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[Release] AIO Server Manager

Discussion on [Release] AIO Server Manager within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old 10/07/2012, 19:12   #76
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Quote:
Originally Posted by LastThief* View Post
It'll be done on next version


1-SMC doesn't ban if character is online but aio will teleport to the specific user kick him then ban him (which will be done on next version as well)
i meant just banning, not kickin(smc like) but yours is better(is it gonna go clientless on the server?)
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Old 10/07/2012, 20:45   #77
 
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Originally Posted by PortalDark View Post
i meant just banning, not kickin(smc like) but yours is better(is it gonna go clientless on the server?)
Ban user->Server online->Login->/ban->Register punishment
Ban user->Server offline->Register punishment
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Old 10/08/2012, 04:19   #78
 
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Originally Posted by LastThief* View Post
I want more suggestions guys for the next version 1.3 !

(btw I'm going to make tabbed gui just like smc ;d)
I WAIT.........VERSION 1.3

HAPPY GOOD DAY !
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Old 10/08/2012, 05:20   #79
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Ban user->Server online->Login->/ban->Register punishment
Ban user->Server offline->Register punishment
but is it gonna be like clientless or is there a way to send the packets to globalmanager to kick them?
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Old 10/08/2012, 06:54   #80
 
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Originally Posted by PortalDark View Post
but is it gonna be like clientless or is there a way to send the packets to globalmanager to kick them?
Nah clientless login to sro
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Old 10/08/2012, 13:34   #81
 
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found a better way to kick a player
a very simple packet sent to global manager did the job
@Last,check your PM,i sent you the source with the kicker
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Old 10/08/2012, 15:01   #82
 
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Originally Posted by LastThief* View Post
I want more suggestions guys for the next version 1.3 !

(btw I'm going to make tabbed gui just like smc ;d)
maybe you didn't read the suggestion i posted a few weeks ago.
->auto-restart services and / or auto "open" the servers if any module crashed.

->Furthermore it would be cool if there would be a way to check players inventory, and for example double-click on the pet to see the status / inventory of it.

-> auto-send notices at certain times like the schedules of the mob spawns.
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Old 10/08/2012, 20:23   #83
 
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maybe you didn't read the suggestion i posted a few weeks ago.
->auto-restart services and / or auto "open" the servers if any module crashed.

->Furthermore it would be cool if there would be a way to check players inventory, and for example double-click on the pet to see the status / inventory of it.

-> auto-send notices at certain times like the schedules of the mob spawns.
Thanks I'll put those in note so I can do them later ^^
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Old 10/09/2012, 04:27   #84
 
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IF there any ip ban by accountID or charname
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Old 10/09/2012, 13:12   #85
 
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Originally Posted by manc1uz View Post
nothing to say , just " useless "
ok and ?

Don't like , don't use it's really simple
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Old 10/09/2012, 14:59   #86
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Originally Posted by manc1uz View Post
nothing to say , just " useless "
says the one that need to copy/paste from this post
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Old 10/09/2012, 15:06   #87
 
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its funny to know that every **** thing in smc is sent from global manager,even tabs names
but packets are badly parsed
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Old 10/09/2012, 15:10   #88
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Originally Posted by ÑõÑ_Ŝŧóp View Post
its funny to know that every **** thing in smc is sent from global manager,even tabs names
well, technically speaking
aside machinemanager, smc need only the GlobalManager to work
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Old 10/09/2012, 15:13   #89
 
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it needs global manager to connect and machine manager to manage modules
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Old 10/09/2012, 15:35   #90
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Originally Posted by ÑõÑ_Ŝŧóp View Post
it needs global manager to connect and machine manager to manage modules
my point exactly
machine is to communicate
global is the main to handle any kind of packets
and even global communicates to machine to start the services
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