|
You last visited: Today at 21:07
Advertisement
Launchers Transparency
Discussion on Launchers Transparency within the SRO Private Server forum part of the Silkroad Online category.
04/22/2017, 02:51
|
#1
|
elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
|
Launchers Transparency
Hi
I'm making a launcher for myself and I've added some fancy stuff to it and it looks so good but i've got a problem with it . There is some white areas in the final result . I know that its because of the conversion to bmp and its kind of impossible to get bmp to have transparent backgrounds ( I've used the Alpha channel method and its not working) . I have seen some launchers in the past which had no backgrounds while still having non square/rectangular launchers .
So what is the key for this ?
And there is another problem aswell with my launcher which is that the Article scroll never gets hidden
even though i've disabled it in the refresources.txt file and i've disabled the Headline which it controls but it just still appears in the middle of my launcher.
//{ 4,371,119,18,191 }, //article scrollbar
//{ 5, 59, 120, 305, 25 }, //article headline
I've tried using different refresources.txt files , tried different clients but it still appears !
|
|
|
04/22/2017, 10:03
|
#2
|
elite*gold: 0
Join Date: Jul 2009
Posts: 1,860
Received Thanks: 760
|
I've never seen a silkroad launcher including alpha channel images, since, as you have pointed it out, it uses .bmp, and those are not able using alphas.
It has to be .png format, otherwise, .ddj does also inherit the alpha channel of the pre-made file.
So, I don't see a possibility than making smaller .bmp images in big sized launcher grids and placing them weirdly to cause an "opacity" illusion of modern launcher formats.
|
|
|
04/22/2017, 14:49
|
#3
|
elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
|
Quote:
Originally Posted by blapanda
I've never seen a silkroad launcher including alpha channel images, since, as you have pointed it out, it uses .bmp, and those are not able using alphas.
It has to be .png format, otherwise, .ddj does also inherit the alpha channel of the pre-made file.
So, I don't see a possibility than making smaller .bmp images in big sized launcher grids and placing them weirdly to cause an "opacity" illusion of modern launcher formats.
|
@  I just mentioned the Alpha channel thingy because i've seen a fail youtube tutorial of it and didn't want anyone to mention that video up here .
I didn't get the part you are talking about making an illusion with bmp images , can you be more detailed or give out an example please ?
|
|
|
04/22/2017, 15:45
|
#4
|
elite*gold: 0
Join Date: Jul 2009
Posts: 1,860
Received Thanks: 760
|
Quote:
Originally Posted by ExtraSause
@  I just mentioned the Alpha channel thingy because i've seen a fail youtube tutorial of it and didn't want anyone to mention that video up here .
I didn't get the part you are talking about making an illusion with bmp images , can you be more detailed or give out an example please ?
|
Upper one, the usual thing.
Bottom left, the modern thing.
Bottom right, the compromise, without being able to rewrite the launcher handler. Use any kind of PNG you like, but simply fill the first layer with black/white or whatever you see fit.
Anything else on top of that layer can have different levels of opacity and alphas.
|
|
|
04/22/2017, 15:50
|
#5
|
elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
|
Quote:
Originally Posted by blapanda
Upper one, the usual thing.
Bottom left, the modern thing.
Bottom right, the compromise, without being able to rewrite the launcher handler. Use any kind of PNG you like, but simply fill the first layer with black/white or whatever you see fit.
Anything else on top of that layer can have different levels of opacity and alphas.
|
@  I kind of got what you mean now but this do still limit me to use square/rectangular launchers ... Its like I can't have custom edges to the launcher in no way without getting white/black backgrounds
@  Just so I can get you to what i do exactly mean .
here is an example of a launcher which used to be in Silkroad Europe PS.
(I dont have the launcher so i took a screenshot from a video)
You can see that the edges are transparent while he have got a not fully square shape when talking about the logo on the top of the launcher or the bottom where there are various cuts here and there .
|
|
|
04/22/2017, 16:34
|
#6
|
elite*gold: 1117
Join Date: Dec 2013
Posts: 858
Received Thanks: 806
|
you could do it using C#
like creating a new windows form or wpf or whatever and create socket to connect to server and receive packets bla bla
and about auto update you can create ftp server
i do it already
you can contact me for help
|
|
|
04/22/2017, 16:56
|
#7
|
elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
|
Quote:
Originally Posted by Alexiuns*
you could do it using C#
like creating a new windows form or wpf or whatever and create socket to connect to server and receive packets bla bla
and about auto update you can create ftp server
i do it already
you can contact me for help
|
Hmmmm .. I dont know if you posted this comment by mistake on my thread because it seems like you are talking about something else here
|
|
|
04/22/2017, 17:03
|
#8
|
elite*gold: 1117
Join Date: Dec 2013
Posts: 858
Received Thanks: 806
|
Quote:
Originally Posted by ExtraSause
Hmmmm .. I dont know if you posted this comment by mistake on my thread because it seems like you are talking about something else here 
|
i thought that you are need to create a transparent launcher same as silkroad europe if i'm not wrong
|
|
|
04/22/2017, 17:10
|
#9
|
elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
|
Quote:
Originally Posted by Alexiuns*
i thought that you are need to create a transparent launcher same as silkroad europe if i'm not wrong
|
Exactly , but what does it have to do with custom codings with C# and packets filtering ? I thought that all of this is related to graphics design and such things
|
|
|
04/22/2017, 17:14
|
#10
|
elite*gold: 1117
Join Date: Dec 2013
Posts: 858
Received Thanks: 806
|
Quote:
Originally Posted by ExtraSause
Exactly , but what does it have to do with custom codings with C# and packets filtering ? I thought that all of this is related to graphics design and such things
|
no bro you have to do it using C#
because bmp files does not support transparency
so you have to do it like silkroad europe they are using C# for it
it seems like proxy you know to handle incoming/outgoing packets
|
|
|
04/22/2017, 17:26
|
#11
|
elite*gold: 0
Join Date: Apr 2017
Posts: 6
Received Thanks: 0
|
Quote:
Originally Posted by Alexiuns*
no bro you have to do it using C#
because bmp files does not support transparency
so you have to do it like silkroad europe they are using C# for it
it seems like proxy you know to handle incoming/outgoing packets
|
That's totally disappointing , looks like i'm going to stick on with the lame square/rectangular launchers designs then.
|
|
|
04/23/2017, 00:39
|
#12
|
elite*gold: 0
Join Date: Jan 2009
Posts: 314
Received Thanks: 686
|
Quote:
Originally Posted by Alexiuns*
you could do it using C#
like creating a new windows form or wpf or whatever and create socket to connect to server and receive packets bla bla
and about auto update you can create ftp server
i do it already
you can contact me for help
|
If you're already imlementing a socket to "connect to server and receive packets bla bla" you can also download directly from download serve and patch the PK2 instead of using dedicated FTP servers.
Related:

|
|
|
04/23/2017, 10:57
|
#13
|
elite*gold: 1117
Join Date: Dec 2013
Posts: 858
Received Thanks: 806
|
Quote:
Originally Posted by DaxterSoul
If you're already imlementing a socket to "connect to server and receive packets bla bla" you can also download directly from download serve and patch the PK2 instead of using dedicated FTP servers.
Related:

|
aha great thanks i thought that they doesn't send the bytes xD
|
|
|
 |
Similar Threads
|
Working with Alpha Channels (Transparency in DDS)
03/20/2010 - Dekaron Private Server - 10 Replies
Ok so the tutorial before showed you the basics of DDS editing, and how to open it, edit it, and save it. Now in this tutorial, i'm going to be going over the more advanced editing of DDS. I'm going to show you how to use Alpha Channels, or transparency in DDS.
I'm pretty sure a lot of people wondered how to do this, its not that hard after you get the hang of it.
Ok so i'm not going to edit anything, but i'm going to start a new dds project from scratch.
1. Make a new project, use this...
|
x10 Daņo Accretian Launchers, x20-30 Daņo Accretian Launchers,Speed Hack(Spanish)
05/21/2008 - RFO Hacks, Bots, Cheats, Exploits & Guides - 12 Replies
Lo siento Chicos. Cerre el Post me quito de RF y estoy teniendo muchos problemas.
|
x10 Damage Accretian Launchers, x20-30 Damage Accretian Launchers, Speed Hack
05/03/2008 - RFO Hacks, Bots, Cheats, Exploits & Guides - 141 Replies
Sory guys, Closed my own thread. Admin delete this post. Quiting RF. Having to much problems with people.
|
transparency
07/04/2007 - Conquer Online 2 - 1 Replies
hey guys, im not askign for the link to where i can find what i'm looking for but i'm just asking what its called
i remeber reading a few months ago about a patch or tool that allows you to make the monsters transparent or somehting liek that to allow you to click through them so you can hop or run correctly. i was wondering what that tool or patch is called. thanks ahead of time
and i was curious on what a nproxy or pro proxy was. thanks
|
transparency help
11/28/2005 - Conquer Online 2 - 6 Replies
*Edit*
k, nm, after spending iunno how long reading through every single post on the topic -.- I figured out what I was doing wrong. Well anyhow here are some SS's of what I've done, a black/gold/red archer coat, a pink tao armour(I didn't like the pink version provided here, seemed to purple :/) and a sketchy attempt at trojan full super(which needs work, but hey I'm new at this)
|
All times are GMT +1. The time now is 21:08.
|
|