Hi all
I have been, how do i say it;.."testing" stuff about avatars, how to make them look with out editing models
what the most intreged me was some time ago, someone released a "Devil Spirit" Avatar()
the thread is pretty old but work fine
after that i saw him using imbues as effect for avatar
i thought myself that there was another way to do it
so i managed to do a little edit to make this possible
here comes guide
Step 1.
Get into your media
Step 2
Go to server_dep/silkroad/textdata
Look for charactervisualchanges.txt
Step 3.
Open it with a txt editor(I use Notepad++)
After that u have the entire txt that tells client how to stand/walk with an avatar/equip
Ok, let say u want to edit Blak Wing dress to make it stand and walk like Devil Spirit
after that look onto the column befor the last one
ther should be "avatar_wing" text
that text is what tell an avatar to "fly" when walking
to make it look different, just make this
replace that content ith
Code:
avatar_wing= flying
avatar_nasrun(1-3)= Devil spirit post and glow
xxx= nothing normal equip
if you edited that well and exported teh client, you will fin your avatar looks like this
this is just a small guide i hope you enjoyed
i dont care if leecher post it somewhere
Edit:
Explanation of column fields(sorta some may be wrong, what i did was checking content and testing dif avatar)
ID=duh
Name(Korean Name)
ConditionID=no idea, I cant find a pattern since value varies form 1-6
AttachType=all are 1 value so I think it mean the extra effect like wings
Pram1=No idea
Pram2= Only nasrun got this param so it could be its effect
Pram3=No idea
Pram4=No idea
StrPram1= skill or model specification
StrPram2(Default look xxx if it doenst have second look)
StrPram3(Condition when night)
StrPram4( No idea)
Slot=slot value(hex path I think)
OverlapSlot= all are hex paths, no idea if they refer to avatar alternate slot or if avatar can be attached
OverlapSlotGroup= I think it is priority to change into, higher priority, means it override current look. Look on Nasrun for example
Priority=I think it is defaul look values. The higher higher values is look will override the look
MaterialID= Only fort items got diff values so idk
AnimationName= run/fly/float
BsrName(M)=Bsr for Male
BsrName(F)=Bsr for Female
that is Admiral set(2011 one) and Vampire wings both for male
that will result on this
Edit Blue code to next consecutive number on the end of the list
to add new, just copy line
change Blue code
and edit ITEM code and last 2 columns
last is for Female, the one before is for Male(brs)
just to add, i havent tryed giving th avatar_wing/nasrun to hats
ill try and see waht happens
the only point here is that attachments cannot be changed, im going to add the manually to see if it works
just to add, i havent tryed giving th avatar_wing/nasrun to hats
ill try and see waht happens
the only point here is that attachments cannot be changed, im going to add the manually to see if it works
What about the sparkles from the fairy avatar, can it be added on other avatars aswell, have you tried it?
What about the sparkles from the fairy avatar, can it be added on other avatars aswell, have you tried it?
im gonna try
for hats, it works making the same system
im gonna test adding attachment as well, but ill have to add it manually
Edit:
Hat flying property works fine
ID=duh
Name(Korean Name)
ConditionID=no idea, I cant find a pattern since value varies form 1-6
AttachType=all are 1 value so I think it mean the extra effect like wings
Pram1=No idea
Pram2= Only nasrun got this param so it could be its effect
Pram3=No idea
Pram4=No idea
StrPram1= skill or model specification
StrPram2(Default look *** if it doenst have second look)
StrPram3(Condition when night)
StrPram4( No idea)
Slot=slot value(hex path I think)
OverlapSlot= all are hex paths, no idea if they refer to avatar alternate slot or if avatar can be attached
OverlapSlotGroup= I think it is priority to change into, higher priority, means it override current look. Look on Nasrun for example
Priority=I think it is defaul look values. The higher higher values is look will override the look
MaterialID= Only fort items got diff values so idk
AnimationName= run/fly/float
BsrName(M)=Bsr for Male
BsrName(F)=Bsr for Female
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