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What would someone pay for ECSRO files
Discussion on What would someone pay for ECSRO files within the SRO Private Server forum part of the Silkroad Online category.
08/07/2010, 07:38
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#61
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Chat Killer In Duty
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Quote:
Originally Posted by moderiz11
Now I started to fell bad that I bought my MySRO acc  And If the files get released let's hope they will be hard to set up, because all pserver tops will be full of 9999999x Servers
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thats everyone's(including me) hope
also, if released, keep some aspect like item mall system, out of support, so nobody can ask money for items
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08/07/2010, 18:47
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#62
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Only a few ppls would have the brain to update then the files.and to give a nice support. 
So dont dream to much.
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08/07/2010, 18:54
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#63
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Quote:
Originally Posted by Chupalo1337
Only a few ppls would have the brain to update then the files.and to give a nice support. 
So dont dream to much.
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Correction. People who CAN make the files work aren't going to because they're horrible.
Just thought I'd clear that up.
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08/07/2010, 21:16
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#64
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Quote:
Originally Posted by paxemuman
ehm.. If someone will relase it to public and joymax will find out who do this. That person will spend alot days in jail .
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If you know nothing about law, then quit posting idiotic statements like this.... Civil lawsuits cannot be punishable by jail time. Joymax hax NO authority to throw anybody in any country in jail.
Quote:
Originally Posted by paxemuman
if you want something for free do it by yourself. Try go to the shop and takes something for free  .Peoples work costs . when you will be enought mature and you will go to work you will understand noone works for free.About shadowz75. he made it for fun .He quit when he discover how hard its make real server.
All peoples are give up because its alot of time needed to finish emu. I need 2 more years to finish even i am currently best sro emu coder and i have almost 3 years of expirience(i am coding every day), think about it.
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What you don't realize is that there is a difference between EMPLOYMENT and a HOBBY. Employment is where you work for compensation to live on. Hobbys are what you do in your spare time for fun. Developing an emulator is nothing but a hobby. The time I spent on coding SREMU is worth NOTHING. The time it took you to rip off some DSREMU code and fix a couple of bugs is worth NOTHING.
The fact is took you 2 years to achieve what has already been achieved proves you AREN'T the best coder out there. Monster spawning was already implemented in DSREMU. At the very least you could have fixed up the messed up spawn points of some of the monsters in "your" emulator.
If you are the "BEST SRO EMU CODER" out there, then all SRO emu projects are doomed because of greedy bastards like you that think they should be paid for their free time working on a hobby.
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08/07/2010, 22:00
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#65
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According to chernobyl If i would get paid for my hobbies I'd be a millionaire (@ summer ofc)
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08/07/2010, 22:18
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#66
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Quote:
Originally Posted by paxemuman
if you want something for free do it by yourself. Try go to the shop and takes something for free  .Peoples work costs . when you will be enought mature and you will go to work you will understand noone works for free.About shadowz75. he made it for fun .He quit when he discover how hard its make real server.
All peoples are give up because its alot of time needed to finish emu. I need 2 more years to finish even i am currently best sro emu coder and i have almost 3 years of expirience(i am coding every day), think about it.
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Ok "best sro emu coder". LOL that made me roflmao.
Should I name people that I personally think are better than you?
Ok lets see:
Npcdoom
Lyzerk
jMerliN
13n00b37
Shadowz75
The hell even eckoro, he's got a **** loads of parsed packets.
and possibly alot more, sadly alot of people keep this private or downloaded a virus called RealJob.exe.
Also there are people that could make an emulator only if they wanted to or even if they had time. People like:
Klevre
Rumata
Pushedx
etc..
saying that you are the best is so childish.
LOL "your" emulator uses 800RAM without loading the database. The **** is that!? It's not like you even load the navmesh files. Just that proves how "best" you are.
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08/07/2010, 22:32
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#67
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Quote:
Originally Posted by Windrius
Ok "best sro emu coder". LOL that made me roflmao.
Should I name people that I personally think are better than you?
Ok lets see:
Npcdoom
Lyzerk
jMerliN
13n00b37
Shadowz75
The hell even eckoro, he's got a **** loads of parsed packets.
and possibly alot more, sadly alot of people keep this private or downloaded a virus called RealJob.exe.
Also there are people that could make an emulator only if they wanted to or even if they had time. People like:
Klevre
Rumata
Pushedx
etc..
saying that you are the best is so childish.
LOL "your" emulator uses 800RAM without loading the database. The **** is that!? It's not like you even load the navmesh files. Just that proves how "best" you are.
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Hmm you cant read ? read bar when server is loading.I load whole database to ram memory , i am preparing space for 30.000 mobs , i am preparing space for 25.000 accounts and alot more.I am using 5 % cpu with 30.000 mobs walking on the map.I se you have no idea about performance , my server are not even using a hard disc (only in inspection time i save data on disc).My system its faster than fastest mysql database, and its designed for normal home pc.I decided to respond you because i am mad when i must read that **** about my emulator.
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08/07/2010, 22:39
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#68
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Quote:
Originally Posted by paxemuman
Hmm you cant read ? read bar when server is loading.I load whole database to ram memory , i am preparing space for 30.000 mobs , i am preparing space for 25.000 accounts and alot more.I am using 5 % cpu with 30.000 mobs walking on the map.I se you have no idea about performance , my server are not even using a hard disc (only in inspection time i save data on disc).My system its faster than fastest mysql database, and its designed for normal home pc.I decided to respond you because i am mad when i must read that **** about my emulator.
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I load my stuff to memory to, so?
When I load everything to memory: skills, items, teleports, shopdata, spawn the mobs 3 times from npcpos.txt and I don't even use 40MB RAM(excluding the navmeshes, which you dont' use anything)!
P.S. MSSQL is faster than your excel.
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08/07/2010, 22:49
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#69
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Quote:
Originally Posted by Windrius
I load my stuff to memory to, so?
When I load everything to memory: skills, items, teleports, shopdata, spawn the mobs 3 times from npcpos.txt and I don't even use 40MB RAM(excluding the navmeshes, which you dont' use anything)!
P.S. MSSQL is faster than your excel.
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Its physical impossible to load that amount of data and takes only 40mb of ram, maybe you just not store it in memory but dynamic using ?.
Next thing i am operating only inside ram memory , i am not load from database when server is running, i am load only when server start up thats why there is no faster system , fastest mysql database make same thing, just store all data in ram memory.So if i dont use hard drive why i should waste my time for mysql database?.
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08/07/2010, 22:51
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#70
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when you achieve an emulator you have developed yourself from scratch, has included object collision, proper error checks, AI etc. I will consider you the best Silkroad programming, but you are from that, which has been prooven, that statement you made was ignorant, there a far more people beyond you, in a galaxy far far away.
but when there is a standard like this set already and a few other emulators / private... I dont think your even close. 30000 mobs? we have had 200,000 mobs in server, movement, collision checking, as you can see in pictures below. Stall, guild, union, party, skills even to statuses. Detailed error checks.





http://img340.imageshack.us/img340/7773/sro2010080115204227.jpg
nothing is physically impossible to what you said above, maybe that is a little extreme, but the way you code, hardcoded is inefficient, so ram usage..
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08/07/2010, 22:57
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#71
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Quote:
Originally Posted by paxemuman
Its physical impossible to load that amount of data and takes only 40mb of ram, maybe you just not store it in memory but dynamic using ?.
Next thing i am operating only inside ram memory , i am not load from database when server is running, i am load only when server start up thats why there is no faster system , fastest mysql database make same thing, just store all data in ram memory.So if i dont use hard drive why i should waste my time for mysql database?.
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Whats impossible here please tell me?
I think lyzerks uses even less than that.
Chardata ~5MB
Itemdata ~7MB
skilldata ~ 11MB
Thats about 23MB.
Everything else is just a few kb. + you don't even need to save everything in it. Mobs only take how much. ID, UID, Region, X, Y, Z, HP. Thats it.
Most of the bytes and strings there are used only for client.
So please tell me again what uses so much memory?
@Eckoro
Agree. You really do have the most advanced emu atm.  ATM. :P If I wouldn't be bitchy about my emu structure I would have had a 100% working emu years ago
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08/07/2010, 23:02
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#72
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Quote:
Originally Posted by Eckoro
when you achieve an emulator you have developed yourself from scratch, has included object collision, proper error checks, AI etc. I will consider you the best Silkroad programming, but you are from that, which has been prooven.
but when there is a standard like this set already and a few other emulators / private... I dont think your even close. 30000 mobs? we have had 200,000 mobs in server, movement, collision checking, as you can see in pictures below. Stall, guild, union, party, skills even to statuses. Detailed error checks.
http://img340.imageshack.us/img340/7773/sro2010080115204227.jpg

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Even 1000 new functions and 1.000000 mobs without stability its nothing.I know you are skilled eckoro but you will be surprised after esro make first public betatests.You will have to rewrite whole emulator, you make huge mistake by not opening public beta.Btw i wish to see 200.000 mobs on server, its possible but far too much in my opinion  .I must say you are better than me in sniffing and decrypting packets, but you cant compare yourself with me in programming  .I wish to talk like a serious developers without insults. I think competition its good thing , but flamewar its going to nowhere.
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08/07/2010, 23:06
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#73
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Quote:
Originally Posted by Windrius
Whats impossible here please tell me?
I think lyzerks uses even less than that.
Chardata ~5MB
Itemdata ~7MB
skilldata ~ 11MB
Thats about 23MB.
Everything else is just a few kb. + you don't even need to save everything in it. Mobs only take how much. ID, UID, Region, X, Y, Z, HP. Thats it.
Most of the bytes and strings there are used only for client.
So please tell me again what uses so much memory?
@Eckoro
Agree. You really do have the most advanced emu atm.  ATM. :P If I wouldn't be bitchy about my emu structure I would have had a 100% working emu years ago 
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I am load everything what its need, much more than you described  because i am not using database at all later,all accounts are stored in Ram memory too(25.000 places for accounts prepared).
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08/07/2010, 23:09
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#74
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I did not say I am better in programming, I was implying other people WERE, npcdoom, pushedx, klevre.. could list some more, against the ignorant statement you made earlier on in the thread, saying you were the "best".
Stability pfff, comparing that to what I hear from people using Sea-Emu haha. The reason we are keeping it closed beta, is to illiminate all bugs that could be hazardous in bringing the server down that would affect much more people, like your server experiences as you did not plan it out...
Feel free to test or see the stability of our server sometime, assure you its almost game playable now.
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08/07/2010, 23:17
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#75
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Quote:
Originally Posted by Eckoro
I did not say I am better in programming, I was implying other people WERE, npcdoom, pushedx, klevre.. could list some more, against the ignorant statement you made earlier on in the thread, saying you were the "best".
Stability pfff, comparing that to what I hear from people using Sea-Emu haha. The reason we are keeping it closed beta, is to illiminate all bugs that could be hazardous in bringing the server down that would affect much more people, like your server experiences as you did not plan it out...
Feel free to test or see the stability of our server sometime, assure you its almost game playable now.
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Thanks for invitation , i am sure i will join and check in free time  .I am happy when peoples bring my server down , they detect bugs , better now than later when i will make more functions  (more functions harder to detect a reason).Btw about stability , emu relased to public was bugged, thats why poor stability on cracked servers.Now i am going to update client to newest isro because i can't convert new packets to old version of isro anymore(too much differences).
Anyway our posts should be deleted, we are making huge offtopic here now
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