Quote:
Originally Posted by Kardil
that seems familiar with what i am doing !
but explain ???
sending msg to that player and when i detect its response from server i send the packet i want ???
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ye as example
if packet.Opcode = 0x3305
{
Packet notice_to_char = new Packet(0x3026);
notice.WriteUInt8(7);
notice.WriteAscii("Welcome msg");
SendPacketToClient(notice_to_char);
}