I was checking some files in the media, then I started to look up at itemtypenumber.txt. I couldn't parse the whole file, it was just a quick look actually but it was more interesting than I thought.
Red: Obviously, item type number.Quote:
4 5 0.005000,-0.005000 prim\mtrl\itemoption\option_texture13.ddj 5 7 0.996,0.173,0.510 0.902,0.122,0.761 1000 0
Orange: Minimum plus to show the glow.
Blue: Obviously, your glow texture.
Purple: Probably, delay in milliseconds.
Lime Green: This is basically color RGB, but a little bit played. These are three float numbers, 0.902,0.122,0.761, RBG should be between 0 and 255, if the number is 1.000, then the real value for RBG is 255, if its 0.902, then the real value will be 0.902 * 255 = 230.
Parsing 0.902,0.122,0.761 ends up with:
RBG: 230,31,194
RBG: 230,31,194
That's all I found out in last 5 minutes. As the title says, this is a mini-mini-release, so chill bois and have fun.







