Hi i want to post a little Tutorial how to edit .rez-Files in CA.
Hier ein Video weil es ja einige probleme gab ^^.Sry wegen der sch....lechten Quali Camtasia Studio mag mich ned XD.
As many of you know the textures, sounds, and models can be edited in Combat Arms. However to do so you need a certain set of tools. These tools were created by our very own B1ackAnge1. Using these tools it is possible to essentially edit any aspect of the visual or audio experience of Combat Arms. I will explain how, but first I need to thank some people.
Credits:
BlackAngel- He created the tools that allows us to accomplish this.
What you will need:
You need:
* The Plug-Ins: msvcrtd.dll, msvcirtd.dll, & DTXFormat.8bi
* DTXConvert.exe
* RezXtract.exe
* RezInject.exe
* DTXVeiw.exe (optional)
Put all these tools in the same folder. It should look like this when your done
Editing Textures:
Ok lets go!
1. Open up your Plugins folder from Photoshop which should contain all your plugins.
2. Place msvcrtd.dll and msvcirtd.dll into your Photoshop Folder (plugin needs them.) DO NOT place them in any sub-folder.
3. Take DTXFormay.8bi and IMFLithDTX.dll from Plug-ins\File Format\ and place DTXFormat.8bi in your photoshop plugins file formats folder.
4. Next Run RezExtract.ext and then File>Open to Extract
5. Navigate to your Combat Arms folder and choose the .rez you would like to open up. (Say if I wanted to edit the texture on a pistol I would select:
GUNS_T_PV_Pistol.rez)
6. Now some stuff should appear on you ReXtract window. Thes are the files in the .rez you just opened up. RezExtract just created a new folder in you Combat Arms folder where all the files in the .rez have been extracted too.
7. Now Run DTXConvert.exe You will need to convert every texture file you plan to edit in Photoshop into a Lithtech File. DTXConvert allows you to do this. Just remember to convert any file you converted back to a Nexon DTX when your done.
8. DTXConvert > File > Open File or Open Folder> Then select the file or files in your newly extracted .rez in your Combat Arms folder that you would like to convert.
9. When you finish you should now be able to open that file in Photoshop and edit it. I do not have PS so I can not show you this, but hopefully it should work for you.
10. After editing the file you will need to convert it back once again using the DTXConvert, except this time select Nexon instead of Lithtech
11. Save the edited and converted file back in your original extracted .rez folder and get ready for the final part!
12.Now run RezInject.exe
13. Select the .rez you would like to replace. By browsing for the filename of the original .rez file you extracted. In our case this would be GUNS_T_PV_Pistol.rez
14. Now click Add and select the File you edited. Make sure it has the EXACT same name as the original file in your extracted folder. RezInject will replace this file with your edited file of the same name.
15. Now Click Inject. It will pop up should say Injection Complete! Don't be worried. BA was smart enough not to destroy the original .rez just in case you would like to turn it back to normal. Instead was RezInject does is create a new .rez file with the extension .rezNew tacked on it.
16. Now all you have to do is change the extensing to .rez and your finished. You just edited a .rez file. Just make sure you do something with the original .rez before you change the extension and replace it with your edited one.
This same process can be used to edit sounds and perhaps models... though I'm not sure.
Virus Scan:
Download
I hope it Help
Ps:I write the Tutorial in Englisch because here are some englisch user and i think the most of the german user can englisch ,too
Deutsche Übersetzung: (By *GuideMan*)
Hallo.
Ich zeige euch wie man .rez Dateien in CA bearbeiten kann.
Wie ihr wisst kann man .rez Dateien in CA bearbeiten.
Dazu braucht ihr aber ein paar Tools.
Diese Tools wurde von B1ackAnge1 erstellt.
Ich werde es euch jetzt erklären, doch zuerst muss ich mich bei folgenden Leuten bedanken:
Credits:
BlackAngel - Er hat die Tools erstellt die wir jetzt gleich benutzen werden.
Was du brauchst:
* Die Plugins: msvcrtd.dll, msvcirtd.dll, & DTXFormat.8bi
* DTXConvert.exe
* RezXtract.exe
* RezInject.exe
* DTXVeiw.exe (Optional)
Verschiebe alle Dateien in den selben Ordner!
Texturen bearbeiten:
1. Öffne den Plugin Ordner von Photoshop. Dort sollten alle Plugins drin sein.
2. Verschiebe msvcrtd.dll und msvcirtd.dll in den Photoshop Plugin Ordner. (Nicht in einem Unterordner!)
3. Lösche DTXFormay.8bi und IMFLithDTX.dll aus dem "Plug-ins\File Format\" Ordner und verschiebe DTXFormat.8bi in den "Plug-ins\File Format\" Ordner.
4. Als nächstes öffnet ihr "RezExtract.exe", und dann klickt ihr auf "File" > "Open to Extract".
5. Gehe in deinen Combat Arms Ordner und wähle die *.rez Datei aus, die du öffnen willst. (Beispiel: Ich will eine Pistol bearbeiten. Dann öffne ich "GUNS_T_PV_Pistol.rez".)
6. Jetzt sollte manches Zeug im RexExtract Fenster auftauchen. Das sind die Dateien die du geöffnet hast. RexExtrac erstellt einen neuen Ordner im Combat Arms Ordner, indem alle *.rez Dateien extrahiert (entpackt) werden.
7. Starte jetzt "DTXConvert.exe". Jede Datei die du bearbeiten willst, musst du in eine Lithtech Datei conventieren. Das erledigt DTXConvert für dich.
Vergiss nicht jede Datei zurück in eine "Nexon DTX" Datei zu conventieren wenn du fertig bist.
8. Klickt auf "DTXConvert > File > Open File or Open Folder". Dann wählt ihr die extrahierten *.rez Dateien in eurem Combat Arms Ordner aus.
9. Wenn du fertig bist, solltest du die Dateien in Photoshop öffnen können.
10. Nach dem bearbeiten musst du die Datei zurück convertieren.
Benutze dazu wieder das Programm "DTXConvert.exe".
11. Speichere die Datei wieder im Ordner, indem du die *.rez Dateien extrahiert hast.
12. Öffne jetzt "RezInject.exe".
13. Wähle die *.rez Datei die du ersetzen willst. In unserem Fall nehme ich die "GUNS_T_PV_Pistol.rez" Datei.
14. Klicke jetzt auf "Add" und wähle die bearbeitete Datei. Überprüfe ob du genau den gleichen Dateinamen angegeben hast, wie der der Orginal-Datei.
"RezInject" wird die Datei im Orginal Ordner ersetzen.
15. Drücke jetzt "Inject". Es wird sich ein Fenster öffnen, indem steht: "Injection Complete". Sei nicht traurig! Die Orginal Datei wurde nicht zerstört.
RezInject hat eine neue Datei erstellt die mit "*.rezNew" endet.
16. Jetzt musst du nur noch die Endung zu "*.rez" umbennen, und du bist fertig!
List of .rez-Files
Code:
.REZ FILES
ATTACH_M - 3D Models of Face Guards, Backpacks, Etc...
ATTACH_T - Texture Files of Face Guards, Backpacks, Etc...
ATTRIBUTES - A Bunch of TXT Files That Have Nothing To Do With Rez Editing.
CHARS_M_BODY - 3D Models of Player Uniforms (Top And Bottom)
CHARS_M_FACE - 3D Models of Player Faces And Hair
CHARS_M_HEAD - 3D Models of Player Hats And Head Accessories
CHARS_T_BODY - Head Textures
CHARS_T_FACE - Face And Hair Textures
CHARS_T_HEAD - Head Accessory Textures
CHARS_SND - Sounds Characters Make, Like 'Frag Out!' or Their Footsteps
ClanMark0 - Textures For All The Different Clan Emblems
CLASSICONS - 7 Random Small Icons
CLIENTFX - Two Small Files, Not Related To Texture Editing
FONTS - Different Font Files The Game Uses
FX - A Bunch of 2KB Files Related To Maps, Not Sure What They Do Yet
GUNS_M_HH - 3D Models of The Different Guns Your Guy Holds When You See Him On The Left In The Shop
GUNS_M_PV_AR - 3D Models of Assault Rifles
GUNS_M_PV_ETC - 3D Models of Specialist Items
GUNS_M_PV_LAUNCHER - 3D Models of Grenade Launcher, Law, Etc...
GUNS_M_PV_MELEE - 3D Models of Melee Weapons
GUNS_M_PV_MG - 3D Models of Machine Guns
GUNS_M_PV_OPTION - 3D Models of Scopes And Silencers
GUNS_M_PV_Pistol - 3D Models of Pistols
GUNS_M_PV_SG - 3D Models of Shotguns
GUNS_M_PV_SMG - 3D Models of Sub Machine Guns
GUNS_M_PV_SR - 3D Models of Sniper Rifles
GUNS_M_PV_Throwing - 3D Models of Grenades
GUNS_PT - Textures And Models For A Grenade, And The Flash Bang
GUNS_SC - Textures And Models For All The Different Bullet Shells
GUNS_SND_AR - Sounds of Assault Rifles
GUNS_SND_ETC - Sounds of Specialist Items
GUNS_SND_IMPACTS - Sounds of Different Types of Bullets Hitting Things
GUNS_SND_LAUNCHER - Sounds of Grenade Launcher, Law, Etc...
GUNS_SND_MELEE - Sounds of Melee Weapons
GUNS_SND_MG - Sounds of Machine Guns
GUNS_SND_OPTION - Sounds of Scopes And Silencers
GUNS_SND_Pistol - Sounds of Pistols
GUNS_SND_SG - Sounds of Shotguns
GUNS_SND_SHELLS - Sounds of Gun Shells Hitting Different Materials
GUNS_SND_SMG - Sounds of Machine Guns
GUNS_SND_SR - Sounds of Sniper Rifles
GUNS_SND_Throwing - Sounds of Grenades
GUNS_T_HH - Textures For What The Gun Looks Like When Your Guy Is Holding It In The Shop
GUNS_T_PV_AR - Textures of Assault Rifles
GUNS_T_PV_ETC - Textures of Specialist Items
GUNS_T_PV_HANDS - Textures of Player Hands
GUNS_T_PV_LAUNCHER - Textures of Grenade Launcher, Law, Etc...
GUNS_T_PV_MELEE - Textures of Melee Weapons
GUNS_T_PV_MG - Textures of Machine Guns
GUNS_T_PV_OPTION - Textures of Scopes And Silencers
GUNS_T_PV_Pistol - Textures of Pistols
GUNS_T_PV_SG - Textures of Shotguns
GUNS_T_PV_SMG - Textures of Sub Machine Guns
GUNS_T_PV_SR - Textures of Sniper Rifles
GUNS_T_PV_Throwing - Textures of Grenades
LOGO - Now Loading, Running Man At The Beginning, And Game Cursor
MODELS - 4 Useless 3D Models, Never Used In Game
PREFABS - Empty Folder
PROPS - 3D Models And Texture Files For Fire Team Drops, And Hi Sec Cases
PS - Useless, Random .PS, .PSH, and .TXT Files
RS - Random, Seemingly Useless 3D Models
SHADERS - Useless FX Files That Control Cell Shading
SND - Assorted Sounds, Like In Game Tactical Messages
TEXFX - Texture Files For Weather Effects, Like Snowflakes, Clouds And The Sky
TEXTURES - Textures For Every Single Aspect of All The Maps
UI_HUD_Base - Extracts To An Empty Folder
UI_HUD_Info - Textures And 3D Models For All The Crosshairs
UI_HUD_KillInfo - Textures For What Shows Up On The Top Left Corner Like The Gun Pictures On Kills.
UI_HUD_LargeMap - Large Overview of All The Maps
UI_HUD_Radar - Textures For The In Game Radar
UI_HUD_UserInfo - Textures For Things Like What The Mission of Different Game Modes (Ex: 'Destroy The Target')
UI_HUD_WeaponInfo - Textures For The Weapon Picture And Name On The Bottom Left Corner
UI_SCR_Base - Textures For Different Images Like The Login Screen Image
UI_SCR_ItemImg_Detail - Textures For Images Next To Items In The Shop And Black Market
UI_SCR_ItemImg_Large - Textures For Large Images of Guns And Scopes In The Shop
UI_SCR_ItemImg_Slot - Textures For Images of Items In The Slots On The Left When You Are In The Shop
UI_SCR_ItemImg_TunName - Textures For Pictures of Gun Names
UI_SCR_Loading - Textures For Every Image That Shows Up On The Map Loading Screens
UI_SCR_Messenger - Textures For Background Images In The Chat Messenger
UI_SCR_Option - Textures For All The Background Images In The Settings
UI_SCR_Page_Char -
UI_SCR_Page_Clan - Textures For The Background Images of The Clan Control Panel
UI_SCR_Page_Lobby - Textures For The Background Images of The Game Lobby
UI_SCR_Page_ServerList - Textures For Background Images of The Servers List
UI_SCR_Page_Shop - Textures For The Background Images of The Shop
UI_SCR_Page_Tuning -
UI_SCR_Page_WaitRoom - Textures For The Background Images of The Waiting To Enter A Game Room
UI_SCR_PopUp - Textures For The Background Images of Player Info (When You Double Click A Players Name)
UI_SND - Sounds For Different Things Like When A Guy Says 'Double Kill!' When You Get A Double Kill
WORLDS - All The Maps In The Game