guys... can you help me how to setup anchor in asuna bot?
this is the default settings in the xml... and i already changed the anchor=false to true... but my char isn't going back to the place where I left it...
<?xml version="1.0" encoding="utf-8" ?>
<!-- This is a comment and will NOT be processed. This is good for descriptions to describe your data -->
<!--
Describe your character here. Character types are swordsman, mage, thief, archer, acolyte. Don't need
to use 2nd class names. If you are assassin, just use thief. This label detected if you are a
ranged player or not. Non-ranged players will walk up to the monster before attacking. If you are
a ranged type (eg. Archer) but prefer to be close to monster, then just use swordsman or something.
Job is for mining / farming later on when it is implemented.
Anchor = return to area where bot started after killing monster
-->
<character type="gunslinger" job="alchemist" anchor="true" assist="false" party="false" region="na">
<!--
Group of sequences and labels here. Label them carefully as you need to have
correct labels later when applying sequences to situations.
hp = HP percent to perform action. 1.0 = 100%.
mp = MP percent to perform action. 1.0 = 100%
tip: to perform action at anytime use hp="1.0 mp="1.0"
casttime = how long it takes to perform action. usually animation times are 1 second (1000ms)
tip: you can also use this to delay actions
cooldown = cooldowns to prevent action being performed until it is cooled down
tip: you can put this lower than real cooldown to spam it
-->
<sequences>
<!-- sequence to pick up items. defined multiple times to goto body and then pick up -->
<sequence label="Pickup">
<!-- this just goes to body -->
<!-- <action hp="1.0" mp="1.0" casttime="1000" cooldown="1000" key="Slot4" /> -->
</sequence>
<!-- Food or sit depending on which you have -->
<sequence label="FoodAndSit">
<!-- <action hp="1.0" mp="1.0" casttime="100" cooldown="10000" key="Slot7" /> -->
<!-- <action hp="1.0" mp="1.0" casttime="1000" cooldown="1000" key="Slot10" /> -->
<action hp="1.0" mp="1.0" casttime="1000" cooldown="1000" key="ToggleSit" />
</sequence>
</sequences>
<!-- this is called before battle -->
<beforebattle>
</beforebattle>
<!--
sequences to perform before looping attack. eg. thief can go invisible and then use skill
as a first attack. this is called before first attack
-->
<firsthit>
<sequence label="StartAttack" />
</firsthit>
<!-- attack loop. this will be performed until monster dead. so using potions before attack is good. -->
<attack>
<sequence label="Attack" />
</attack>
<!--
last hit to perform actions when the target is at a specific hp. eg. hp="0.1" means when
monster is 10% health, perform these actions. useful for acolyte to use hammer to try and kill
monster with it for free holy water.
-->
<lasthit hp="0.1">
</lasthit>
<!-- this is called after the monster is dead. is anchor is true, bot will return to
anchor point after battle is over -->
<afterbattle>
<sequence label="Pickup" />
</afterbattle>
<!-- resting sequence after afterbattle sequence. untilHP = rest until this percentage. untilhp="1.0" means rest until full HP.
if you don't need MP then put a low value for this. eg. untilmp="0.1" -->
<rest resthp="0.50" restmp="0.40" untilhp="1.0" untilmp="1.0">
<sequence label="FoodAndSit" />
</rest>
guys... can you help me how to setup anchor in asuna bot?
this is the default settings in the xml... and i already changed the anchor=false to true... but my char isn't going back to the place where I left it...
<?xml version="1.0" encoding="utf-8" ?>
<!-- This is a comment and will NOT be processed. This is good for descriptions to describe your data -->
<!--
Describe your character here. Character types are swordsman, mage, thief, archer, acolyte. Don't need
to use 2nd class names. If you are assassin, just use thief. This label detected if you are a
ranged player or not. Non-ranged players will walk up to the monster before attacking. If you are
a ranged type (eg. Archer) but prefer to be close to monster, then just use swordsman or something.
Job is for mining / farming later on when it is implemented.
Anchor = return to area where bot started after killing monster
-->
<character type="gunslinger" job="alchemist" anchor="true" assist="false" party="false" region="na">
<!--
Group of sequences and labels here. Label them carefully as you need to have
correct labels later when applying sequences to situations.
hp = HP percent to perform action. 1.0 = 100%.
mp = MP percent to perform action. 1.0 = 100%
tip: to perform action at anytime use hp="1.0 mp="1.0"
casttime = how long it takes to perform action. usually animation times are 1 second (1000ms)
tip: you can also use this to delay actions
cooldown = cooldowns to prevent action being performed until it is cooled down
tip: you can put this lower than real cooldown to spam it
-->
<sequences>
<!-- sequence to pick up items. defined multiple times to goto body and then pick up -->
<sequence label="Pickup">
<!-- this just goes to body -->
<!-- <action hp="1.0" mp="1.0" casttime="1000" cooldown="1000" key="Slot4" /> -->
</sequence>
<!-- Food or sit depending on which you have -->
<sequence label="FoodAndSit">
<!-- <action hp="1.0" mp="1.0" casttime="100" cooldown="10000" key="Slot7" /> -->
<!-- <action hp="1.0" mp="1.0" casttime="1000" cooldown="1000" key="Slot10" /> -->
<action hp="1.0" mp="1.0" casttime="1000" cooldown="1000" key="ToggleSit" />
</sequence>
</sequences>
<!-- this is called before battle -->
<beforebattle>
</beforebattle>
<!--
sequences to perform before looping attack. eg. thief can go invisible and then use skill
as a first attack. this is called before first attack
-->
<firsthit>
<sequence label="StartAttack" />
</firsthit>
<!-- attack loop. this will be performed until monster dead. so using potions before attack is good. -->
<attack>
<sequence label="Attack" />
</attack>
<!--
last hit to perform actions when the target is at a specific hp. eg. hp="0.1" means when
monster is 10% health, perform these actions. useful for acolyte to use hammer to try and kill
monster with it for free holy water.
-->
<lasthit hp="0.1">
</lasthit>
<!-- this is called after the monster is dead. is anchor is true, bot will return to
anchor point after battle is over -->
<afterbattle>
<sequence label="Pickup" />
</afterbattle>
<!-- resting sequence after afterbattle sequence. untilHP = rest until this percentage. untilhp="1.0" means rest until full HP.
if you don't need MP then put a low value for this. eg. untilmp="0.1" -->
<rest resthp="0.50" restmp="0.40" untilhp="1.0" untilmp="1.0">
<sequence label="FoodAndSit" />
</rest>
</character>
The bot doesn't have anchor functionality. It is a stripped down version of the RO2 bot as per comments.
hahaha, i saw some people has level ?? on their char bos. i guess they're already pass level 65. even their HP surpass 70k
Yep that is possible.
Once you are lvl 66 or even higher the level gets shown as ??
And I guess it was a bard or guard, since even level 53 bards have 38k HP (at least in my guild)
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Metin2.us FREE KINGDOM LEVEL 54er KK AURA P, KR G10 02/24/2011 - Metin2 Trading - 7 Replies Auf dem Acc ist noch ein Ninja, Level 55 und ein Level 35er Map2 Farmer, Aura+KR M1(Low TP Zeug auf dem Screen).
Dazu gibts noch eine Kritschami, level 51 30%+ Buffs(Verheiratet, 100% Liebespunkte). Der 54er hat Aura P und KR G10, vll demnächst schon P, hat für den Level ein hammer EQ, geht PVM ab wie ein Monster, Spinne, Neuni vom Boden. Level 85er Metins gehen sehr schnell runter^^.
PvP gehts auch klar, da es auf .US nicht so viele Deffer gibt^^.
Macht Angebote, bevorzuge jedoch...