Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online > SRO Private Server
You last visited: Today at 17:01

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Warrior knock back - knock down bug

Discussion on Warrior knock back - knock down bug within the SRO Private Server forum part of the Silkroad Online category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jan 2009
Posts: 972
Received Thanks: 453
Warrior knock back - knock down bug

Does anybody know how to fix that bug?
I've found a way:
Adding a Action_coolTime > than 2,5 seconds to knock back skill, which means the char can move, run but it cannot cast any skill for that 2,5 seconds, but the bug it will be fixed , tested by me
But it's kinda sucky to wait 2,5 seconds after knock back somebody , does anybody know another option?

I tested all knock back skills , from warrior , rogue , wizard
for example this combo
wizard knock back + warrior knock down = bug
wizard knock back + rogue knock down = not a bug
the only difference is that warrior knock down skill - turn rising- has no action_preparing time also has no action_castingTime but rogue knock down skill has them
leo2111 is offline  
Old 12/06/2017, 23:04   #2
 
BordoMavi*'s Avatar
 
elite*gold: 0
Join Date: Apr 2010
Posts: 248
Received Thanks: 176
i once suggested to add some kind of "knock down resistance" for 1 second (or slightly more, but i think 1 second should do it) to any char that gets knocked back
since the knock down will bug the opponent anyway and he will still be able to cast skills, why not simply make him resistant against knock downs for one second or two? not the best solution, but it would avoid that annoying bug at least

i would like to know what actually causes this bug
BordoMavi* is offline  
Old 12/07/2017, 00:01   #3
 
blapanda's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 1,860
Received Thanks: 760
Quote:
Originally Posted by BordoMavi* View Post
i once suggested to add some kind of "knock down resistance" for 1 second (or slightly more, but i think 1 second should do it) to any char that gets knocked back
since the knock down will bug the opponent anyway and he will still be able to cast skills, why not simply make him resistant against knock downs for one second or two? not the best solution, but it would avoid that annoying bug at least

i would like to know what actually causes this bug
That is actually something which wouldn't fail its purpose.
A strict resistance for few seconds can even avoid bugging issues, like probably all of us noticed so far by knocking down mobs and attacking them, while the knocked down mob accumulates attacks and their damage values without the player noticing any impact against its own character, with releasing that damage at the end in an unnecessary burst.

And silkroad seems not to be the only game suffering this logical nonsense. Divinity Original Sin 2, Lineage 2, Aion, Dragonica, Dying Light, ... every game where you can knock down/back enemies, you are possibly bugging something, whenever a gamedeveloper has forgotten to insert some kind of buffering.
I doubt that changing game mechanic behavior at silkroad without the src will be possible at all, like the corrupt AI calculation of pathfinding at some specific areas (e.g. Qin'Chi Tomb, upper stages).
blapanda is offline  
Old 12/07/2017, 07:00   #4
 
Finsterlord's Avatar
 
elite*gold: 0
Join Date: Mar 2011
Posts: 359
Received Thanks: 588
Quote:
Originally Posted by leo2111 View Post
does anybody know another option?
Play smart.
Finsterlord is offline  
Old 12/07/2017, 13:22   #5
 
elite*gold: 0
Join Date: Jan 2009
Posts: 972
Received Thanks: 453
Quote:
Originally Posted by Finsterlord View Post
Play smart.
I agree, but not so many players knows how to play smart, mostly rogue/warrior build users are spamming that bug

I can confirm that the bug is fixed after I added a action cooltime delay. First i tried with some small delay like 500 ms , didn't work, then 1 second, then 1,5 seconds then 2 seconds and still didn't work only 2,5 seconds delay solved the bug, the bug occurs only with warrior because the skills has not any cooldown
leo2111 is offline  
Old 12/07/2017, 20:04   #6
 
elite*gold: 0
Join Date: Apr 2016
Posts: 28
Received Thanks: 59
It is not a bug.
"The state" you're talking about has a big number of interesting properties, for both sides. With knowledge, it can be used in various ways. One of the most amazing -- it makes random skill usage (without thinking) way less effective.
I like it, it actually serves as a professionalism filter.
Things don't have to be that simple. Call it hidden knowledge if you want.
I am surprised it took players over 10 years to notice only *some* properties of it.
lucienne is offline  
Thanks
1 User
Old 12/07/2017, 21:04   #7
 
elite*gold: 0
Join Date: Mar 2008
Posts: 159
Received Thanks: 61
Bladers will bug you as well, if players using skill canceling. Same would happen if you leave the 2.5s delay at the end of the knock back skill, any action like exchange, stall, escape should break your protection. You can try to add a pre-cast delay e.g. 100ms for knock down skill, it might help or not.
Why do you care about such a small issue? Preventing combo skills from being cast as 1 hit skill would be more effective and fair for game-play
guckguck is offline  
Old 12/07/2017, 22:38   #8
 
elite*gold: 0
Join Date: Jan 2009
Posts: 972
Received Thanks: 453
Quote:
Originally Posted by lucienne View Post
It is not a bug.
"The state" you're talking about has a big number of interesting properties, for both sides. With knowledge, it can be used in various ways. One of the most amazing -- it makes random skill usage (without thinking) way less effective.
I like it, it actually serves as a professionalism filter.
Things don't have to be that simple. Call it hidden knowledge if you want.
I am surprised it took players over 10 years to notice only *some* properties of it.
What the heck are you talking about , it's a pure bug man... Professionalism filter, duh?
Means that you become a pro cuz you kill your opponent with an " invisible " dmg and he doesn't heal cuz he sees his HP 70% and he can't figure out why did he die?
Seriously....

Here is the bug , if anybody knows how it works will understand that the bug is fixed...
leo2111 is offline  
Reply


Similar Threads Similar Threads
[Selling] Knock-knock Key (8,99€) - 80 e*gold [STEAM KEY]
10/22/2013 - elite*gold Trading - 20 Replies
I'm selling here my "Knock-knock" Key for 80 e*gold. Let's Try - Knock Knock - Indie Horror Gameplay - YouTube Treasure
Knock knock. Who's there? Rappelz Redemption! (Info&Updates)
10/22/2011 - Rappelz - 177 Replies
A lot of us remember the first time we played Rappelz - endless clicking around, awkward camera angles, strange acronyms, weird pets and a confusing job system. It was so different that it seemed intriguing - a unique creature system with a diverse set of classes! Who could ask for more? Everybody has a different story about how they first started out playing Rappelz... and how easy it was to first fall in love with it. Things started to change. Everybody knows that games, like people,...
[Fun] *knock* *knock*
04/29/2006 - Off Topic - 7 Replies
http://img477.imageshack.us/img477/8514/1145275145 995sz.jpg



All times are GMT +1. The time now is 17:02.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.