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[DEV]Editing _RefPath table!

Discussion on [DEV]Editing _RefPath table! within the SRO PServer Questions & Answers forum part of the SRO Private Server category.

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Old 02/25/2012, 02:36   #16
 
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wouldn't the new vsro files with job system have these lines ?
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Old 02/25/2012, 09:41   #17
 
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Quote:
Originally Posted by ✗EpicSoul✗ View Post
wouldn't the new vsro files with job system have these lines ?
nope,that table is empty :P
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Old 02/25/2012, 19:21   #18
 
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bump
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Old 02/25/2012, 19:29   #19
 
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I will release the my edit table.But ı need original movespeed and spawn range for the lines...
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Old 01/22/2013, 15:25   #20
 
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help! waiting...
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Old 01/23/2013, 08:49   #21
 
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Credits to Synx7
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Old 01/24/2013, 21:02   #22
 
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2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(95), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(153), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(154), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(155), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(156), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(158), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(96), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(163), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(164), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(168), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(165), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(166), CurrentIndex(9)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(94), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(145), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(146), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(147), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(148), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(149), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(150), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(151), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(152), CurrentIndex(14)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(10)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(10)
.................
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(10)CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )
CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.


help~~~~~~~~~~
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Old 01/29/2013, 20:04   #23
 
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help
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Old 07/15/2013, 23:23   #24
 
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Quote:
Originally Posted by ndcc55 View Post
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(95), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(153), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(154), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(155), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(156), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(158), CurrentIndex(13)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(96), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(163), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(164), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(168), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(165), CurrentIndex(9)
2013-01-25 04:07:41 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(166), CurrentIndex(9)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(94), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(145), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(146), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(147), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(148), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(149), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(150), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(151), CurrentIndex(14)
2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(152), CurrentIndex(14)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(10)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(162), CurrentIndex(10)
.................
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(167), CurrentIndex(10)CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )
CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.


help~~~~~~~~~~
man i am getting those damn errors too.
i couldnt find any solution

but the error like those:

2013-01-25 04:07:57 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(152), CurrentIndex(14)
2013-01-25 04:08:01 [SR_GameServer] PPM_CHAR_WARP FlockMemeber(161), CurrentIndex(10)

shows us the caravan is going on.

but the error which is purple is ..... uhmmmmmmmm

i was watching the caravan in game but when the caravan reached the salvation bridge at samarkand, it disappeared and i got this message at my gameserver. weird ^^

i think the script which they wrote is ending at there and normally a next script has to start but something happens and it doesn't start.

and i think the caravan which i was watching is disappeared because the script ended and the next one didn't start and i got that error like i said
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Old 07/16/2013, 00:31   #25
 
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The PPM_CHAR_WARP messages are not errors, they are debug messages for inform on which state is currently the caravan. Remember that v193 files are not full job system files, they have some stuff missing or incomplete, and some debug messages showing like that one.

CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )

That one is normal, happens when the caravan teleports from a region to another (when it reach a ferry for example)

CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.

Im not sure about this one, but I think it happens when the caravan can't teleport properly (region to where it is trying to teleport might be disabled)? It might not be even an error. Please, in general ignore debug messages from the GS window, just care if everything works fine ingame.
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Old 07/16/2013, 22:04   #26
 
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Quote:
Originally Posted by Synx7 View Post
The PPM_CHAR_WARP messages are not errors, they are debug messages for inform on which state is currently the caravan. Remember that v193 files are not full job system files, they have some stuff missing or incomplete, and some debug messages showing like that one.

CTactics::PositionConfig_TELEPORT_NEXT_PATH() : Teleport Next Path( CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 )

That one is normal, happens when the caravan teleports from a region to another (when it reach a ferry for example)

CGameAI::SpawnTeleportedPathPatrolObj() : Path(CONSIGNMENT_TRADE_NEW_TRADER_MONSTER_EU_001_1 ) was not Bind.

Im not sure about this one, but I think it happens when the caravan can't teleport properly (region to where it is trying to teleport might be disabled)? It might not be even an error. Please, in general ignore debug messages from the GS window, just care if everything works fine ingame.
wow man you wrote what i think word by word. also i thought did i disabled regions? then i checked but it wasnt disabled
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Old 02/18/2025, 11:09   #27
 
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Sorry for reviving an old thread but anyone got it working in v274 files? My gameservers just have this message:

GS1:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS2:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS3:
Code:
ConsignmentTrade Path( TRADER_CA_01 ) is Start !!
So 2 out of 3 say they are not binded which makes sense to me as the path can only start on one of them so I dont think its a problem.

But after this there are no more messages regarding the consignment and the trade never finishes and I cannot find the NPC trade anywhere as if it does not spawn or something. On server restart I can take the consignment trading settlement like it finished correctly.

I tried to use _RefPath and related tables from various released files including v274 and isror234 rigid but no luck.
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Old 04/17/2025, 12:18   #28

 
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Quote:
Originally Posted by thehaifisch View Post
Sorry for reviving an old thread but anyone got it working in v274 files? My gameservers just have this message:

GS1:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS2:
Code:
This GameServer is not binded for ConsignmentTrade Path( TRADER_CA_01 ) !!
GS3:
Code:
ConsignmentTrade Path( TRADER_CA_01 ) is Start !!
So 2 out of 3 say they are not binded which makes sense to me as the path can only start on one of them so I dont think its a problem.

But after this there are no more messages regarding the consignment and the trade never finishes and I cannot find the NPC trade anywhere as if it does not spawn or something. On server restart I can take the consignment trading settlement like it finished correctly.

I tried to use _RefPath and related tables from various released files including v274 and isror234 rigid but no luck.
Thread is over 12 years old, feel free to make a new thread in for more relevant respones.

#moved
#closed
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