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[Guide]Avatar State Editing

Discussion on [Guide]Avatar State Editing within the SRO PServer Guides & Releases forum part of the SRO Private Server category.

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Old   #1
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[Guide]Avatar State Editing

Hi all
I have been, how do i say it;.."testing" stuff about avatars, how to make them look with out editing models
what the most intreged me was some time ago, someone released a "Devil Spirit" Avatar()
the thread is pretty old but work fine

after that i saw him using imbues as effect for avatar
i thought myself that there was another way to do it
so i managed to do a little edit to make this possible

here comes guide
Step 1.
Get into your media



Step 2
Go to server_dep/silkroad/textdata
Look for charactervisualchanges.txt




Step 3.
Open it with a txt editor(I use Notepad++)




After that u have the entire txt that tells client how to stand/walk with an avatar/equip

Ok, let say u want to edit Blak Wing dress to make it stand and walk like Devil Spirit

after that look onto the column befor the last one
ther should be "avatar_wing" text
that text is what tell an avatar to "fly" when walking


to make it look different, just make this
replace that content ith
Code:
avatar_wing= flying
avatar_nasrun(1-3)= Devil spirit post and glow
xxx= nothing normal equip
if you edited that well and exported teh client, you will fin your avatar looks like this


this is just a small guide i hope you enjoyed
i dont care if leecher post it somewhere

Edit:
Explanation of column fields(sorta some may be wrong, what i did was checking content and testing dif avatar)
Hat works the same way

Mix and Fun

Some avatar i made up to edit

thats all for now, bye see ya later
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Old 01/17/2012, 14:39   #2
 
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Dude thanks, this might come in handy someday
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Old 01/17/2012, 15:42   #3
 
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as well you awesome dude
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Old 01/17/2012, 16:14   #4
 
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that's kinda funny
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Old 01/17/2012, 16:31   #5
 
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how u get the media.pk2 i got only puritysro files no media they edited it
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Old 01/17/2012, 16:56   #6
 
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Quote:
Originally Posted by hambal View Post
how u get the media.pk2 i got only puritysro files no media they edited it
Puritos media differs from a lot of servers, try another one
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Old 01/17/2012, 17:38   #7
 
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Nice Portal, really great work <3
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Old 01/17/2012, 18:31   #8
 
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good work dude
deserve thx
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Old 01/17/2012, 19:24   #9
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just to add, i havent tryed giving th avatar_wing/nasrun to hats
ill try and see waht happens
the only point here is that attachments cannot be changed, im going to add the manually to see if it works
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Old 01/17/2012, 19:30   #10
 
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Quote:
Originally Posted by PortalDark View Post
just to add, i havent tryed giving th avatar_wing/nasrun to hats
ill try and see waht happens
the only point here is that attachments cannot be changed, im going to add the manually to see if it works
What about the sparkles from the fairy avatar, can it be added on other avatars aswell, have you tried it?
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Old 01/17/2012, 20:09   #11
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Quote:
Originally Posted by FoxRayz View Post
What about the sparkles from the fairy avatar, can it be added on other avatars aswell, have you tried it?
im gonna try
for hats, it works making the same system
im gonna test adding attachment as well, but ill have to add it manually
Edit:
Hat flying property works fine



Second Edit:
i figure out 2 things
1.
Code:
1    519    아바타부착(검은날개-남)    4    1    0    0    0    0    ITEM_EVENT_AVATAR_M_BLACKWING    ***    ***    ***    0x0000    0x0000    0    70    0    avatar_wing    [COLOR=Red]res\item\avatar\avatar_m_fairy.bsr [/COLOR]   [COLOR=Red]***[/COLOR]
red color indicates model for male and female
if u swap with other avatar, funny things will result, like this:
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Old 01/17/2012, 20:34   #12
 
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Awesome xD, this means we can do our own avatars.
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Old 01/17/2012, 20:39   #13
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Quote:
Originally Posted by FoxRayz View Post
Awesome xD, this means we can do our own avatars.
at least mixing
and i changed something but im gonna define columns name/function
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Old 01/17/2012, 20:50   #14
 
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Quote:
Originally Posted by PortalDark View Post
at least mixing
and i changed something but im gonna define columns name/function
Yea thats what i meant, ah oqe kool ^^
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Old 01/17/2012, 20:57   #15
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Code:
ID=duh
Name(Korean Name)
ConditionID=no idea, I cant find a pattern since value varies form 1-6
AttachType=all are 1 value so I think it mean the extra effect like wings
Pram1=No idea
Pram2= Only nasrun got this param so it could be its effect
Pram3=No idea
Pram4=No idea
StrPram1= skill or model specification
StrPram2(Default look *** if it doenst have second look)
StrPram3(Condition when night)
StrPram4( No idea)
Slot=slot value(hex path I think)
OverlapSlot= all are hex paths, no idea if they refer to avatar alternate slot or if avatar can be attached
OverlapSlotGroup= I think it is priority to change into, higher priority, means it override current look. Look on Nasrun for example
Priority=I think it is defaul look values. The higher higher values is look will override the look
MaterialID= Only fort items got diff values so idk
AnimationName= run/fly/float
BsrName(M)=Bsr for Male
BsrName(F)=Bsr for Female
excel ftw to arrange cell properly
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