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[mini Release]Steeds Colors!

Discussion on [mini Release]Steeds Colors! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[mini Release]Steeds Colors!

hello Everyone,

So i was bored tonight an i thought about missing around with the steeds/Mounts or w/e colors and i came up with those numbers,

the numbers are the steed progress points just like any other item,
open your items table and copy paste the number of the steed that you want to the progress slot and thats it ,

its useful for the steeds composition thought !

Quote:
9444521......... Marble steed
14032041 .......Pink Steed
5577897..........mauve steed
1776809 ........ Lavender Steed
5546213 .........Pine Steed
5808357 .........paisley Steed
8560869 .........Violet Steed
11509989 .......sunset steed
1614053 .........crystal steed
4562945 .........pearl steed
1613825 .........Star Steed
7380993 .........misty steed
11902977 .......Tawny steed
14786561 .......Maroon steed
10199080 .......curly steed
15966258 .......khaki steed
8888380 .........Cobalt Steed
9674832 .........yellow steed
2400336 .........Gray Steed
3186778 .........emerald Steed
13475940 ........Plaid Steed
303214 ...........Jade Steed
8757358 .........Golden Steed
3055736 .........mortar steed
3645570 .........sapphire steed
3645590 .........java steed
15966378 .......amber steed6
1089716 .........crystal 2 steed
7354774 .........Agate Steed
4896150 .........diamond steed
2553238 .........white steed
14903190........sandy steed
12609430 .......purple steed
14168982 .......carol Steed
12372836 .......moon steed
6240868 .........beige steed
7373156 .........Snowy steed
7686568 .........red steed
13716236 .......brown Steed
7739339 .........Shadow Steed
753619 .......... Ivory Steed
15010818 .......charcoal Steed
8084698 .........Lilac Steed
4917482 .........indigo Steed
10813668 .......black Steed
9668218 .........Spotted Steed
9316142 .........zebra steed
9739401 .........Flame Steed
4079544 ........ Frost Bite Steed
12289993 .......Lava Steed
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Old 04/12/2011, 23:43   #2
 
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Thanks.
I needed this.
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Old 04/12/2011, 23:46   #3
 
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for wath sourse is work in hellmouthco?
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Old 04/12/2011, 23:57   #4
 
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Originally Posted by thesamuraivega View Post
for wath sourse is work in hellmouthco?
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Old 04/13/2011, 01:02   #5
 
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we appericate ur realease good job
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Old 04/13/2011, 01:12   #6
 
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@royboy01

Thank you

Quote:
Originally Posted by thesamuraivega View Post
for wath sourse is work in hellmouthco?
any source actually it doesent matter as long as you have the iteminfo packet structured right .

for hellmouth source there is an exception cus the item info packet has some values that is not placed in the right position QE.(Item.Composition/Progress) and here is how to fix it,

find this in Packet/Game/Items or you can hit (Ctrl + Shift + F) and paste it
PHP Code:
public static byte[] ItemInfo(Struct.ItemInfo Itembyte CreateType
and the packet should contain something like this
PHP Code:
WriteUInt32(Item.Composition52Pack);//line 188 or so 
change it to
PHP Code:
WriteUInt32(052Pack); 
and than count 9 lines going up and you'll find
PHP Code:
WriteUInt16(Item.Location18Pack);//line 178 or so 
under that line add this
PHP Code:
WriteUInt32(Item.Composition20Pack);// + steed color 
and you are good to go

Good Luck,
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Old 04/13/2011, 01:30   #7
 
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Quote:
Originally Posted by { Angelius } View Post
@royboy01

Thank you



any source actually it doesent matter as long as you have the iteminfo packet structured right .

for hellmouth source there is an exception cus the item info packet has some values that is not placed in the right position QE.(Item.Composition/Progress) and here is how to fix it,

find this in Packet/Game/Items or you can hit (Ctrl + Shift + F) and paste it
PHP Code:
public static byte[] ItemInfo(Struct.ItemInfo Itembyte CreateType
and the packet should contain something like this
PHP Code:
WriteUInt32(Item.Composition52Pack);//line 188 or so 
change it to
PHP Code:
WriteUInt32(052Pack); 
and than count 9 lines going up and you'll find
PHP Code:
WriteUInt16(Item.Location18Pack);//line 178 or so 
under that line add this
PHP Code:
WriteUInt32(Item.Composition20Pack);// + steed color 
and you are good to go

Good Luck,
And what is this supposed to do?
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Old 04/13/2011, 01:53   #8
 
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Quote:
Originally Posted by alexalx View Post
And what is this supposed to do?
supposed to make the steeds colors + items progress work/show up in the hellmouth source . 5370+
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Old 04/13/2011, 03:08   #9
 
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*sigh*... noobs these days... I honestly don't understand how they have no common sense or work ethics. Anyways... nice researching Angelius. Keep it all together in some folder because they'll be helpful was you code.
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Old 04/15/2011, 03:27   #10
 
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Quote:
Originally Posted by { Angelius } View Post
@royboy01

Thank you



any source actually it doesent matter as long as you have the iteminfo packet structured right .

for hellmouth source there is an exception cus the item info packet has some values that is not placed in the right position QE.(Item.Composition/Progress) and here is how to fix it,

find this in Packet/Game/Items or you can hit (Ctrl + Shift + F) and paste it
PHP Code:
public static byte[] ItemInfo(Struct.ItemInfo Itembyte CreateType
and the packet should contain something like this
PHP Code:
WriteUInt32(Item.Composition52Pack);//line 188 or so 
change it to
PHP Code:
WriteUInt32(052Pack); 
and than count 9 lines going up and you'll find
PHP Code:
WriteUInt16(Item.Location18Pack);//line 178 or so 
under that line add this
PHP Code:
WriteUInt32(Item.Composition20Pack);// + steed color 
and you are good to go

Good Luck,
Hello
i did that with a lil bit diff , it works very good , but i dont know if its right or Not . i mean sometimes i made codes it works properly but Laaaater i discover that its not the best way to do things lol , so that is what i did here i added those
(A) WriteUInt32(Tailsprogress, 20, Pack);
(B) WriteUInt32(SteedRed, 21, Pack);
(C) WriteUInt32(SteedGreen, 22, Pack);
(D) WriteUInt32(SteedBlue, 23, Pack);
and in the public struct ItemInfo i added the ( tailsprogress, steedred, green blue )
so , i use (A) for the tails progress ... while i use the RGB system (B,C,D) for the steed color , which means for each steed color you will write three lines instead of one , but works very well with me waitting your comments and correction .
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Old 04/15/2011, 10:25   #11
 
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Quote:
Originally Posted by romeoromeo View Post
Hello
i did that with a lil bit diff , it works very good , but i dont know if its right or Not . i mean sometimes i made codes it works properly but Laaaater i discover that its not the best way to do things lol , so that is what i did here i added those
(A) WriteUInt32(Tailsprogress, 20, Pack);
(B) WriteUInt32(SteedRed, 21, Pack);
(C) WriteUInt32(SteedGreen, 22, Pack);
(D) WriteUInt32(SteedBlue, 23, Pack);
and in the public struct ItemInfo i added the ( tailsprogress, steedred, green blue )
so , i use (A) for the tails progress ... while i use the RGB system (B,C,D) for the steed color , which means for each steed color you will write three lines instead of one , but works very well with me waitting your comments and correction .
as you can see each number of the numbers i provided earlier contains 3 to 4 bytes not to mention that i removed some extra 0's out of the numbers :P

QE, (12 28 99 93) or (80 84 69 8)
so by splitting the number we can define the RBG and floor i guess i dont even remember lol do some changes to the numbers to change the color and w/e but...

in the end its gonna be sent all together to the client 1 value which is the Item progress

so...better than

Quote:
addItem(etc, etc, Floor, R, B, G)
{
(A) WriteUInt32(Floor, 20, Pack);
(B) WriteUInt32(R, 21, Pack);
(C) WriteUInt32(B, 22, Pack);
(D) WriteUInt32(G, 23, Pack);
}
it can be

Item.Progress= Calculate the steed color;
addItem(etc, etc, Item.Progress)
{
WriteUInt32(Tailsprogress, 20, Pack);
}
and the item info packet well never work again due to the few extra bytes that you have added uint = 4 bytes and you added 3 more uint's which mean
Quote:
(B) WriteUInt32(R, 21, Pack);
the Offset by now is 25 not 21

and one more thing the items progress goes up to 29000 as i remember which mean it has to be a uint/ushort not a byte :S

so yep its 100% wrong and you need to fix it :P

Good Luck,
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