i used the packet for a certain unique id of 1 mob and worked
like
Code:
Packet p = new Packet(0x7045);
p.WriteUInt32(33130300);
Agent.Send(p);
but i don't know how to get the unique id for any mob arround me
i mean i can't parse the spawn , i found the spawnparsing code but i don't know how to use it.
#EDIT
I noticed that parsing spawn going through using 3015 .. but mob must be appear/spawn , not already existing one .. i wanna make it parsing the mob while it's already spawned