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[Release] AIO Server Manager
Discussion on [Release] AIO Server Manager within the SRO PServer Guides & Releases forum part of the SRO Private Server category.
10/07/2012, 19:12
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#76
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Chat Killer In Duty
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Quote:
Originally Posted by LastThief*
It'll be done on next version
1-SMC doesn't ban if character is online but aio will teleport to the specific user kick him then ban him (which will be done on next version as well)
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i meant just banning, not kickin(smc like) but yours is better(is it gonna go clientless on the server?)
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10/07/2012, 20:45
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#77
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Quote:
Originally Posted by PortalDark
i meant just banning, not kickin(smc like) but yours is better(is it gonna go clientless on the server?)
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Ban user->Server online->Login->/ban->Register punishment
Ban user->Server offline->Register punishment
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10/08/2012, 04:19
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#78
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Quote:
Originally Posted by LastThief*
I want more suggestions guys for the next version 1.3 !
(btw I'm going to make tabbed gui just like smc ;d)
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I WAIT.........VERSION 1.3
HAPPY GOOD DAY !
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10/08/2012, 05:20
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#79
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Chat Killer In Duty
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Quote:
Originally Posted by LastThief*
Ban user->Server online->Login->/ban->Register punishment
Ban user->Server offline->Register punishment
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but is it gonna be like clientless or is there a way to send the packets to globalmanager to kick them?
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10/08/2012, 06:54
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#80
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Quote:
Originally Posted by PortalDark
but is it gonna be like clientless or is there a way to send the packets to globalmanager to kick them?
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Nah clientless login to sro
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10/08/2012, 13:34
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#81
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found a better way to kick a player 
a very simple packet sent to global manager did the job 
@Last,check your PM,i sent you the source with the kicker
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10/08/2012, 15:01
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#82
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Quote:
Originally Posted by LastThief*
I want more suggestions guys for the next version 1.3 !
(btw I'm going to make tabbed gui just like smc ;d)
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maybe you didn't read the suggestion i posted a few weeks ago.
->auto-restart services and / or auto "open" the servers if any module crashed.
->Furthermore it would be cool if there would be a way to check players inventory, and for example double-click on the pet to see the status / inventory of it.
-> auto-send notices at certain times like the schedules of the mob spawns.
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10/08/2012, 20:23
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#83
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Quote:
Originally Posted by theross
maybe you didn't read the suggestion i posted a few weeks ago.
->auto-restart services and / or auto "open" the servers if any module crashed.
->Furthermore it would be cool if there would be a way to check players inventory, and for example double-click on the pet to see the status / inventory of it.
-> auto-send notices at certain times like the schedules of the mob spawns.
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Thanks I'll put those in note so I can do them later ^^
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10/09/2012, 04:27
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#84
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IF there any ip ban by accountID or charname
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10/09/2012, 13:12
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#85
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Quote:
Originally Posted by manc1uz
nothing to say , just " useless "
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ok and ?
Don't like , don't use it's really simple
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10/09/2012, 14:59
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#86
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Quote:
Originally Posted by manc1uz
nothing to say , just " useless "
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says the one that need to copy/paste from this post
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10/09/2012, 15:06
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#87
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its funny to know that every **** thing in smc is sent from global manager,even tabs names
but packets are badly parsed
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10/09/2012, 15:10
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#88
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp
its funny to know that every **** thing in smc is sent from global manager,even tabs names
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well, technically speaking
aside machinemanager, smc need only the GlobalManager to work
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10/09/2012, 15:13
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#89
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it needs global manager to connect and machine manager to manage modules
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10/09/2012, 15:35
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#90
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp
it needs global manager to connect and machine manager to manage modules
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my point exactly
machine is to communicate
global is the main to handle any kind of packets
and even global communicates to machine to start the services
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