Hello everyone,
I'm currently playing around with skills and wanted to add a new monster summon skill for a custom monster I've added. During this I've stumbled upon a few questions and a weird skill behaviour.
The skill is basically just a copy of "MSKILL_CH_TIGERWOMAN_SUMMON01" just with a different monster that's summoned. Now there's a problem that summons appear even when the HP is still at 100% and it should only appear when HP is 80% or below (which is defined in "AI_AttackChance" column as far as I could see after analyzing the other summon skills of TG). I've also changed the skill to the original TG summon skill to make sure it's not my skill that's wrong, but the behaviour is still the same. So I thought it might be connected to Tab_RefTactics or maybe the monster itself, but even when copying this it's still the same. What am I missing?
Another thing that I don't really understand is the difference between "Action_ReuseDelay" and "Action_CoolTime". While "Action_ReuseDelay" seems to be the actual skill cooldown timer I don't understand what "Action_CoolTime" is doing, changing it had no visual impact on the skill I added. Another thing is that "Action_ReuseDelay" seems to lock a monster so it can only stay around and do nothing (even if there are other skills added).
Initially I thought this might be the difference between "reusedelay" and "cooltime" that one is the actual skill delay and cooltime means how long the mosnter needs to cooldown from the skill (e.g. staying around), but this isn't the case.
So basically what I'm trying to achieve is a monster that attacks and summons other mobs when dropping below a certain amount of health. When summon skill is on CD it should still continue to attack obviously and not just stay around.
Sorry for the wall of text and thanks in advance.






