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SC2 HoS / Normal HACKS!

Discussion on SC2 HoS / Normal HACKS! within the Starcraft 2 forum part of the Other Online Games category.

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SC2 HoS / Normal HACKS!



Da hier niergens brauchbare SC2 hacks zu finden sind , teile ich einfach alle die ich benutze / habe !


I dont find any SC2 hacks here , so i start first sharing my used hacks !


Klick Spoiler to Download the Files !!!!!!



SINGEL PLAYER / VS AI !!!!!!!!!


Alle undetected und ich sage bescheid wenn es ein update gibt !
All undetected and i will update if i got new update for all hacks!



StarCraft 2 v2.0.6 Trainer


This is trainer for both WoL and HotS StarCraft II v2.0.6

Note: Run trainer as Administrator, if it doesn't work.

You can use HotKeys (NumLock must be ON) or pressing images (green cursor or red/green circle)
You can disable HotKeys, if you prefer using NumPad keys in game.
Trainer will continue work, even if you restart game.


Num . - minimise trainer and make him as top window


Kerrigan Level Hack Instruction:
1) Complete bonus mission on some planet,
2) Select how many additional levels do you received,
3) Click "Hack" and complete main mission on this planet.






SC2: HoTS Experience Booster Hack
// about

Simple trainer for reaching lvl90 very quickly. Since it does not level you instantly, you can just push one race to 30 and be lvl 38 or whatever. No need to go all the way to 90 if you don't want to.

// usage

1. Don't use it if you care much about your account. No protection against anything included. But also, I am lvl90 for week now and nothing happened. But as said, this hack is detectable and there is no way of knowing will you get banned. ANY METHOD (Manual or hack like this) TO INCREASE XP IS DETECTABLE. Maybe it could be made a bit better, but cba.

2. Read the "Readme" .html file. It explains how to use in detail. Do no skip steps and follow procedure.

3. I will not be able to help you here since I cannot be certain what you did in what moment and why it didn't work. Follow instructions in the .html and you are gonna be fine. Tested on many accounts and games.
If some other issue arise, I will assist.
If the Trainer stops working, just restart SC2. Or if you have any problems with it (not following procedure), restart SC2.

4. If you have any problems see point "3.".

5. Enjoy the awards :O








MULTIPLAYER / ONLINE


SCIIEMH/Trainer for 2.0.6
It includes a trainer, but it's not complete yet.
Like any trainer, it can only be used in single player or when all human players do the same thing.


The project is open-source here:
Please report any issues here:


Thanks to sensisativa for making a guide: Guide to Using - External Maphack (carrying on the QAZZY legacy) by Mr Nukealizer

I will be fixing/improving this quite a bit in the near future.
The direction of this project is to work in most if not all custom games and not have any more advanced features for ladder, since I don't play ladder.

The observer panel should now show any units that use pictures in the map itself, or any of the basic mods (Core, Liberty, LibertyCampaign, LibertyMulti, LibertyStory). It's still a bit glitchy and won't show units with pictures from other mods (Left 2 Die, Aiur Chef, or custom mods).

Code:
Changelog:
v0.12.10:
*Updated to 1.5.2.
*There are a few changes to stuff that isn't used yet. 
*I put Offsets.xml in now so I don't forget it when it's used. Ignore this file for now.
*Fixed a few small bugs that I can't remember.
v0.12.11:
*Fixed the offsets for the map dimensions.
*Some issues with transparency color should be fixed.
*Minimap auto-sizing should now be fixed.
*Observer panel now saves its mode and drawing direction.
v0.12.12:
*Many changes to how data is read and how the addresses are loaded.
*The hack should now work correctly if SC2 is closed and reopened.
*Both of those changes should fix a relatively common crash.
v0.12.13:
*It should now work in campaign and challenges.
*There is now an option to open the download page for the Microsoft DirectX End-User Runtime instead of reporting a crash.
v0.13.0:
*Added a trainer. It's not nearly complete, but it can change resources and damage dealt/damage taken.
v0.13.0 2:
*Rebuilt the program using the Direct3D dlls included in older packages, and now in Direct3D dlls (incase of error).zip (which also *includes direct3dx9_30.dll incase that's missing) to hopefully fix a common crash related to Microsoft.DirectX.Direct3DX.dll.
v0.13.1:
*Massive redesign of the way units and players are handled, which is a bit less efficient for now, but will soon be better.
*Added an overlay for tracking refresh rates of various things (probably much more useful for me than for users).
*Added unit Time Scale to the trainer, as well as a framework for features that affect all of a player's units.
*Uses a different version of Microsoft.DirectX.Direct3DX.dll incase it was the other version causing the problems.
v0.13.2:
*Offsets.xml updated for 1.5.3 (Auto-updating worked! Only the address for account numbers needed to be changed manually, but I expected that.).
*Trainer no longer freezes when opening it out of a game.
*When searching for files (Offsets.xml, settings.ini, database, ...), the program now specifically looks in the folder it's in, not its starting path.
*Renamed the download so I can actually see the version in my Manage Attachments page...
v0.13.3:
*Fixed Offsets.xml so the size of units on the minimap is correct again.
*Changed a few things involving error handling.
*Added a warning if DWM is not enabled.
*Known bug: The observer panel sometimes thinks that some units are buildings.
v0.13.4:
*Numerous changes to the way the OffsetReader class works and is used, to improve performance and reliability.
*Changed to the way DirectX is set up to hopefully fix some crashes.
*The main window now handles opening and closing HUDs better. Now it should never take two or three clicks to open a HUD.
*Removed v0.13.3 from the downloads list because it had so many problems.
v0.13.5:
*Fixed some "twitching" on the minimap overlay on certain maps.
*Smoothed out the refresh rates on the info overlay.
*Made changes to the drawing rate apply without closing and reopening HUDs.
*Added an option to choose whether to show units with a minimap radius of 0. Default is to show them.
*Added some other safety checks and performance improvements.
v0.13.6:
*Selections have been fixed (but not yet tested or used). Big thanks to MyTeeWun for much of the new info. This will allow some new trainer options in the future.
*The hack should (again) keep working properly when SC2 is closed and reopened.
*Unit destinations will no longer be drawn for units with no current order (should fix interceptors).
*The map HUD has been changed a bit to use different layering of units.
*The time in the status bar now correctly shows minutes when the time is over an hour.
*Made a few changes to the trainer to stop things from still being frozen after a game ends and another is started.
*Added an error message when trying to use the Auto-size minimap option out of a game.
*The program will now close after reporting a crash. This will prevent endless loops of error messages.v0.14.0:
*Added the ability to update the program without having to come here and look for a new download.
*Added the option to use auto-updating or not (it's enabled by default). I recommend turning this off if you download the source and compile it yourself, as the checksums will not match, and it will always try to update. 
*The download has been changed to just Updater.exe, which can download the other files.
*Added the option to use team/alliance colors, instead of real colors.
*Changed the colors of units and the camera for the local player. Units will now be green and the camera will be white, like SC2 does. In the next version, there will be an option to go back to true colors.
v0.14.1:
*Updated for 2.0.4.
*Some other changes I forgot about.

If you have a crash, please click yes when it asks you to report the crash. It's quick and easy, and doesn't include anything but what the problem was and where it happened.
I can't fix a problem if I can't make it happen and don't know what the cause is.


If the overlays work for you, Direct3D dlls (incase of error).zip is not required. If the hack crashes when you try to start one of the overlay panels, try downloading that and extracting the files into the same folder as everything else.









ALL HACKS UNDETECTED !!!

BUT I DONT GIVE 100% SAVE GARANTI ! USE IT @ YOUR OWN RISK ALL TIMES !
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Old 03/30/2013, 16:22   #2
 
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danke für sticky

+ PLATZHALTER
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Old 03/31/2013, 07:58   #3
 
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Hast du überhaupt einen der Autoren gefragt, ob es erwünscht ist, dass die Files außerhalb von D3Scene erhältlich sind? Ein Vögelchen hat mir "Nein" gezwitschert. Die Texte sind 1:1 kopiert, find ich so nicht ok.
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Old 03/31/2013, 13:24   #4
 
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Quote:
Da hier niergens brauchbare SC2 hacks zu finden sind , teile ich einfach alle die ich benutze / habe !
also ich sehe nicht das in einemthread steht - nicht wo anderst hosten / posten.

Da steht auch niergens das es meine sind. ich sagte extra die , die ich benutze . m,an nennt es sharing . nicht verboten . Also wo liegt dien problem. Wenn es hier keine Sc2 hacks gibt. ich will den leuten helfen mehr nicht
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Old 03/31/2013, 23:20   #5

 
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....bitte, schreib NIRGENDS. Deine Rechtschreibung ist echt GRAUSAM.

Und der XP Boost ist banable...
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Old 04/01/2013, 13:16   #6
 
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kennst du hans ?

und btw

Quote:
// usage

1. Don't use it if you care much about your account. No protection against anything included. But also, I am lvl90 for week now and nothing happened. But as said, this hack is detectable and there is no way of knowing will you get banned. ANY METHOD (Manual or hack like this) TO INCREASE XP IS DETECTABLE. Maybe it could be made a bit better, but cba.

wer lesen kann ist klar im voteil.
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Old 04/17/2013, 17:30   #7
 
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Quote:
Originally Posted by Alnop2010 View Post
wer lesen kann ist klar im voteil.
Yap...
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Old 04/22/2013, 19:34   #8
 
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wurde wieder geupdatet. Aber um ehrlich zu sein sehe ich nicht ein den service weiter zu führen , wenn man sofort geflamt wird ohne das man einen fehler gemacht hat =) so long. schaut selber nach den Hacks.
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