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PVP Cap problem
Discussion on PVP Cap problem within the SRO Private Server forum part of the Silkroad Online category.
12/29/2018, 19:32
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#1
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PVP Cap problem
the pvp cap not working, they can were the caps but the names in white still
when it should be red, so they can attack each other
help me to fix it if you can please means alot to me,
thanks in advance
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12/31/2018, 00:53
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#2
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Old pvp cape system already disabled in vsro 188 it's hard coded. It's like an avatar now
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12/31/2018, 12:04
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#3
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Quote:
Originally Posted by $WeGs
Old pvp cape system already disabled in vsro 188 it's hard coded. It's like an avatar now
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hardcoded like offset that we can just change the values ? or something bigger?
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12/31/2018, 16:22
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#4
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it might requires some code cave , i guess
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01/06/2019, 23:04
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#5
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Hmm. CharacterVisualChange?
We had it done at Elamidas, but Simulation did that. If I remember correctly it should be inside Charactervisualchange.txt
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01/07/2019, 00:22
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#6
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Not that hard.
Code:
//Old PvP-Capes for new PvP-System
1 4000 PvP Cape Red 3 1 1 0 0 0 SYSTEM_FREEPVP_RED *** *** *** 0x0500 0x0200 2 60 0 *** res\item\china\man_item\frpvp_voucher_c.bsr res\item\china\woman_item\frpvp_voucher_c.bsr
1 4001 PvP Cape Red ...
Rest is up to you. Do try to learn on your own.
Can be recreated by actually looking for the other strings at the same file.
Changing the icons on that PVP-Panel is also possible, but won't post that since its obvious how to switch files inside the client.
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01/07/2019, 00:56
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#7
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elite*gold: 135
Join Date: May 2015
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Quote:
Originally Posted by blapanda
Not that hard.
Code:
//Old PvP-Capes for new PvP-System
1 4000 PvP Cape Red 3 1 1 0 0 0 SYSTEM_FREEPVP_RED *** *** *** 0x0500 0x0200 2 60 0 *** res\item\china\man_item\frpvp_voucher_c.bsr res\item\china\woman_item\frpvp_voucher_c.bsr
1 4001 PvP Cape Red ...
Rest is up to you. Do try to learn on your own.
Can be recreated by actually looking for the other strings at the same file.
Changing the icons on that PVP-Panel is also possible, but won't post that since its obvious how to switch files inside the client.
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he's talking about old pvp cape (the item it's self) and it's disabled in the source .
your way will only change the effect of new pvp system
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01/07/2019, 01:21
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#8
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Quote:
Originally Posted by $WeGs
he's talking about old pvp cape (the item it's self) and it's disabled in the source .
your way will only change the effect of new pvp system
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Nah, he's talking about the character names. (Check the picture specified border) They're enemies in PVP, so the other guy's name should be in red.
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01/07/2019, 03:08
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#9
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Quote:
Originally Posted by #HB
Nah, he's talking about the character names. (Check the picture specified border) They're enemies in PVP, so the other guy's name should be in red.
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Quote:
the pvp cap not working, they can were the caps but the names in white still
when it should be red, so they can attack each other
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did i understood him wrong ? i don't think so !
if you wear old pvp cape(the item it's self again) it wont effect the pvp system packet since it has been replaced with new pvp system in Action window.
they aren't enemies since the system isn't working (there's no packet for old pvp cape)
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01/07/2019, 06:28
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#10
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Quote:
Originally Posted by $WeGs
he's talking about old pvp cape (the item it's self) and it's disabled in the source .
your way will only change the effect of new pvp system
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There is no disadvantage using the new PVP system and adding the old PVP visuals. It is 1:1 the same as before the exclusion of the class.
So, what's the problem here?
Instead of unnecessarily using up an inventory by an item:
You will get your name flagged (red) and you will get the PVP-Cape effect while you still have the usual PVP mechanic. Done.
What should someone aim for instead? reimplementing the old-cape system? What a waste of time.
Why reinventing a working system.
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01/07/2019, 13:42
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#11
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Quote:
Originally Posted by blapanda
There is no disadvantage using the new PVP system and adding the old PVP visuals. It is 1:1 the same as before the exclusion of the class.
So, what's the problem here?
Instead of unnecessarily using up an inventory by an item:
You will get your name flagged (red) and you will get the PVP-Cape effect while you still have the usual PVP mechanic. Done.
What should someone aim for instead? reimplementing the old-cape system? What a waste of time.
Why reinventing a working system.
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good question, the answer is, its just same, after using the charactervisual.txt except one litile thing, that if u use the devil u will start flaying and get a shoulders from that buff, second, if u go far enough to hide then u come back, we will see u red name with full devil skin, wish means, its like i didn't even edit the charactervisual.txt
but the cap will disable all the effects, that's why the cap is better, ^_~
see i got a point
hope u can help me doing it, beside iam sure it will means alot to all our players..
so we have 2 choices here, 1 we edit the charactervisual.txt to make the new cap system works perfect just like the old caps items, or we just fix that old caps, hope u find my post useful
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01/07/2019, 19:09
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#12
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elite*gold: 135
Join Date: May 2015
Posts: 647
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Quote:
Originally Posted by blapanda
There is no disadvantage using the new PVP system and adding the old PVP visuals. It is 1:1 the same as before the exclusion of the class.
So, what's the problem here?
Instead of unnecessarily using up an inventory by an item:
You will get your name flagged (red) and you will get the PVP-Cape effect while you still have the usual PVP mechanic. Done.
What should someone aim for instead? reimplementing the old-cape system? What a waste of time.
Why reinventing a working system.
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i know it's only a waste of time , but i just made his question clear.
btw it can be done via packet filter without any asm edits
OP: it's old pvp cape style that works with new pvp system
you can use this
Direct link :
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01/07/2019, 20:01
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#13
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elite*gold: 14
Join Date: Feb 2016
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Quote:
Originally Posted by $WeGs
i know it's only a waste of time , but i just made his question clear.
btw it can be done via packet filter without any asm edits
OP: it's old pvp cape style that works with new pvp system
you can use this
Direct link : 
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i will try it now, and i will write back the result, i hope that devil spirit effects doesn't affect the cap
this is the player him self in all the positions after activiting the spirit
but that's how he look from the other player screen after he gone far away and back again
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