0058C
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08/18/2011, 18:34
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#843
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Join Date: Aug 2011
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i'll hope so
I'll test 
edit:
if this night was no update, they'r right.. 
i have the same..
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08/18/2011, 20:00
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#844
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Join Date: Aug 2011
Posts: 224
Received Thanks: 262
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GlassWalls - Adress
Code:
CPU Disasm
Address Hex dump Command Comments
00494A1D |. BF 2CC38100 |MOV EDI,0081C32C ; ASCII "Frustum.FarDistance"
00494A22 |. 8DB5 00070000 |LEA ESI,[LOCAL.33]
00494A28 |. 59 |POP ECX
00494A29 |. 33C0 |XOR EAX,EAX
00494A2B |. F3:A6 |REPE CMPS BYTE PTR DS:[ESI],BYTE PTR ES:[EDI]
00494A2D |. 75 0A |JNE SHORT 00494A39
[COLOR="Blue"][U]00494A2F[/U] |. 68 34879D00 |PUSH [/COLOR][COLOR="Red"][U]009D8734[/U][/COLOR]
00494A34 |. E9 E8030000 |JMP 00494E21
00494A39 |> 6A 11 |PUSH 11
Quote:
009D8734
0x009D8734
#define ADR_GLASSWALLS 0x009D8734
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08/18/2011, 21:08
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#845
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 434
Received Thanks: 396
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biste pro mit nem Google String? xD | J/k ^^
Andere frage was soll denn immer das 0x00ADDY ...Leicht sinnlos.
Naja hier:
#define ADR_PlantAnywhere 0x9D868A
Rechnet euch defuse aus xD
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08/18/2011, 21:23
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#846
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elite*gold: 0
Join Date: Jan 2011
Posts: 123
Received Thanks: 225
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Someone have enginetext update?? :P
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08/19/2011, 08:08
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#847
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Quote:
//================= POINTER =================//
#define ADR_PLAYERPOINTER 0x009D8AF0
#define ADR_SERVERPOINTER 0x009D8A8C
#define ADR_DEVICEPOINTER 0x0083E04C
#define ADR_USERPOINTER 0x009D8A8C
#define ADR_WEAPONPOINTER 0x0089E74C
#define ADR_SERVERBASE 0x00A2DD08
#define ADR_VIEWANGELS 0x009D8648
//================= MEMORY =================//
#define ADR_VIRTUALJUMP 0x0084100C
#define ADR_IMDRUNK 0x009D8A00
#define ADR_NOSPAWNWAIT1 0x009F4D60
#define ADR_NOSPAWNWAIT2 0x009F4D64
#define ADR_NOSPAWNWAIT3 0x009F4D68
#define ADR_NOBOUNDS1 0x00B04810
#define ADR_NOBOUNDS2 0x00B04814
#define ADR_NOBOUNDS3 0x00B04818
#define ADR_WALKSPEED 0x008XXXXX
#define ADR_SPRINTSPEED 0x008XXXXX
#define ADR_ROLLSPEED 0x008XXXXX
#define ADR_SUPERNOSPREAD 0x00841050
#define ADR_PLANTANYWHERE 0x009D868B
#define ADR_INVISIBLE 0x0011A2B4
//================== ASM ===================//
#define ADR_AUTOAMMO1 0x0051CB83
#define ADR_AUTOAMMO2 0x0051CBF2
#define ADR_NORELOAD 0x005328C4
#define ADR_BULETTS 0x00525AB0
#define ADR_CQCPRONE 0x0089E800
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_MINEVIEW1 0x0046525F
#define ADR_MINEVIEW2 0x00465F1D
#define ADR_NODELAY 0x005325AF
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_QUICKPLANT 0x00528951
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_ARTILLERY2 0x004B719F
//================= LOGGED =================//
//=================== 34 ===================//
//========== Made By BlackLegend™ ==========//
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i've found this
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08/19/2011, 08:46
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#848
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Join Date: Mar 2008
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#define ADR_STAMINA1 0x00813CCC//updated
#define ADR_STAMINA2 (ADR_STAMINA1 + 0x4)//updated
#define ADR_STAMINA3 (ADR_STAMINA2 + 0x4)//updated
#define ADR_STAMINA4 (ADR_STAMINA3 + 0x4)//updated
#define ADR_STAMINA5 (ADR_STAMINA4 + 0x4)//updated
found by me
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08/19/2011, 08:54
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#849
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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@bananegel,
so wie ich das sehe ist das nicht richtig. Schau bei den outdated Addys. Da wird nicht einfach 0x4 addiert.
hier ein Beispiel:
Quote:
#define ADR_MEM_STAMINA1 0xA56808
#define ADR_MEM_STAMINA2 0xA579C0
#define ADR_MEM_STAMINA3 0xA579C4
#define ADR_MEM_STAMINA4 0xA9D6D4
#define ADR_MEM_STAMINA5 0xA5695C
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08/19/2011, 08:56
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#850
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Join Date: Mar 2008
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Received Thanks: 348
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and those were right?
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08/19/2011, 09:02
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#851
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Quote:
what do you mean ?
i say: i think your addys are wrong. Look at these old addys
Quote:
#define ADR_MEM_STAMINA1 0xA56808
#define ADR_MEM_STAMINA2 0xA579C0
#define ADR_MEM_STAMINA3 0xA579C4
#define ADR_MEM_STAMINA4 0xA9D6D4
#define ADR_MEM_STAMINA5 0xA5695C
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you can make +0x4 at the Stamina2 and Stamina3(Stamina3=Stamina2+0x4)
but not at Stam1,Stam2,Stam4,Stam5.
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08/19/2011, 09:06
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#852
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Join Date: Mar 2008
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Received Thanks: 348
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but i don't think that old addys from you are right, from when are they?
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08/19/2011, 09:09
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#853
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Quote:
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but i don't think that old addys from you are right, from when are they?
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idk, yes this addys are wrong(outdated) but the "structure" is the same....
not Stamina4=Stamina3+0x4
you must search Stamina1,Stamina2,Stamina4,Stamina5 seperate.
You can calculate Stamina3(Stamina2+0x4) ( ONLY)
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08/19/2011, 09:36
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#854
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Join Date: Aug 2011
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Received Thanks: 1
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I need:
#define ADR_NoWater
#define OFS_Near_Fog
#define OFS_Far_Fog
#define Fast_Flag
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08/19/2011, 11:17
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#855
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Muhahaha ^^
Quote:
#define Playerpointer 0x009D8AF0
#define Serverpointer 0x009D8A8C
#define ADR_Weaponpointer 0x0089E74C
#define ADR_Userpointer 0x009D8A8C
#define ADR_Serverbase 0x00A2DD08
#define OFS_Z 0x00102E4
#define OFS_Y 0x00102E0
#define OFS_X 0x00102DC
#define ADR_FogFar 0x009DFC14
#define ADR_WaterHeight 0x0080EDCC
#define ADR_FogColor1 0x009D97C4
#define ADR_FogColor2 0x009D97C0
#define ADR_FogColor3 0x009D97BC
#define ADR_Fullbright1 0x009D977C
#define ADR_Fullbright2 0x009D9778
#define ADR_Fullbright3 0x009D9780
#define OFS_5Slot 0x001021B4
#define ADR_FogNear 0x009DFC0C
#define OFS_MaxPlayer 0x00FCD2C
#define OFS_NFD 0x102C4
#define ASM_AUTOAMMO1 0x0051CB83
#define ASM_AUTOAMMO2 0x0051CBF2
#define ASM_NORELOAD 0x005328C4
#define ASM_NODELAY 0x005325AF
#define OFS_INVISIBLE 0x0011A2B4
#define ADR_ImDrunk 0x009D8A00
#define ADR_Scope 0x0097E9E8
#define OFS_PREMIUM1 0x001C34
#define OFS_PREMIUM2 0x001C38
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NOSPREAD 0x009D879C
#define ADR_SUPERNOSPREAD 0x4CD922
#define ADR_CQC Prone 0x0089E800
#define ADR_PLANTANYWHERE 0x9D868B
#define ADR_SniperAmmo 0x009D86A4
#define ADR_ExtraAmmo1 0x009D86A2
#define ADR_ExtraAmmo2 0x009D86A3
#define ADR_AssultAmmo 0x009D86A6
#define ADR_Bandage 0x009D86A8
#define ASM_ESCALATOR 0x007F99F7
#define ASM_MINEVIEW1 0x0046525F
#define ASM_MINEVIEW2 0x00465F1D
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_QUICKPLANT 0x00528951
#define ASM_BULLETS 0x00525AB0
#define ASM_NORESTRICTION 0x0050C320
#define SP5 0x00539449
#define SP10 0x00539460
#define SP15 0x00539477
#define ADR_FAST_REPAIR 0x00AFD410
#define ADR_FAST_HEATLH 0x009DD3E4
#define ADR_FAST_AMMO 0x009DD3EC
#define ADR_FAST_FLAG 0x00AFD418
#define ADR_PlayerSize 0x00818DC0
#define UserName 0x00525195
#define ExpUp5 0x0040FA85
#define ExpUp10 0x0040FAC3
#define ADR_Speed 0x008F37C4
#define OFS_Level 0x0011A610
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Hi leute,
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