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Silkroad Online V2.0

Discussion on Silkroad Online V2.0 within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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Silkroad Online V2.0

i was wondering if any programers intrested to make private server for silkroad 2
i think it will fit on 2017/2018 years and i hope there will be special section for it
so we can all work toghter there to develop first private server for v2
and i would like to hear ur opinions about this new Silkroad v2


here is a video that i find it intresting about job system

Character Creation
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Old 07/28/2017, 12:54   #2

 
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It is hard to do new stuff like that because we don't have the source & as far as i remember only MeGaMax & PainKiller even with this stuff they can't do a lot of things.
You have to do a new server with your own files but it will take around 5 years to animate new characters, skills, game system & a lot of stuff, etc..
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Old 07/28/2017, 13:14   #3
 
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more like Conquer Online 2
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Old 07/28/2017, 13:18   #4
 
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Quote:
Originally Posted by Acs' View Post
It is hard to do new stuff like that because we don't have the source & as far as i remember only MeGaMax & PainKiller even with this stuff they can't do a lot of things.
You have to do a new server with your own files but it will take around 5 years to animate new characters, skills, game system & a lot of stuff, etc..
i mean this is official silkroad server what about doing a pserver of it
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Old 07/28/2017, 14:21   #5
 
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Legends of Silkroad (Silkroad 2) got canceled and died long before it got popular. There should be a reason why people refer to Silkroad Online instead.

And by changing just a part of the game structure requires a couple of things. The movement/animation files (*.ban) are uneditable, if you have not the source asset of the files, since they are also pretty much encrypted. They have been created by and with 3Ds Max Design.
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Old 07/29/2017, 06:57   #6
 
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Quote:
Originally Posted by blapanda View Post
And by changing just a part of the game structure requires a couple of things. The movement/animation files (*.ban) are uneditable, if you have not the source asset of the files, since they are also pretty much encrypted. They have been created by and with 3Ds Max Design.
I wouldn't call it uneditable nor are they encrypted, just an usual in-house engine format you have to figure out. I recently managed to import them into Unity myself and visualized them years ago using XNA.


There's more research and testing to do, but writing an import/export plugin for either Blender or Max is possible in my opinion and would give you the closes to an original asset you could get.
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Old 07/29/2017, 17:47   #7
 
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Silkroad 2 is garbage and was just a money grab

abused the "Silkroad" name for such trash, feelsbadman
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Old 07/30/2017, 08:31   #8
 
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its more like C9 - Continent of the Ninth
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Old 08/08/2017, 09:16   #9
 
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kinda useless start from there devs ! , ppl left it before it even begins !
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Old 08/08/2017, 18:24   #10


 
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'Silkroad' 2 failed for a reason.. i don't think private servers are needed.
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