Use ur head too, if they want to fix that ****** dmg limit, the client is too old and the server files too, they would have to change EVERYTHING... Think with ur head not with *****.
A whole new server would probably need a new client. And no flaming around
I think those guys who say that the length of the damaga is not long enough... it makes totaly sense.
Anyway thay are also right that the people running ZsZc (ECSRO) are no coders, none of them have the expierence of coding. The so called Ra (Zubzero from ecsro) who sais he is the coder is no coder he knows how to edit PK2 files and might have learned to edit the database aswell but i dont think he is the coder... I can only think of 1 person able to code this and he is not in that team.
It's all about code, it seems like ZSZC is one big fail emulator, why? Well 2^16 its 65 536 so that's max dmg for this server it's about bits, there isn't any way to change it running on windows programs anyway it's just emu, i can't explain it better considering my poor knowledge of language i hope some of you will get my point
emu?
a WELL coded emu then
the same server informations, the same server ports as the leaked incomplete server files, the cave bug bug (that was on isro), the spots to go under water in hotan... all those bug from isro were coded into an emulator??
you're failing hard due.
stop bs'ing! it's no freaking emu
emu?
a WELL coded emu then
the same server informations, the same server ports as the leaked incomplete server files, the cave bug bug (that was on isro), the spots to go under water in hotan... all those bug from isro were coded into an emulator??
you're failing hard due.
stop bs'ing! it's no freaking emu