USE [SRO_VT_ACCOUNT]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE TABLE [dbo].[SK_gamebang_ip](
[nID] [smallint] NOT NULL,
[ip] [int] NOT NULL,
[capacity] [smallint] NOT NULL
) ON [PRIMARY]
GO
SRO_VT_ACCOUNT
CODE:
Code:
USE [SRO_VT_ACCOUNT]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
DROP TABLE [dbo].[_PrivilegedIP]
GO
CREATE TABLE [dbo].[_PrivilegedIP](
[IP1] [tinyint] NOT NULL,
[IP2] [tinyint] NOT NULL,
[IP3] [tinyint] NOT NULL,
[IP4] [tinyint] NOT NULL,
[IP5] [tinyint] NOT NULL,
[IP6] [tinyint] NOT NULL,
[IP7] [tinyint] NOT NULL,
[IP8] [tinyint] NOT NULL
) ON [PRIMARY]
GO
SRO_VT_SHARD
CODE:
Code:
USE [SRO_VT_SHARD]
GO
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE procedure [dbo].[_ExistsServiceOffRentItem]
as
if( exists (select * from _Items with (nolock) where RefItemID in (select RefItemID from _RefRentItem where Service = 0 ) ) )
begin
return -1
end
GO
USE [SRO_VT_SHARD_INIT] GO /****** Object: StoredProcedure [dbo].[_AddNewCOS] Script Date: 02/10/2012 11:32:15 ******/ SET ANSI_NULLS OFF GO SET QUOTED_IDENTIFIER ON GO
declare @COS_ID int --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -- pet_skill_item (ÃÖ¼±È£) --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @MaxInventorySize tinyint select @MaxInventorySize = InventorySize from _RefObjCommon, _RefObjChar where _RefObjCommon.ID = @RefObjID and _RefObjCommon.Link = _RefObjChar.ID
if( @@rowcount = 0 or @MaxInventorySize < @InventorySize ) begin rollback tran return -5 end
insert into _CharCOS values (@OwnerCharID, @RefObjID, @HP, @MP, @KeeperNPC, @State, NULL, @Level, 0, @HGP, @PickItemConfig, @RentEndTime) --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ set @COS_ID = @@identity if (@COS_ID = 0 OR @@error <> 0) begin rollback tran return -1 end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -- pet_skill_item (ÃÖ¼±È£) --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ if (@MaxInventorySize > 0) --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ begin declare @Slot int set @Slot = 0 --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -- pet_skill_item (ÃÖ¼±È£) --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ while (@Slot < @MaxInventorySize) --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ begin insert into _InvCOS values(@COS_ID, @Slot, 0) if (@@error <> 0) begin -- Àκ¥Å丮 »ý¼º ½ÇÆÐ! rollback tran return -2 end
set @Slot = @Slot + 1 end end
/* --´õ ÀÌ»ó ÀÌ Ä÷³¿¡´Â µ¥ÀÌÅ͸¦ ³ÖÁö ¾Ê´Â´Ù! UPDATE _Char SET EngagedCOS = @COS_ID WHERE CharID = @OwnerCharID IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN ROLLBACK TRANSACTION RETURN -3 END */ if( @itemID <> 0 ) begin update _Items set Data = @COS_ID where ID64 = @itemID if( @@error <> 0 or @@rowcount = 0 ) begin rollback transaction return -4 end
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS declare @Serial64 bigint select @Serial64 = Serial64 from _Items where Data = @COS_ID exec _AddTimedJobForPet @COS_ID,5,22926,1992999999,1111708465,1,112,0,0,0,0,0,@Serial64 --BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 7684 DAYS
end
commit tran
return @COS_ID
-Fix Dare Devil Skill [ Not fully Working in some Databases].
*Using it even there is no problems , will no affect your DB
UPDATE _RefSkill SET Basic_ChainCode=9046 WHERE ID=9035 UPDATE _RefSkill SET Basic_ChainCode=9047 WHERE ID=9036 UPDATE _RefSkill SET Basic_ChainCode=9048 WHERE ID=9037 UPDATE _RefSkill SET Basic_ChainCode=9049 WHERE ID=9038 UPDATE _RefSkill SET Basic_ChainCode=9050 WHERE ID=9039 UPDATE _RefSkill SET Basic_ChainCode=9051 WHERE ID=9040 UPDATE _RefSkill SET Basic_ChainCode=9052 WHERE ID=9041 UPDATE _RefSkill SET Basic_ChainCode=9053 WHERE ID=9042
-Fix Dare Blade Soul Skill [ Not fully Working in some Databases].
Select SRO_VT_SHARD_INIT.dbo._Char.CharName16 As CharName, U.StrUserID As UserName, UserJID As JID From SRO_VT_SHARD_INIT.dbo._User Right Join SRO_VT_SHARD_INIT.dbo._Char On SRO_VT_SHARD_INIT.dbo._User.CharID = SRO_VT_SHARD_INIT.dbo._Char.CharID Right Join SRO_VT_ACCOUNT.dbo.TB_User As U On U.JID = SRO_VT_SHARD_INIT.dbo._User.UserJID Where _Char.CharName16 = 'CharNameHere'
Use SRO_VT_SHARD_INIT Select Distinct SG.GuildID, GM.CharName as GuildMaster, G.Name as GuildName, SG.FortressID, REFSG.CodeName128 As FortressName From _SiegeFortressRequest as SG Right Join _RefSiegeFortress As REFSG On SG.FortressID = REFSG.FortressID Right Join _Guild as G On G.ID = SG.GuildID Right Join _RefSiegeFortress on REFSG.FortressID = SG.FortressID Right Join _GuildMember as GM On GM.GuildID = SG.GuildID Where GM.MemberClass = 0 and SG.RequestType = 0 Order By REFSG.CodeName128 Asc
- Disable alchemy materials from dropping. (all that garbage that is no longer needed).
use SRO_VT_SHARD_INIT UPDATE _RefObjCommon SET TypeID3=1, TypeID4=1, Rarity=3 WHERE (CodeName128 LIKE 'MOB_FW_KYKLOPES_%') OR (CodeName128 LIKE 'MOB_FW_WHITETIGER_%') OR (CodeName128 LIKE 'MOB_FW_DARKEAGLE%') OR (CodeName128 LIKE 'MOB_FW_HAGIAZO%') OR (CodeName128 LIKE 'MOB_FW_BIGSPIDER_%') OR (CodeName128 LIKE 'MOB_FW_HANGA%')
With this Query you have to change all the FW uniques rows in Client side , you can download the fixed characterdata from here ..
if you edited your own , just copy the lines of all the FW uniques , 120 for each unqiue
- Added 120 Skills. [ This Query will Set service "1" for every Character skill exist in the DB ]
USE SRO_VT_SHARD_INIT --B1 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32100 --B1 Unique --B2 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32200 --Camp 8 Unique UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32300 --Camp 11 Unique UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32400 --Camp 11 Unique --B3 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32500 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32600 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32700 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32800
-change character's mastery's at a certain level..
Credits ; nukertube , By ღ ∂ropp
USE [SRO_VT_SHARD] GO --by Evo , Input their name here, and set their skill level you desire. Declare @CharName Varchar (64) Set @CharName = '[GM]BlackBerry'
UPDATE [dbo].[_CharSkillMastery] SET Level= 120 WHERE CharID = (SELECT CharID FROM [dbo].[_Char] WHERE CharName16 = @CharName)
Change Character User Name , A.K.A. ID. Credits ; nukertube , By ღ ∂ropp
use SRO_VT_ACCOUT Go INSERT INTO _PrivilegedIP (IP1, IP2, IP3, IP4, IP5, IP6 ,IP7 ,IP8) VALUES (41, 232, 175, 220, 41, 232, 175, 240) GO update TB_User set GMrank = 1 where StrUserID = heroine GO update TB_User set sec_primary = 1 where StrUserID = heroine Go update TB_User set sec_content = 1 where StrUserID = heroine Go USE SRO_VT_SHARD GO update _Char set CharName16 = [GM] UnderGround where CharName16 like '%UnderGround%'; GO update _Char set RemainGold = 999999999999 where CharName16 like '%[GM] UnderGround%';
so you request this to be sticked?
srsly there are many other threads which are more useful than this and its not sticked,even the release thread of serverfiles isn't sticked...
otherwise,good job
so you request this to be sticked?
srsly there are many other threads which are more useful than this and its not sticked,even the release thread of serverfiles isn't sticked...
otherwise,good job
I don't see why the serverfiles thread should get stickied? A simple search on Google and you got them right infront of you. I'm also curious who should've sticked it? Since we only got 1 moderator around here (Disco_Teka).
The reason why i want this thread to get stickied is because it would prevent a lot of spam in the this section and the "Ask the expert" section.
The necessary help could be found in this thread if it's just a simple SQL query.
I don't see why the serverfiles thread should get stickied? A simple search on Google and you got them right infront of you. I'm also curious who should've sticked it? Since we only got 1 moderator around here (Disco_Teka).
The reason why i want this thread to get stickied is because it would prevent a lot of spam in the this section and the "Ask the expert" section.
The necessary help could be found in this thread if it's just a simple SQL query.
use SRO_VT_SHARD_INIT UPDATE _RefObjCommon SET TypeID3=1, TypeID4=1, Rarity=3 WHERE (CodeName128 LIKE 'MOB_FW_KYKLOPES_%') OR (CodeName128 LIKE 'MOB_FW_WHITETIGER_%') OR (CodeName128 LIKE 'MOB_FW_DARKEAGLE%') OR (CodeName128 LIKE 'MOB_FW_HAGIAZO%') OR (CodeName128 LIKE 'MOB_FW_BIGSPIDER_%') OR (CodeName128 LIKE 'MOB_FW_HANGA%')
- Added 120 Skills. [ This Query will Set service "1" for every Character skill exist in the DB ]
USE SRO_VT_SHARD_INIT --B1 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32100 --B1 Unique --B2 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32200 --Camp 8 Unique UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32300 --Camp 11 Unique UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32400 --Camp 11 Unique --B3 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32500 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32600 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32700 UPDATE Tab_RefNest SET dwMaxTotalCount=1 WHERE dwTacticsID=32800
I will ad others soon..
, and for what Disco Teka asked for , well it is my own library , and i didn't saved the main writer of the query i copied in here , i will try find them again on the internet , and write it on each query .
use SRO_VT_ACCOUT
Go
INSERT INTO _PrivilegedIP (IP1, IP2, IP3, IP4, IP5, IP6 ,IP7 ,IP8)
VALUES (41, 232, 175, 220, 41, 232, 175, 240)
GO
update TB_User set GMrank = 1
where StrUserID = heroine
GO
update TB_User set sec_primary = 1
where StrUserID = heroine
Go
update TB_User set sec_content = 1
where StrUserID = heroine
Go
USE SRO_VT_SHARD
GO
update _Char set CharName16 = [GM] UnderGround
where CharName16 like '%UnderGround%';
GO
update _Char set RemainGold = 999999999999
where CharName16 like '%[GM] UnderGround%';
[RELEASE] Collection Of Various Pets 04/02/2012 - EO PServer Guides & Releases - 15 Replies Ok guys, unlike some members of the community i feel like actually contributing. Actually its more of I am bored so i feel like releasing some things. Below is about 1/6th of all the pets i have collected to put in an EO server. I aint bothered to delete them so i thought i would release some of them. I doubt i will release them all simply because i have given them to a few of the servers i respect and i wont do that to them.
Before you ask, no there is no DB part of it. If you cant figure...
[Release] S4 League Hack Collection 10/22/2011 - S4 League Hacks, Bots, Cheats & Exploits - 76 Replies Hello everyone.
This Thread is for the Members who dont know to Search.
I read it x100 times what someone search a Hack and thats enough.
If a Member Post again somethink like "I need a hack" you can post the Thread URL on hes Thread.
| | | | | |
Nightmare | Kintow | Spoiler ZrnX001 | v.2.1 | Yes | Yes | Updated +
-Cyber D3D- | -CyberLinK- | Spoiler ZrnX002 | v.2.3 | Yes | Yes | Updated +
Unknown Viruz | -Zombie-001- | Spoiler ZrnX005 | v.1.1 | Yes | No | Updated +
[Release] Lucidsoft - Collection 11/10/2010 - Flyff PServer Guides & Releases - 14 Replies Hallo lieber E*PvP'er/in.
In diesem Thread werde ich euch meinen Collection Generator vorstellen und auch Releasen und jeweils Updaten.
Dieser sieht so aus:
http://img94.imageshack.us/img94/4690/1111bkc.jpg
und kann mom bisher leider nur ein Ticket erstellen, doch werden in den nächsten versionen immer neuere und viel bessere Updates nachfolgen.
Release GMS V0.55 hacks collection 10/06/2008 - MapleStory - 12 Replies Monster Glue
Stickies all Monsters on the floor. Should work great with ground-bound monsters. No DC, but when other players are in the map their client may overdrive the effect.
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Supramob (New: Fight up to 50 Monsters at once instead of just 6)