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Issue with arabian triggers
Discussion on Issue with arabian triggers within the SRO Private Server forum part of the Silkroad Online category.
06/30/2017, 04:25
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#1
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Issue with arabian triggers
I started working again in csro-r after 1 year of me leaving sro development and i managed to fix loads of bugs in these files only the magic pop one's left and i think it's not a sql sided bug, by far i added arabian update very smoothly but i experienced 2 stupid bugs.
1- Arabian triggers do not work ( i took the triggers from csro official database ) my monsters id's and everything is matched to csro database and i matched every trigger/path table between csro and csro-r and triggers do not have actions i guess, i get in kalia's hideout (ARABIA_FIELD_02_BOSS), area works as a dungeon but i cannot find any monsters concerning the triggers ( everything is added perfectly and every monster is enabled) , Here's a screen of how i find the kalia's hideout (no monsters are inside while there must be) :
2-This bug happens only at arabian dungeon and no in any other area in da game, whenever i enter i get a crash in the client (sro_client) has stopped working, regardless of me adding it's triggers or not and i guess i added the area successfully both server side & client side and here's a screen of the gs showing no errors when i get there
note : the client creates no dump files after the crash, no idea why
and 3rd (it's a bouns question) which isn't a bug for me and it may not be important, uniques' skills aren't triggered for example kalia should spawn elites at 60% hp, 30% hp and 15% hp, here in the server i added skills from original csro database but she can keep spamming spawning mobs even at 100% hp, how can i make the skills triggered ?
Thanks for any help provided.
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06/30/2017, 12:40
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#2
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"Kalia's Hideout", as the name does already implicitly points to "Kalia", this is a Boss Area, not a general mob spawn area.
There are usually no known trigger thus far, unless you play iSRO lv 125+ content and know how that part works after all (killing mobs > filling a bar, having specific key items to teleport, etc).
The dungeon issue (Devil's Garden or Petra's Dungeon?), crashing right after teleporting? If yes, don't manually teleport over there. Boot up your MSSQL, hit up the your _Char table, get the (walking-)coordinates of that dungeon, insert them to your characters current X, Y, Z-position, start your client. If you still keep crashing - Data.pk2 and/or map.pk2 (*.o2 files) related issue (missing files, mostly).
If you don't crash, check your teleport-tables and -text files.
Your last issue is a different/wrong initial parameter (also called "Builder"). Look for instance how Lord Yarkan or Tiger Woman spawns their minions.
Those are regular mobs, not specifically coded for the purpose as a minion-spawn. It is all about the correct parameter usage.
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07/01/2017, 05:26
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#3
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elite*gold: 15
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Quote:
Originally Posted by blapanda
"Kalia's Hideout", as the name does already implicitly points to "Kalia", this is a Boss Area, not a general mob spawn area.
There are usually no known trigger thus far, unless you play iSRO lv 125+ content and know how that part works after all (killing mobs > filling a bar, having specific key items to teleport, etc).
The dungeon issue (Devil's Garden or Petra's Dungeon?), crashing right after teleporting? If yes, don't manually teleport over there. Boot up your MSSQL, hit up the your _Char table, get the (walking-)coordinates of that dungeon, insert them to your characters current X, Y, Z-position, start your client. If you still keep crashing - Data.pk2 and/or map.pk2 (*.o2 files) related issue (missing files, mostly).
If you don't crash, check your teleport-tables and -text files.
Your last issue is a different/wrong initial parameter (also called "Builder"). Look for instance how Lord Yarkan or Tiger Woman spawns their minions.
Those are regular mobs, not specifically coded for the purpose as a minion-spawn. It is all about the correct parameter usage.
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seems you didn't get my issue well, i know what kalia's hideout point to and i also know how the triggers work and what's supposed to happen when i get in there, what i actually complain about is that the triggers got NO ACTION, by means that i added them to the database but still monsters don't spawn in the instance created inside the dungeon itself, some says that arabian dungeons don't work as intended without editing a couple of things inside the gs, which i don't know what should be edited, is this true?...
about your reply for the 2nd issue, that's exactly what popped up my head when this issue happened, but there is only 1 problem, i keep getting disconnects (not crashes) when character boots up, get errors in gserver that the pos isn't correct while i took the coordinates from refregion very accurately, also i edited the worldid in order to match the instance's worldid but still can't walk after connecting and keeps getting disconnects
about the 3rd issue, a member from RZ solved it for me, it was missing lines from a table in the database.
Thanks for reply and appreciate your trial to help and if you got any idea that would help i'd appreciate it.
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07/01/2017, 20:45
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#4
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your mob triggers from the world id.. check to see if there using default like 1.
You will find which world they spawn in from Tab_RefHive
the world id for mob spawns need to mach the id in _RefGame_World
*** same as your teleport world id
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07/02/2017, 01:41
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#5
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Quote:
Originally Posted by Bocc1337
your mob triggers from the world id.. check to see if there using default like 1.
You will find which world they spawn in from Tab_RefHive
the world id for mob spawns need to mach the id in _RefGame_World
*** same as your teleport world id
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Thanks for your reply and i totally appreciate your trial for help,
i did what you ordered and checked the worldid in which the monsters spawn, and i found that they were programmed to spawn in world id 113 which exactly matches the worldid for the INS_ARABIA_FIELD_02_BOSS, which points to kalia's hideout, so the monsters are programmed to spawn in the correct worldid but no idea why aren't they spawning.
if you got anything else that can help i'd really appreciate it. and thanks once more.
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07/04/2017, 03:00
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#6
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elite*gold: 15
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Update :
Issue no.1 has been solved, triggers are working perfectly now.
Issue no.2 is still undergoing and i did what blapanda asked me to do and im still getting crashes, whilst i replaced the whole data.pk2 with another one with a 100% functional dungeons and crashes weren't yet fixed.
Thanks for anyone who tried to help me and appreciate any help trial
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07/04/2017, 04:17
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#7
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It's hard to find the reason behind this issue. I remember spending days trying to find why the client stops working when I use the devil magic stone and I didn't figure it out.
It's hard to find the reason behind this issue. I remember spending days trying to find why the client stops working when I use the devil magic stone and I didn't figure it out.
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07/04/2017, 10:36
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#8
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elite*gold: 15
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Update on issue no.2 :
i was able to get a dump file created after the crash after creating the instance in the arabian dungeon, hope someone would understand it cuz i can't find a proper crash reason in the dmp file
.dmp file :
Thanks for helping and appreciate any kind of help.
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07/05/2017, 18:30
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#9
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csro or vsro ???
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07/05/2017, 19:01
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#10
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Quote:
Originally Posted by concucu
csro or vsro ???
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csro-r
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07/07/2017, 16:08
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#11
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yes, problem with costatinople fW.
idk.
On vsro full working
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01/28/2023, 14:05
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#12
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Quote:
Originally Posted by andzia098
Update :
Issue no.1 has been solved, triggers are working perfectly now.
Issue no.2 is still undergoing and i did what blapanda asked me to do and im still getting crashes, whilst i replaced the whole data.pk2 with another one with a 100% functional dungeons and crashes weren't yet fixed.
Thanks for anyone who tried to help me and appreciate any help trial
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Hi i just found your post. Do you remember how you fixed tie triggers? I have the problem, that the first trigger isnt starting when i enter baghdad dungeon? everythign seems to be correct idk, thanks
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