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ZSZC DMG LIMIT

Discussion on ZSZC DMG LIMIT within the SRO Private Server forum part of the Silkroad Online category.

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Old 11/29/2010, 15:42   #31
 
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Quote:
Originally Posted by maniakas12 View Post
Use ur head too, if they want to fix that ****** dmg limit, the client is too old and the server files too, they would have to change EVERYTHING... Think with ur head not with *****.
A whole new server would probably need a new client. And no flaming around
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Old 12/23/2010, 11:14   #32
 
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I think those guys who say that the length of the damaga is not long enough... it makes totaly sense.

Anyway thay are also right that the people running ZsZc (ECSRO) are no coders, none of them have the expierence of coding. The so called Ra (Zubzero from ecsro) who sais he is the coder is no coder he knows how to edit PK2 files and might have learned to edit the database aswell but i dont think he is the coder... I can only think of 1 person able to code this and he is not in that team.
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Old 12/23/2010, 13:06   #33
 
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I hope some good coders comes to the p-servers and help us. How to learn coding?
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Old 12/23/2010, 14:11   #34
 
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Originally Posted by icek View Post
It's all about code, it seems like ZSZC is one big fail emulator, why? Well 2^16 its 65 536 so that's max dmg for this server it's about bits, there isn't any way to change it running on windows programs anyway it's just emu, i can't explain it better considering my poor knowledge of language i hope some of you will get my point
emu?
a WELL coded emu then
the same server informations, the same server ports as the leaked incomplete server files, the cave bug bug (that was on isro), the spots to go under water in hotan... all those bug from isro were coded into an emulator??
you're failing hard due.
stop bs'ing! it's no freaking emu
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Old 12/24/2010, 04:29   #35
 
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Quote:
Originally Posted by silkbotter View Post
emu?
a WELL coded emu then
the same server informations, the same server ports as the leaked incomplete server files, the cave bug bug (that was on isro), the spots to go under water in hotan... all those bug from isro were coded into an emulator??
you're failing hard due.
stop bs'ing! it's no freaking emu
they have emu coded in html
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Old 12/24/2010, 07:50   #36
 
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This is why you dont play pservers!
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Old 12/24/2010, 12:01   #37
 
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Just use nukes without imbues, than you wont make over damage(over 65k), it will only do the highest dmg, if you enough powerfull
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Old 12/24/2010, 15:48   #38
 
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they cant fix it :_(
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Old 12/26/2010, 00:54   #39
 
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The limit has been on private servers since ecsro.. So, prolly never gets fixed
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Old 12/26/2010, 14:30   #40
 
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Couldn't they half all damage done by players and half all monster HP?
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Old 12/26/2010, 15:53   #41
 
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Originally Posted by atramentous7 View Post
Couldn't they half all damage done by players and half all monster HP?
If the damage is lower than 65536/131072, then yes.
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Old 12/26/2010, 16:13   #42
 
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wasnt that 65535?
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Old 12/26/2010, 17:02   #43
 
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Originally Posted by SoSuNooP View Post
wasnt that 65535?
Well yeah but I said LOWER than 65536, 65535 is indeed the maximum value.
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Old 12/27/2010, 07:59   #44
 
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Quote:
Originally Posted by LastThief View Post
they have emu coded in html
That's only true, they may add e-mail account to each player ex: nothing more
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