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3 Races Development .
Discussion on 3 Races Development . within the SRO Private Server forum part of the Silkroad Online category.
08/30/2015, 23:16
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#16
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Quote:
Originally Posted by B1Q B0SS
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Ye 'static models'
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08/30/2015, 23:17
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#17
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We need to Try , we need to think for a while :@ we need to search for easy way to do that
you are looking for it as it's hard , what happen if you look to it as a simple ?
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08/30/2015, 23:20
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#18
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Quote:
Originally Posted by Exo
Ye 'static models'
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The silkroad char models aren't static are they? They are dynamic.
Static environment are like "houses" walls and such.
Chars and moving features is animations and dynamic stuff, at least this is my knowledge of games.
ETC: IN h1z1 you can see tree's/houses when render distance is far, and then it disappears if you turn it down low, but you can still see players from a x range even if your rendering doesn't load over there.
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08/30/2015, 23:20
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#19
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Quote:
Originally Posted by Exo
Ye 'static models'
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poor you
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08/30/2015, 23:21
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#20
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Quote:
Originally Posted by Gray Face
The silkroad char models aren't static are they? They are dynamic.
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And that's what I said? We can add static models. Which are pretty useless.
Probably I should have said 'I can add' 'static models'. Sorry for the misleading reply tho. but you got the point!
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08/30/2015, 23:21
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#21
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Quote:
Originally Posted by Gray Face
The silkroad char models aren't static are they? They are dynamic.
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useful comment thanks you
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08/30/2015, 23:22
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#22
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I am gonna think about it when i am in bed
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08/30/2015, 23:24
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#23
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Quote:
Originally Posted by Exo
And that's what I said? We can add static models. Which are pretty useless.
Probably I should have said 'I can add' 'static models'. Sorry for the misleading reply tho. but you got the point!
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Also the thing is, the server sends the race with a string, maybe DB value or something when creating a char, which let you know the race, it wouldn't be hard to create a third one in that step, you can re-create the existing dynamic models by changing their look by color and such, that wouldn't be to hard. But still who would like a game full of arab looking creatures. Creepy if you ask me.
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08/30/2015, 23:24
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#24
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Quote:
Originally Posted by Biboja
I am gonna think about it when i am in bed 
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then if you dream with it , tell us how the dream like
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08/30/2015, 23:26
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#25
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Quote:
Originally Posted by Gray Face
Also the thing is, the server sends the race with a string, maybe DB value or something when creating a char, which let you know the race, it wouldn't be hard to create a third one in that step, you can re-create the existing dynamic models by changing their look by color and such, that wouldn't be to hard. But still who would like a game full of arab looking creatures. Creepy if you ask me. 
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Well, you can but the result is very ugly. Bones should somehow match the animations in a way I never got to understand otherwise the model will look ugly af.
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08/30/2015, 23:26
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#26
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Quote:
Originally Posted by Exo
Well, you can but the result is very ugly. Bones should somehow match the animations in a way I never got to understand otherwise the model will look ugly af.
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Let's take the existing trade pets(camels) and patch them into the Arabic race and we are done with the Arabian patch.
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08/30/2015, 23:27
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#27
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Quote:
Originally Posted by Gray Face
Also the thing is, the server sends the race with a string, maybe DB value or something when creating a char, which let you know the race, it wouldn't be hard to create a third one in that step, you can re-create the existing dynamic models by changing their look by color and such, that wouldn't be to hard. But still who would like a game full of arab looking creatures. Creepy if you ask me. 
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We don't care about the race name for now , but we need to do the first step only for now .
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08/30/2015, 23:27
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#28
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Quote:
Originally Posted by Exo
Well, you can but the result is very ugly. Bones should somehow match the animations in a way I never got to understand otherwise the model will look ugly af.
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dont edit what you dont understand
that's what you said QQ?
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08/30/2015, 23:30
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#29
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Quote:
Originally Posted by Gummiℯs
We don't care about the race name for now , but we need to do the first step only for now .
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There is a file in the client, named "not" sure Silkroad.dat or something that has the client main picture design. I remember this from when the "alchemy" guy created the new old alchemy window for akasch and he told me that people doesn't look in those files, also check the .dlls.
Anyway would be cool.
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08/30/2015, 23:35
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#30
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Well if you are in joymax then we are talking about new race but without any source files then you are dreaming
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