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What would someone pay for ECSRO files

Discussion on What would someone pay for ECSRO files within the SRO Private Server forum part of the Silkroad Online category.

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Old 08/07/2010, 23:21   #76
 
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Originally Posted by paxemuman View Post
Thanks for invitation , i am sure i will join and check in free time .I am happy when peoples bring my server down , they detect bugs , better now than later when i will make more functions (more functions harder to detect a reason).Btw about stability , emu relased to public was bugged, thats why poor stability on cracked servers.Now i am going to update client to newest isro because i can't convert new packets to old version of isro anymore(too much differences).
That last sentence is a point I have made a million times to fake projects or rip off sources, they cant advance as they cannot add functions to the game with the packets, as there is no longer an old official server to analyze from. Which shows you have taken someone elses old source and added to it... You should really develop your own emulator from scratch, structure and all...
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Old 08/07/2010, 23:24   #77
 
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Hmm you cant read ? read bar when server is loading.I load whole database to ram memory , i am preparing space for 30.000 mobs , i am preparing space for 25.000 accounts and alot more.I am using 5 % cpu with 30.000 mobs walking on the map.I se you have no idea about performance , my server are not even using a hard disc (only in inspection time i save data on disc).My system its faster than fastest mysql database, and its designed for normal home pc.I decided to respond you because i am mad when i must read that shit about my emulator.
So you admit all you did was google "how to read access files in VB" then store everything in a global object that persists through the program's life? Nice. That's not programming btw, and that's not scalable.

30,000 mobs is nothing. If your system can't run with 5,000,000+ mobs running full AI with proper grouping on less than 1% of one single core (you're not doing collision detection), you're a fucking noob.

You're not doing collision detection. I don't blame you for this; you wouldn't have the first clue how to parse navmeshes and then calculate collision points.

Also, not using disks is one thing, now tell me how you're maximizing concurrency and minimizing context switches. Do you even know what a context switch is? How're you removing bottlenecks that come from blocking calls? Blocking calls kill performance on any kind of I/O, and networking calls are 100++++x slower than disk I/O calls. So you have this irrational fear of writing to disk (some of us have SSDs that have no seek time latency, btw) but you're jumping on the blocking networking call bandwagon for what? And if you've got async IO, how are you tracking the buffers and storing them in a manner that any thread can access them without creating a huge bottleneck? On top of that, are you processing them in an 'on io complete' callback which in itself produces a bottleneck because you must acquire a lock on some kind of storage array to mark blocks re-usable and not bound to I/O? Also, are you pooling block objects for I/O so that people don't just need big 32K blocks of memory allocated to them for writing (most packets are < 64 bytes, so blocks any bigger are going to result in massive wastes). How are you detecting leaks from these factories/sinks. Are you avoiding library new/delete facilities because they invoke a heap manager to allocate a block which is FANTASTICALLY slow, slower than a disk i/o on average.

Oh wait.. you're not doing any of that.

1. You're using VB6, you don't get that level of control in VB6.
2. You have NO idea what you're talking about.
3. You don't even know what the terms 'performance' and 'optimization' mean.



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Originally Posted by paxemuman View Post
Its physical impossible to load that amount of data and takes only 40mb of ram, maybe you just not store it in memory but dynamic using ?.
Next thing i am operating only inside ram memory , i am not load from database when server is running, i am load only when server start up thats why there is no faster system , fastest mysql database make same thing, just store all data in ram memory.So if i dont use hard drive why i should waste my time for mysql database?.
Oh that's nice. But features that are conducive to complex SQL queries, actually made incredibly simple by means of a simple string sent to a network-local dedicated database server are not present in SEA. Why? Because coding it out by hand is a pain in the ass and in some cases, not trivial.

Just admit what everyone here knows. You don't know even the basics of writing even poor software. You've modified an SREMU derivative and passed it off as your own. Pathetic, honestly.
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Old 08/07/2010, 23:28   #78
 
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Originally Posted by Eckoro View Post
That last sentence is a point I have made a million times to fake projects or rip off sources, they cant advance as they cannot add functions to the game with the packets, as there is no longer an old official server to analyze from. Which shows you have taken someone elses old source and added to it... You should really develop your own emulator from scratch, structure and all...
I still dont get why everyone is still belife i made my emu on sremu.I think merlin got power of brainwashing or something :P.Listen my emu is using same version of client like merlin because :
-there is no sense to sniff all packets again (even when i was starting i was not able to sniffing because not enought skills to do this) -i dont think packets are under gpl
- my functions are totaly different than sremu , i was writing this emulator from the beginning.

btw now i am waiting for justin, i am sure he will start nice flamewar here and wish me to die
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Old 08/07/2010, 23:32   #79
 
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Originally Posted by paxemuman View Post
I still dont get why everyone is still belife i made my emu on sremu.I think merlin got power of brainwashing or something :P.Listen my emu is using same version of client like merlin because :
-there is no sense to sniff all packets again (even when i was starting i was not able to sniffing because not enought skills to do this)
- my functions are totaly different than sremu , i was writing this emulator from the beginning.
Wait but you said you were about to upgrade to the latest client?



You just took the "most retarded person alive" award.
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Old 08/08/2010, 00:05   #80
 
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I did not say I am better in programming, I was implying other people WERE, npcdoom, pushedx, klevre.. could list some more, against the ignorant statement you made earlier on in the thread, saying you were the "best".

Stability pfff, comparing that to what I hear from people using Sea-Emu haha. The reason we are keeping it closed beta, is to illiminate all bugs that could be hazardous in bringing the server down that would affect much more people, like your server experiences as you did not plan it out...

Feel free to test or see the stability of our server sometime, assure you its almost game playable now.
It's eliminate. But make sure npcdoom checks all of his pointers and arrays for overflows, esp. in the packet handling code. I'll be fuzzing it when you put up a public beta, and if I can kill the server, I'm not going to be telling you how I did it, because you're a douche .
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Old 08/08/2010, 00:17   #81
 
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Originally Posted by paxemuman View Post
I still dont get why everyone is still belife i made my emu on sremu.I think merlin got power of brainwashing or something :P.Listen my emu is using same version of client like merlin because :
-there is no sense to sniff all packets again (even when i was starting i was not able to sniffing because not enought skills to do this) -i dont think packets are under gpl
- my functions are totaly different than sremu , i was writing this emulator from the beginning.

btw now i am waiting for justin, i am sure he will start nice flamewar here and wish me to die
this is bs. its totally easy to update the packets and you dont even need to parse them again.but as eckoro said this is one of the big argument against you, that you just took the sremu source.
btw i wouldnt be such a loud mouth , cause your emu probably wont compete with esro in 100 years.
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Old 08/08/2010, 00:26   #82
 
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this is bs. its totally easy to update the packets and you dont even need to parse them again.but as eckoro said this is one of the big argument against you, that you just took the sremu source.
btw i wouldnt be such a loud mouth , cause your emu probably wont compete with esro in 100 years.
I dont took anything , btw did you even saw storge packets in sremu? , and why i havent done party ? in dsremu was a party ! think about it a little .Btw switch client version from 1.150 to 1.258 its not only opcodes, packets are different.I hope esro will make really nice emu, i want have a competition .Maybe i will fail with my emu and i will play on esro we will see.
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Old 08/08/2010, 00:35   #83
 
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maybe? you will lol
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Old 08/08/2010, 00:42   #84
 
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Originally Posted by Dropdead* View Post
maybe? you will lol
Hehe, same peoples telling me 2 years ago.But i am never give up so i think i will finish this emu, too much years i spend on it .Even i will be worse than esro(i dont think so) i will finish this emu .
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Old 08/08/2010, 01:46   #85
 
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Originally Posted by Windrius View Post
Whats impossible here please tell me?
I think lyzerks uses even less than that.
Chardata ~5MB
Itemdata ~7MB
skilldata ~ 11MB
Thats about 23MB.
Everything else is just a few kb. + you don't even need to save everything in it. Mobs only take how much. ID, UID, Region, X, Y, Z, HP. Thats it.
Most of the bytes and strings there are used only for client.
So please tell me again what uses so much memory?

@Eckoro
Agree. You really do have the most advanced emu atm. ATM. :P If I wouldn't be bitchy about my emu structure I would have had a 100% working emu years ago


OH i lulzed.
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Old 08/08/2010, 10:27   #86
 
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doesn't matter who have better emu i hope you guys finish the projects because that's bunch of chinese *** are hopeless they can't fix that 65 k damage cap X( but they add new things and updates o_O
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Old 08/08/2010, 13:12   #87
 
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Originally Posted by -[>Lucy_Nyu<]- View Post
doesn't matter who have better emu i hope you guys finish the projects because that's bunch of chinese *** are hopeless they can't fix that 65 k damage cap X( but they add new things and updates o_O
They are desperated. They cant make update.They can only add new skills ids to database and edit some pk2. They can't add european race etc.Its funny they want to update, i think reason its much pservers swsro swsro2,zszc etc etc...and everyone wants more money.
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Old 08/08/2010, 13:42   #88
 
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anyway what they do in pk edit i can do same skilleffects new bsr new ban files only need use some programs and the work is easy o_O and warek said he is best ; he is only a bunch kid who learned on tutorials on internet
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Old 08/08/2010, 16:58   #89
 
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Originally Posted by paxemuman View Post
They are desperated. They cant make update.They can only add new skills ids to database and edit some pk2. They can't add european race etc.Its funny they want to update, i think reason its much pservers swsro swsro2,zszc etc etc...and everyone wants more money.
LOL?

You really are retarded. We've fully supported EU for a long *** time. And complete PK2 mods (like merging different locales adding custom models, custom glows, even custom maps) we've been able to do for a while now.

You really are quite behind the times in your little fantasy world of noobism. Just because you can't do anything doesn't mean we can't.
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Old 08/08/2010, 21:48   #90
 
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Originally Posted by -[>Lucy_Nyu<]- View Post
no one can copy the joymax files because they every month or less change the op codes is easy and is hard to capture all packets is to much work and no one seriosly want to work on this
They could,but its useless.Even with this packet data and structure mostly the same,so its not hard to recapture all op codes.In my pov reason that there is no good emu for now in ppl,no one who really exp with emu dont want to lose many time for such work.With complete packet data its about 2-3 month for full make,but anyway silk very specific project and damage calculation really pain in ***...
Sorry for my english.
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