There is no .ddj on tombgeneral.bsr file...
Code:
JMXVRES 0109 € 3 J ƒ tombgeneral C ˺—zQArŠA)Q@™v–~™v–~™v–~™v–™v–™v– $ prim\mtrl\mob\qinshi\tombgeneral.bmt ) prim\mtrl\mob\qinshi\tombgeneral_clon.bmt * prim\mtrl\mob\qinshi\tombgeneral_clon2.bmt * prim\mtrl\mob\qinshi\tombgeneral_clon3.bmt $ prim\mesh\mob\qinshi\tombgeneral.bms 7 prim\ani\mob\qinshi\tombgeneral\tombgeneral_stand01.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_attack03.ban4 prim\ani\mob\qinshi\tombgeneral\tombgeneral_walk.ban3 prim\ani\mob\qinshi\tombgeneral\tombgeneral_run.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_attack01.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_attack02.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_damage01.ban3 prim\ani\mob\qinshi\tombgeneral\tombgeneral_die.ban6 prim\ani\mob\qinshi\tombgeneral\tombgeneral_die_rm.ban4 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down.ban7 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_rm.ban; prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_damage.ban7 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_up.ban8 prim\ani\mob\qinshi\tombgeneral\tombgeneral_down_die.ban $ prim\skel\mob\qinshi\tombgeneral.bsk default default €? €? KB €? €? €? €? €? €? €? €? €? €? Ÿ*B €? €? €? €? €? €?$ €? €?> €? €??
€? €?@ €? €?A €? €?B
€? €? €? €? * €? €? ambient ? 0 ) monster\eu\skill\skill_snake_body_big.efp Bip01 Spine default ? A B default & prim\snd\monster\wcm_hchen_moan1_a.wav voc_moan default ? A B default $ prim\snd\monster\wcm_hchen_die_a.wav voc_death # prim\snd\monster\wcm_hchen_thud.wavq snd_death > default ? A B default & prim\snd\monster\wcm_hchen_moan1_a.wav voc_moan @ default ? A B default & prim\snd\monster\wcm_hchen_moan1_a.wav voc_moan default ? A B default # prim\snd\player\batpoleamswing1.wav†
snd_swing1 & prim\snd\monster\wcm_hchen_shout_a.wav
voc_shout1 default ? A B default # prim\snd\player\batpoleamswing1.wav
snd_swing1 & prim\snd\monster\wcm_hchen_shout_a.wav
voc_shout1 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 $ prim\snd\player\batpolearmswing2.wav
snd_swing2 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 # prim\snd\player\batpoleamswing2.wav
snd_swing2 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 # prim\snd\player\batpoleamswing2.wav
snd_swing2 default ? A B default prim\snd\player\bataxeswing1.wav
snd_swing1 prim\snd\player\bataxeswing1.wav
snd_swing1 # prim\snd\player\batpoleamswing2.wav
snd_swing2 default ? A B default # prim\snd\monster\wcm_hchen_walk.wav… snd_walk1 # prim\snd\monster\wcm_hchen_walk.wav snd_walk1 default ? A B default # prim\snd\monster\wcm_hchen_walk.wav@ snd_run1 # prim\snd\monster\wcm_hchen_walk.wav snd_run1
What about if i want to add a new unique on this file with new .bmt file, like "prim\mtrl\mob\qinshi\tombgeneral_clon4.bmt" near .bmt lines!