Hey there.
Finally Private servers allowed us to adjust the Joymax given balancing.
I won't be able to make my own server anyway, so I would like to share my thoughts on it. Nothing of this is really tested though. Since I don't have the programming skills.
It is just for fun and open for discussion.
Many servers try to balance out euro and chinese race. Usually it fails.
The intention of this list is to bring private server owners new ideas which could improve the balancing in the future.
The changes may seem drastic but still needed in my opinion to finally make an almost equal pvp gameplay possible. Also I think some stuff is just not possible to change with the existing serverfiles. (Like the crit thing)
These changes are made to work for an basic pvp server.
Sorry for the bad layout. Word document copy/paste ^^
Basic changes:
- 25% HP grain + 25% MP grain are banned.
- Bad status division, impotent, slumber/deep slumber are not useable against players anymore. Just against monsters.
- Shields do not block attacks anymore, they just give the usual defence increase.
- Blue zerk (lv 95+) damage increase 50%
- Red zerk (lv 95+) damage increase 100%
- Critial damage increase reduced to 50%. Means prick and daredevil crits won’t 1hit anymore.
- Purification pill cooldown reduced to 10 seconds
Euro:
Bard:
Dancing of Magic/Wizardry → range decrease to 30m
Dancing of Valor/Fight → range decrease to 30m
Dancing and Tambour series → can’t be used in savezones (like howling shout)
Cleric:
Holy Recovery and Holy Group recovery → both skills share the same cooldown
Innocent and Integrity → both skills delete 1 bad status instead of 2
Over Healing and Glut Healing → both skills share the same cooldown
Bless Spell → SRO-R bless spell
also bless spell max. level reduced by 1
Reverse Oblation/Immolation → 1. Option: delete them
2. Option: reduce max. level that only allowes to ress targets which are 10lvls or more below level cap. (Good way to give lower players a chance to take part in group activities without being useless.)
Glory/Favor armor passive buffs → Just available for characters with more int
points than str points
Offering/Pure Offering → skill cast animation 5 seconds (no more
warlock stun+offering combo)
Holy word/spell → resistance against bad status deleted (0%)
still protects from (freeze, burn, etc.) as usual
Rogue:
phy def passive buff (Avoid) → deleted
Spinning → Bleed prob. 25% on each hit (2 times 25% in total)
Wounds/Mortal Wounds → Bleed prob. delted (does not give bleed anymore)
Prick → Bleed prob. and stun prob. deleted
Scud → Reduced cooldown to 1min
Crossbow → critical value doubled
Warlock:
Advanced Reflect → requires warlock rod (like SRO-R bless spell requires cleric rod)
Warrior:
Vital Increase → cooldown reduced to 20 sec
Sprint assault → stun prob. deleted
Iron/Mana Skin → cooldown reduced to 1min
duration reduced to 15sec
requires 1hand sword to be active
Pain quota → does not share damage dealt by players anymore. Just from
monsters as usual.
Physical/Morale screen → reduced cooldown to 1min
reduced duration to 15 sec
Ultimate screen → deleted
Shield Trash/Crush → bad status dull deleted
Daring Berserker → Dull 15% 4 times added
Cunning Stab → down attack dmg 60% increase
Passive Damage return → requires wearing dual axes instead of 2hand
Dare devil → knock back prob. deleted
Sudden Twist → Bleed prob. deleted
Deadly Counter → Bleed prob. 15% 4times added
1handed sword → critical value doubled
dual axes → critical value doubled
Chinese:
Bicheon:
Bicheon force series → shield defence 100% reduced when used. (it’s like wearing no
shield)
Passive shield Block → deleted (since shields don’t block anymore)
Hidden Blade series → knock down prob. reduced to 30%
Killing heaven blade series → needs huge crit boost (should crit like anti devil bow series)
Blade/sword → critical value doubled
Heuksal:
Passive Hp increase buff → requires more int points that str points on the char
Glavie/Spear → critical value doubled
Pacheon:
Anti devil bow series → chance of 100% crit while the enemy is under stun, bind or
dull status
Arrow Combo attack series → all skills share the same cooldown. Dull status 50% chance
added
Autumn wind arrow series → Stun 30% prob. added
attacker Hawk → gives 20% chance of 50% physical damage return probability
Bow → critical value doubled
Force:
Force cure series → just heals 1 bad status instead of 2
Cure Therapy series → just heals 1 bad status instead of 2
Vital spot spirit/body → cooldown reduced to 4 seconds
Cold:
Snow shield series → cooldown reduced to 4 seconds