basically disable the spawn of Medusa in the database and let the GameServer work!
The event is hardcoded in GameServer not needing so set it to spawn it. Just configure the Schedule by SMC and it will work perfectly.
For those who do not know how to disable a mob spawn, follow these steps:
1 - Find the mobs in _RefObjCommon table;
Code:
USE SRO_VT_SHARD SELECT ID, CodeName128 FROM _RefObjCommon WHERE CodeName128 = 'MOB_TQ_NORTHGUARDIAN' or CodeName128 = 'MOB_TQ_SOUTHGUARDIAN' or CodeName128 = 'MOB_TQ_WESTGUARDIAN' or CodeName128 = 'MOB_TQ_EASTGUARDIAN' or CodeName128 = 'MOB_TQ_BLACKSNAKE' or CodeName128 = 'MOB_TQ_FLAMEMASTER' or CodeName128 = 'MOB_TQ_WHITESNAKE' order by ID
Code:
USE SRO_VT_SHARD SELECT dwTacticsID, dwObjID FROM Tab_RefTactics WHERE dwObjID BETWEEN 14991 AND 14997
Code:
USE SRO_VT)SHARD SELECT dwNestID, dwTacticsID, dwMaxTotalCount FROM Tab_RefNest WHERE dwTacticsID IN (32900, 33000, 33100, 33200, 33300, 33400, 33500)
Code:
USE SRO_VT_SHARD UPDATE Tab_RefNest SET dwMaxTotalCount = 0 WHERE dwTacticsID IN (32900, 33000, 33100, 33200, 33300, 33400, 33500)
Besides these uniques still inside the event will have some other duplicates, then simply find their name in the database and follow the same steps described here to find them and disabled.
For the more experienced, you probably noticed, instead of reducing the amount of mobs to 0, you can simply delete them, but as I do not like deleting anything for future reference, so feel free to perform the action of greater liking for you.
I hope you enjoyed!
I am very grateful to the entire community that always helps contribute some releases, fixes and guides that help us learn more about how to work with files and databases without any documentation available for obvious reasons!







