The new Rainbow Six Siege Update 2.1 is available now on all platforms and includes changes to gameplay, maps, operators and specific game modes. Efforts are made and Ubisoft has announced to make improvements to the game every three months. This is happening as part of an update process that Ubisoft gave the name of Operation Health, which field is technology improvements and bug fixes.
Other changes include resolving certain exploits, such as being able to melee kill someone through Mira's mirror. Three locations where spawn kills are possible to have also been addressed (One location is shown in the image above)
In terms of update 2.1, Ubisoft has previewed the changes a while before, but that doesn’t make them any less welcome. Players now can also expect fixes for everything from missing audio effects and icons, to weapon alignment and lingering breathing sounds. The new patch introduces One-Step Matchmaking, which means faster matchmaking results. According to the giant gaming company, this is a huge step towards better performance and faster queues times.
You can also browse menus while waiting for a match, which is also the new feature called Interactive Matchmaking. You can purchase new operators, tweak your load outs, and so on, stuff you weren’t able to do before when you joined the queue. After following a match, you and your party can vote to go back to the menu, re-enter matchmaking, or continue with your current group.
Also, improvements are implemented regarding hitbox changes; players will no longer suffer damage when they take hits to things that should not hurt them. Also, the new patch involves the team adding audio and visual cues, which means if a bullet would hit the headset, it might cause a puff of yellow liquid and an audible slosh.
Gameplay
Fixed - Players are able to melee others through Mira's One Way Mirror.
Fixed - Audio from Impact grenades does not always trigger properly.
Fixed - Players receiving Timeout error 6-0x00001000 when first connect to a server on creating a squad.
Fixed - Nitro Cell does not deal damage if placed on the vans of Consulate.
Fixed - Players will sometimes not see a prompt for "To Enter" when rappelling.
Fixed - Defenders are registered as outside on the Master Bedroom door frame on House.
Operators
Kapkan
Fixed - EDD cannot be deployed in certain locations.
Fixed - EDD is difficult to deploy on doorframes when an object is nearby.
Fixed - The prompt to deploy the EDD is only available at a small angle on certain windows.
Fixed - EDD is hidden when placed at the bottom of the Geisha room doorway.
Caveira
Fixed - Caveira will sometimes use a placeholder audio bark when throwing an Impact grenade.
IQ
Fixed - Friendly gadgets are detected when using the RED MK III "Spectre".
Game Modes
Terrorist Hunt
Fixed - AI pathing on Club House.
Fixed - AI pathing on Chalet.
Level Design
Skyscraper
Fixed - Geisha room floor is unbreakable.
Fixed - The floor surrounding the trapdoor in Geisha room cannot be destroyed properly.
Fixed - Defuser cannot be placed in multiple locations due to objects.
Fixed - Black Eye cameras are able to float in mid-air in the Wine Cellar once all bottles are broken.
Fixed - Stairs in 1F Toilet do not have bullet collision, and damage can be dealt through them.
Fixed - Attackers can reach an inaccessible location while being pushed in rappel, causing players to fall out of bounds.
Fixed - Carpets on the second floor are unbreakable.
Fixed - Kapkan's EDD clips through the lamp on the right side of the window in 2F Geisha Room.
Border
Fixed - Ramps at the top of stairs flicker, and present a graphical glitch.
Fixed - Glowstick prevents a Defuser plant in 2F Armory Locker Room.
Fixed - Gadgets cannot be placed on the wall in 1F Customs Inspections room.
Fixed - Defuser cannot be placed on the metal steps in the Server Room.
Fixed - Players are able to climb onto the handrail in the stairs of Main Hallway, and then vault into the scaffolding.
Fixed - There is a gap between the walls located in 2F Security Room, allowing players to fire on 1F VIP Section.
Chalet
Fixed - Tree and flower pots do not have a collision at 1F Main Entrance and allow players to shoot through walls to the Snowmobile Garage corridor.
Fixed - Operators do not take damage from Nitro Cells or grenades when rappelling from 2F Bedroom Terrance.
Fixed - Players are able to shoot through the floor in Master Bedroom and kill enemies outside.
Fixed - Defenders are able to spawn kill Attackers spawning at Campfire.
Plane
Fixed - A small flag prevents the placement of the Defuser in Executive Office.
Fixed - Players are able to vault through the top of the plane using a deployable shield.
Fixed - Drones are able to break collision with the partially destroyed ceiling near the entrance of 2F Front Hallway.
Fixed - When player 1 is running and crouching on a prone player 2 at the same place, player 1 will have an advantage.
Clubhouse
Fixed - Broom prevents Defuser placement in Church.
Fixed - Defuser cannot be placed on dumbbells in 2F Gym.
Fixed - Players do not receive damage from a Nitro Cell if it is thrown against the brick wall near the jukebox.
Fixed - The Vault option does not appear on the bar counter in the Strip Club.
Fixed - Players are able to shoot through the metal frame of the barred windows in 1F Garage.
Fixed - Location indicator is missing in the room with the destructible wall that is next to 2F Secret Stash.
University
Fixed - Defuser cannot be planted in multiple locations.
Fixed - Some gadgets cannot be placed near the trapdoor found in Model Hall.
Fixed - Floor above the furnace can be destroyed from above and players are then able to place gadgets and cameras within the Furnace. These gadgets and cameras cannot be seen from the outside.
Fixed - University nameplates can be shot through, but not destroyed.
Fixed - Players are able to shoot through the ceiling of the Service Room.
Fixed - Defenders can be detected if crouched near a partially destroyed wall in 2F Model Hall.
House
Fixed - Players are able to shoot from EXT Patio towards Laundry Room, through non-LOS objects.
Fixed - Valkyrie is able to place her cameras between walls and see through them.
Kanal
Fixed - Defenders are able to have the line of sight on the Attacker Spawn point from CC3F Control Room Window.
Consulate
Fixed - Defenders have a direct line of sight into the Side Entrance spawn point by jumping outside from Visa Office.
Fixed - Players are able to vault over a deployable shield onto the metal pipes found under Service Stairs.
Coastline
Fixed - Attackers are able to vault from the exterior canopy inside the 2F Penthouse room.
Fixed - Invisible collision is present around the flowers of 2F Hallway.
Fixed - Defenders are able to shoot through the guitar supports located in 2F Hall of Fame and kill Attackers.
Hereford
Fixed - Players are able to shoot through the lower half dividers in 1F Dining Room.
Fixed - Vaulting through the window from 2F Office that is partially destroyed will result in the Operator remaining stuck.
Oregon
Fixed - Players will not receive any damage from a detonated Nitro Cell if they are on the bed in 2F Small Dorms.
Fixed - There is a seam gap on the ceiling of Tower Stairs.
Fixed - Players are able to fire through a gap between the walls of 1F Office.
Fixed - Players are able to break collision with the freezer in 1F Pantry.
Fixed - A wall reinforcement in the Supply Room does not fully cover the wall.
Fixed - Players are able to reach an inaccessible area in the Boiler Room.
Fixed - Metal decals appear even though bullets do not penetrate through the big dresser in 2F Kids' Room.
Bank
Fixed - Drones are able to clip through the ceiling of Bank Garage.
Fixed - Walking over the box in 1F Archives will interrupt the Secure Area process.
Fixed - Drone can be placed on top of pipes in Garage to see through all floors.
User Experience
Fixed - Jackal's default and Photon uniforms are different from their thumbnails.