When you are in the job temple killing uniques and time is up, you are teleported immediately out of the room that unique.
How to do this in other rooms?
Example Gate of Sarin, when announcing that the gates are closed, how to whom certain chars are teleported out of the area I wish?
For simplicity I have the following situation:
The char can enter certain area from 20h to 24h.
When you reach the 24 want everyone to be expelled from the room.
The whole Roc & Medusa event flow is hardcoded.
Battle-Arena & Forgotten World introduced Triggers and GameWorldConfig stuff which allows some more dynamic handling of things, maybe you find something you can utilize but their functions are really limited for that was needed when they developed it.
So in general there is no pre-made solution for you but you can create one yourself...
Handling certain times on certain areas might only be possible through filter or extensive digging into the instance managing of the gameserver code.
Having a GM (clientless bot hosted by filter) that "/totown"s people via packet is the easiest way I can think of right now.
You cannot teleport by a procedure, that is fact. Only a modified alternative scroll in cooperation with a procedure will be able "force teleporting" the player just for the purpose of refreshing its stored data.
Using a bot which will trigger "/gotown" might be useful. Or a filter/injector taking that task by sending the corrent packet with the right data.
You cannot teleport by a procedure, that is fact. Only a modified alternative scroll in cooperation with a procedure will be able "force teleporting" the player just for the purpose of refreshing its stored data.
Using a bot which will trigger "/gotown" might be useful. Or a filter/injector taking that task by sending the corrent packet with the right data.
You cannot teleport by a procedure, that is fact. Only a modified alternative scroll in cooperation with a procedure will be able "force teleporting" the player just for the purpose of refreshing its stored data.
Using a bot which will trigger "/gotown" might be useful. Or a filter/injector taking that task by sending the corrent packet with the right data.
You cannot teleport by a procedure, that is fact. Only a modified alternative scroll in cooperation with a procedure will be able "force teleporting" the player just for the purpose of refreshing its stored data.
Using a bot which will trigger "/gotown" might be useful. Or a filter/injector taking that task by sending the corrent packet with the right data.
the problem is there.
I have no idea how to make a clientless bot.
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