|
You last visited: Today at 07:14
Advertisement
3 Races Development .
Discussion on 3 Races Development . within the SRO Private Server forum part of the Silkroad Online category.
08/30/2015, 23:38
|
#31
|
elite*gold: 0
Join Date: Mar 2015
Posts: 311
Received Thanks: 164
|
Quote:
Originally Posted by Mody13337
Well if you are in joymax then we are talking about new race but without any source files then you are dreaming
|
Iam not dreaming like you , we are talking about things we can do it in a real
|
|
|
08/30/2015, 23:48
|
#32
|
elite*gold: 0
Join Date: Jul 2015
Posts: 100
Received Thanks: 28
|
Quote:
Originally Posted by Gummiℯs
Iam not dreaming like you , we are talking about things we can do it in a real 
|
Well,I don't like dreaming ,if you think you can really do it I can help you a little but It will not help you a lot you will need a very good programing team and designers and a lot of people its making new Race like create new MMORPG games from beginning.
|
|
|
08/30/2015, 23:59
|
#33
|
elite*gold: 1
Join Date: Jul 2015
Posts: 207
Received Thanks: 60
|
Quote:
Originally Posted by Mody13337
Well,I don't like dreaming ,if you think you can really do it I can help you a little but It will not help you a lot you will need a very good programing team and designers and a lot of people its making new Race like create new MMORPG games from beginning.
|
you're absolutely wrong it's not like creating a new MMORPG from beginning
think about it
|
|
|
08/31/2015, 00:07
|
#34
|
elite*gold: 0
Join Date: Jul 2015
Posts: 100
Received Thanks: 28
|
Quote:
Originally Posted by B1Q B0SS
you're absolutely wrong it's not like creating a new MMORPG from beginning
think about it
|
You have a lot experience than me so I think you maybe right ,you already created a NEW SRO_CLIENT from nothing .....
|
|
|
08/31/2015, 00:08
|
#35
|
elite*gold: 1
Join Date: Jul 2015
Posts: 207
Received Thanks: 60
|
Quote:
Originally Posted by Mody13337
You have a lot experience than me so I think you maybe right ,you already created a NEW SRO_CLIENT from nothing .....
|
well i did but who cares ? iam not interested in sro iam just here to help
maybe to troll but...nvm
|
|
|
08/31/2015, 00:09
|
#36
|
elite*gold: 8
Join Date: Sep 2014
Posts: 625
Received Thanks: 178
|
Quote:
Originally Posted by Exo
Actually you can't get the sources since the files are written in C++ and the only person in this scene that ever had decent reverse engineering skills was Drew and he wasn't there when the files were leaked. That's why most of his work was client-sided.
And no it's not that easy. Unless you know how the animations work there.
|
That is not true / You are too new to know this. jMerlin and Clearscreen did also a decent amount of work.
|
|
|
08/31/2015, 00:14
|
#37
|
elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
|
Quote:
Originally Posted by qqdev
That is not true / You are too new to know this. jMerlin and Clearscreen did also a decent amount of work.
|
Na, I am not that new. I have been around at the Silkroad emulator times. But still, drew had the most useful contributions. At least if you consider knowledge that are still being used today.
|
|
|
08/31/2015, 00:20
|
#38
|
elite*gold: 1
Join Date: Jul 2015
Posts: 207
Received Thanks: 60
|
Quote:
Originally Posted by Exo
Na, I am not that new. I have been around at the Silkroad emulator times. But still, drew had the most useful contributions. At least if you consider knowledge that are still being used today.
|
i have been around during the Silkroad Development and i was giving them advices
|
|
|
08/31/2015, 00:22
|
#39
|
elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,653
|
Quote:
Originally Posted by B1Q B0SS
i have been around during the Silkroad Development and i was giving them advices 
|
Well, good for you? Shall we stay on topic? because otherwise I will have to sadly ignore you.
|
|
|
08/31/2015, 00:31
|
#40
|
elite*gold: 0
Join Date: Oct 2014
Posts: 78
Received Thanks: 33
|
Joymax team worked for more than 10 years to fix characters bugs and actions ..
Forget this empty slot 
you can't create new race without tests as minimum 3 months
|
|
|
08/31/2015, 01:41
|
#41
|
elite*gold: 0
Join Date: Aug 2015
Posts: 1
Received Thanks: 2
|
[Notice]it's called Islam race Not Arabia
You can add it if you have gs , sro_client source code from resinfo
after that you have to set with your laptop about 4~5 monthes To Finish It
So you can forget this idea
|
|
|
08/31/2015, 02:43
|
#42
|
elite*gold: 100
Join Date: Jun 2013
Posts: 442
Received Thanks: 778
|
Yea because it's simply just modifying a TEXT file to fucking add a new character selection.
First off, if it were that easy, people would have done it long time ago, including me, however it is not. resinfo files are not the source like you called it. resinfo files are simply GUI files. In order to add a new character selection dummy, you would have to make the sro_client read the correct packet, and that alone will take u time because well, you would basically have to rewrite it completely (not to mention modifying the gameserver to completely read off those sent packets and send back with responses). Now sure you can do all this with a simple packet filterting, but that still won't matter if you can't even actually link everything together.
2nd of all, like Exo was saying, making new skeletons (.bsk) and NEW ANIMATIONS (.ani) IS not possible, unless u know how to decompile them and make it compatible with all those 3D modeling programs out there. Sure the skeleton file can be decrypted easily, in fact perry has already done that, but figure out the animations, then you can talk shit. Thanks to perry, all we can do now is simple model editing, and even with that you can't completely make things work like you actually want them.
Of course you can always use animations that already exist, and recycle current unused animations, but how can you consider that a "NEW RACE" ? Because it is not, anyone can make claim they have made a new race and just used existing skills and animations, but wtf is that gonna do for us?
3rd, do you actually think you can completely make a new x/y maps INCLUDING the navmesh? How are you gonna link them together? How will you make the gameserver actually read the compounds of these maps? You can't. Sure you can use that so called "map editor" from perry to add shitty objects, and add navmesh too, but wtf is that gonna do if you can't actually make those a seperate map region on its own? You will be forced to again use recycled areas, which still won't be considered a new region because anyone can fucking do that from simply following guides that are everywhere.
Now don't get me wrong, but you can't claim to know how to make a new race, you simply can't without editing the source directly. All you can do is edit current existing shit to get what you want. But that doesn't make it "new", it simply makes it a feature that you can use, but it's not new.
Other than that, good luck on doing what you think you can, what do i know about shit like that anyway? im just another wannabe noob. I will be waiting on your future endeavours of making a "new" race.
|
|
|
08/31/2015, 04:24
|
#43
|
elite*gold: 1
Join Date: Jul 2015
Posts: 207
Received Thanks: 60
|
Quote:
Originally Posted by Simulation1337
Yea because it's simply just modifying a TEXT file to fucking add a new character selection.
First off, if it were that easy, people would have done it long time ago, including me, however it is not. resinfo files are not the source like you called it. resinfo files are simply GUI files. In order to add a new character selection dummy, you would have to make the sro_client read the correct packet, and that alone will take u time because well, you would basically have to rewrite it completely (not to mention modifying the gameserver to completely read off those sent packets and send back with responses). Now sure you can do all this with a simple packet filterting, but that still won't matter if you can't even actually link everything together.
2nd of all, like Exo was saying, making new skeletons (.bsk) and NEW ANIMATIONS (.ani) IS not possible, unless u know how to decompile them and make it compatible with all those 3D modeling programs out there. Sure the skeleton file can be decrypted easily, in fact perry has already done that, but figure out the animations, then you can talk shit. Thanks to perry, all we can do now is simple model editing, and even with that you can't completely make things work like you actually want them.
Of course you can always use animations that already exist, and recycle current unused animations, but how can you consider that a "NEW RACE" ? Because it is not, anyone can make claim they have made a new race and just used existing skills and animations, but wtf is that gonna do for us?
3rd, do you actually think you can completely make a new x/y maps INCLUDING the navmesh? How are you gonna link them together? How will you make the gameserver actually read the compounds of these maps? You can't. Sure you can use that so called "map editor" from perry to add shitty objects, and add navmesh too, but wtf is that gonna do if you can't actually make those a seperate map region on its own? You will be forced to again use recycled areas, which still won't be considered a new region because anyone can fucking do that from simply following guides that are everywhere.
Now don't get me wrong, but you can't claim to know how to make a new race, you simply can't without editing the source directly. All you can do is edit current existing shit to get what you want. But that doesn't make it "new", it simply makes it a feature that you can use, but it's not new.
Other than that, good luck on doing what you think you can, what do i know about shit like that anyway? im just another wannabe noob. I will be waiting on your future endeavours of making a "new" race.
|
i prefer copying sro resources to a game engine either way it will take months
but damn making your own Engine and it's editor is fun
|
|
|
08/31/2015, 07:37
|
#44
|
elite*gold: 0
Join Date: Nov 2007
Posts: 959
Received Thanks: 602
|
Quote:
Originally Posted by Simulation1337
Yea because it's simply just modifying a TEXT file to fucking add a new character selection.
First off, if it were that easy, people would have done it long time ago, including me, however it is not. resinfo files are not the source like you called it. resinfo files are simply GUI files. In order to add a new character selection dummy, you would have to make the sro_client read the correct packet, and that alone will take u time because well, you would basically have to rewrite it completely (not to mention modifying the gameserver to completely read off those sent packets and send back with responses). Now sure you can do all this with a simple packet filterting, but that still won't matter if you can't even actually link everything together.
2nd of all, like Exo was saying, making new skeletons (.bsk) and NEW ANIMATIONS (.ani) IS not possible, unless u know how to decompile them and make it compatible with all those 3D modeling programs out there. Sure the skeleton file can be decrypted easily, in fact perry has already done that, but figure out the animations, then you can talk shit. Thanks to perry, all we can do now is simple model editing, and even with that you can't completely make things work like you actually want them.
Of course you can always use animations that already exist, and recycle current unused animations, but how can you consider that a "NEW RACE" ? Because it is not, anyone can make claim they have made a new race and just used existing skills and animations, but wtf is that gonna do for us?
3rd, do you actually think you can completely make a new x/y maps INCLUDING the navmesh? How are you gonna link them together? How will you make the gameserver actually read the compounds of these maps? You can't. Sure you can use that so called "map editor" from perry to add shitty objects, and add navmesh too, but wtf is that gonna do if you can't actually make those a seperate map region on its own? You will be forced to again use recycled areas, which still won't be considered a new region because anyone can fucking do that from simply following guides that are everywhere.
Now don't get me wrong, but you can't claim to know how to make a new race, you simply can't without editing the source directly. All you can do is edit current existing shit to get what you want. But that doesn't make it "new", it simply makes it a feature that you can use, but it's not new.
Other than that, good luck on doing what you think you can, what do i know about shit like that anyway? im just another wannabe noob. I will be waiting on your future endeavours of making a "new" race.
|
tbh,the map part would be the easiest part of adding a new race  DD
|
|
|
08/31/2015, 13:12
|
#45
|
elite*gold: 0
Join Date: Jan 2010
Posts: 213
Received Thanks: 113
|
I think only Pax can do that.
|
|
|
All times are GMT +1. The time now is 07:14.
|
|