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[Release] Customizing Battle Arena Required Number Of Participants
Discussion on [Release] Customizing Battle Arena Required Number Of Participants within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
03/20/2019, 22:55
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#1
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[Release] Customizing BA/CTF Required Number Of Participants
Hey there,
I saw a lot of people talking about this, I was interested thinking it's a hard thing to find, like a challenge, you know...
I spent a whole day looking into GS, found relations..etc, but I realized atn that it just receives the order from shard manager's schedule, and it doesn't do that participants count check.
So I started to look into shard manager, a few hours then, I found it, it wasn't that hard if I worked straight on shard manager. Anyways, there's the addresses below. It's a reserved byte variable on the stack, first address is to edit the value, second to show you where its compared to participants count.
Shard Manager, BA:
Code:
00672891 | C6 44 24 11 08 | mov byte ptr ss:[esp+11], 0x08 |
006728C1 | 39 43 10 | cmp dword ptr ds:[ebx+10], eax |
Shard Manager, CTF:
Code:
0066A1B0 | C6 44 24 14 08 | mov byte ptr ss:[esp+14], 0x08 |
0066A1C1 | 39 4B 10 | cmp dword ptr ds:[ebx+10], ecx |
Note: This is for VSRO 1.88 files.
Good luck and have fun!
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03/21/2019, 01:38
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#2
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Lovely release, thanks
Mega implied that there were few spots where this was checked, (  ) are you sure this edit covers everything? (Like every Battle Arena mode etc.)
Also CTF would be lovely too
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03/21/2019, 08:03
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#3
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Yeah, sure. I tested it on Random only, so I am not sure about other arena types yet.
CTF should be pretty similar, I will look for it today.
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03/21/2019, 08:30
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#4
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Quote:
Originally Posted by #HB
Hey there,
I saw a lot of people talking about this, I was interested thinking it's a hard thing to find, like a challenge, you know...
I spent a whole day looking into GS, found relations..etc, but I realized atn that it just receives the order from shard manager's schedule, and it doesn't do that participants count check.
So I started to look into shard manager, a few hours then, I found it, it wasn't that hard if I worked straight on shard manager. Anyways, there's the addresses below. It's a reserved byte variable on the stack, first address is to edit the value, second to show you where its compared to participants count.
Shard Manager:
Code:
00672891 | C6 44 24 11 08 | mov byte ptr ss:[esp+11], 0x08 |
006728C1 | 39 43 10 | cmp dword ptr ds:[ebx+10], eax |
Good luck and have fun!
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Thank you
CSROR-Shard Manager:
00701EF0 . B3 08 mov bl,0x8
00701F35 . 3956 10 cmp dword ptr ds:[esi+0x10],edx ; 7-SR_Sha.<ModuleEntryPoint>
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03/21/2019, 08:42
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#5
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Added CTF one.
@  , need to edit title to "[Release] Customizing BA/CTF Required Number Of Participants".
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03/21/2019, 12:22
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#6
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Thank you
CSROR-Shard Manager:
SR_ShardManager
Shard Manager, BA:
00701EF0 . B3 08 mov bl,0x8
00701F35 . 3956 10 cmp dword ptr ds:[esi+0x10],edx ; 7-SR_Sha.<ModuleEntryPoint>
Shard Manager,CTF:
006F9C67 > \B3 08 mov bl,0x8
006F9C73 . 3956 10 cmp dword ptr ds:[esi+0x10],edx ; 7-SR_Sha.<ModuleEntryPoint>
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03/21/2019, 14:04
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#7
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What about fw?
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03/21/2019, 23:02
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#8
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Good job!
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03/22/2019, 00:17
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#9
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Good Job
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03/22/2019, 04:23
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#10
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Quote:
Originally Posted by #HB
Hey there,
I saw a lot of people talking about this, I was interested thinking it's a hard thing to find, like a challenge, you know...
I spent a whole day looking into GS, found relations..etc, but I realized atn that it just receives the order from shard manager's schedule, and it doesn't do that participants count check.
So I started to look into shard manager, a few hours then, I found it, it wasn't that hard if I worked straight on shard manager. Anyways, there's the addresses below. It's a reserved byte variable on the stack, first address is to edit the value, second to show you where its compared to participants count.
Shard Manager, BA:
Code:
00672891 | C6 44 24 11 08 | mov byte ptr ss:[esp+11], 0x08 |
006728C1 | 39 43 10 | cmp dword ptr ds:[ebx+10], eax |
Shard Manager, CTF:
Code:
0066A1B0 | C6 44 24 14 08 | mov byte ptr ss:[esp+14], 0x08 |
0066A1C1 | 39 4B 10 | cmp dword ptr ds:[ebx+10], ecx |
Note: This is for VSRO 1.88 files.
Good luck and have fun!
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You are missing almost another 2 more checks for CTF and 3 for BA, otherwise this will bug the game play and will crash the shardmanager in the map container size and bitmasks in some conditions, like i mentioned  .
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03/22/2019, 08:49
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#11
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Quote:
Originally Posted by MeGaMaX.
You are missing almost another 2 more checks for CTF and 3 for BA, otherwise this will bug the game play and will crash the shardmanager in the map container size and bitmasks in some conditions, like i mentioned  .
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Do they rely on arena types? Because I tested the address above with Random Arena, and it worked fine.
And if they do, why would CTF have other 2 locations to check, meanwhile there's only a single type of CTF.
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03/22/2019, 16:49
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#12
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CSRO-r using server.cfg for 1v1 BA
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03/22/2019, 17:52
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#13
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Thnx man !
Some one can confirm if this work fine wihtout Crash thnx !
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03/22/2019, 18:44
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#14
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Quote:
Originally Posted by #HB
Do they rely on arena types? Because I tested the address above with Random Arena, and it worked fine.
And if they do, why would CTF have other 2 locations to check, meanwhile there's only a single type of CTF.
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im not saying checks for types. What im saying is like i mentioned the shardmanager doesnt only uses the constant, i even explained that in the other thread you answered there.
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04/24/2019, 19:03
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#15
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Quote:
Originally Posted by #HB
Added CTF one.
@  , need to edit title to "[Release] Customizing BA/CTF Required Number Of Participants".
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That's mean "Required minimum player participant" ?
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