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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old 08/16/2011, 12:40   #811
 
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@UP do you send me addys? ;D
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Old 08/16/2011, 13:02   #812
 
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Memory,Asm UnlAmmo (:
Code:
unsigned long MEM_UNLAMMO = 0x009D8A70;
unsigned long ASM_UNLAMMO = 0x004D0B87;
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Old 08/16/2011, 14:48   #813
 
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Have someon addy from:

GlassWall
Userfinder
No Spread
No Recoil
Opk
Invisible

Thanks leute!
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Old 08/16/2011, 16:04   #814
 
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#define Playerpointer 0x009D8AF0
#define Serverpointer 0x009D8A8C
#define Z_Offset 0x00102E4
#define Y_Offset 0x00102E0
#define X_Offset 0x00102DC
#define NFD_Offset 0x102C4
#define ADR_FAST_REPAIR 0x0048E776
#define ADR_FAST_HEATLH 0x009DD3E4
#define ADR_FAST_AMMO 0x009DD3EC
#define ADR_FAST_FLAG 0x00AFD418
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009D879C
#define ASM_NoReload 0x005328C4
#define ADR_QuickSpawn1 0x00B04E14
#define ADR_QuickSpawn2 0x00B04E10
#define ADR_QuickSpawn3 0x00B04E0C
#define ADR_Speed 0x00841370
#define ADR_SUPERNOSPREAD 0x4CD922

PS: Suche Basepointer Addy
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Old 08/16/2011, 16:17   #815
 
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Quote:
Originally Posted by drache153 View Post
#define Playerpointer 0x009D8AF0
#define Serverpointer 0x009D8A8C
#define Z_Offset 0x00102E4
#define Y_Offset 0x00102E0
#define X_Offset 0x00102DC
#define NFD_Offset 0x102C4
#define ADR_FAST_REPAIR 0x0048E776
#define ADR_FAST_HEATLH 0x009DD3E4
#define ADR_FAST_AMMO 0x009DD3EC
#define ADR_FAST_FLAG 0x00AFD418
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define ADR_NOSPREAD 0x009D879C
#define ASM_NoReload 0x005328C4
#define ADR_QuickSpawn1 0x00B04E14
#define ADR_QuickSpawn2 0x00B04E10
#define ADR_QuickSpawn3 0x00B04E0C
#define ADR_Speed 0x00841370
#define ADR_SUPERNOSPREAD 0x4CD922

PS: Suche Basepointer Addy
#define ADR_BasePointer 0x00A2DD08//updated
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Old 08/16/2011, 17:28   #816
 
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Code:
//Pointer, Bases
#define ADR_PlayerPointer 0x009D8AF0
#define ADR_ServerPointer 0x009D8A8C
#define ADR_DevicePointer 0x0083E04C
#define ADR_UserPointer 0x009D8A8C
#define ADR_WeaponPointer 0x0089E74C
#define ADR_ServerBase 0x00A2DD08
#define ADR_ViewAngels 0x009D8648

//Hacks
#define ADR_Invisible 0x0011A2B4
#define OFS_Z 0x00102E4
#define OFS_Y 0x00102E0
#define OFS_X 0x00102DC
#define OFS_NFD 0x00102C4
#define PLANTANYWHERE_MEM 0x9D868B
#define OFS_5SLOT 0x001021B4
#define OFS_6SLOT 0x00102B5
#define OFS_7SLOT 0x00102B6
#define OFS_8SLOT 0x0102B7
#define OFS_NORECOIL1 0x00C34C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_NoSpread 0x009DD484
#define ARD_IMDRUNK 0x009D8A00
#define MEM_SUPERNOSPREAD 0x841050
#define ADR_SPEED 0x00841370
#define ADR_FASTREPAIR 0x00AFD410
#define ADR_FASTHEALTH 0x009DD3E4
#define ADR_FASTAMMO 0x009DD3EC
#define ADR_FASTFLAG 0x00AFD418
#define ADR_SCOPE 0x0089E80C
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define ADR_NoBounds1 0x00B04810
#define ADR_NoBounds2 0x00B04814
#define ADR_NoBounds3 0x00B04818
#define ADR_VirtualJump 0x0084100C
#define ASM_BULLETS 0x00525AB0
#define ASM_QUICKDEFUSE 0x00527864
#define ASM_QUICKPLANT 0x00528951
#define ADR_AutoAmmo1 0x0051CB83
#define ADR_AutoAmmo2 0x0051CBF2
#define ASM_CQCProne 0x0089E800
#define MEM_UNLAMMO 0x009D8A70
#define ASM_UNLAMMO 0x004D0B87

Creditzz
to me
CyberRazzer
Tiq3reye™
Hat wer Vehicle Jump?
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Old 08/16/2011, 18:46   #817
 
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ADR_SP_5 ?
ADR_SP_10 ?

Wäre super
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Old 08/16/2011, 22:19   #818
 
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hat jemand teleport?
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Old 08/16/2011, 22:39   #819
 
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Quote:
Originally Posted by tobi260 View Post
hat jemand teleport?
lol teleport is not a addy xd
do it with x,y,z offsets
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Old 08/16/2011, 22:39   #820
 
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Exclamation

Quote:
Originally Posted by tobi260 View Post
hat jemand teleport?
wtf ???
meinste die addys von z y & x oder den sorce code ...

hiers meiner ....


Code:
if (Tele==1)
{

	DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
            if(GetAsyncKeyState(VK_F5)) 
            {
                CoordX = *(float*)(dwPlayerPtr+OFS_X);
                CoordY = *(float*)(dwPlayerPtr+OFS_Y);
                CoordZ = *(float*)(dwPlayerPtr+OFS_Z);
            }
            if (GetAsyncKeyState(VK_F6))
            {
                *(float*)(dwPlayerPtr + OFS_X) = CoordX;
                *(float*)(dwPlayerPtr + OFS_Y) = CoordY;
                *(float*)(dwPlayerPtr + OFS_Z) = CoordZ;
            }
	}
        }
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Old 08/16/2011, 23:35   #821
 
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I Needs:

Unl.Ammo
Stamina1-2
SuperMaster
Bandage
ESP Name
ESP Halth
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Old 08/17/2011, 00:00   #822
 
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Test Log:

Quote:
//================= POINTER =================//
#define ADR_PLAYERPOINTER 0x009D8AF0
#define ADR_SERVERPOINTER 0x009D8A8C
#define ADR_DEVICEPOINTER 0x0083E04C
#define ADR_USERPOINTER 0x009D8A8C
#define ADR_WEAPONPOINTER 0x0089E74C
#define ADR_SERVERBASE 0x00A2DD08
#define ADR_VIEWANGELS 0x009D8648
//================= MEMORY =================//
#define ADR_VIRTUALJUMP 0x0084100C
#define ADR_IMDRUNK 0x009D8A00
#define ADR_NOSPAWNWAIT1 0x009F4D60
#define ADR_NOSPAWNWAIT2 0x009F4D64
#define ADR_NOSPAWNWAIT3 0x009F4D68
#define ADR_INVISIBLE 0x0011A2B4
//================== ASM ===================//
#define ADR_AUTOAMMO1 0x0051CB83
#define ADR_AUTOAMMO2 0x0051CBF2
#define ADR_NORELOAD 0x005328C4
#define ADR_BULETTS 0x00525AB0
#define ADR_CQCPRONE 0x0089E800
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_MINEVIEW1 0x0046525F
#define ADR_MINEVIEW2 0x00465F1D
#define ADR_NODELAY 0x005325AF
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_QUICKPLANT 0x00528951
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_ARTILLERY2 0x004B719F
//================= LOGGED =================//
//=================== 26 ===================//
//========== Made By BlackLegend™ ==========//

Morgen kommen mehr...
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Old 08/17/2011, 11:06   #823
 
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Suche:
Stamina1
Stamina2
Stamina3
Stamina4
Stamina5

Glasswalls
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Old 08/17/2011, 11:22   #824
 
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2. Test Log:
Quote:
//================= POINTER =================//
#define ADR_PLAYERPOINTER 0x009D8AF0
#define ADR_SERVERPOINTER 0x009D8A8C
#define ADR_DEVICEPOINTER 0x0083E04C
#define ADR_USERPOINTER 0x009D8A8C
#define ADR_WEAPONPOINTER 0x0089E74C
#define ADR_SERVERBASE 0x00A2DD08
#define ADR_VIEWANGELS 0x009D8648
//================= MEMORY =================//
#define ADR_VIRTUALJUMP 0x0084100C
#define ADR_IMDRUNK 0x009D8A00
#define ADR_NOSPAWNWAIT1 0x009F4D60
#define ADR_NOSPAWNWAIT2 0x009F4D64
#define ADR_NOSPAWNWAIT3 0x009F4D68
#define ADR_NOBOUNDS1 0x00B04810
#define ADR_NOBOUNDS2 0x00B04814
#define ADR_NOBOUNDS3 0x00B04818
#define ADR_WALKSPEED 0x008XXXXX/ Nix für C&PER
#define ADR_SPRINTSPEED 0x008XXXXX// Nix für C&PER
#define ADR_ROLLSPEED 0x008XXXXX// Nix für C&PER
#define ADR_SUPERNOSPREAD 0x00841050
#define ADR_PLANTANYWHERE 0x009D868B
#define ADR_INVISIBLE 0x0011A2B4
//================== ASM ===================//
#define ADR_AUTOAMMO1 0x0051CB83
#define ADR_AUTOAMMO2 0x0051CBF2
#define ADR_NORELOAD 0x005328C4
#define ADR_BULETTS 0x00525AB0
#define ADR_CQCPRONE 0x0089E800
#define ADR_ESCALATOR1 0x007F99F7
#define ADR_MINEVIEW1 0x0046525F
#define ADR_MINEVIEW2 0x00465F1D
#define ADR_NODELAY 0x005325AF
#define ADR_NORESTRICTIONS 0x0050C320
#define ADR_QUICKPLANT 0x00528951
#define ADR_QUICKDEFUSE 0x00527864
#define ADR_ARTILLERY2 0x004B719F
//================= LOGGED =================//
//=================== 34 ===================//
//========== Made By BlackLegend™ ==========//
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Old 08/17/2011, 15:19   #825
 
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Quote:
Originally Posted by PowerB View Post
Suche:
Stamina1
Stamina2
Stamina3
Stamina4
Stamina5

Glasswalls
Emm .. Glasswalls ist doch ne d3d funktion.. gibts dafür nen addy ?
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