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How to make BA & CTF work with 2 registers ?

Discussion on How to make BA & CTF work with 2 registers ? within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1

 
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Exclamation help me to find these 2 offsets please!

i need these offsets

1.CTF & Event-So-Ok minimum registers to work
NOTE: i think 6 players have to registered to make it work at least 3 vs 3.

2.Invite party request & form party required level
NOTE: i think character has to be lv5 to do that

i will really appreciate all the answers, since it will really means alot to me

thanks in advance.
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Old 02/16/2019, 02:24   #2
 
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You guys don't even get what offsets/addresses are. Debuggers can editing can only edit the code/assembly of the executable, it can't make you new options, you can't expect addresses for everything you dream of.

What you're talking about can be called a basic BA/CTF HWID limitation, there can be other options, but easiest can be a filter.

In filter case,
Create a DLL file that checks the PC hardware ID, inject a packet with the hardware ID information and try to protect that packet from being bypassed, receive it from your filter, handle a list of users with their HWID or something and then you can put conditions when the client tries to send the BA/CTF registration packet.
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Old 02/16/2019, 03:30   #3


 
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Quote:
Originally Posted by #HB View Post
You guys don't even get what offsets/addresses are. Debuggers can editing can only edit the code/assembly of the executable, it can't make you new options, you can't expect addresses for everything you dream of.

What you're talking about can be called a basic BA/CTF HWID limitation, there can be other options, but easiest can be a filter.

In filter case,
Create a DLL file that checks the PC hardware ID, inject a packet with the hardware ID information and try to protect that packet from being bypassed, receive it from your filter, handle a list of users with their HWID or something and then you can put conditions when the client tries to send the BA/CTF registration packet.
Buddy wake up he is talking about the minimum users allowed for BA/CTF to work lol.
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Old 02/16/2019, 04:35   #4

 
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yes iam talking about the minimum users, so what is the offset guys ?
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Old 02/16/2019, 11:52   #5
 
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Buddy wake up he is talking about the minimum users allowed for BA/CTF to work lol.
LUL. My bad, apologize for that lecture.

I can try to find that. What is the normal minimum of users required?
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Old 02/16/2019, 23:00   #6

 
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LUL. My bad, apologize for that lecture.

I can try to find that. What is the normal minimum of users required?
i wish you try, its 8
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Old 03/17/2019, 22:45   #7

 
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8
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Old 03/18/2019, 03:17   #8

 
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Originally Posted by MeGaMaX. View Post
Buddy wake up he is talking about the minimum users allowed for BA/CTF to work lol.
would you mind letting us know if it's as easy changing a constant value? I always though it would require more work.
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Old 03/18/2019, 05:23   #9

 
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would you mind letting us know if it's as easy changing a constant value? I always though it would require more work.
i think they can since they are PROs, they know now the number "8"
what i think, that they will search with 8 in the gameserver.exe, then they will get the line for it...
how they do that ? with ollydbg or xdbg, that's all i know for now, but iam in learning step.
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Old 03/18/2019, 05:54   #10
 
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im also pretty interested in changing that value and megamax already add this feature to his files but im not good enough with ollydbg to change it man this is a sad story about this fakin ba/ctf member requirement
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Old 03/18/2019, 09:21   #11


 
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Quote:
Originally Posted by sarkoplata View Post
would you mind letting us know if it's as easy changing a constant value? I always though it would require more work.
Quote:
Originally Posted by Genoxid View Post
im also pretty interested in changing that value and megamax already add this feature to his files but im not good enough with ollydbg to change it man this is a sad story about this fakin ba/ctf member requirement
Hello,

If i remember correctly these limits are SR_ShardManager.exe they are 5-6 locations. Sad fact is, they are not a constant in all locations, in some locations they are parsing the internal module packet size and comparing it with a random value LOL, dont ask me why they made it like that for *** sake
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Old 03/18/2019, 09:22   #12
 
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Hello,

If i remember correctly these limits are SR_ShardManager.exe they are 5-6 locations. Sad fact is, they are not a constant in all locations, in some locations they are parsing the internal module packet size and comparing it with a random value LOL, dont ask me why they made it like that for *** sake
thanks for that information so it will require a code cave since its not constant correct or im wrong?!
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