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[Development] Silkroad Event Teleports

Discussion on [Development] Silkroad Event Teleports within the SRO Private Server forum part of the Silkroad Online category.

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Old   #1
 
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[Development] Silkroad Event Teleports

Hello Elitepvpers,

i just found a interesting theard but an unexperiend guy answered and the topic got closed because people know him:



Basicly its a interesting feature nobody used till now

this kind of teleport can be found in "_RefEventZone"



ID 4
ZoneName GATE_JINSI_IN

is probably the here requested teleport.
if someone starts to play arround with this feature please keep me up2date.
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Old 05/04/2015, 20:59   #2
 
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will i cant Help you :P
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Old 05/04/2015, 22:19   #3
 
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Quote:
Originally Posted by AhmedKasin View Post
will i cant Help you :P
i dont want help, i want that ppl play arround with it
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Old 05/05/2015, 00:43   #4
 
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So Good Luck With that Syloxx <3
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Old 05/05/2015, 00:50   #5
 
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Oh yea, that unexperienced guy knows how to remove the visual displayed teleporter, though.
Removing the usual link isn't the problem. Removing the object on that grid is the one you should bother for.

Is it feeling good insulting someone indirectly? What for a pricky behavior.
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Old 05/05/2015, 03:16   #6
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reason of closure is because the case was resolved
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Old 05/05/2015, 08:23   #7
 
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Quote:
Originally Posted by blapanda View Post
Oh yea, that unexperienced guy knows how to remove the visual displayed teleporter, though.
Removing the usual link isn't the problem. Removing the object on that grid is the one you should bother for.

Is it feeling good insulting someone indirectly? What for a pricky behavior.
Offtopic:

Removing the stuff is pretty easy (in case its not sticked to the map)
1st of all set the Service = 0 and check if clientside is a sim. txt file (update if so.)
2nd check if visual stuff is removed

if not:
3rd try to get the effect filename
4th extract the WHOLE media.pk2
5th search in every textfile fof the filename (every good editor can do that)
6th remove it
7th check

if its still there:
check if the sro_client loads it
and remove it via asm

if that doenst work
it must be related to map and you have to understand the silkroad map to remove it.

but its NOT "hardcoded" how should something on the map be hardcoded? the visual stuff is not a function.



2015-6-5:
OK, this effect is related to map, use any Sillroad Map editor to remove the glow (since it's just an object and not collision it's pretty easy to do it)
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